Yeah, that disclaimer idea is well warranted. This is incredibly frustrating to watch if you favor Protoss. Especially after the last two "Is X race overpowered" videos, and then noting that Protoss isn't getting that anytime soon.
yet i feel like protoss gets the most buffs in any patch. to be fair, terran didnt reeeeeeeeally get a heavy nerf as well. plus there's still maxpax making look protoss quite strong and even clem has to fight for wins against maxpax
Oof. I think it's clear at this point that Protoss needs a comeback mechanic for the early game, like Mules can be from Terrans or larva can be from Zerg. The 'toss early game is just too fragile, and even a small mistake early is just unrecoverable. Maybe probe deaths should give some energy (10-15 each) to a nearby Nexus, so if a Toss loses a handfull of probes they can fire up a Chronoboost early to rebuild them?
Toss needs a pylon that's 400 cost with gold at the tip. This pylon, has the same build time as a nexus. You can build it in your base or hide it. Once it's build, as long as you have vision on where to place it, it's and instant warped in nexus. We need tricks and more magic.
Not really. They just need to play better. Clem is literally the best in the world right now. His play has somehow reached a new peak despite how good he already was. Hero is not on the same level. Not even serral can touch clem.
How the mighty have fallen. I mean back or way way back Hero was a monster of a protoss. To see him lose in such a way. Kudos to Clem I am such a Terran fanboy. It is the Rise of Liberty, Justice and just good old Terran Freedom!! Had so much fun seen this match.
Terran is very strong in the early, mid, and endgame. *AT the highest level play*, protoss has no way to counter Terran once it has established. One mistake from Protoss = doom. One mistake from Terran = you can have a leeway for some mistakes. Exception if you use maphack, ofc
@@johnschmidt1262 that "terran high-skill cap" point that keeps getting thrown around is a red-herring. Terran units as a whole are strong, simple, and relatively cheap. On top of having the strongest econ mechanic in game.
@@redleader2211 I don't think it's a red herring, are you asserting that Terrans simply do better with less skill at all levels? I don't think it's weird at all that different races would benefit from micro less or more.
@@johnschmidt1262 I do. I'm asserting that Terran units deal out plain, reliable, and effective damage. 2 players of equal skill and micro are not fighting an equal fight when TvP is on the table.
vision, unit movement and ability to rebound from economy attack from early to late game protoss is last, if 1# rank meant you had to win a game with all three races ,the races would have been more balanced over games life.
Man look I understand this is a unique experience of high skill and stratagems but really, how blind can one be so blind to think Terran is actually balanced? 3 EMPs and you can essentially cripple a protoss army in any stage of the game before engaging in battle. Yes, choosing engagements is a wonderful option but Terran has the ability to FORCE the issue with a damage so high it's better than Storm against an entire race. How is it fair that a caster with 80 damage in 3 second AoE and a single target suppression is seen equal to a 100 shield damage + energy damage instant damage AoE? First one needs to use two abilities to deal damage and suppress but Terran has this "two in one fuck the protoss pack" ability and NO ONE thinks this isn't alright? And before anyone says "but ghost is higher tech + costs more!", Protoss has Disruptors for 150-150 and it fucking sucks at this skill level because they can just stim away from it or split. One cannot split against EMP, it doesn't let you. You can blink away but it has a very, VERY tight timing, it's not made with stalkers blinking out of it in mind. I'm honestly concerned for the water supply of the balance council. I believe there must be an insane amount of lead in there leading to these tournaments. I'm pretty sure when Ghost gets nerfed, there will be an outcry from "terran mains" claiming the nerf was dogshit and all but you know what? I'm all in for it. Fuck Terran at this point
Ah, the typical IMBA call from a low league Protoss player. This game was clearly won due to a skill gap rather than an OP race which you would be able to see if you actually knew what you were writing about. Lowko even called Hero's mistakes out but you probably didn't acknowledge that at all as it doesn't support your "case".
at the current state it just seems we don't have an equivalently skilled protoss besides maxpax to play against extremely top tier zerg (serral, reynor) and terran (clem, maru). you are basically considering a single player being extraordinary in this period, which is wrong to me. only a handful of players have the skills required to dodge distruptors ammo during fights, if the enemy protoss is actually at the same level. plus, it's a choice: during the worlds semifinals i've heard the casters suggesting hero to simply avoid producing a fuckton of disruptors against clem, beacause we all know he can almost always snipe or split with minimal losses. idk why so much problems with ghosts, when they have always been like that. also, the ALIGULAC august 2024 stats for PVT is 55% in favor of protoss, so NO.
@@betman6774 Before blaming me for survivor bias, let's have another look at the FIRST sentence of that whole "case": "Man look I understand this is a unique experience of high skill and stratagems but really, how blind can one be so blind to think Terran is actually balanced?" I did watch the whole video. Twice. I've seen Hero's mistakes including the f2+a moves every now and then. And if you cared enough to read the thing, I'm not talking about this GAME but a UNIT taking place in this GAME, which is the GHOST. Yes, this game was won due to a skill gap. I fully acknowledge this. I also acknowledge there were at least a dozen ghosts clumped up since they couldn't get their energy fucked by one shot but Hero would need to feedback each and every single one of them. Even with rapid fire, that is hard. This game aint no excel sheet which is why I'm complaining about the Ghost. This game balances abilities by giving chances to both sides even in the most planned time. Storm deals full damage in 3 seconds which gives the opponent time to avoid some of it. Similarly, disruptor nova has a movement speed of 5.95 meaning if you keep your distance, you have a chance to dodge it OR you can split if you have the reaction speed. Parasitic bomb also gives you time and indicators to take the infected unit away from the rest of your army. Fungal requires delicate planning from the zerg since the Infestor is very fragile on its own and without a careful surrounding it will be in vain. Widow mines now have more visible indicators. Liberators have their AoE shown on map as well as sensor towers. Do I need to count more abilities or do you get the idea now? My question is: HOW IS EMP CONTRIBUTING TO THIS CONCEPT? DT and Stalkers can blink at a tight time frame, sure. We can also load 8 supply worth of units into the warp prism which is already complicated on its own because it needs 2 actions to successfully dodge the emp and deploy the unit again while it takes a single action to throw the EMP. On top, ALL air units are vulnerable because none of them are fast enough to dodge unless you recall them which is already risky. ALL this power in the hands of a race AND you can snipe biological units for heavy single target damage.
