My group never knew how it actually worked. Only one of us actually had it, so we just made him take it out. The biggest thing the changed my school's meta was learning how "once per turn, ..." Effects work. We were under the impression that it meant once per turn, during any players turn. So that means kind pyron becomes super busted when it can inflict 1000 damage for free every turn, especially in duels involving more than 2 people.
I used to play flying fish in my deck and since the flavor text said it granted you 3 wishes I thought it was an actual effect. I always wished for something rediculous like giving it a million attack points or even just winning the duel entirely. We were in like 1st grade so none of us knew the rules and thought flying fish was the best card in the game.
lmaoooo "i wish i will win this duel" LMAO tahts some real first grade shit right there. Reminds me of the OG pokemon tcg, i had a holographic Weezing with the move "Self Destruct" that did more damage based on the number of koffings you had. I filled my deck with 7 koffings and everytime id use self destruct, i won the battle and my opponents rarest card. None of us realized A) I can only have 3 koffings and B) IM literally SELF DESTRUCTING
plus i'd argue that fables are not as good as dark worlds like cool you can use cards that discard for costs but my dark world cards are generally better
babysinclairfan When I was playing budget my friend thought he could lock me out of spells with Shien board. I had to explain that when a activation is negated it no longer counts as a "once per turn"
Great Shogun says you can activate 1 spell/trap a turn. If you attempt to activate one but that activation is negated by the synchro, then you have not actually activated any spell/trap so far, and still have 1 more you can activate.
It was just a common misconception in schoolyard duels that trap cards just couldn't be activated on the turn YOU set them, and/or the set same turn rule only applied when it was your turn. If the card was re-setting itself on your opponent's turn, the misconception made it infinitely reactivat-able. I'm sure there's an anime misuse of a similar card that led to prevalence of this misconception, though that may also be from people forgetting if a "Trap cards can be activated the turn they are set." effect in play.
Easy way to explain the timing. "If A, you can B", as long as the condition A happens, you can activate the effect B. "When A, you can B", A has to be the last thing happening in order to activate the effect B. If an event (chain or not) occurs which causes the condition A to not be the last thing happening, the effect B will miss the timing.
At the start I confused Scrap-iron as well, I think I eventually figured out you couldn't use it infinitely because it says to "Set" the card, and according to the rules, you cannot activate cards you've SET that turn
@@NEOdarkGEMINI It's fine. I'm already tuning Shaddoll Trickstars using some of the new structure deck cards, and it's looking hella spicy. I'd still rather have the OCG 2 Candina 3 Stage tho
I knew how Scrap-Iron worked. I used it once, and my friend briefly read the text. 'That's busted' He thought one was infinite Didn't attack without some negate/destroy effects. Never told him. w i n
@@payne9682 I feel the biggest relatable in this video lol. The first time I played Satellarknight I didn't know the "hard once per turn" ruling of the card, so I made the most broken field ever: - Normal Summon Vega, SS Altair in the hand, Altair summon another Vega in the GY, that Vega "activates" its effect, summon another Altair, SS Deneb in the GY - Make Rhongobongo. BOOM! I litterally summoned Number 86 with 5 materials, without Number 75, in first turn!
The thing that confused people the most about that was that TECNICALLY mst does negate continuous spells and traps, since they need to remain on the field to resolve.
I used to use a card called Scroll of Bewitchment, an equip spell that changes the attribute of the equipped monster; to change my opponents strong monsters to Spell/Trap attribute LOL and make them unusable.
I always thought the cards should be structured something like this Cost: discard 1 card Effect: destroy 1 face-up monster on the field Then for if or when cards you could have a line like Cannot be chained or activated when used/discarded as a cost
I never had that issue with Scrap Iron Scarecrow, but to be fair I had seen the 5D's anime before getting the card, so it's very possible that that was the main reason I knew it rather than working out the mechanics by thinking about how all the rules worked.
I remember first playing yugioh and my buddy kept activating scrap iron scarecrow infinitely per turn and it was the bane of my existence. He used the scrap iron statue to negate multiple spells/traps too.....pain in the ass
"MST doesn't negate?" Literally why i avoided whatever dueling book was called back in 2014/non scripted environments. I remember the first game i ever tried to play on the site.The guy played Infinite cards and legit thought he could draw his whole deck.
i remember the whole scrap-iron scarecrow problem happening back in my middleschool, me and my friends simply just decided it would be dumb and op if you could activate it all the time, so we simply said, No
Unless he had Royal temple..that allow you active trap card during the turn its set..another effect you can summon mystical beast of sacred or something?
Back when synchro monsters came out first, I thought you could Special Summon Stardust Dragon with it's own effect after summoning it with starlight road direct from the extra deck.
