Quick clarification: Kill La Kill IF is published by ArcSystem, but not developed. Development itself is from a different team. The video's point on it is still the same regardless of this though.
YESSSSSSSSSSS I'll drop anything to watch some F U N K e Edit: awesome video. When I watch Dragon Ball Fighter on Twitch I can't think of anything other than "I can't believe how good this looks." Even knowing some of the basics of how they achieve these things I learned a lot in this video and got some good laughs from it. Watch me about to slam dunk a patreon pledge
@@tarpguy_ik it’s been a year but if you haven’t played it yet I’d really recommend it. It’s amazing and a pretty good starting point for fighting games
Your background info is kind of weak, some more information about Arcsys' past work with 3D on BlazBlue or the Guilty Gear prototype would have helped establish a timeline on this particular implementation of 3D in 2D fighting games.
Arc Sys just use the Unreal Engine 3 to make their games. It's their techniques that allow them to pull that off. Fun fact, in that GDC talk, it was mentioned they still use Softimage which is a software Autodesk ought the rights to and abandoned to remove the competition and they use it because it's the only software in he market that allows them to animate normals directly on the mesh. Also, if you want a a good 3D anime, Land of The Lustrous was by far my favorite series from 2017.
Who tf superdashes and then just heavies. Anyways, great seeing another video from you, and happy sorta birthday! It's been really enjoyable watching your stuff for a long time, seeing some streams, listening to music ect. Thank you for all of your amazing content through your career, and have an amazing new year!
I would LOVE a long form version of this video. Even though these things have all been individually described, it would be great to get it all collected into a video of yours in your style.
This is basically the soul reason on why I love games like TF2, Dragon Ball FighterZ and Smash Bros. Just their art style alone is enough for me to pick up and try these games and have them stick with me for many years to come as it tries to act realistic but the cartoony art style makes it so that some things that wouldn’t make sense in a realistic game won’t matter because you know it’s a cartoon and that we’ve had so much connection to cartoons since we we’re children. No wonder people say that TF2 looks like it was made by Pixar. Also, nice sideburns.
I am absolute trash at Guilty Gear but the cool characters drew me in. I'm glad to see the sheer insanity that is their refined visual style get some respect even if it's as a means of letting viewers understand why DBFZ looks so good.
They held a poll awhile ago asking which anime they should give the FighterZ treatment and Jojo's was an option but when I voted it looked like Bleach was leading
The one alt rock song you sneak into each video brings me so much joy. I really appreciate that a creator I love has a very similar taste in music as me
I really enjoyed watching this! I regret not watching it sooner when someone else showed it to me. That's actually pretty incredible! I also really love the amount of effort you put into this video, from the visual gags and your avatar and all the research comparing other games. I definitely want to see more videos like this! I hope you make more!
these videos you make have to be my favourite videos you've ever made, the video you made on TF2: Death of an Art Style was amazing and I really liked everything you talked about and same with JoJos colour theory, you're really good at analysing topics and if talking about Graphics and Art is the direction your channel takes i'm down for it, this is great and quality content I hope you make a lot more in the future
I definetly appreciate stuff like this as whenever im makeing Team Neighbourhood i always try to think of cool visuals and ways to do things, even when its near impossible in gmod sometimes.
This video makes me happy, reminding me of my times in high school in an animation elective. Hearing “stretch and squash” definitely made me giggle. And it helps that this was my best form of animation tricks... it just sucks that I’m not motivated enough to come up with stuff to do when making something! This is totally unrelated, if you ever get the time, I recommend looking up my teacher “William Barder” who’s been an animator for decades, and having a cartoonish art style I enjoyed when I was seventeen. A small edited addition: I looked him up, and there’s apparently not a whole lot said about him, other than some of his career. Huh... well that’s well underplayed.
I gotta say from a technical perspective this summary holds a lot of valuable information on concise explanation. I mean go watch the GDC of course but knowing the technical perspective you really captured a near perfect summary of the driving force for this style.