@damagesounds3038 Let's read what the report says before presenting us the W/L% "Note that this yields information about metagame balance near the top of the skill ladder, and is not to be confused with (although likely correlated to) actual game balance throughout the whole player population." I've already said "at THIS skill level" in the gigantic text above but since nobody read it, I'll say it again: for THIS skill level, ghost is just too good. Its a no brainer for any matchup that is not TvT. As for casters saying that "Hero shouldn't have made a shitton of disruptors because Clem can dodge them anyway", how do you expect a Protoss army to survive without proper area damage? And even if the balls don't connect, it still forces a partial retreat, a little breather. Unlike Ghost however, the Disruptor is stationary while using the ability which is 2 seconds so you risk the disruptor to save your army. That's like saying "Why does Terran make siege tanks if protoss is going for chargelots/blink stalkers? He should be making some other unit since these two units can deal with siege tanks without taking too much damage!" Siege tanks provide a similar breather in Terran ground army since their area denial capabilities are so strong.
@@percyj.5091 I'm convinced that just beacause clem is currently deleting his opponents, a single unit can't be judged op. Plus, afaik the game balance is ALWAYS dictated by the pros' matchup stats, so the aligulac stats makes sense and are the reason why PVT is still protoss favoured in a top tier grandmaster game and therefore terran units don't get that much of a stats modification. If cyclones sucks against most units besides early game or to snipe while mobile, i would not whine about it being a bad unit to be reworked. I guess the game just needs a protoss g.o.a.t. to appear in the future, or maybe protoss on its own has a lower skill ceiling limit, micro wise. That is my point of view but i admit i suck at the game in practice, and i can be biased.
Protoss is super weak vs terran. Theres almost nothing toss can do against terran. Pretty much every terran unit is a counter to every toss unit. And the turtleing of terran is stupid too. Toss might not need a buff if terran gets a nerf. The fact that terran can just defend any ground attack w a couple tanks and soma marines and marauders all game long is insane. I can go on and on about TvP and how unfair it is for protoss
I think the only advantage the Protoss have now is the Warp ability; otherwise, all their mechanics (game plan, early, mid, late game, vision, etc.) and units are weak compared to the other races. It's no longer true that Protoss can just A-click and win the fight
I think that's just players, not the race. In the world cup in the top 3 placed players are 1. Clem (Terran) 2. Serral (Zerg) 3. Hero (protoss). I think if it was really that unbalanced I think you would see all Terran or all Zerg or at least no protoss.
@@En-Jon-eer LOL you only need to look up all time tournaments earning to see that it's Z > T > P. You could argue that the difference is not that much but it's there.
@TehcaruS_Bright everyone that follows competitive knows P is worse at the highest level. Problem is balancing for that. P is fine for 98% of the player base, even a little cheesy. But that top % they just don't have the potential of T or Z for skill expression. Make more high tier units able to be micro'd in some way? You'll see P really on par. Right now it's just....what stalkers and warp prism juggling? That's it.
@@TehcaruS_Bright I would tend to agree from my limited experience only watching games but you absolutely can't look at tournament earnings, at this level it's only based on a few people whose skills are absolutely unmatched, serral being insane at the game doesn't make the average zerg's experience easier
@@anarchosnowflakist786 This isn't really true. They've always balanced the game because of one player's skill. That skill, though, is usually expressed in a composition or style that abuses a vulnerability that no one else managed to exploit. They win a few high profile matches with it, It becomes popular on the ladder, takes over the meta, then gets rightfully nerfed. Byun and Reapers is the only example I can think of off the top of my head, but you get the point. Toss needs a buff or at least EMP needs to go. It is *too good* against Toss.
Let's be honest guys, Protoss is just a step under Zerg and Terran... If u don't play it you can't understand but trust me, its so easy to die even to the stupidest things like a marine rush with just 1 tank. Starting to play protoss is the biggest mistake i ever made on this game lmfao, i rly hope they do something because its such a fun race but can't be really competitive tbh
T3 protoss units should have a patch. Making them strong like before. Yes it is against the world champ and Clem is a crazy good player as terran.. But heros is not a diamand player. What we see is close to be a rework for protoss that is really needed. Good to see Lowk not to spit all over Clem like he always do.. We know what kind of game Clem need to do to be look at as an ok player by Lowk now.
"why aren't protoss winning, because they purposely clump probs against helions" When you look clem dodge disruptor shots he eventually makes mistakes at the 4th or 5th shot in a row. The only difference is it takes 600 gas and 600 mineral investment to stress the best terran in the world into making an error but it takes only 400 mineral investment for terran to have that kind of stress power, it comes much earlier, and deals economical damage instead of killing a bunch of worthless late game marines. Give adepts the ability to go through buildings, and give them +1 damage so they 2 shot scvs, and we'll maybe see some protoss winning.
ahhh, I legit thought that this was a MaxPax game, considering, according to Aligulac, MaxPax is #1 against Terran, as I'm commenting this. This was a..... protoss murder, and that's coming from a protoss player. blahh ah well, great series by Clem and....Her0, I guess....:P! Thanks Lowko
That was brutal. He beat him physically in the first few minutes and then beat him mentally over the next 15. The whole series was won with that first match. Oof.
Its a bit of both. Protoss needs something for sure, both in terms of players and a bit of a buff. Like for example, make the identity of Protoss be that they have the strongest tier 3 units. Give them 1 ore a couple of strong tier 3 upgrades.
Yes the protoss suck You need a lot of micromanagement unlike the other two races. High templar not enough dmg it should be one shot of the marines this is not the case. The colossi even in thermolance get hit by tanks There are also stasis bombs from oracles that are useless, while Windows mines are more effective. Need balance protoss
Honestly it's having nerfed all Protoss T3 units into the ground that caused all the problems. Once Storm and Colossi turned into water-cannons it was GG for everything else.
@@redleader2211 I understand you but you have the vikings to focus the colossi and you have the ghosts who EMP the high templars I find that these T3 units which cost in technology and time measure too quickly against the MMM (marines, marauders, medivacs) of the Terrans Finally the Terrans are not obliged to make vikings or ghosts it's just a bonus for them
I think the problem is that there rly isn't anything that Protoss has that gets affected by skill all that much in the endgame. Zerg have greater Macro potential because they have greater map vision most of the game and more units, Terran has great Micro potential because it has better units. What exactly does Protoss have?
Ghosts are, without a doubt, one of the most ridiculous units. EMP needs to be nerfed if not removed completely. Make it a bomb like the Reaper. Protoss needs a chance to avoid it. Ghost Liberator is also so utterly boring to watch. Slow pushing, being able to zone out Protoss with EMP while blanketing choke points with Lib targeting zones is just too easy.
