They do say less than 0.5% but that's comparing GFN's full year against 6 months of Steam, they do state over 12 months it's likely less 0.1%. So we're both correct 😁
If I had money to throw around, I would definitely keep cloud subscriptions open for special circumstances, but when my Geforce Now and Xcloud subscriptions expire I probably will only renew as and when I need them to play specific games with specific people. My anxiety around cloud was crystallised in a recent gaming session with my son. We had survived 7 waves of attacks in Orcs Must Die 3, with one to go, and suddenly my son's game froze and he was thrown out of his Geforce Now session. Luckily we got back in 10 minutes later and did the last wave. But we were both freaking out for those 10 minutes as we had no time or inclination to restart the level before I had to get back to work. The long and short of it is, I feel like I need local hardware now, purely for peace of mind.
Piece of mind, accessibility, compatibility, there is a lot to consider and the compromises you have to make vs local hardware are often greater than the benefit. Don't get me wrong, your scenario can still happen with hardware, but the likelihood feels much lower. Totally get your position
Quite the contrary in my opinion. Anyone willing to pay for Cloud Gaming is most likely having a great time in GFN. Dunno about other services but playing on my 4K TV with GFN Ultimate has been an awesome experience. Anything else that doesn’t come to GFN I can simply play on my PS5. Yes with Xbox it does take time but the games have been coming. It’s an excellent alternative to owning a PC. Except most people either don’t have the internet connection or simply can afford a PC. Heck my buddy in Sydney doesn’t have the internet for GFN. So right now it’s an accessibility and investment issue. Once companies start providing services comparable to the native experience people will come. Xbox Cloud Gaming sucks and the PS+ Cloud Gaming is just stupid. Expecting to play every single game ever on a single cloud service is stupid because it’s not logistically possible imo. But the console manufacturers are realizing that their markets aren’t growing and they have to pursue more screens. Today it’s releasing games on other platforms and tomorrow it’ll hopefully be a subscription based native quality Cloud Gaming service. That day is coming
Good stuff. Good stuff. Thanks for sharing me. Just like you, I stopped using cloud gaming.😮 From 2019 to 2021 I used nothing but cloud But then I stopped when I got my stadia refund. I invested in hardware again. I'm speculating that's the common denominator here. If you own hardware, that's not outdated. Of course you're going to play on the hardware, but there are millions and millions of people that aren't as well off as me and you. I'm assuming you have some quality hardware as well on hand eliminating the need for cloud access, correct? Cloud is still such in its early stages, but as we have seen lately, Microsoft and others are now pushing more and more in that direction Just recently I've noticed cloud only game pass games😮😮 The writing on the wall tells me that Microsoft will begin to soon aggressively push towards more cloud activity I think it will be conveniently timed with their new handheld hardware that will be similar to Nintendo Being able to play on the go at 1080p60 or plug into your TV at 1080p60 or access to their new cloud hardware giving you 4K 120 at home. This hybrid type of hardware will be a key driver. That's what I'm thinking. At least we'll have to wait and see though As always, thanks for All you do ✌️🍻
I have a PS5 and an android phone, good but not super hardware I'd say, especially 4 years down the line. The reality should be that cloud gaming helps both of these, but I actually find for the most part it hinders or negatively affects their use. I also can't accept that cloud is in its early stages 10 years after PlayStation launched their service, 16 years after Gaikai launched theirs, 8 years after Nvidia. It's akin to saying smartphones are in their early stages, it is a failure of corporations. Unless Microsoft roll out to 170 more countries in 12 months their "push" into cloud will result in nothing and it's the same for all providers. I agree hybrid is great, but after 16 years of minimal progression with cloud I'm a lot less optimistic than yourself. Thanks as always for watching and commenting
