@@thefog07936they wouldn't expect the engi having splash damage with his sentry because they only have gun, and not rocket launcher, genius if you think about it
Most cursed thing about the diamondback: You just killed the heavy, medic comes at you, and when you pull out the gun you find out you somehow have 12 crits ready(you sapped a sentry nest and harassed an f2p sniper a few times)
I genuinely don't understand why he doesn't like the diamond back, I would expect him to love it as it literally rewards you for playing spy. It's just free crits. Like what?
It’s still the most ridiculous fact that they nerfed the revolver that takes skill to get crits with, but not the one that just hands you free crits with no falloff for doing what spy does normally.
Walk to the enemy teleporter Sap the entrance while mashing shots at it Have two crits 2 tap the Medic from across the map (Also while being a diet stock revolver when it has no crits is absurd like what the hell)
@@vyor8837 That isn't relevant though, as in its current state, that is what it can do. Even at its worst, it could still be used as a diet stock revolver with no crits without losing too many important thresholds, while also getting perfect accuracy 102s that need no increased aim for the price of... playing Spy. There was never an adjustment in playstyle at any point in the weapon's existence.
As a spy main, I'll give you guys a little secret, using your gun will make you land more trickstabs and you don't even have to hit your shots. So, you can fire away with the revolver and when you get close, you can hit them with a matador or lvl 2 stab depending on your position and your target's
@wizardofthedumb6640 somewhat. People might start to habitually return to dodging bullets rather than running away-which gives the spy time to close the gap.
Jontohil2 x Martincitopants; the crossover we never asked for, but the one we deserve. But yeah, removing long-range crits on the Ambassador when they already gave range falloff to said crits was fucking asinine, and I'm still waiting for someone at Valve to realize Jungle Inferno/Blue Moon left us with an utterly messy weapon balance. *_For six years._*
I am very pleased with the amount of Enforcer love given in this video, people usually just shrug it off, but you show that it has value, and I applaud you for that.
Poor enforcer. It's not like it's significantly bad, it just really doesn't justify equipping it very often since the fire rate penalty is more relevant than its upsides most of the time, so it's basically just a 20% slower revolver (though it still fires faster than the shotguns do)
I'm with ya one who enforces the gun is fantastic in a lot of great cases people just don't think outside the box, including poor omega here who doesn't see the useful utilities with other ways to put on the hurt he just doesn't see
@@OmegaRC59I would argue the opposite. 0.1 of a second is pretty negligible overall - it's far from slow, you just now fire at the same rate as all the shotguns and grenade launchers (stock = 0.5 p/sec ; enforcer = 0.6 p/sec). It's worth being able to 2 shot light classes and 3 shot pyros/demos + the added bonus to screw with spies and wrangler engies
Here's a spy tip i thought of If you manage to sap an enemy sentry and kill the engineer maintaining it, but you just barely survive the fight with low health, don't sap the nearby dispenser first, disguise as a teammate and gain some health back, then sap it, to be really safe, disguise as an engineer, most players don't think to check any friendly buildings and the engineers that built them, i tried it once, no one even noticed that the guy i disguised as didn't own the dispenser, until i sapped it of course.
It’s also worth noting that dispensers restore your cloak even while your cloaked, so there’s sometimes benefits for keeping the dispenser up and running until you have no more use for it, or just let your teammates finish the job once the nest becomes overrun.
@@drainagepipe-4150 spy isn't engineer's hard counter(that's demoman's role), spy's role is to sabotage and pick off the enemy team one by one, sapping buildings is just a piece of the whole pie.
The amount of spies I killed with my enforcer are still way too high. I love every single spy that gets confused in chat when I still deal full damage when they tried to dead ringer on me.
Yes, Martin sent me here. But I checked out some of your other videos first, and your editing and humor are incredible. Exactly the kind of TF2-ber I love watching and have been dying for content from.