"EMP needs to be nerfed if not removed completely. Make it a bomb like the Reaper. Protoss needs a chance to avoid it. " Not sure that would fix much. Unlike Protoss, Terran builds Ghosts en mase. Making them dodge-able would simply mean that Terran has a very very good zoning tool that Protoss cannot possibly avoid due to the sheer volume of it.
@@shadowpriest2574 Eh. It was just a spit-balling idea. The premise of the comment is just that it needs to change. It's a been a crappy ability since day 1, but Blizz never had the courage to say they were wrong about. edit: The other idea I had, but didn't want to clutter my original comment, was that it could be like an Oracle's Stasis Ward. That is, planted down instead of an instacast shot.
@@jackinthebox301 If I was to suggest a solution it would be something along the lines of "units with shields hit by EMP have their armor redced by 3(or 4) for 7 seconds" and it would apply to both shields and normal armor. Not sure how this would jive with the flavor of the ability being an EMP(how would that lower armor?), but it would serve the same purpose but not as extreme, and maybe make it gain half a range on radius or a quarter or a range. That being said, I think the reason why the Ghost will remain the same is because Terran only rly has 1 caster. The Raven is hard to control and frankly not that good. Turrets are fine as harassment , but as a combat option they are far from good , lockdown is good in TvT but not much else and the Seeker Missle is pointless because its never up to Terran if the engagement happens . Zerg is simply faster so they can just retreat and Protoss have Disruptors for zoning them out. Protoss and Zerg on the other hand have 2 casters each, and Zerg's casters are both rly good and the same can be said for Protoss , tho not as much, because the oracle is not exactly the Viper. Still more usefull than the Raven, but not by that much.
@@shadowpriest2574 The Blizzard designers seemed to have forgotten that in an asymmetrically balanced game you don’t need to have the same number of casters for each race. Every Protoss unit losing effectively half their health *instantly* to a spammable ability is completely ridiculous.
What’s up with Lowko trying to pick a fight with every single comment that deplores the current state of PVT balance? If a lot of casual viewers share some feelings, there gotta be some truth to that obviously
I would not call those comments "picking a fight" , but it sure is rather uncommon for him to comment this much on balance whining . Probably because people have been balance whining about Terran a lot since Clem wiped out Serral.
17 dps of 24 marine with 3 medivac cost (1200/0 + 300/300 = 1500/300) gona get 408 dps Vs 9.7 dps of 10 stalker cost (1250/500) gona get 97 dps 408 dps vs 97 dps, even a kid knows what "4 times higher" is. Tanks another stupid terran unit with only 150/125 deals aoe with 14 RANGE and notorious splash dmg with 35 DPS, has infinite missile speed, guarded by 408 dps marine. That brainded 14 range AOE is inviting anyone including a cat to engage them otherwise ur base is deleted. Look at Colossi 300/200, almost twice cost of siege tank, with 6 supply, RANGE ONLY 9, dps is 18, TWICE LOWER than tank. Colossi get shooted by both tank and viking, and stim marine travel speed almost twice, can catch any protoss unit. By the time you get 1 colossi, terran get 2 siege tanks. 18 dps vs 70 dps, 9 range vs 14 range. Every 1 COLOSSI terran got 2 SIEGE TANKS? Terran design is so imbalance
The problem with making Stalkers have higher dps is that they are also a rly good rush unit when paired with blink. Making them too strong can fuck up early game. That being said, they should have some sort of end game upgrade. Say, something that allows them to deal double damage, or maybe even the Campaign ability that recharges their shields after blink maybe, but it would need to be an expensive upgrade and hid behind lets say templar archives being built or something like that. As for Collosus vs Siege Tank... both have their advantages and dissadvantages, (also, tank range is 13, not 14)
honestly I don't even play SC2, but to call Hero the best Protoss after the serral match (not even considering the blunder with roaches) where he showed his hand for no reason, and after this game vs clem with unnecessary mistakes again? I guess it just feels wrong to say he's better than maxpax, alas i'm not much into the SC2 community, I just watch your videos and this is my opinion
Also it's kind of sad to see that THE BEST protoss player can't touch the feet of both THE BEST Terran and Zerg, and I don't think it's balancing of the game, but the players are just on a different level
As for that first game going so long, I'm not certain but I thought you said that the "best of two" matches are decided on "map score" right? If the game ends very early, maybe you would have less overall points and so both players wanted to keep pushing to improve their total score and only tap out when you know you're just going to get farmed?
Lowko can't stand the protoss race. Even if protoss would never win a tournament ever, he would still argue how they are too strong or at the very least balanced. A sslty zerg, that's what he is.
Protoss high tier units suck so much. Expensive colossus counters only cheap marines and dies easily to vikings or marauders, high Templar gets hard countered by ghosts or outhealed by medivacs, and pro terrans dodge all disruptor balls making them useless.
For me, I think my biggest complaint about the current state of Terran is less the balance and more the lack of vatiety it is. I really enjoy the matches when Terran goes a different direction, but Clem just seems to be able to do more with really similar feeling builds, and it's just not as interesting to watch.
The problem is the stimpack, that powerup makes the marines capable of destroying anything that is not their hard counter and you can have access to it almost immediately. So it's normal that there is no variety
What do you mean can? A gold leaguer can beat Rank #1 protoss with how the race is standing now. Why even ask the question. The title should be "Can a protoss get one game off a terran?"
Mother ship core was definitely one of the least fun units in the game I'd rather see an expensive/slow t3 upgrade to a gateway unit or a way to actually fight Vikings outside of blink stalkers + storm since neither fly :(
There's at least something of an effective argument there. It's the durability vs damage conundrum. You need a TON more durability to outscale high DPS. It's why the Ultralisk is kind of a meme unit. Protoss just by nature of having smaller armies, and more power density in their units, don't have the raw firepower to chew down the higher volume Terran troops, especially when those high power units get hard countered so often.
@@arbiterally101 In PvT, Toss doesn't have a ground unit that can tank. The Archon feels like its *supposed* to fill that role, but EMP negates its usefulness entirely. I always cringe when I see HT get melded when there's even a single Ghost on the field. It's just not worth it. Toss needs a tier 3 upgrade or something that negates EMP's effectiveness. Maybe cutting it in half or something. Terran already has insane zoning capabilities with Tanks and Libs, having EMP too is too much. It needs to change.