Jesus, the amount of effort you put into your videos is insane. I really love your attention to detail like that uncle dane poster in the backgroun lmao
1. It's called "Cel Shading", not "Cell shading". 2. Team Fortress did not use cel shading, it used a harsher-step lighting function, that is approximating the look of cel shading, but is softer and also more complex to compute. 3. Legend of Zelda used cel shading for *some* things, and softer shading for others. It depended on where it could afford to make things soft. 4. Your points on framerate are inaccurate. Low framerate is a small part of it. The framerate needs to be variable. If it's fixed you fall into the trap that Into the Spiderverse fell into, and end up with a choppy feeling sequence in parts where you wouldn't have had otherwise if it were animated "traditionally".
Something you missed is that EVERYTHING in GGXRD was hand animated. They used no frame in- betweening no invrese kinematics and no physics simulations. The models are directly animated by hand on every frame using bones i.e. every single frame of animation on the model is a keyframe. Regarding lighting tricks, they used simplified proxy objects and transferred the normal directions to the triangles in the character model then hand edited the normals on each frame to remove any lighting artifacts. By doing this they could create simplified lighting and shadows that were based on simple geometric objects rather than the actual topography of the character model (e.g. a sphere for the head, cylinders for the arms, etc). In FighterZ it appears they made this realtime rather than part of the modeling and animation process like it was in GGXRD. If you look at the models in an editor they have an invisible "marshmallow man" object surrounding the character model that is probably a lighting proxy. Outlnes are crated in two ways. External lines are just made by having a second slightly larger version of the character model with inward facing black triangles that is rendered before the character model is. Internal lines are created with tiled line textures that are drawn onto the model with UV texture ordinates so that there is no texture blurring of the lines. In GGXRD and FighterZ there are two versions of the chacater models, a closeup version and a long view version. The long view version is designed so that facial and body details are more visible when rendered at a smaller size on the screen. There is a reason why nobody but Arc System Works does this, it's a huge amount of extra work and basically eliminates the time saving advantages of 3D animation over 2D.
i haven't played any DBZ fighting games in years, but when i was around 8 or so i was heavily into them. although i SWEAR there was one that was three-dimensional, and you could fly or some shit. maybe. i haven't really played a fighting game in years.
Okay, this video popped up in my recommendations. Love the animation you're using here, lot more interesting that static avatars. I can't imagine how long this took to make and exit. Good shit right here 👌
Nah, innuendo is by far a better song than both of them. Unless if you are talking about JOJO. In that case, Idk because I'm not caught up with the manga yet.
@@FUNKe Consideration over, you have a subscriber, now I'm going to NOT SLEEP and waste my life on youtube, your channel specifically. I don't have a problem, I'm not addicted.
wait a minute... eggnog can be spelled to gggone. gg is what people say when a comp game is over, and funke’s gone when he drank the eggnog at the end of the video.
Wow a video on my favorite game by funke. Didn't know I wanted this, but I'm glad I got to watch this. Had to go buy some more eggnog after this vid when it came out too lol
This video feels very prophetic as games like DNF Duel and Strive get released and push that artistic medium further, with anime games like the Demon Slayer fighting game following in that similar ethos as FighterZ
I actually bought Guilty Gear Xrd without initially realizing it used this technique, and I was FLOORED when i saw it in action. I mean, I was really just looking for more Arc Systems 2d fighters to buy, and I thought from the steam page that it was done in a similar fashion to BlazBlue, but with higher res sprites.
Good video, but I've never heard of tf2 being cell shaded before. Even the video referenced doesn't ever refer to it as "cell shading". Cell shading involves hard flat color shading, where there is no gradient interpolation between polygons whatsoever, which tf2 does not do. Having high contrast and a high ambient is not the same thing as cell shading. But, uh, I love your stuff.
This is wrong. TF2 is NOT Cel Shaded. The developers have stated so themselves. Cartoony characters with bright colors =/= Cel Shading. Team Fortress 2 has soft gradient shadows and is using a type of Phong shading. Just like Borderlands isn't cel-shaded. Oh, and it's called Cel , not Cell.