@@mickafra1564actually the l'entranjer is a better adding because you can reload the dead ringer faster and abuse the speed bust to evolve in the feared "speed spy"
dead ringer + the stranger (+ spycicle for anti-fire, kunai to exploit f2ps for HP) --> tank spy dead ringer to parry deadly damage, decloak instantly with speed for dodge-tanking, land four shots, parry deadly damage again you can even switch to an off angle, at the cost of needing to land more shots before tanking again (note: you are still very fragile with a large amount of time without big damage resistances, so this is more like a "mosquito spy" than actual tank spy. unless you convince a medic to try it out with you, or do the "exploit f2p" route)
once I went to an anime convention dressed up as the Blu spy. I made everything myself- stock watch, stock knife, a dead ringer (in case the watch wasn't able to be finished in time) and a gun. The guards at the convention didn't allow the gun to be brought into the convention, despite it not posing any threat whatsoever. Maube they feared the gun's power??
I'm currently only using the Diamondback in VSH. It's arguably the best Spy gun there, since you get 2 crits for every stab landed on Saxton's rock-solid backside.
Thanks! Keep up the good work. I mostly play medic but I like to try and be well rounded with all the classes and your videos have helped me get my spy gameplay up to scratch. Thanks again lad!
A way I've described the l'etranger and had it been described to me is as follows: "It's still a revolver" 32 damage is still 32 damage and is nothing to scoff at, it's still great burst damage. It may be less, but you're still chunking a quarter of a light class's health and they're really not going to appreciate that.
@@darreltembak4043 I think thats mostly due to the fact that the rocket launcher is already a very inconsistent weapon, and the liberty launcher, unlike the l'etranger, doesn't have any kind of primary passive benefit you would be using it for. L'etranger gets away with lower damage because dealing damage was never it's selling point. The cloak is, I think most people can agree it's better to at least HAVE that option to defend yourself. The Liberty Launcher's whole point is being soldier's primary damage source, but it actively punishes you for using it as intended and barely gives you an upside to compensate.
i laughed my ass off with the first 2 minutes thinking bro was simply explaining to all of us how the gun works like we had no idea LMAO (btw nice Martin crossover lol)
I get a small flash of terror whenever I see a spy pull out his gun. Be on the receiving end of being shot enough, you know it does way more damage than you'd think.
I love how valve just turned enforcer from a close-range gunspy gun to gun that supposed for sniping, and amby from a sniping gun to a close-range gun. The thing is wrong with amby nerf was the fact that it was dropped in the same update when sniper takes his bow, like, you know, "sniper is not supposed to be a close/mid-range fighter", and they nerfed the huntsman in the same upd... Oh, wait!
@@NibelungenwarmongersSame for jarate bushwacka, Sniper is "weak at close range". So of course they had to balance Spy so he’s weak at long and medium range using this (the falloff starts way too close)
@@Cubicwar not If you nerf the quickscopes or kuntsman it would be as bad as amby nerf. It was added as an alternative playstyles, just bring back old amby/enforcer and don't nerf the sniper. Gunspy/amby spyper was legit and balanced playstyles same with huntsman today.
Your threat to blow up the Red Hoovy doesn't scare me, Jonto. Those are red stickybombs. The Hoovy was safe all along. So, just as your threat has no teeth... *_SPY HAS NO GUN_*
Hearing more about the Enforcer's stats entices me on wanting to use it. I can imagine the situations where "resistances" become useless during or fleeing a fight.
The diamond back was changed on an tf2 copy to an revolver called Quick draw When you do damage, or 2 backstabs you charge an draw meter, when thia draw meter is full the next bullets you shoot, for like 3-4 secs will do mini crits It also gives extra shooting speed on draw The negative is 12% less damage Its good for when they see you as an free kill or just when you are tired of backstabbing or after an backstab to like backstab heavy shoot medic, also since it shoots faster on draw it blooms a lot
8:39 “It’s the only thing that can refill the cloak of the Dead Ringer” Not the full truth. The Big Earner does this as well. I do think these 3 all work so well together BTW. Love this combo.
2:04 I'm pretty sure critical hits only remove damage falloff, not ramp-up. Therefore, revolver crits would do a maximum of 180 at point blank and 120 at long range. EDIT: This is wrong; only mini-crits work this way.
12:49 also note that it doesn't pierce the resistance Saxton Hale gets while charging up a charge attack. This fact is extremely disappointing and has ruined my life-long dream of being a VSH gunspy main.