Pls pin this comment to solve this problem Pls man can you talk about initializing game mood that stops me from playing starcraft 1v1 and multiplayer pls I want to play this game And l'm not the only one how have this issue
Why does a phoenix still use energy but a bc has a cooldown? Because phoenix are squishy, expensive and can only lift once... Can't attack building so zoning is relatively easily and cheap done... I think that could be a big change and probably a buff to phoenix.
Maybe the ability to move a nexus (once) to another location (when it's not attacked) so it's possible to reinforce a bit like Terran. But then you can choose to build a nexus in your main and tp it to an expo and tp charge gone Or you build em and then move it to another place on the map, just to keep the nexus, or atleast make the enemy search for it instead of attacking your base.... Some spicy Idea, but no clue if it's worth a thought..
Or maybe give nexus a pylon range, so you are not depended on a pylon for a shield battery, it would be very usefull in stressfull situations, forgot to build a pylon next to a nexus: no problem just warp in some zealots around it.
But I also think in pro play toss needs to just build a home voidray to deny libs, marine drops, and just have a little more flexibility with just a zoning voidray. Just like you'd get an early oracle, only down side is, you can't harras well with it, so it's purely a safety then. But I think pro's also wave in their tempests way to late, having 1-3 tempest in a midgame army helps snipe libs and medivacs and force the terran to commit for every attack because 3 balls will hit something expensive (most pro's don't focus fire their tempest, so the snipes don't happen often... sadly) Or killing a tank is also do-able with tempest. And then as cover for tempest you don't go carrier you go voidrays into carriers, because carriers are so dependend and expansive slow. Voidrays 2/0 with speed upgrade are very usefull and very usefull and opressive if backed up with tempest and stalker/zealots. And when you got a good strong army you can go carriers, but I think carriers are just to im-mobile to be good in large number so 4 carriers are beautifull. But pro's also don't shift attack move carriers, and then walk move the carriers back (to have max extention for the interceptors). I don't have 600Apm sadly. But conceptually I feel like toss pro's just A-move a little to much at the lategame.
OR just make the observer cheaper in gas: like 50 or 25 gas, so it's more a bit a throwaway unit, it already cost time on the robo why also make it expensive?
@@Warmolt48 the issue is voids just fucking SUCK they do no damage and cost too much so they're only really used as a vision denyal / roach killing tool in zvp
Would love to ask you why the apm for protoss is alot lower compared to other races. Aside from that, the other two races seem to be designed to counter protoss and not the other way around. But i think right now it really is Clem getting to the next level.
Zerg has high APM naturally because of larva and creep management. Terran has super high APM typically because of their large number of highly mobile units designed for microing. Protoss has neither of those things besides warp prism management, most of their units are slow and not conducive to micro. Truth of the matter is, apm at the highest level is more important than strategy. Terrans with enough APM simply cannot be dealt with, because they will do damage and get out for nearly free. Zerg with enough APM are slightly easier to shut down because they don't have good early air options like Terrans with drops. Protoss are like a guy swinging a two handed hammer - if it hits, it's going to murder something, but frequently that guy dies while still in the windup because the faster opponent just does so much damage they can't survive it long. Too much APM simply replaces strategy at a point.
I thought MaxPax was the #1 Protoss edit: ......yeah no way Hero is #1 Protoss. This was so infuritating to watch. I'll sleep bad tonight. Rip Sons of Aiur :c
This should be rated M for mature. I've been playing protoss since brood war and man, this hurt my soul.
Felt! I still play broodwar and I play protoss almost exclusively and this... I just held my coffee cup and hummed TAPS
I used to play Terran (pretty much since SC1 myself as well... we're post youth, gentlement xD) and, man, I felt the pain for you...
A Terran must have recommended these games 😂😂
Dark sent this replay after losing to Hero.
Actually it's Her0's evil twin, Zher0, playing here.
@25:15 "oh no, oh god" *actual* exasperation, couldn't hide it anywhere in the tone, kinda fun watching that juicy mine hits.
I am old enough to remember everybody except for the Finnisher had a very hard time countering lategame Skytoss...
All hail Emperor Clem! May his light scour the galaxy of all filthy xenos, to forever preserve the glory of the Terran race.
Thanks for the video, Lowko. Happy Friday. ❤
29:35 a coloshit come out and face to 4 Viking :))
Yeah, that disclaimer idea is well warranted. This is incredibly frustrating to watch if you favor Protoss. Especially after the last two "Is X race overpowered" videos, and then noting that Protoss isn't getting that anytime soon.
yet i feel like protoss gets the most buffs in any patch. to be fair, terran didnt reeeeeeeeally get a heavy nerf as well. plus there's still maxpax making look protoss quite strong and even clem has to fight for wins against maxpax
i can't play the game but boy i love watching high level terran bullying xD
Ikr? This was honestly my favorite video of Lowko’s in a very long time
Oof. I think it's clear at this point that Protoss needs a comeback mechanic for the early game, like Mules can be from Terrans or larva can be from Zerg. The 'toss early game is just too fragile, and even a small mistake early is just unrecoverable. Maybe probe deaths should give some energy (10-15 each) to a nearby Nexus, so if a Toss loses a handfull of probes they can fire up a Chronoboost early to rebuild them?
I feel like that mechanic could just be a voidray or two guarding the base
Or perhaps hallucinated probes can now harvest resources.
Toss needs a pylon that's 400 cost with gold at the tip. This pylon, has the same build time as a nexus. You can build it in your base or hide it.
Once it's build, as long as you have vision on where to place it, it's and instant warped in nexus. We need tricks and more magic.
I think the prothos should start think to defend their base instead let 5 unit erase an enteire mineral line😂
Not really. They just need to play better. Clem is literally the best in the world right now. His play has somehow reached a new peak despite how good he already was. Hero is not on the same level. Not even serral can touch clem.
How the mighty have fallen. I mean back or way way back Hero was a monster of a protoss. To see him lose in such a way. Kudos to Clem I am such a Terran fanboy. It is the Rise of Liberty, Justice and just good old Terran Freedom!! Had so much fun seen this match.
Terran is very strong in the early, mid, and endgame. *AT the highest level play*, protoss has no way to counter Terran once it has established. One mistake from Protoss = doom. One mistake from Terran = you can have a leeway for some mistakes. Exception if you use maphack, ofc
In the late game terrans already have free built in maphacks tho
It feels like Terran has a high skill cap, but as you reach it you can deal with anything. I would be curious what race would win with unlimited AIs.
@@johnschmidt1262 that "terran high-skill cap" point that keeps getting thrown around is a red-herring. Terran units as a whole are strong, simple, and relatively cheap. On top of having the strongest econ mechanic in game.