Sad this comes on the heels of the news of the game being dead. Not even anyone's fault either. Shueshia or whatever they're called just probably doesn't see tournaments as profitable and refuses to continue supporting them
Guy you know they game isnt dead. The end of the red bull your we are getting a look at some of the stuff they are planning on adding this year. The game is getting a seasom 2
GodHatesMe How the fuck can you say the game is dead when everything you said following that are assumptions and nothing more? This game was received amazingly well by critics and fans alike. With that reception, it's fucking ridiculous to assume the game is dead just because it LOOKS that way. There are things going on behind the scenes that we don't know about.
The game is gorgeous when it comes to its design, visually. But in terms of gameplay, its hardly an ArcSystem game. Sure its good due to its easy access to new players, but that sort of kills it for die hard fighting game fans with the lack of neutral, and the surprisingly similar combo routes for nearly every character. I know some are exceptions but they all consist of the same principle. Being a GGrev, tekken 7, sf player.... Well if its a fighting game, I've played it. A lot. But yeah, being someone who has experienced all of that, Dragon balls feels simply off. Its not a fighting game, its more of an introduction to the scene. As that, its great, but as anything else, its not the same.
I think most of the game's depth lies in the crazy offensive mixups present, which can be daunting to pull off. Sure, the neutral game is somewhat simplistic, but saying the game isn't a fighting game because of this feels super unfair
@@ESOFguy0134 I can see your point, and what you're defending. Also I should be more clear on what I said in my comment. Its not a full fighting game, its more like an introduction to the type. It is still a fighting game, just not one that is as serious and complex as many others. Also the "crazy offensive mixups" you spoke of, aren't anything new. Tekken is even worse on that, mechanically speaking. The difference is, dragon ball has the side switching (street fighter) but with teleports to fit the dragon ball gameplay style (altho telegraphic). It has high and low mix ups (tekken ads the mids and high/low crushes and even side steps). And if you want to go with the Block strings, every game has those. The game isn't bad, entirely. But it certainly isn't comparable to the traditional fighting games we have today (not counting street fighter V and MVCi but those games would need a whole rant just to explain that. And I'm sure everyone knows that already by this point). In conclusion, the Fighting game DBFZ, is a good entry point for newcomers. And you can tell it was made for just that purpose with the lack of a neutral game, many tools to bypass the little neutral it could potentially have, and the auto combo mechanic + simple combo routes you can do. (Not counting the harder combos you can pull, which some are still very simple compared to other games. Say SFIV).
I think you still may not be giving the game enough credit, but I don't think I could change your mind if I wanted to. Regardless I appreciate how civil your tone is, I wish more disagreements on the Internet went like this
@@ESOFguy0134 I hate arguing without facts to back it up and without being open to other people's opinions. Arguing is about proving your point, and should you fail to do that, to give a chance to this new one you've been presented with. I clearly understand where you're coming from with your arguments and why you would defend the game. It's still fun and its still good, in its own right. But when it comes on a more serious point of view, in the big scenes and such, I can't agree that it is as great in potential as other competitors. But this is one opinion on the internet among millions. I respect yours, but I defend mine. And so do you defend yours.
Quick clarification: Kill La Kill IF is published by ArcSystem, but not developed. Development itself is from a different team. The video's point on it is still the same regardless of this though.
Quick Question: how do you feel about Panty & Stocking With Garterbelt?
0:15 what about Budokai Tenkaichi 2 and 3? Those games looked good.
What the heck happened to your face?
Btw. Your 10th anniversary fell on my brothers birthday.
You forgot Borderlands as a cell-shading example.
YESSSSSSSSSSS I'll drop anything to watch some F U N K e
Edit: awesome video. When I watch Dragon Ball Fighter on Twitch I can't think of anything other than "I can't believe how good this looks." Even knowing some of the basics of how they achieve these things I learned a lot in this video and got some good laughs from it. Watch me about to slam dunk a patreon pledge
never clicked on something so fast
get a life
Hey LazyPurple, ynice channel dude, and make more how it feels to play [Class] in tf2, i love the animated scenes
*drops all video progress*
Worth it.
Is your sanity Nice after editing with sfm?