I’m really glad you made a video about the knife, I think it’s really underrated. I really wish valve would add a long range primary for him though, it’s really frustrating to fight someone who’s outside of melee range, something like a gun would fix this so here’s hoping next summer update we get that Also jonto you idiot you spelt practice at 2:31
Hey, have you ever thought that the Spy is the class that benefits most from the color of the team he's on? Blue makes him stand out, but the red team's suit is closer to brown, which is the predominant color on most maps.
For me personally, I am not shy to use the gun because I came from other shooters but enjoy playing spy. I use the gun at every opportunity where I don’t backstab. Snipe low hp people? Here you go. Fight the entire team with amby? Here you go ez. Spy’s gun is one of the most consistent guns in the game imo
Dude your vids are incredible and if you couldn’t tell i appreciate them already im just poking the algorithm: The editing, animation, cool spymovie graphics and humor is what i live for -(naturally) crazy tf2 fan
@@chordalharmony I mainly use it when 1. The engineer is wrangling or 2. Vaccinator medics. I have a strange version just saying " You made me use this "
@@Jontohil2 amazing level until I spend like two hours trying to not touch water. The hallway with water on the floor and a Cerberus in the middle is easily the single worst section in the game for me purely because I had to reset there 6 or 7 times
Detonate the Stickies. Do it. We both know they are teamcolored so he won't take any damage. Also there is like a 35% chance that Hoovie is actually a Spy with his Dead Ringer out, waiting for someone to attack so he can enact righteous judgement uppon them.
Something I like to do as Spy is to use the disguise kit to blend with my own team. It can be really useful for team fights since you can pretend to be a class people will prioritize less and expose their back to in favor of targeting someone else. It can also trip people up with the Enforcer as you can chase the enemy while pretending to hold a melee while getting the bonus damage.
Disguising as teamates during setup is also good, you can use it to make the enemy think you have more of a class on your team than you actually have. Can also get into a favorable position before the match starts without having the enemy know you are a spy, setting up an ambush. Are you gonna follow that Pyro into that tiny shack next to spawn for an early cremation?
Chris Christodoulou's music & Isaac AntiBirth OST, TF2 content, ADHD editing, Martincinopants collaboration. The only downside is that I'm not interested in Spy. My god.
Except the FJ actually has a sizeable negative effect that affects it whether or not it has crits, and also requires your sentry to be destroyed rather than giving it to you right away
I'm a new player and a spy main with 20 hours on spy and 92 hours on tf2 and I swear the moment you said it's hitscan i started hitting almost all of my shots and now even one of my 4 load out slots is specially reserved for gunspy to remind me to use my gun and not slam my head against a wall while I play spy like an ofbrand demoknight 🗿
8:05i have that...help I never been able to mange cloak, I stright up can't play stock cuz...well I suck even tho spy is my most played class I only started playing spy when I got c&d and never changed since
"If knife don't work, gun. If gun don't work... run"
10/10
noice
How is this only have 1 reply And 55 likes?
"And if dat don't work, use more gun."
- some texan guy with 11 PhDs
Nigerundayo
if run dont work
you're done
The ten 10 hour Pyro waddling around the corner is still Spy's greatest enemy. As it is immune to any psychological damage.
Can't fool a player's game sense if they have no game sense.
1010
@@Gfr4OfficalYT2020
Ten 10
(i think thats a 10 hour burst man reference)
5:36 "If a knife don't work - use a gun. And if that don't work - use more gun." (said some strange texan spy probably)
Me
That’s engineer
@@cyanideytcuriousseadoggor/woooosh
Engineer litteraly gave tips to his greatest enemy 🤦♂️
@@thefog07936they wouldn't expect the engi having splash damage with his sentry because they only have gun, and not rocket launcher, genius if you think about it
i named my revolver "SPY HAS A GUN" just because of this series
same brain cell moment
Most cursed thing about the diamondback: You just killed the heavy, medic comes at you, and when you pull out the gun you find out you somehow have 12 crits ready(you sapped a sentry nest and harassed an f2p sniper a few times)
This is why SPY HAS A GUN.
Amby is arguable better for taking out razorback snipers than diamondback, but diamondback is better all round
I genuinely don't understand why he doesn't like the diamond back, I would expect him to love it as it literally rewards you for playing spy. It's just free crits. Like what?