@@redleader2211 I don't think it's a red herring, are you asserting that Terrans simply do better with less skill at all levels? I don't think it's weird at all that different races would benefit from micro less or more.
@@johnschmidt1262 I do. I'm asserting that Terran units deal out plain, reliable, and effective damage. 2 players of equal skill and micro are not fighting an equal fight when TvP is on the table.
33:33 This is so freaking funny, I was so hoping for the strat to work though lol
That laugh at the end! Thanks for sharing!
vision, unit movement and ability to rebound from economy attack from early to late game protoss is last, if 1# rank meant you had to win a game with all three races ,the races would have been more balanced over games life.
Protoss never wins
Unless it's MaxPax
Perfectly balanced, as all things should be
Cause their players usually suck
@@HeroOfJusticeYT cause EMPs are braindead op
Poortoss
Wow, Clem is just playing with his food!
This was violent.
Nice Video as always. Can you make a review on Gates of Pyre?
Man look I understand this is a unique experience of high skill and stratagems but really, how blind can one be so blind to think Terran is actually balanced? 3 EMPs and you can essentially cripple a protoss army in any stage of the game before engaging in battle. Yes, choosing engagements is a wonderful option but Terran has the ability to FORCE the issue with a damage so high it's better than Storm against an entire race. How is it fair that a caster with 80 damage in 3 second AoE and a single target suppression is seen equal to a 100 shield damage + energy damage instant damage AoE? First one needs to use two abilities to deal damage and suppress but Terran has this "two in one fuck the protoss pack" ability and NO ONE thinks this isn't alright?
And before anyone says "but ghost is higher tech + costs more!", Protoss has Disruptors for 150-150 and it fucking sucks at this skill level because they can just stim away from it or split. One cannot split against EMP, it doesn't let you. You can blink away but it has a very, VERY tight timing, it's not made with stalkers blinking out of it in mind.
I'm honestly concerned for the water supply of the balance council. I believe there must be an insane amount of lead in there leading to these tournaments. I'm pretty sure when Ghost gets nerfed, there will be an outcry from "terran mains" claiming the nerf was dogshit and all but you know what? I'm all in for it. Fuck Terran at this point
Ah, the typical IMBA call from a low league Protoss player. This game was clearly won due to a skill gap rather than an OP race which you would be able to see if you actually knew what you were writing about. Lowko even called Hero's mistakes out but you probably didn't acknowledge that at all as it doesn't support your "case".
at the current state it just seems we don't have an equivalently skilled protoss besides maxpax to play against extremely top tier zerg (serral, reynor) and terran (clem, maru). you are basically considering a single player being extraordinary in this period, which is wrong to me. only a handful of players have the skills required to dodge distruptors ammo during fights, if the enemy protoss is actually at the same level.
plus, it's a choice: during the worlds semifinals i've heard the casters suggesting hero to simply avoid producing a fuckton of disruptors against clem, beacause we all know he can almost always snipe or split with minimal losses. idk why so much problems with ghosts, when they have always been like that.
also, the ALIGULAC august 2024 stats for PVT is 55% in favor of protoss, so NO.
@@betman6774 Before blaming me for survivor bias, let's have another look at the FIRST sentence of that whole "case":
"Man look I understand this is a unique experience of high skill and stratagems but really, how blind can one be so blind to think Terran is actually balanced?"
I did watch the whole video. Twice. I've seen Hero's mistakes including the f2+a moves every now and then. And if you cared enough to read the thing, I'm not talking about this GAME but a UNIT taking place in this GAME, which is the GHOST.
Yes, this game was won due to a skill gap. I fully acknowledge this. I also acknowledge there were at least a dozen ghosts clumped up since they couldn't get their energy fucked by one shot but Hero would need to feedback each and every single one of them. Even with rapid fire, that is hard. This game aint no excel sheet which is why I'm complaining about the Ghost. This game balances abilities by giving chances to both sides even in the most planned time. Storm deals full damage in 3 seconds which gives the opponent time to avoid some of it. Similarly, disruptor nova has a movement speed of 5.95 meaning if you keep your distance, you have a chance to dodge it OR you can split if you have the reaction speed. Parasitic bomb also gives you time and indicators to take the infected unit away from the rest of your army. Fungal requires delicate planning from the zerg since the Infestor is very fragile on its own and without a careful surrounding it will be in vain. Widow mines now have more visible indicators. Liberators have their AoE shown on map as well as sensor towers. Do I need to count more abilities or do you get the idea now?
My question is: HOW IS EMP CONTRIBUTING TO THIS CONCEPT? DT and Stalkers can blink at a tight time frame, sure. We can also load 8 supply worth of units into the warp prism which is already complicated on its own because it needs 2 actions to successfully dodge the emp and deploy the unit again while it takes a single action to throw the EMP. On top, ALL air units are vulnerable because none of them are fast enough to dodge unless you recall them which is already risky. ALL this power in the hands of a race AND you can snipe biological units for heavy single target damage.
@damagesounds3038 Let's read what the report says before presenting us the W/L%
"Note that this yields information about metagame balance near the top of the skill ladder, and is not to be confused with (although likely correlated to) actual game balance throughout the whole player population."
I've already said "at THIS skill level" in the gigantic text above but since nobody read it, I'll say it again: for THIS skill level, ghost is just too good. Its a no brainer for any matchup that is not TvT. As for casters saying that "Hero shouldn't have made a shitton of disruptors because Clem can dodge them anyway", how do you expect a Protoss army to survive without proper area damage? And even if the balls don't connect, it still forces a partial retreat, a little breather. Unlike Ghost however, the Disruptor is stationary while using the ability which is 2 seconds so you risk the disruptor to save your army.
That's like saying "Why does Terran make siege tanks if protoss is going for chargelots/blink stalkers? He should be making some other unit since these two units can deal with siege tanks without taking too much damage!" Siege tanks provide a similar breather in Terran ground army since their area denial capabilities are so strong.
@@percyj.5091 I'm convinced that just beacause clem is currently deleting his opponents, a single unit can't be judged op. Plus, afaik the game balance is ALWAYS dictated by the pros' matchup stats, so the aligulac stats makes sense and are the reason why PVT is still protoss favoured in a top tier grandmaster game and therefore terran units don't get that much of a stats modification. If cyclones sucks against most units besides early game or to snipe while mobile, i would not whine about it being a bad unit to be reworked. I guess the game just needs a protoss g.o.a.t. to appear in the future, or maybe protoss on its own has a lower skill ceiling limit, micro wise. That is my point of view but i admit i suck at the game in practice, and i can be biased.