"Let me give you one more chance"
*Killer Queen Click sound*
Does he want my hand?
BrasilBall But it wasn’t the Killer Queen click sound effect...
Aidan Maiden it is
Bites za dusto
it actually sounded like the sound effect they used in the dragon ball anime for pushing stuff
@@ganibattlebeard yeah because he would use that when making the same movement that kira uses to activate killer queens ability.
Scary part is, Arcsys keeps getting better at this, Guilty Gear Strive visuals are INSANE
I don't play fighting games at all, but BOI do the visuals alone make me want to play it
too bad literally everything else on the market is potato-brain failed realism or korean-corpo art
@@tarpguy_ik it’s been a year but if you haven’t played it yet I’d really recommend it. It’s amazing and a pretty good starting point for fighting games
I see that poster...
O shit
Huh they have aknowledged eachothers existance... How long till a vinny x funke crossover episode?
@@SkyflyHi Yes.
WHAT!
Oh shit
Your background info is kind of weak, some more information about Arcsys' past work with 3D on BlazBlue or the Guilty Gear prototype would have helped establish a timeline on this particular implementation of 3D in 2D fighting games.
is funke secretly becoming an anituber
i wanna see funke discuss anime and give out his top 10 and why
@@citizenofvenus 1. JoJo's Bizarre Adventure, everybody! Did ya see this coming?
mine? nah that's Ougi from the Monogatari series
No-Yes
cringe
even though i hate 3d animes, i honestly would watch the sh!t out of one if it uses the arcsystem 3d engine,
that stuff looks amazing!
bocodamondo good to see you here
Arc Sys just use the Unreal Engine 3 to make their games. It's their techniques that allow them to pull that off.
Fun fact, in that GDC talk, it was mentioned they still use Softimage which is a software Autodesk ought the rights to and abandoned to remove the competition and they use it because it's the only software in he market that allows them to animate normals directly on the mesh.
Also, if you want a a good 3D anime, Land of The Lustrous was by far my favorite series from 2017.
After actually playing the story mode I kind of disagree
Land of the Lustrous.
try houseki no kuni aka land of the lustrous, it's got a lit soundtrack to boot!
Who tf superdashes and then just heavies. Anyways, great seeing another video from you, and happy sorta birthday! It's been really enjoyable watching your stuff for a long time, seeing some streams, listening to music ect. Thank you for all of your amazing content through your career, and have an amazing new year!
BordyDogue hah
@@BordyDogue well it isn't cuz it's easy to read with a down heavy, however if you don't punish it, the options after superdash are indeed busted
I would LOVE a long form version of this video. Even though these things have all been individually described, it would be great to get it all collected into a video of yours in your style.
This is basically the soul reason on why I love games like TF2, Dragon Ball FighterZ and Smash Bros.
Just their art style alone is enough for me to pick up and try these games and have them stick with me for many years to come as it tries to act realistic but the cartoony art style makes it so that some things that wouldn’t make sense in a realistic game won’t matter because you know it’s a cartoon and that we’ve had so much connection to cartoons since we we’re children. No wonder people say that TF2 looks like it was made by Pixar.
Also, nice sideburns.
Wow to long to read
Same bro
so we could say that's why those games Stick**Master** with you? (bland ass generic laugh track)
godspeed, StickMaster. Godspeed.
I don't know how, but every single time I see you, you give me a different insight on the video you commented on
I am absolute trash at Guilty Gear but the cool characters drew me in. I'm glad to see the sheer insanity that is their refined visual style get some respect even if it's as a means of letting viewers understand why DBFZ looks so good.
Yo, big props on that Another Light poster! Somehow doesn't surprise me you're a fan Vinny's.
Funke has shown up in the comments of Red Vox’s stuff more than once giving them praise
I always see Funke at Vinesauce streams.
1:22 A FUNKtioning adult?
God dammit Barb.
Funketioning adult.
Arcsys needs to make a JoJo fighting game
The community already made a vote on it (JJBA won) and it's been confirmed that we're getting a JoJo's game in the near future so it's possible.
