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Alternating Spawn Per Unit Footprints
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- เผยแพร่เมื่อ 12 ส.ค. 2024
- This week we have a look at how we can use Particle ID to alternate values when using Spawn Per Unit - letting us create footprints.
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Great job explaining the concepts. Thank you sir.
Very cool example of using math here, love it! I want to try this with a Decal Renderer, since ideally they'd spawn on uneven surfaces as well. Thanks Tom!
nice tutorial! Thank you! 😀