Clem's Viking Stutter step was soooooooo good.
Man it's been a while since I've seen maxpax on this channel
Protoss is super weak vs terran. Theres almost nothing toss can do against terran. Pretty much every terran unit is a counter to every toss unit. And the turtleing of terran is stupid too. Toss might not need a buff if terran gets a nerf. The fact that terran can just defend any ground attack w a couple tanks and soma marines and marauders all game long is insane. I can go on and on about TvP and how unfair it is for protoss
I think the only advantage the Protoss have now is the Warp ability; otherwise, all their mechanics (game plan, early, mid, late game, vision, etc.) and units are weak compared to the other races. It's no longer true that Protoss can just A-click and win the fight
Please. Nerf Terran.
Toss need a buff, there’s a reason why most tourney players are Zerg or Terran
I think that's just players, not the race. In the world cup in the top 3 placed players are 1. Clem (Terran) 2. Serral (Zerg) 3. Hero (protoss). I think if it was really that unbalanced I think you would see all Terran or all Zerg or at least no protoss.
@@En-Jon-eer LOL you only need to look up all time tournaments earning to see that it's Z > T > P. You could argue that the difference is not that much but it's there.
@TehcaruS_Bright everyone that follows competitive knows P is worse at the highest level. Problem is balancing for that. P is fine for 98% of the player base, even a little cheesy. But that top % they just don't have the potential of T or Z for skill expression.
Make more high tier units able to be micro'd in some way? You'll see P really on par. Right now it's just....what stalkers and warp prism juggling? That's it.
@@TehcaruS_Bright I would tend to agree from my limited experience only watching games but you absolutely can't look at tournament earnings, at this level it's only based on a few people whose skills are absolutely unmatched, serral being insane at the game doesn't make the average zerg's experience easier
@@anarchosnowflakist786 This isn't really true. They've always balanced the game because of one player's skill. That skill, though, is usually expressed in a composition or style that abuses a vulnerability that no one else managed to exploit. They win a few high profile matches with it, It becomes popular on the ladder, takes over the meta, then gets rightfully nerfed. Byun and Reapers is the only example I can think of off the top of my head, but you get the point.
Toss needs a buff or at least EMP needs to go. It is *too good* against Toss.
Let's be honest guys, Protoss is just a step under Zerg and Terran... If u don't play it you can't understand but trust me, its so easy to die even to the stupidest things like a marine rush with just 1 tank. Starting to play protoss is the biggest mistake i ever made on this game lmfao, i rly hope they do something because its such a fun race but can't be really competitive tbh
at 19:00 i was like "how does this video go 35minutes?!" since there was no indicator if it's a Bo3 or so
Been awhile for a protoss match
I would have appreciated the "don't watch if you're protoss disclaimer" 😂😂
Upvoted at "I can imagine what [the person who sent me these replays] plays. This is the Terran dream." XD
Protoss always gets the notoriety of being the noob race
Hello @LowkoTV,
Great casts, would you be able to share the replay files if possible for these games?
Trying to learn TvP :)
Thank you!
T3 protoss units should have a patch. Making them strong like before. Yes it is against the world champ and Clem is a crazy good player as terran.. But heros is not a diamand player. What we see is close to be a rework for protoss that is really needed.
Good to see Lowk not to spit all over Clem like he always do.. We know what kind of game Clem need to do to be look at as an ok player by Lowk now.
Clem beat Serral, he can Def best any protoss
Didn't watch the video but my guess is that Clem wins without problem... again.
Hey lowko luv your vids
"why aren't protoss winning, because they purposely clump probs against helions"
When you look clem dodge disruptor shots he eventually makes mistakes at the 4th or 5th shot in a row. The only difference is it takes 600 gas and 600 mineral investment to stress the best terran in the world into making an error but it takes only 400 mineral investment for terran to have that kind of stress power, it comes much earlier, and deals economical damage instead of killing a bunch of worthless late game marines.
Give adepts the ability to go through buildings, and give them +1 damage so they 2 shot scvs, and we'll maybe see some protoss winning.
ahhh, I legit thought that this was a MaxPax game, considering, according to Aligulac, MaxPax is #1 against Terran, as I'm commenting this.
This was a..... protoss murder, and that's coming from a protoss player. blahh
ah well, great series by Clem and....Her0, I guess....:P! Thanks Lowko
the Pax of the Max does not participate in offline events, thats why his position as #1 P is debatable.
cast the stara zagora tournament games! clem specifilaly
stalkers need a increased attack range buff. or just any protoss buff.
add some zealot with charge into the stalker mix...
the most painfull games ever omg...
im a terran player, but watching that reaper get that scout hurt my soul
That was brutal. He beat him physically in the first few minutes and then beat him mentally over the next 15. The whole series was won with that first match. Oof.
I think there’s an intimidation factor. People can’t play normally against him because they are scared of being dominated
I just don't see a good counter to ghosts Vikings and libs
My favourite match up is pvz, so much about that match up is random, depends on the creativity and momentum of the zerg, counter attacks etc
Hey LowKo You said he has lost a little to Reynor. Has he not lost consistently to Max Pax? Like half the time?
I think he won against maxpax without losing a single map for the last 3 series or something like that
Clem has a higher win rate against max pax
Can the rank#1 Protoss destroy the new world champion?
Protoss Gods. If you exist. Save us. Please. Give us a Protoss world champ this year.
First game was painful to watch. The Supply was HALF as much as Terrans for most of the game. 😢
Brutal.
no score board?
I wondered that myself lol
Guess loko needs to redo this casting 😂
bruh it's 3 isolated matches, what score are you talking about? watch first 15-20 secs
Playing with Protoss is playing with a handycap ;)
So sad last game😢😅
Protoss need maxpax to challenge the world
But don't tell us there's a third extra match that gives it away that the first person that wins wins the whole thing
asking me, Zest in his prime was way better than Hero!
The people telling "Protos needs a buff" Me seeing *Hero wadleling 5 probes to halliens*
Mmm... we need more Maxpaxs for protoss, no more buffs
Its a bit of both. Protoss needs something for sure, both in terms of players and a bit of a buff. Like for example, make the identity of Protoss be that they have the strongest tier 3 units. Give them 1 ore a couple of strong tier 3 upgrades.
Yes the protoss suck
You need a lot of micromanagement unlike the other two races. High templar not enough dmg it should be one shot of the marines this is not the case. The colossi even in thermolance get hit by tanks There are also stasis bombs from oracles that are useless, while Windows mines are more effective.