They held a poll awhile ago asking which anime they should give the FighterZ treatment and Jojo's was an option but when I voted it looked like Bleach was leading
@@paulollarsabaiii9824 JoJo ended up winning
Rafael Sousa Really? Ah, sick! Hope that comes through
@Jesse Mathis JOOOOOOOOOOOOOOOOOOOOOOOO
The one alt rock song you sneak into each video brings me so much joy. I really appreciate that a creator I love has a very similar taste in music as me
2:06 Best part
I miss him
You’re one of the few content creators to actually make me laugh my ass off. Thank you for making me happy
3:48 Ah that's hot. That's real hot.
Justin Y. do you life in front of your pc 24/7? get a life
Stop using a -like- comment bot xd
Why do people care so much about a comment
Dude. Post a video already.
RED HOT
Okay guys let start a bet who will be first. Another Funke video or an update for TF2.
Tf2 update
Funke video
Shit create a paradox or a gift from god and they will upload at the same time.
@@drewf.dawson4743 update because being technical Swissmas came out before.
uhhhhhhhhhh
funkes stand power is that he doesn’t upload when the tf2 community is still alive
Stand master: FUNKe
Stand name: [Faster than a speeding bullet]
Stand ability: The user is really fucking slow
"Tf2 community is still alive" ha thats a good joke
This was a triumph
@@bestjobro539 we not talking about your favorite fighting game smash 64.
@@MsZsc I'm a note here, huge sucess.
This talk about stretch and smear reminds of how for Jojo part 2's CG opening, they had to break Caesar's arm just to get him to pose correctly.
holy crap, I never noticed that
Didn't someone manage to do it in real life?
You forgot the BEST anime fighting game: "Corey in the House, the war on terror"
featuring Kermit the frog
@@thegreathornedrat1219 and Dante from the Devil May Cry series
& Knuckles
with Big Chungus as a bonus character
For the 3ds
You sir got my sub ive been playing Arc System Works games since Guilty Gear XX i love it and will never die for me
Nice red vox poster
why ello comment theif
i notice your animation skills are getting better and more active. Keep it up!
"I'll give you one more chance.."
*click*
*KILLER QUEEN DAISAN NO BAKUDAN BITES ZA DUSTO*
"Oh hello, I didn't see you there"
I really enjoyed watching this! I regret not watching it sooner when someone else showed it to me. That's actually pretty incredible! I also really love the amount of effort you put into this video, from the visual gags and your avatar and all the research comparing other games. I definitely want to see more videos like this! I hope you make more!
7:44 Killer Queen has already touched the birthday present.
After watching the anime I feel proud for seeing that jojos reference
these videos you make have to be my favourite videos you've ever made, the video you made on TF2: Death of an Art Style was amazing and I really liked everything you talked about and same with JoJos colour theory, you're really good at analysing topics and if talking about Graphics and Art is the direction your channel takes i'm down for it, this is great and quality content I hope you make a lot more in the future
Red Vox poster in the back, niceeee
What fine taste.
Binyot, tour with your band
On a related note, your animation is improving and looking really good, keep it up!
"A fighting game with not two planes of movement, not four planes of movement...but three, yes, THREE!"
Idk why but this got me good. Well done! :D
I definetly appreciate stuff like this as whenever im makeing Team Neighbourhood i always try to think of cool visuals and ways to do things, even when its near impossible in gmod sometimes.
>"when 3d imitates 2d"
*looks at berserk*
Never heard of this channel and im so happy it appeared in my recommendations
Subbed
Yoooo, I just noticed the “another light” poster in the background. Hello fellow fan!
7:20
_states its his birthday_
_asks for money_
_teleports into a carton of eggnog_
*_refuses to elaborate_*
0:56 Car Seat Headrest? Cute Thing right?
Helllll yea brother, that's it!!
CUTE THHAAAAAAAAAAAANG
@@sirjesterful7947 DON"T BE RUDE THAAAAAAAAANG
@@ErnieKimNo_14 HOOOOTTTT THIIIINNNNGGGGG
@@ifkensen_3304 IT WAS NOTHIIIINGGG
I love that Another Light poster in the background! I had no idea you were even into Red Vox.