@@Zender22 he probably hates it for free crits. Bad balance. Also he had a video about it
It’s still the most ridiculous fact that they nerfed the revolver that takes skill to get crits with, but not the one that just hands you free crits with no falloff for doing what spy does normally.
Did the diamondback even have the current stats?
because they're limited, you can't just stay in one spot and become the sniper© you're gonna need to go to get those in close range
Walk to the enemy teleporter
Sap the entrance while mashing shots at it
Have two crits
2 tap the Medic from across the map
(Also while being a diet stock revolver when it has no crits is absurd like what the hell)
@@questmaster01 it didn't use to get crits like that
@@vyor8837 That isn't relevant though, as in its current state, that is what it can do. Even at its worst, it could still be used as a diet stock revolver with no crits without losing too many important thresholds, while also getting perfect accuracy 102s that need no increased aim for the price of... playing Spy. There was never an adjustment in playstyle at any point in the weapon's existence.
Who would know that spy had a gun
Who knew
not me i thought while he was sapping my shit that i could just stand in corner
good point
Holy f*ck I just noticed
wait really?
As a spy main, I'll give you guys a little secret, using your gun will make you land more trickstabs and you don't even have to hit your shots. So, you can fire away with the revolver and when you get close, you can hit them with a matador or lvl 2 stab depending on your position and your target's
wait how? is it like throwing them off or something?
People probably associate the gun with bad spies because all the trickstabbers forget that spy has a gun so they don’t expect to get trickstabbed
You actually see this in action during the last clip of the intro and outro sequence
@wizardofthedumb6640 somewhat. People might start to habitually return to dodging bullets rather than running away-which gives the spy time to close the gap.
@@Jontohil2 hey im a spy main and i have a question. what do you think the game would be like if spy had a gun?
Was not expecting Martin to show up, I was pleasantly surprised and you did a really good job mimicking his editing style
He probably did that segment of the video himself
I thought that he is martains new editor
@@themedic7933 there is literally a message that says Jonto edited it right after the cameo ends
@@zaggyzombieYe i see that now
The drive is long
6:14 Spyin’s a good job mon pote. (Mon pote: French for mate)
We also need a soundtrack for the intros, these songs are fire!
Jontohil2 x Martincitopants; the crossover we never asked for, but the one we deserve.
But yeah, removing long-range crits on the Ambassador when they already gave range falloff to said crits was fucking asinine, and I'm still waiting for someone at Valve to realize Jungle Inferno/Blue Moon left us with an utterly messy weapon balance. *_For six years._*
B O A T
BOAT
i love you guys both.
*B* *O* *A* *T*
B O A T
Hell naw fuck Sniper 2 Electric Boogaloo
Spy doesn't have a gun 16:17
Someone beat you to it
@@Jontohil2i know i had to compleat the payment and everything xD
True
ARE YOU SURE SIR? He has a gun!
@@Jontohil2 too bad, the hoovy and stickies are the same color
Man the amount of quality you put into your videos, you’re super underrated. Hope you get way more popular in the future 👍
the Deep Rock Galactic reference for the pyro is very funny. But I would love to see some DRG game play, on the second channel.
Honestly top tier stuff.
7:06 “Le’Tranger” translates to “The Stranger” for those, who don’t know.
double meaning, it can also mean "the foreigner"
It's also spelled incorrectly in the video - it's meant to be spelled "L'etranger"
Nonsense, it translates to "Red Ranger"
An obvious power rangers reference
Indeed it just like the spy, it french
I've come here from nowhere
considering these 2 some of my favourites, that was a massive treat
also what is even worse is the hoovy is a FREE TO PLAY, MY BELOVED CHILDREN
I am very pleased with the amount of Enforcer love given in this video, people usually just shrug it off, but you show that it has value, and I applaud you for that.