I have definitely lost my extreme optimism. I am a much more realist at this point. As somebody that enjoyed on live the whole time it was available from day one till the end. I thought back then cloud gaming would change the world but then it died. Then when stadia launched and it was backed by Google I thought for sure it would change the world and it would sell like hotcakes and they would be able to do it. Now I'm fully realizing that it's going to be an extremely slow burn, but it will continue to grow no doubt And thanks for you and all your content. I always enjoy it. Such a pleasant presentation. ✌️🍻❤️❤️
I am not a fan of the cloud gaming. However I am big fan and advocate for in house local streaming. May be in theory it seems less valuable than straight cloud gaming, because you have to own a game and gaming console\capable PC. However in practice it leads to maximum reliability and lowest ping. It allows me to play challenging games with moonlight streaming. Delay is about 15 ms which is totally reasonable, for me it's about the same as bluetooth controller delay. Why local streaming is awesome? I'm in love with handhelds, it is always more fun for me to play games that way. Sure I can sometimes play at my TV, hopefully not at my desk (because it is a place for work, not gaming). But even there it can be just streaming. If you have a PC or gaming console, you will get better picture than a Steam Deck or ROG Ally. And it allows you to choose a handheld not based by it's performance, but by it's controls and screen. It gives you more options really. All you need to do is buy a gaming rig\gaming console haha :) Why I don't like cloud gaming? It is unreliable in it's root, in so many ways. It is unreliable based on geographics, it is unreliable based on time of day, it's unreliable based on company politics. You will use service and don't own both hardware and games. I don't like it. On one hand yeah may be in the bright future they will ask you for 30 dollars a month for both gaming console rent and game pass service - and it seems to be cheap. It is cheaper than good rig with updates, and buying games. But man there's a lot of variables. And the experience is unreliable. Also one interesting variable - it is all given that we'll need to upgrade our rigs every 3-4 years. If hardware performance progress will be slowing down, this period will be less and less frequent. That means 30 dollars a month could be a bad deal really. So I really don't like cloud gaming today, and sceptical of it's future. Yeah here we are on the youtube, which is cloud streaming service. Mostly free however, and pretty reliable. If the cloud gaming will be similar then yeah, we can wait that most people switch to that.
I want to share another point of view, it's my practical utopia - if we look at some kind of an average (albeit not poor) gamer - he will have a Phone, a TV, a PC or gaming console, and probably a handheld. He may have two consoles, or a tablet, or a laptop, list can go on. All this stuff has processor in it, even a TV, isn't it some kind of overkill? You won't be using everything at once, you don't need all the power. With computing unit comes memory, cooling and many more. Imagine a world, where all computing power, all the performance, is concentrated in one place. Say a computer connected straight to router. Then some smart software with a powerful wifi gives you local streaming where you use it. All the stuff becomes just screens and keyboards, joystics and sound emitting devices. Peripheral if you will. Your phone with no CPU, your console is a software etc. What are the pluses? Huge money saves everywhere, even for your electrical bills. Huge battery wins for your handhelds, tablets etc. Allows you to play games or work from any device at home. Allows you to upgrade your CPU separately when needed. Moreover it can allow several users to use one CPU, if they use it for general tasks. What are the minuses? Two big ones - first is that companies never allow that. They prefer you to pay more money for the "full package", everything goes up in price, not down. Second - there's a problem with portability, if laptop or phone doesn't have a CPU you can't go outside with them. I still don't believe in controlling something though the internet. For second problem one possible solution, as we are just dreaming, is that all homes or cafe's can give access to their CPU, the same way that they are giving you access to WiFi. For strict outside, well we can give weak CPU to the phone. In the end of course it won't happen, probably straight cloud streaming is more possible. But I prefer to use all my hardware, really. It gives them less info and control, and it is more reliable
Agree thats also one of the reasons i use cloud gaming. Not just the heat issue no worrying about heating but also electricity bill. Coming from me who has a past history of pc building
Agreed...except on the math part....you said less than .1 % and the article states less than .5 percent ;-) Great content.