Your animation never ceases to amaze! Also surprised you didn’t mention some of the Naruto fighting games that also do 3d really well
Wow, **insert fav anime** would look amazing using this engine.
I love everything you do. I've never even played one second of TF2, but hot damn, are your videos fun to watch.
This video makes me happy, reminding me of my times in high school in an animation elective.
Hearing “stretch and squash” definitely made me giggle. And it helps that this was my best form of animation tricks... it just sucks that I’m not motivated enough to come up with stuff to do when making something!
This is totally unrelated, if you ever get the time, I recommend looking up my teacher “William Barder” who’s been an animator for decades, and having a cartoonish art style I enjoyed when I was seventeen.
A small edited addition:
I looked him up, and there’s apparently not a whole lot said about him, other than some of his career. Huh... well that’s well underplayed.
6:06 nice ozma reference
2:10 Will Smith:ITS REWIND TIME
At the start of the video, if you keep pressing left arrow you feel like the best dj
I gotta say from a technical perspective this summary holds a lot of valuable information on concise explanation. I mean go watch the GDC of course but knowing the technical perspective you really captured a near perfect summary of the driving force for this style.
He is milking his eggs!
**Da Tum Tssss**
Nothing beats a good old Funke video. Also thanks in a way to alerting me about a kill la kill fighter game
I know I'm late, but...good taste to the Another Light Album poster
Good shit dude your videos have so much effort and time put into them, I love the style.
Some more quality videos from FUNKe.
Jesus, the amount of effort you put into your videos is insane. I really love your attention to detail like that uncle dane poster in the backgroun lmao
2:04 poor link all he want's is to be FUNKe's avatar
nah i like bombie
bombi ?
sorry if i miss spelled his name
The ad I got was a full on K-pop music video. Had to watch it all for you. That is my present.
1. It's called "Cel Shading", not "Cell shading".
2. Team Fortress did not use cel shading, it used a harsher-step lighting function, that is approximating the look of cel shading, but is softer and also more complex to compute.
3. Legend of Zelda used cel shading for *some* things, and softer shading for others. It depended on where it could afford to make things soft.
4. Your points on framerate are inaccurate. Low framerate is a small part of it. The framerate needs to be variable. If it's fixed you fall into the trap that Into the Spiderverse fell into, and end up with a choppy feeling sequence in parts where you wouldn't have had otherwise if it were animated "traditionally".
Exactly, so many errors in this video.
yeah he talking smack, not just in this vid. why not inform yourself before recording that kind of video.
nobody cares
Something you missed is that EVERYTHING in GGXRD was hand animated. They used no frame in- betweening no invrese kinematics and no physics simulations. The models are directly animated by hand on every frame using bones i.e. every single frame of animation on the model is a keyframe.
Regarding lighting tricks, they used simplified proxy objects and transferred the normal directions to the triangles in the character model then hand edited the normals on each frame to remove any lighting artifacts. By doing this they could create simplified lighting and shadows that were based on simple geometric objects rather than the actual topography of the character model (e.g. a sphere for the head, cylinders for the arms, etc). In FighterZ it appears they made this realtime rather than part of the modeling and animation process like it was in GGXRD. If you look at the models in an editor they have an invisible "marshmallow man" object surrounding the character model that is probably a lighting proxy.
Outlnes are crated in two ways. External lines are just made by having a second slightly larger version of the character model with inward facing black triangles that is rendered before the character model is. Internal lines are created with tiled line textures that are drawn onto the model with UV texture ordinates so that there is no texture blurring of the lines.
In GGXRD and FighterZ there are two versions of the chacater models, a closeup version and a long view version. The long view version is designed so that facial and body details are more visible when rendered at a smaller size on the screen.
There is a reason why nobody but Arc System Works does this, it's a huge amount of extra work and basically eliminates the time saving advantages of 3D animation over 2D.
i haven't played any DBZ fighting games in years, but when i was around 8 or so i was heavily into them. although i SWEAR there was one that was three-dimensional, and you could fly or some shit.
maybe.
i haven't really played a fighting game in years.