Poor enforcer. It's not like it's significantly bad, it just really doesn't justify equipping it very often since the fire rate penalty is more relevant than its upsides most of the time, so it's basically just a 20% slower revolver (though it still fires faster than the shotguns do)
I'm with ya one who enforces the gun is fantastic in a lot of great cases people just don't think outside the box, including poor omega here who doesn't see the useful utilities with other ways to put on the hurt he just doesn't see
@@OmegaRC59I would argue the opposite. 0.1 of a second is pretty negligible overall - it's far from slow, you just now fire at the same rate as all the shotguns and grenade launchers (stock = 0.5 p/sec ; enforcer = 0.6 p/sec). It's worth being able to 2 shot light classes and 3 shot pyros/demos + the added bonus to screw with spies and wrangler engies
Yeah. Never even realized it bypassed dead ringer resistances. Definetly need to give it more of a try.
Here's a spy tip i thought of
If you manage to sap an enemy sentry and kill the engineer maintaining it, but you just barely survive the fight with low health, don't sap the nearby dispenser first, disguise as a teammate and gain some health back, then sap it, to be really safe, disguise as an engineer, most players don't think to check any friendly buildings and the engineers that built them, i tried it once, no one even noticed that the guy i disguised as didn't own the dispenser, until i sapped it of course.
It’s also worth noting that dispensers restore your cloak even while your cloaked, so there’s sometimes benefits for keeping the dispenser up and running until you have no more use for it, or just let your teammates finish the job once the nest becomes overrun.
@@Jontohil2 now that i think about it, is "spy psychology - dealing with engineers" next?
@@toastyboi8737 Ah yes, talking about how to counter a class the Spy was literally made to counter.
@@drainagepipe-4150 spy isn't engineer's hard counter(that's demoman's role), spy's role is to sabotage and pick off the enemy team one by one, sapping buildings is just a piece of the whole pie.
@@toastyboi8737 Well you don't need a whole video about it, just sap Sentry, backstab the Engie, finish off with your gun, done.
11:04 is peak TF2.
Beautiful animation and to-the-point information, I can’t wait for your channel to pop off.
The amount of spies I killed with my enforcer are still way too high. I love every single spy that gets confused in chat when I still deal full damage when they tried to dead ringer on me.
"spy has a gun" is like a joke in the spy main community to the point that it almost competes with the trolldier mains joke of "dont back up"
11:58 "crits can also one shot light classes" *proceeds to kill two soldiers (aka not a light class)*
Yes, Martin sent me here. But I checked out some of your other videos first, and your editing and humor are incredible. Exactly the kind of TF2-ber I love watching and have been dying for content from.
The amount of effort that must've gone into the intro alone is insane. This man is criminally underrated
8:39 the Big Earner gives 40% cloak back on kill
Thanks for pointing out the use of the enforcer to annoy engineers. It's so much fun when im playing spy and I hate it when im playing engineer
8:39 Isn't the Big Earner also capable of restoring Dead Ringer cloak? Amazing video either way! :)
it is, that's why, if you wanna be the annoying neighborhood spy, you pick dead ringer, big earner, and the Diamondback
@@mickafra1564actually the l'entranjer is a better adding because you can reload the dead ringer faster and abuse the speed bust to evolve in the feared "speed spy"
@@jacopovictorpiraina7235 You move fast, you kill fast, and you die fast.
@@gratefulgamer7907 Life simulator speedrun
dead ringer + the stranger (+ spycicle for anti-fire, kunai to exploit f2ps for HP) --> tank spy
dead ringer to parry deadly damage, decloak instantly with speed for dodge-tanking, land four shots, parry deadly damage again
you can even switch to an off angle, at the cost of needing to land more shots before tanking again
(note: you are still very fragile with a large amount of time without big damage resistances, so this is more like a "mosquito spy" than actual tank spy. unless you convince a medic to try it out with you, or do the "exploit f2p" route)
The rogue like part is sooo good, i died laughing. Loved the whole thing of course, your editing is out of this world. Keep up the nice work!
An interesting device. Can't believe you modded it in for Spy so well
5:39 If gun don't work:
...
Use more gun
once I went to an anime convention dressed up as the Blu spy. I made everything myself- stock watch, stock knife, a dead ringer (in case the watch wasn't able to be finished in time) and a gun. The guards at the convention didn't allow the gun to be brought into the convention, despite it not posing any threat whatsoever. Maube they feared the gun's power??
You probably made it too realistic
@@Skullhawk13 Stupid, if you've seen all the toy guns retrofitted to fire live ammo.