A combination of playing the physical card game, playing the video games, and watching the anime can help you get a better feel of how the cards actually work, since certain rulings aren't always clear, such as infinite re-spawning Stardust Dragon with its effect only works if you have successfully Synchro Summoned it from the extra deck and you can constantly negate destruction effects(though that may be a video game thing), but if it gets banished and special summoned from being banished even though successfully special summoned from the extra deck before it got banished or it got destroyed in battle and brought back by Monster Reborn, you don't get that infinite re-spawn Stardust Dragon to constantly negate destruction effects, just a one time use because it was brought back from outside of the extra deck(again, could be a video game thing)
I remember the first locals I ever went to. I finished in second place. The kid who beat me used those flip-effect monsters to do it. Des Lacoda, swarm of locusts, et cetera. I didn't realize until months afterward that I should have won because he was using them wrong. We both thought their effects activated if they were flipped up from being attacked in battle, but since they don't say :FLIP:, they actually didn't, so he got a lot of effects off he shouldn't have. I can't be mad about it... we were both misinformed... but still. Kids not understanding how cards work sucks, especially back when I was young... there weren't many older players around to help judge us.
@Rasta Diefunk - No that guy is wrong. All those monsters have the trigger “When this card is flip summoned...” as opposed to “When this card is flipped face up...” or the more abbreviated “FLIP:”
A Wild Monster Appears! I thought this card made the monster I Summoned unaffected by all other card effects, instead of just mine. If you wondering what I chose to summon, it was either Ultimate Conductor Tyranno or, the main target, Water Dragon Cluster to negate all of the opponent’s effects and reduce their ATK to 0. Also, me and friend used to think linking and co-linking were the same thing. We know better now.
when i started the game in my teens my english was much worse so i wasnt sure what "deficit" meant so with soul strike i thought my monster gained atk equal to different between both players lp and also another 4000 for some reason. so if opponent had 8000 my monster would gains 6000+4000=10000 atk from 1 trap card
This was a really cool video! I hope there is a part two in the future. The idea of "When [condition]: You can [effect]" is really different in Yugioh than it is in Magic, the game I play most often. In Magic, those are called Triggered Abilities and (to oversimplify) they will always happen, regardless of what happens to the card. They always use "when," "whenever," or "at" to denote when they happen. It's interesting to see the contrast between games.
For me the broken combo was, using "Traptrix Mantis" to target and set backrow, chain the same backrow and then instead of sending it to the gy. you add it back to the hand and set it again. with this you could infinitely loop something like reckless greed everyturn or some of your "hole" trap card. sad this doens not work.
Similar to Prisma, when I was a kid and Fusion Reserve was originally released, I thought it could potentially search Exodia pieces (or just any monster period) using the generic HERO fusions. I looked at Pojo for verification since it seemed a tad too good to be true, and sure enough it seemed quite a few had the same misunderstanding.
correct. Since Overflow Dragon's effect is optional, it specifies "when a monster is destroyed by a card effect", it can't resolve if monsters being destroyed isn't the last thing that happens. Since Interrupted Kaiju Slumber specifies it destroys all monsters THEN summons the Kaijus, the monster destruction happens first.
I remember when I was first starting out, I felt so proud that I came up with a combo featuring Stone Statue of the Aztecs, Ojama Trio, and Staunch Defender, the basic idea being to summon 3 ojama tokens onto my opponent's side of the field, and using staunch defender to force them to attack my stone statue for a total of 12000 points of damage to my opponent (since Stone Statue doubles all battle damage). And then I learned that Staunch Defender doesn't affect monsters in defense mode, I can't have it target a set monster, and that if my opponent has a monster on the field with more than 2000 attack points, then my Stone Statue dies without anything else needing to attack.
I remember this as vividly as day. By Order of the Emperor + Any normal summoned monster with an activated effect. Draw your entire deck. By order of the emperor deserves a spot in Part 2
You missed an timing interaction combo with a "face down Book of Moon, morphing jar's effect activation, effect veiler, book of taiyou, you'd first flip morphing jar face up with book of taiyou," They'd start the chain to jar's eff by using the opponent's eff veiler, you then chain the set book of moon to jar being face up to have jar go face down; veiler's eff miss's it's target timing on jar cuz - "the flip face down effect goes of first but the cost of veiler would state sending it to the grave cost for veiler's eff to go off". Jar's effects goes off after words cuz veiler effect does not have a face up card for a target.
I used to think that if you activate Divine Dragon Apocrypha by discarding White Stone of Legend, you could then return that same card you discarded to your hand, giving you easy access to all of your Blue-Eyes. As a result of this misconception, I would make that very play, even when my GY was empty and then fusion summon Blue-Eyes Ultimate Dragon.
I had one that was interesting because it actually worked on YGO Pro for a while. I would play Qliphorts, and my tech was Cyber Valley, I would use Cyber Valley's second effect for drawing 2 which is "You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards." I thought it would work because Qli monsters are unaffected by monster effects of any monster with a lower level, so I figured it would leave the monster and Cyber Valley would turn into a less restricted Cardcar D.
I used to activate quick plays from the hand during my opponent’s turn. I only realized you couldn’t do this when Ebon High Magician got revealed and I said “Why would you want to detach a material to do something you already can”? Then I realized that you CANT.