Your probably talking about DBZ budokai tenkaichi
Okay, this video popped up in my recommendations. Love the animation you're using here, lot more interesting that static avatars. I can't imagine how long this took to make and exit. Good shit right here 👌
Proof that made in heaven is better than bohemian rhapsody
Nah, innuendo is by far a better song than both of them. Unless if you are talking about JOJO. In that case, Idk because I'm not caught up with the manga yet.
Good thing the video spends more time on Guilty Gear than DBFZ. AS IT SHOULD. You have my praise.
I'm considering subscribing.
your consideration means a lot, thank you.
@@FUNKe Consideration over, you have a subscriber, now I'm going to NOT SLEEP and waste my life on youtube, your channel specifically. I don't have a problem, I'm not addicted.
wait a minute...
eggnog can be spelled to gggone. gg is what people say when a comp game is over, and funke’s gone when he drank the eggnog at the end of the video.
Wow a video on my favorite game by funke. Didn't know I wanted this, but I'm glad I got to watch this. Had to go buy some more eggnog after this vid when it came out too lol
Btw Guilty Gear is a fantastic game for those who's wondering. So yeah go play it
Merry Birthday FunkE. This video was quite BallZ of you.
When Funke finally uploads
Amazing video, even though there was only 2 episodes this year they where amazing, seriously keep up the good work and i wish you a good year.
P.S epic side burns
merry christmas justyn
This video feels very prophetic as games like DNF Duel and Strive get released and push that artistic medium further, with anime games like the Demon Slayer fighting game following in that similar ethos as FighterZ
For some reason, I was expecting Lethal League's art style to pop up in this.
I actually bought Guilty Gear Xrd without initially realizing it used this technique, and I was FLOORED when i saw it in action. I mean, I was really just looking for more Arc Systems 2d fighters to buy, and I thought from the steam page that it was done in a similar fashion to BlazBlue, but with higher res sprites.
iirc BlazBlue started as a HD sequel to GG until they decided to just make a new game altogether
@@Soundaholic92 Hm, interesting! I guess that explains the near identical controls.
Good video, but I've never heard of tf2 being cell shaded before. Even the video referenced doesn't ever refer to it as "cell shading". Cell shading involves hard flat color shading, where there is no gradient interpolation between polygons whatsoever, which tf2 does not do. Having high contrast and a high ambient is not the same thing as cell shading. But, uh, I love your stuff.
3:35 Space Dandy deserves more love. Animation is beautiful and both Japanese and american episodes aired the samed date.
This is wrong. TF2 is NOT Cel Shaded. The developers have stated so themselves. Cartoony characters with bright colors =/= Cel Shading. Team Fortress 2 has soft gradient shadows and is using a type of Phong shading. Just like Borderlands isn't cel-shaded. Oh, and it's called Cel , not Cell.
ACKSHUALY
Ah, the poster for "Another Light" in the background is a cool touch. I was aware that FUNKe had good taste, but this was a pleasant find.
Will funke ever stick to his promised video schedule? I dont know find out in 3 months when he uploads another quality vidya
Funke you did it you successfully altered your channel from a gaming tf2 channel to a animation commentary channel I’m so proud
Sad this comes on the heels of the news of the game being dead. Not even anyone's fault either. Shueshia or whatever they're called just probably doesn't see tournaments as profitable and refuses to continue supporting them
Guy you know they game isnt dead. The end of the red bull your we are getting a look at some of the stuff they are planning on adding this year. The game is getting a seasom 2
GodHatesMe How the fuck can you say the game is dead when everything you said following that are assumptions and nothing more? This game was received amazingly well by critics and fans alike. With that reception, it's fucking ridiculous to assume the game is dead just because it LOOKS that way. There are things going on behind the scenes that we don't know about.
Fake news
By far one of the most beautifully animated 2D fighters has gotta be Skullgirls. It's artstyle is so unique, I'd love to see a show about it.
FUNKE T.V is best amine
I love how you did the motion blur effect by streching your finger
so
tf2 is animated simliar to some anime game therefore
tf2 is anime
wow ive just stumbled upon your content reccently and its outstanding, subbed for sure
Why did you kill your old avatar? He deserved more!