I'm currently only using the Diamondback in VSH. It's arguably the best Spy gun there, since you get 2 crits for every stab landed on Saxton's rock-solid backside.
Funnily enough it’s the only time I’ll actually use the Diamondback against real players since it’s actually balanced there
@@Jontohil2 how can you not use the diamondback against real players, he's the most bullied class and i just love punishing overconfident players
@@bruschetta7711 because it hurts them more when you’re actually good at the game
@@bruschetta7711
"Professionals have standards"
_- Jontohil2, I think_
@@X-SPONGEDsir that is a Sniper quote
3:30 i really didn't expect this collab
Hit me like a fucking flash bang
It hit me harder than a bullet train
Thanks! Keep up the good work. I mostly play medic but I like to try and be well rounded with all the classes and your videos have helped me get my spy gameplay up to scratch. Thanks again lad!
idk why but I lost it at "oh noe" during the Diamondback segment
A way I've described the l'etranger and had it been described to me is as follows: "It's still a revolver"
32 damage is still 32 damage and is nothing to scoff at, it's still great burst damage. It may be less, but you're still chunking a quarter of a light class's health and they're really not going to appreciate that.
l'etranger? i think you mean fidvsjfusndoshtjajdjxivjsksofjrjsjfjfjebrjgjd
"LETRANGER IS A GUN"
lay tranjay
It'a funny because the Liberty Launcher gets shit on for being weaker than stock, even with an extra rocket.
@@darreltembak4043 I think thats mostly due to the fact that the rocket launcher is already a very inconsistent weapon, and the liberty launcher, unlike the l'etranger, doesn't have any kind of primary passive benefit you would be using it for.
L'etranger gets away with lower damage because dealing damage was never it's selling point. The cloak is, I think most people can agree it's better to at least HAVE that option to defend yourself.
The Liberty Launcher's whole point is being soldier's primary damage source, but it actively punishes you for using it as intended and barely gives you an upside to compensate.
i laughed my ass off with the first 2 minutes thinking bro was simply explaining to all of us how the gun works like we had no idea LMAO (btw nice Martin crossover lol)
14:07
Innocence mangled, I see you're a man of culture as well.
I was not expecting Martin to burst out of my walls to threaten me with a revolver
As a gun spy I am well aware of the existence of my gun.
Joins server, runs toward enemy team, stock revolver, and no disguise.
Kills 8 health soldier. Dies.
Refuses to elaborate.
Probably free to play if only because they refused to elaborate
I get a small flash of terror whenever I see a spy pull out his gun. Be on the receiving end of being shot enough, you know it does way more damage than you'd think.
sus
Enforcer also ignores damage vulnerabilities, like Pain Train.
I love how valve just turned enforcer from a close-range gunspy gun to gun that supposed for sniping, and amby from a sniping gun to a close-range gun. The thing is wrong with amby nerf was the fact that it was dropped in the same update when sniper takes his bow, like, you know, "sniper is not supposed to be a close/mid-range fighter", and they nerfed the huntsman in the same upd... Oh, wait!
@@NibelungenwarmongersSame for jarate bushwacka, Sniper is "weak at close range". So of course they had to balance Spy so he’s weak at long and medium range using this (the falloff starts way too close)
@@Cubicwar not If you nerf the quickscopes or kuntsman it would be as bad as amby nerf. It was added as an alternative playstyles, just bring back old amby/enforcer and don't nerf the sniper. Gunspy/amby spyper was legit and balanced playstyles same with huntsman today.
@@Cubicwarthe diamondback exists and has no dmg fall off
@@ibymalik4139 I was refering to the ambassador, since that was their excuse for nerfing it
4:43 ROCK AND STONE BROTHER!
ROCK AND STONE
ROCK N ROLL
ROCK AND STONE FOREVER ⛏️
ROCK AND STOOONE
ROCK AND STONE TO THE BONE
The Enforcer also has 100% critical hits vs John Lennon, a rarely used, but valuable asset.
It's incredible how fast you've improved on editing. You're really talented with it and I hope to see it even better than now.
Your threat to blow up the Red Hoovy doesn't scare me, Jonto. Those are red stickybombs. The Hoovy was safe all along.