They do say less than 0.5% but that's comparing GFN's full year against 6 months of Steam, they do state over 12 months it's likely less 0.1%.
So we're both correct 😁
If I had money to throw around, I would definitely keep cloud subscriptions open for special circumstances, but when my Geforce Now and Xcloud subscriptions expire I probably will only renew as and when I need them to play specific games with specific people. My anxiety around cloud was crystallised in a recent gaming session with my son. We had survived 7 waves of attacks in Orcs Must Die 3, with one to go, and suddenly my son's game froze and he was thrown out of his Geforce Now session. Luckily we got back in 10 minutes later and did the last wave. But we were both freaking out for those 10 minutes as we had no time or inclination to restart the level before I had to get back to work. The long and short of it is, I feel like I need local hardware now, purely for peace of mind.
Piece of mind, accessibility, compatibility, there is a lot to consider and the compromises you have to make vs local hardware are often greater than the benefit. Don't get me wrong, your scenario can still happen with hardware, but the likelihood feels much lower. Totally get your position
What local device does you and your son play one?
@@Asadc1995 I play on a ROG Ally and my son plays on an old gaming PC.
Quite the contrary in my opinion. Anyone willing to pay for Cloud Gaming is most likely having a great time in GFN. Dunno about other services but playing on my 4K TV with GFN Ultimate has been an awesome experience. Anything else that doesn’t come to GFN I can simply play on my PS5. Yes with Xbox it does take time but the games have been coming. It’s an excellent alternative to owning a PC. Except most people either don’t have the internet connection or simply can afford a PC.
Heck my buddy in Sydney doesn’t have the internet for GFN. So right now it’s an accessibility and investment issue. Once companies start providing services comparable to the native experience people will come. Xbox Cloud Gaming sucks and the PS+ Cloud Gaming is just stupid. Expecting to play every single game ever on a single cloud service is stupid because it’s not logistically possible imo. But the console manufacturers are realizing that their markets aren’t growing and they have to pursue more screens. Today it’s releasing games on other platforms and tomorrow it’ll hopefully be a subscription based native quality Cloud Gaming service. That day is coming
Good stuff. Good stuff. Thanks for sharing me. Just like you, I stopped using cloud gaming.😮
From 2019 to 2021 I used nothing but cloud
But then I stopped when I got my stadia refund. I invested in hardware again. I'm speculating that's the common denominator here. If you own hardware, that's not outdated. Of course you're going to play on the hardware, but there are millions and millions of people that aren't as well off as me and you. I'm assuming you have some quality hardware as well on hand eliminating the need for cloud access, correct?
Cloud is still such in its early stages, but as we have seen lately, Microsoft and others are now pushing more and more in that direction
Just recently I've noticed cloud only game pass games😮😮
The writing on the wall tells me that Microsoft will begin to soon aggressively push towards more cloud activity
I think it will be conveniently timed with their new handheld hardware that will be similar to Nintendo
Being able to play on the go at 1080p60 or plug into your TV at 1080p60 or access to their new cloud hardware giving you 4K 120 at home. This hybrid type of hardware will be a key driver. That's what I'm thinking. At least we'll have to wait and see though
As always, thanks for All you do ✌️🍻
I have a PS5 and an android phone, good but not super hardware I'd say, especially 4 years down the line. The reality should be that cloud gaming helps both of these, but I actually find for the most part it hinders or negatively affects their use.
I also can't accept that cloud is in its early stages 10 years after PlayStation launched their service, 16 years after Gaikai launched theirs, 8 years after Nvidia. It's akin to saying smartphones are in their early stages, it is a failure of corporations.
Unless Microsoft roll out to 170 more countries in 12 months their "push" into cloud will result in nothing and it's the same for all providers.
I agree hybrid is great, but after 16 years of minimal progression with cloud I'm a lot less optimistic than yourself.
Thanks as always for watching and commenting
I have definitely lost my extreme optimism. I am a much more realist at this point.