Funny
1:48 tf2 does not use cell shading. It uses phong / lambertian shading.
You have obviously ignored the BEST anime game that tries to emulate its original artstyle.
naruto ultimate ninja storm 2
Believe it.
storm 2 still remains the best storm game.
But Knack 2 tho
Dragonball Fighterz has a better artstyle it looks exactly like like manga and anime
Lmao that's gay
This video introduced me to guilty gear and arcsys. Thank you!
The game is gorgeous when it comes to its design, visually. But in terms of gameplay, its hardly an ArcSystem game. Sure its good due to its easy access to new players, but that sort of kills it for die hard fighting game fans with the lack of neutral, and the surprisingly similar combo routes for nearly every character. I know some are exceptions but they all consist of the same principle. Being a GGrev, tekken 7, sf player.... Well if its a fighting game, I've played it. A lot. But yeah, being someone who has experienced all of that, Dragon balls feels simply off. Its not a fighting game, its more of an introduction to the scene. As that, its great, but as anything else, its not the same.
I think most of the game's depth lies in the crazy offensive mixups present, which can be daunting to pull off. Sure, the neutral game is somewhat simplistic, but saying the game isn't a fighting game because of this feels super unfair
@@ESOFguy0134 I can see your point, and what you're defending. Also I should be more clear on what I said in my comment. Its not a full fighting game, its more like an introduction to the type. It is still a fighting game, just not one that is as serious and complex as many others. Also the "crazy offensive mixups" you spoke of, aren't anything new. Tekken is even worse on that, mechanically speaking. The difference is, dragon ball has the side switching (street fighter) but with teleports to fit the dragon ball gameplay style (altho telegraphic). It has high and low mix ups (tekken ads the mids and high/low crushes and even side steps). And if you want to go with the Block strings, every game has those.
The game isn't bad, entirely. But it certainly isn't comparable to the traditional fighting games we have today (not counting street fighter V and MVCi but those games would need a whole rant just to explain that. And I'm sure everyone knows that already by this point).
In conclusion, the Fighting game DBFZ, is a good entry point for newcomers. And you can tell it was made for just that purpose with the lack of a neutral game, many tools to bypass the little neutral it could potentially have, and the auto combo mechanic + simple combo routes you can do. (Not counting the harder combos you can pull, which some are still very simple compared to other games. Say SFIV).
I think you still may not be giving the game enough credit, but I don't think I could change your mind if I wanted to. Regardless I appreciate how civil your tone is, I wish more disagreements on the Internet went like this
@@ESOFguy0134 I hate arguing without facts to back it up and without being open to other people's opinions. Arguing is about proving your point, and should you fail to do that, to give a chance to this new one you've been presented with.
I clearly understand where you're coming from with your arguments and why you would defend the game. It's still fun and its still good, in its own right. But when it comes on a more serious point of view, in the big scenes and such, I can't agree that it is as great in potential as other competitors. But this is one opinion on the internet among millions. I respect yours, but I defend mine. And so do you defend yours.
hey here's a controversial opnion even thought its true:
MVCI has better gameplay than Fighterz
Cell shading is also HEAVILY used in the Borderlands series witch is one of, if not, my favorite series
I'll admit, My Hero doesn't look too good, but I think we can all agree it looks infinitly better than Jump Force
Right? Jump Force is an ugly ole fucker.
hey man just wanted to say still glad to see u posting and good video.
Shoulda mentioned how ugly Jump Force looks in contrast
I like how you sorta kept the squash and stretch style after you mentioned it
What’s the video game at 3:40 called?
ghost of a tale
Dude, the poses WERE directly lifted from the manga! That's the greatest of it
TF2 is not cel-shaded.
Damn it my birthday today. Who would have guessed you started this channel when I was 5
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did you spill paint on your crotch?
@@FrogeInSuit no i was a sand witch
0:30 HAHAHAHAHAHAHA
Insane how different the sound quality was but the sense of humor was already on point.