Need balance protoss
Honestly it's having nerfed all Protoss T3 units into the ground that caused all the problems. Once Storm and Colossi turned into water-cannons it was GG for everything else.
@@redleader2211 I understand you but you have the vikings to focus the colossi and you have the ghosts who EMP the high templars
I find that these T3 units which cost in technology and time measure too quickly against the MMM (marines, marauders, medivacs) of the Terrans
Finally the Terrans are not obliged to make vikings or ghosts it's just a bonus for them
Protoss OP.
I think the problem is that there rly isn't anything that Protoss has that gets affected by skill all that much in the endgame. Zerg have greater Macro potential because they have greater map vision most of the game and more units, Terran has great Micro potential because it has better units. What exactly does Protoss have?
the other races don't need micro ?
What's Florencio doing these days?
Ghosts are, without a doubt, one of the most ridiculous units. EMP needs to be nerfed if not removed completely. Make it a bomb like the Reaper. Protoss needs a chance to avoid it.
Ghost Liberator is also so utterly boring to watch. Slow pushing, being able to zone out Protoss with EMP while blanketing choke points with Lib targeting zones is just too easy.
"EMP needs to be nerfed if not removed completely. Make it a bomb like the Reaper. Protoss needs a chance to avoid it. "
Not sure that would fix much. Unlike Protoss, Terran builds Ghosts en mase. Making them dodge-able would simply mean that Terran has a very very good zoning tool that Protoss cannot possibly avoid due to the sheer volume of it.
@@shadowpriest2574 Eh. It was just a spit-balling idea. The premise of the comment is just that it needs to change. It's a been a crappy ability since day 1, but Blizz never had the courage to say they were wrong about.
edit: The other idea I had, but didn't want to clutter my original comment, was that it could be like an Oracle's Stasis Ward. That is, planted down instead of an instacast shot.
@@jackinthebox301 If I was to suggest a solution it would be something along the lines of "units with shields hit by EMP have their armor redced by 3(or 4) for 7 seconds" and it would apply to both shields and normal armor. Not sure how this would jive with the flavor of the ability being an EMP(how would that lower armor?), but it would serve the same purpose but not as extreme, and maybe make it gain half a range on radius or a quarter or a range.
That being said, I think the reason why the Ghost will remain the same is because Terran only rly has 1 caster. The Raven is hard to control and frankly not that good. Turrets are fine as harassment , but as a combat option they are far from good , lockdown is good in TvT but not much else and the Seeker Missle is pointless because its never up to Terran if the engagement happens . Zerg is simply faster so they can just retreat and Protoss have Disruptors for zoning them out. Protoss and Zerg on the other hand have 2 casters each, and Zerg's casters are both rly good and the same can be said for Protoss , tho not as much, because the oracle is not exactly the Viper. Still more usefull than the Raven, but not by that much.
@@shadowpriest2574 The Blizzard designers seemed to have forgotten that in an asymmetrically balanced game you don’t need to have the same number of casters for each race.
Every Protoss unit losing effectively half their health *instantly* to a spammable ability is completely ridiculous.
@@jackinthebox301 What do you mean? You think the problem would be solved if one of the races had 1 less caster?
Clems style isn’t particularly viewer friendly
rough games lol
Man it feels like PvZ is the only balanced matchup rn at the highest level
PvZ is currently considered slightly Protoss favoured at the tournament level
@@LowkoTV Truth. Per Aligulac balance report, Zerg hasn't had a winning record against P in six months and hasn't had one against Terran in a year.
**Hjjjjjjjjjhhhhhheeeeeeeeelllloooooooow my name is Lowkooooooooo!*
what makes a starcraft 2 player world champion, i swear it's different events each year and multiple events each year.....
What’s up with Lowko trying to pick a fight with every single comment that deplores the current state of PVT balance?
If a lot of casual viewers share some feelings, there gotta be some truth to that obviously
human are bias, same goes for lowko
I would not call those comments "picking a fight" , but it sure is rather uncommon for him to comment this much on balance whining . Probably because people have been balance whining about Terran a lot since Clem wiped out Serral.
“Picking a fight” okay lol
I still think that Classic is far far far better than Hero at PvT in mid & late game than Hero.
17 dps of 24 marine with 3 medivac cost (1200/0 + 300/300 = 1500/300) gona get 408 dps
Vs
9.7 dps of 10 stalker cost (1250/500) gona get 97 dps
408 dps vs 97 dps, even a kid knows what "4 times higher" is.
Tanks another stupid terran unit with only 150/125 deals aoe with 14 RANGE and notorious splash dmg with 35 DPS, has infinite missile speed, guarded by 408 dps marine. That brainded 14 range AOE is inviting anyone including a cat to engage them otherwise ur base is deleted.
Look at Colossi 300/200, almost twice cost of siege tank, with 6 supply, RANGE ONLY 9, dps is 18, TWICE LOWER than tank. Colossi get shooted by both tank and viking, and stim marine travel speed almost twice, can catch any protoss unit. By the time you get 1 colossi, terran get 2 siege tanks. 18 dps vs 70 dps, 9 range vs 14 range.
Every 1 COLOSSI terran got 2 SIEGE TANKS?
Terran design is so imbalance
The problem with making Stalkers have higher dps is that they are also a rly good rush unit when paired with blink. Making them too strong can fuck up early game. That being said, they should have some sort of end game upgrade. Say, something that allows them to deal double damage, or maybe even the Campaign ability that recharges their shields after blink maybe, but it would need to be an expensive upgrade and hid behind lets say templar archives being built or something like that.
As for Collosus vs Siege Tank... both have their advantages and dissadvantages, (also, tank range is 13, not 14)
Hero tried a Destiny Cloud Fist build, and it did not work. But hey, we got to see some penguins as a bonus … yay!
Cheers man 🍺
This was painful to watch as protoss main ;;
honestly I don't even play SC2, but to call Hero the best Protoss after the serral match (not even considering the blunder with roaches) where he showed his hand for no reason, and after this game vs clem with unnecessary mistakes again? I guess it just feels wrong to say he's better than maxpax, alas i'm not much into the SC2 community, I just watch your videos and this is my opinion
Also it's kind of sad to see that THE BEST protoss player can't touch the feet of both THE BEST Terran and Zerg, and I don't think it's balancing of the game, but the players are just on a different level
Protoss is too imba. Never feel sorry for a protoss
hahh .. whats wrong with the protoss 😥
As for that first game going so long, I'm not certain but I thought you said that the "best of two" matches are decided on "map score" right? If the game ends very early, maybe you would have less overall points and so both players wanted to keep pushing to improve their total score and only tap out when you know you're just going to get farmed?
wow....