So, just as your threat has no teeth...
*_SPY HAS NO GUN_*
Finally, the moment we've all been waiting for.
Martin showing up out of nowhere really started to make me cry laugh
Bro Martin's appearance was as unexpected as that one lucky rocket giving you a good night's kiss
Hearing more about the Enforcer's stats entices me on wanting to use it. I can imagine the situations where "resistances" become useless during or fleeing a fight.
DAMN this whole video has a level of quality I’d expect from the How it feels to play series! GOOD JOB JON! *BRAVO*
3:10 Solemn Vow : but what about me?
Jontohil2 : Shut up
This one had me fucking rolling
@@pinetreesquad2375same
You have no clue how much I thought I was having a stroke when Martin showed up. I'm talking quintuple takes, pinching myself, everything. Nice cameo.
The diamond back was changed on an tf2 copy to an revolver called
Quick draw
When you do damage, or 2 backstabs you charge an draw meter, when thia draw meter is full the next bullets you shoot, for like 3-4 secs will do mini crits
It also gives extra shooting speed on draw
The negative is 12% less damage
Its good for when they see you as an free kill or just when you are tired of backstabbing or after an backstab to like backstab heavy shoot medic, also since it shoots faster on draw it blooms a lot
8:39 “It’s the only thing that can refill the cloak of the Dead Ringer”
Not the full truth. The Big Earner does this as well. I do think these 3 all work so well together BTW. Love this combo.
"It's time to eat ass and go fast!" -soundsmith
4:20 I actually thought Mart edited that part. You got way better at editing, keep at it.
Jonto + Martincitopants, two of the best humours together
**I N H A L E**
yej
This man is the uncle Dane of spy mains
buff to amasador:
no longer has crit falloff
mini-crits on headshot at long range
2:04 I'm pretty sure critical hits only remove damage falloff, not ramp-up. Therefore, revolver crits would do a maximum of 180 at point blank and 120 at long range.
EDIT: This is wrong; only mini-crits work this way.
12:49 also note that it doesn't pierce the resistance Saxton Hale gets while charging up a charge attack. This fact is extremely disappointing and has ruined my life-long dream of being a VSH gunspy main.
I’m really glad you made a video about the knife, I think it’s really underrated. I really wish valve would add a long range primary for him though, it’s really frustrating to fight someone who’s outside of melee range, something like a gun would fix this so here’s hoping next summer update we get that
Also jonto you idiot you spelt practice at 2:31
just found your channel, and this is the highest quality. NICE!
Clicked for the interesting thumbnail and title, stayed for the professional-grade quality pacing and editing. Great work as always!
Hey, have you ever thought that the Spy is the class that benefits most from the color of the team he's on? Blue makes him stand out, but the red team's suit is closer to brown, which is the predominant color on most maps.
16:28 its okay guys the hoovy and the stickys are both red they wont hurt him.
12:35 we need to find a good counter to the Shiny German, he keeps coming back
Airblast
@@dustsans3476 but we are spy
The diamondback is something else
I see a spy in a corner, assuming he's harmless and i can out dps their facestabbing
"Oh, hes got crits"
Lhe(y)-tran(s)-ghe(y)
L'étranger. = The stranger.
As you're more invisible, you're a "stranger", unknown to the enemy team.
For me personally, I am not shy to use the gun because I came from other shooters but enjoy playing spy. I use the gun at every opportunity where I don’t backstab. Snipe low hp people? Here you go. Fight the entire team with amby? Here you go ez.
Spy’s gun is one of the most consistent guns in the game imo
Funny enough, that's why revolvers are still in use IRL despite being a very old type of weapon.
It's simple, and it's consistent.
For those of you that are here from martencitos post, he appears initially at 3:22
16:22 He's not gonna die from the same team stickies
What if there is a blu crit sticky behind him
3:27 I was not expecting martincito pants ngl
Hearing a vampire say shut up to a statue in a video about a 15 year old game made my day
Wow... I'm absolutely astonished by how much you've improved since I first came across your channel! This is spectacular!
