The cross is there (instead of the shield) in the Japan and some other versions of the arcade ROM. I played both back in the 80s. A single ogre/giant at the top of the ladder on stage 6 though? What? There were always two, on every cabinet I ever played, and the dragon dying after 8-9 shots!? I want to play this conversion! :-)
I don't get it - you keep intentionally losing your armor in order to save maybe 1 second to bounce up without using the ladder, but then you keep dying and having to restart when you could have made it through it you'd kept your armor, costing you minutes.
In the world version it was the shield, the Japanese was the cross. Thing is the world version still showed the cross graphic when you were sent back but needed the shield. So annoying. I avoided the shield looking for the flamin cross for hours.
@@lepterfirefall true. I should clarify that my youth was spent playing the arcade version in America, so there is that. I'm sure some cabinets had different code/versions. Fun game though, I'm willing to bet I could remember the pattern with two playthroughs, to this day. 50 cents seems like a dream for about an hour of entertainment now, doesn't it?
*First of all, I am kind of a fair fan of devilishness and or heavenliness-related gaming applicability, nevertheless and, second of all, I cannot wrongfully titillate my gaming insight to confess that these zombie games are somehow mesmerizingly productive, yes, productive through their volatilely gaming criteria and or super criterion itself, and most especially said now, oops, when they are certainly meant to: 1-1, defy the mental logics of entertainingly believable superbness and nonsuperbnesss, and most importantly (yes, it as a third final point), 2-2 (& 3)., when entertainingly defying the ironic nonsimplicity either of sick gamers, or maturely gentile ones at all. (Well, that's evaluatively it, folks!).
When I was a teenager I spent a lot of time in the arcades and this was my game :D
Eu também época de 86
the game that even those who were arcade fans commented that it was great, I will never forget their reviews
bro, you are amazing at this game. I will never play this, I'd rage, haha
The cross is there (instead of the shield) in the Japan and some other versions of the arcade ROM. I played both back in the 80s. A single ogre/giant at the top of the ladder on stage 6 though? What? There were always two, on every cabinet I ever played, and the dragon dying after 8-9 shots!? I want to play this conversion! :-)
yeah the US version is bull because they wanted people to pay more quarters.
I don't get it - you keep intentionally losing your armor in order to save maybe 1 second to bounce up without using the ladder, but then you keep dying and having to restart when you could have made it through it you'd kept your armor, costing you minutes.
¿Recibiste una llamada telefónica de tu pareja diciendo que regresaba pronto a casa?....👏👏👏👏
You just beat the game and the game just said nah do it again
Well Done!
Even at easy mode? Amazing play!
Esse ae tá ligado na manha da Rajada ➡➡➡➡🔼🔼🔼🔼
This is the home port of the game. The original arcade version, there is no cross weapon, it's a shield.
The jap arcade has the cross, the western arcades have the shield.
In the world version it was the shield, the Japanese was the cross. Thing is the world version still showed the cross graphic when you were sent back but needed the shield. So annoying. I avoided the shield looking for the flamin cross for hours.
@@lepterfirefall true. I should clarify that my youth was spent playing the arcade version in America, so there is that. I'm sure some cabinets had different code/versions. Fun game though, I'm willing to bet I could remember the pattern with two playthroughs, to this day. 50 cents seems like a dream for about an hour of entertainment now, doesn't it?
omg poor guy
*First of all, I am kind of a fair fan of devilishness and or heavenliness-related gaming applicability, nevertheless and, second of all, I cannot wrongfully titillate my gaming insight to confess that these zombie games are somehow mesmerizingly productive, yes, productive through their volatilely gaming criteria and or super criterion itself, and most especially said now, oops, when they are certainly meant to: 1-1, defy the mental logics of entertainingly believable superbness and nonsuperbnesss, and most importantly (yes, it as a third final point), 2-2 (& 3)., when entertainingly defying the ironic nonsimplicity either of sick gamers, or maturely gentile ones at all. (Well, that's evaluatively it, folks!).
Hhhhhhhhhhhhhhh
Hhhhhbhhhhhhhhhhhhhhhhhhh
Que final tosco kkkkkk😂🇧🇷