I don’t wanna see another Her0 video anymore - his record is like 1-100
He won the most recent series of his I’ve uploaded
@@LowkoTV the only series he won 😂
Lowko can't stand the protoss race. Even if protoss would never win a tournament ever, he would still argue how they are too strong or at the very least balanced. A sslty zerg, that's what he is.
Protoss high tier units suck so much. Expensive colossus counters only cheap marines and dies easily to vikings or marauders, high Templar gets hard countered by ghosts or outhealed by medivacs, and pro terrans dodge all disruptor balls making them useless.
not to mention disruptors are hard to control ;-;
This is the worst performance of him. He's usually doing far better than this.
For me, I think my biggest complaint about the current state of Terran is less the balance and more the lack of vatiety it is. I really enjoy the matches when Terran goes a different direction, but Clem just seems to be able to do more with really similar feeling builds, and it's just not as interesting to watch.
The problem is the stimpack, that powerup makes the marines capable of destroying anything that is not their hard counter and you can have access to it almost immediately.
So it's normal that there is no variety
protoss isnt winning tournaments bcs zerg and terrans eco are far superior so toss have to keep inventing new strats to even it up
What do you mean can? A gold leaguer can beat Rank #1 protoss with how the race is standing now. Why even ask the question. The title should be "Can a protoss get one game off a terran?"
Hate to see Protoss get stomped but love to see HerO get stomped. #1 hater.
Nerf Protoss!!!
Just give Protoss the mothership core again. And buff the big mothership to not be yoinked and give better movement speed.
Mothership Core was one of the worst units ever designed from a gameplay point of view. I dislike almost everything about it
Mother ship core was definitely one of the least fun units in the game
I'd rather see an expensive/slow t3 upgrade to a gateway unit or a way to actually fight Vikings outside of blink stalkers + storm since neither fly :(
That's why i quite to play, garbage balance
At the end of the day, raw DPS wins games. MMM reigns supreme for that reason. So yes, Protoss units suck.
There's at least something of an effective argument there. It's the durability vs damage conundrum. You need a TON more durability to outscale high DPS. It's why the Ultralisk is kind of a meme unit.
Protoss just by nature of having smaller armies, and more power density in their units, don't have the raw firepower to chew down the higher volume Terran troops, especially when those high power units get hard countered so often.
@@arbiterally101 In PvT, Toss doesn't have a ground unit that can tank. The Archon feels like its *supposed* to fill that role, but EMP negates its usefulness entirely. I always cringe when I see HT get melded when there's even a single Ghost on the field. It's just not worth it.
Toss needs a tier 3 upgrade or something that negates EMP's effectiveness. Maybe cutting it in half or something. Terran already has insane zoning capabilities with Tanks and Libs, having EMP too is too much. It needs to change.
Pls pin this comment to solve this
problem
Pls man can you talk about initializing
game mood that stops me from playing
starcraft 1v1 and multiplayer pls I want
to play this game
And l'm not the only one how have this
issue
never take recommendations from that person again. what a shitty game
😶🌫️
Why does a phoenix still use energy but a bc has a cooldown?
Because phoenix are squishy, expensive and can only lift once...
Can't attack building so zoning is relatively easily and cheap done...
I think that could be a big change and probably a buff to phoenix.
Maybe the ability to move a nexus (once) to another location (when it's not attacked) so it's possible to reinforce a bit like Terran.
But then you can choose to build a nexus in your main and tp it to an expo and tp charge gone
Or you build em and then move it to another place on the map, just to keep the nexus, or atleast make the enemy search for it instead of attacking your base....
Some spicy Idea, but no clue if it's worth a thought..
Or maybe give nexus a pylon range, so you are not depended on a pylon for a shield battery, it would be very usefull in stressfull situations, forgot to build a pylon next to a nexus: no problem just warp in some zealots around it.
But I also think in pro play toss needs to just build a home voidray to deny libs, marine drops, and just have a little more flexibility with just a zoning voidray.
Just like you'd get an early oracle, only down side is, you can't harras well with it, so it's purely a safety then.
But I think pro's also wave in their tempests way to late, having 1-3 tempest in a midgame army helps snipe libs and medivacs and force the terran to commit for every attack because 3 balls will hit something expensive (most pro's don't focus fire their tempest, so the snipes don't happen often... sadly)
Or killing a tank is also do-able with tempest.
And then as cover for tempest you don't go carrier you go voidrays into carriers, because carriers are so dependend and expansive slow. Voidrays 2/0 with speed upgrade are very usefull and very usefull and opressive if backed up with tempest and stalker/zealots.
And when you got a good strong army you can go carriers, but I think carriers are just to im-mobile to be good in large number so 4 carriers are beautifull.
But pro's also don't shift attack move carriers, and then walk move the carriers back (to have max extention for the interceptors).
I don't have 600Apm sadly.
But conceptually I feel like toss pro's just A-move a little to much at the lategame.
OR just make the observer cheaper in gas: like 50 or 25 gas, so it's more a bit a throwaway unit, it already cost time on the robo why also make it expensive?
@@Warmolt48 the issue is voids just fucking SUCK they do no damage and cost too much so they're only really used as a vision denyal / roach killing tool in zvp
Spoiler Shield
Absolute dog poo effort from hero
Would love to ask you why the apm for protoss is alot lower compared to other races. Aside from that, the other two races seem to be designed to counter protoss and not the other way around. But i think right now it really is Clem getting to the next level.
protoss builds less units thats about the only reason my apm on protoss peaks ~140 when I am playing well its almost 200 playing zerg
Zerg has high APM naturally because of larva and creep management. Terran has super high APM typically because of their large number of highly mobile units designed for microing. Protoss has neither of those things besides warp prism management, most of their units are slow and not conducive to micro.
Truth of the matter is, apm at the highest level is more important than strategy. Terrans with enough APM simply cannot be dealt with, because they will do damage and get out for nearly free. Zerg with enough APM are slightly easier to shut down because they don't have good early air options like Terrans with drops. Protoss are like a guy swinging a two handed hammer - if it hits, it's going to murder something, but frequently that guy dies while still in the windup because the faster opponent just does so much damage they can't survive it long. Too much APM simply replaces strategy at a point.
I thought MaxPax was the #1 Protoss
edit: ......yeah no way Hero is #1 Protoss. This was so infuritating to watch. I'll sleep bad tonight. Rip Sons of Aiur :c
No thank you, get a life!