As somebody that enjoyed on live the whole time it was available from day one till the end. I thought back then cloud gaming would change the world but then it died.
Then when stadia launched and it was backed by Google I thought for sure it would change the world and it would sell like hotcakes and they would be able to do it.
Now I'm fully realizing that it's going to be an extremely slow burn, but it will continue to grow no doubt
And thanks for you and all your content. I always enjoy it. Such a pleasant presentation. ✌️🍻❤️❤️
I am not a fan of the cloud gaming. However I am big fan and advocate for in house local streaming. May be in theory it seems less valuable than straight cloud gaming, because you have to own a game and gaming console\capable PC. However in practice it leads to maximum reliability and lowest ping. It allows me to play challenging games with moonlight streaming. Delay is about 15 ms which is totally reasonable, for me it's about the same as bluetooth controller delay.
Why local streaming is awesome? I'm in love with handhelds, it is always more fun for me to play games that way. Sure I can sometimes play at my TV, hopefully not at my desk (because it is a place for work, not gaming). But even there it can be just streaming. If you have a PC or gaming console, you will get better picture than a Steam Deck or ROG Ally. And it allows you to choose a handheld not based by it's performance, but by it's controls and screen. It gives you more options really. All you need to do is buy a gaming rig\gaming console haha :)
Why I don't like cloud gaming? It is unreliable in it's root, in so many ways. It is unreliable based on geographics, it is unreliable based on time of day, it's unreliable based on company politics. You will use service and don't own both hardware and games. I don't like it. On one hand yeah may be in the bright future they will ask you for 30 dollars a month for both gaming console rent and game pass service - and it seems to be cheap. It is cheaper than good rig with updates, and buying games. But man there's a lot of variables. And the experience is unreliable. Also one interesting variable - it is all given that we'll need to upgrade our rigs every 3-4 years. If hardware performance progress will be slowing down, this period will be less and less frequent. That means 30 dollars a month could be a bad deal really. So I really don't like cloud gaming today, and sceptical of it's future.
Yeah here we are on the youtube, which is cloud streaming service. Mostly free however, and pretty reliable. If the cloud gaming will be similar then yeah, we can wait that most people switch to that.
I want to share another point of view, it's my practical utopia - if we look at some kind of an average (albeit not poor) gamer - he will have a Phone, a TV, a PC or gaming console, and probably a handheld. He may have two consoles, or a tablet, or a laptop, list can go on. All this stuff has processor in it, even a TV, isn't it some kind of overkill? You won't be using everything at once, you don't need all the power. With computing unit comes memory, cooling and many more. Imagine a world, where all computing power, all the performance, is concentrated in one place. Say a computer connected straight to router. Then some smart software with a powerful wifi gives you local streaming where you use it. All the stuff becomes just screens and keyboards, joystics and sound emitting devices. Peripheral if you will. Your phone with no CPU, your console is a software etc.
What are the pluses? Huge money saves everywhere, even for your electrical bills. Huge battery wins for your handhelds, tablets etc. Allows you to play games or work from any device at home. Allows you to upgrade your CPU separately when needed. Moreover it can allow several users to use one CPU, if they use it for general tasks.
What are the minuses? Two big ones - first is that companies never allow that. They prefer you to pay more money for the "full package", everything goes up in price, not down. Second - there's a problem with portability, if laptop or phone doesn't have a CPU you can't go outside with them. I still don't believe in controlling something though the internet. For second problem one possible solution, as we are just dreaming, is that all homes or cafe's can give access to their CPU, the same way that they are giving you access to WiFi. For strict outside, well we can give weak CPU to the phone.
In the end of course it won't happen, probably straight cloud streaming is more possible. But I prefer to use all my hardware, really. It gives them less info and control, and it is more reliable
Agree thats also one of the reasons i use cloud gaming. Not just the heat issue no worrying about heating but also electricity bill. Coming from me who has a past history of pc building