Dude your vids are incredible and if you couldn’t tell i appreciate them already im just poking the algorithm:
The editing, animation, cool spymovie graphics and humor is what i live for
-(naturally) crazy tf2 fan
The Enforcer I would say is one of Spy's best guns when ambushing people as it punishes the medic or anyone noticing they are being picked off.
Honestly the Ambassador and even Stock probably do it better
@@chordalharmony I mainly use it when 1. The engineer is wrangling or 2. Vaccinator medics. I have a strange version just saying " You made me use this "
Bro actually teaches us every way to use revolvers effectively and I respect that effort
After playing ultrakill, im suddenly noticing all the ultrakill music.
9:17 ultrakill referenced
Among the best songs and the worst levels in the game. I hate that level.
YOU TAKLIN SMACK ABOUT ONNA MA FAVOURITE LEVELS?!
nah you tripping ship of fools is fun@@woahmamaawoogahonkahonka
@@Jontohil2 amazing level until I spend like two hours trying to not touch water. The hallway with water on the floor and a Cerberus in the middle is easily the single worst section in the game for me purely because I had to reset there 6 or 7 times
@@woahmamaawoogahonkahonka you know you can just..... Use the button named checkpoint right? In the setting right below the restart button?
7:59 is what a normal oculus quest 2 guardian looks like to someone who doesn't give a shit and wants to play funny spy game with death in the name.
This video is proof jonto knows about deep rock, that was a mistake jonto, the fans will be coming for you now.
I like how you made a refrence to demoknight when you mention vacinator medics being vulnerable to melee damage
Detonate the Stickies.
Do it.
We both know they are teamcolored so he won't take any damage.
Also there is like a 35% chance that Hoovie is actually a Spy with his Dead Ringer out, waiting for someone to attack so he can enact righteous judgement uppon them.
5:47 if run don’t work:
U r done
Something I like to do as Spy is to use the disguise kit to blend with my own team. It can be really useful for team fights since you can pretend to be a class people will prioritize less and expose their back to in favor of targeting someone else. It can also trip people up with the Enforcer as you can chase the enemy while pretending to hold a melee while getting the bonus damage.
Disguising as teamates during setup is also good, you can use it to make the enemy think you have more of a class on your team than you actually have.
Can also get into a favorable position before the match starts without having the enemy know you are a spy, setting up an ambush.
Are you gonna follow that Pyro into that tiny shack next to spawn for an early cremation?
@@candlestone5397 I'm amazed that there are spies that DON'T disguise as friendlies during RED's setup.
So simply put, the diamondback is broken
Chris Christodoulou's music & Isaac AntiBirth OST, TF2 content, ADHD editing, Martincinopants collaboration. The only downside is that I'm not interested in Spy. My god.
i feel like the enforcer would be a very great weapon for forcing players to space out their shots with that 20% firing speed reduction
15:04 the diamondback to me is like engie’s frontier justice except for backstabs and saps instead of sentry kills
Except the FJ actually has a sizeable negative effect that affects it whether or not it has crits, and also requires your sentry to be destroyed rather than giving it to you right away
@@BaeYeouyes, yes it does
The le'tranger stands for the stranger in French i Google translated it 7:25
I'm a new player and a spy main with 20 hours on spy and 92 hours on tf2 and I swear the moment you said it's hitscan i started hitting almost all of my shots and now even one of my 4 load out slots is specially reserved for gunspy to remind me to use my gun and not slam my head against a wall while I play spy like an ofbrand demoknight 🗿
Ok, ok, the high level of quality that pours out of every frame of this video is enough, you don't have to threaten a hoovy you monster!
8:05i have that...help I never been able to mange cloak, I stright up can't play stock cuz...well I suck even tho spy is my most played class I only started playing spy when I got c&d and never changed since
6:38 Wolfenstein reference...
anyways really well made video from you as always lol
Ah, sorry man, hate to break it to you, but since 9:07 has a crit, the only thing I can take away from that clip is "Haha random crit funny."
10:57 I’d be staring at this the entire match
I love the fact that pyro is playing the funest game of all time(deep rock galactic) in middle of a tf2 game
Thank you for making these videos, as someone who's recently picked up the game and wants to main Spy, they've been a huge help. Stay awesome.
This man made a joke into an actual video, what a legend.