While normally you can’t use the same scrap-iron scarecrow multiple times in one turn it can be combined with other cards that let you activate traps the turn they are set to make it work like that. For example, Temple of the Kings allows you to activate 1 trap the turn you set it, because scrap-Iron scarecrow re-sets itself after activating you can then use it again in the same turn after it’s initial activation as long as you control Temple of the Kings.
I think most of these actions happen at the lower level, because it "doesn't say exactly what it does", like scrap iron or mst negate. Either the intrinsic rulings of the game hinder these 'combos' or a slight different wording on cards (negating effects vs negating activations or when vs if effects). One has to read very carefully and often inexperienced players do not even know that there exist a difference in these two card effects.
My own version of this was Trap Eater. I always used to believe that since it didn't specify where it could be summoned from that I could summon it from anywhere. Hand, grave, banish pile, even my deck at one point. I also used to think I could just chain it to the activation of a trap card, like if my friends would flip Scrap-Iron Scarecrow on me. #TrapEaterNegates
Scrap Iron Scarecrow never confused me. Though that being said and jumping to a different card, i think the confusion that comes with Prisma stems from people using Future Fusion with Five-Headed Dragon. As the card does say 'send the fusion Materials listed on it', and Five-Headed says 5 Dragons So until Prisma effect was corrected, they were, by the card text, doing it correctly.
Me and my brother still laugh about how we thought that if you killed a gladiator beast in battle, you were still able to activate their effect to cycle into the deck and fetch another gladiator beast. My brother was able to win a majority of games because of the 2 gladiator beasts (we renamed them "god beasts") in his deck lmaoo
When I was in middle school I ran a "Soul Absorbing Bone Tower" mill deck, and I used to try and say I could use "Patrician of Darkness" to force my opponent to target the Bone Tower for battle, but because Bone Tower can't be targeted for attacks when there's another Zombie on the field, I used to say it would just negate the attack.
Spell Economics and Mausoleum of the Emperor. This combo is actually kind of funny to me, because this was actually taught to me back in the days of Duel Network. I was taught by a friend of mine on there that with Spell Economics on the Field, you can use Mausoleum to Normal Summon high leveled Monsters without Tributing without paying a single Life Point. Of course, lo and behold, a year or two later, I discover that Spell Economics only works on the Spell Card itself being activated, not the activation of an effect of a card already in play.
I was eliminated in the first round of my first yu-gi-oh tournament at a small card shop when my opponent unleashed his 3 Ameba on me. With no judge at the tournament, and his friends backing him up, they convinced everyone that Ameba's effect was to just swap control and inflict 2000 damage with no other cards needed so I was destroyed by his OP burn deck.
6:03 I never understood this, because how can you not normal summon after your monster gets solemn striked but you can activate another spell/trap if shi-en negates it with shien
That small Gusto mention hit me right at home. Long ago, I used to do that and most of my opponents just went with it because they also thought it worked that way. Lmao!
We still used scrap iron scarecrow properly in high school. The main contender was a deck we called 'flip flip'. The combo was stealth bird, Kaiser Coliseum and scrap iron scarecrow
As soon as I saw the Shiens come up I put my head down. How could they make such a perfect combo then just ruin it with one word? I was but a CHILD when they got me and was using Samurai.
I remember when I finally understood miss timing... felt like a slap in the face when I learn that *EVERY Subterror Behemoth* monster can miss time. *Cries in Final Battle"
I once played against a guy that believed Performapal Trump Witch allowed you to summon any fusion monster even though you didn’t have the correct materials since it just says “using monsters you control as material”
I had an issue with monsters with "attack in a row" in their effects. I thlught that as long they acomplish their condition they can attack again and again and again. For example: once I dueled a dude with a zombie deck and he had only a setted monster and I drew Twin-Sword Marauder and attacked, his monster was Spirit reaper and as Twin-Sword Marauder's effect says 'if this card attack a defense position monster it can attack again in a row' I attacked that Spirit Reaper until his life points dropped to 0
Honestly the main thing I always forget is that pendulums are spells and monsters. I remember making a post asking if the pendulum effect where...copernicus? Wouldn't be destroyed to negate effect damage if you use the effect of the triple D xyz monster to stop a monster from being destroyed.
i feel like ive been playing petin the dark clown wrong and my deck probably just doesnt work cause i dont actually know how missing the timing works and i found that on one online thing my plays just wouldnt work probably for that reason... so i may have effectively been cheating for years
The shogun shi en is also good since even if you negate the first spell/trap, your opponent cant respond with another spell/trap during that chain. Nice protection for situations like resolving utopic zexal
Scrap iron scarecrow says set it down after use n u have to wait till the next turn to use a trap card after being set, that's why it doesn't tell u that u can only use once
I didn't understand how most of Yu-Gi-Oh worked until I played the World Championship video games. Did plenty of things like activating trap cards immediately and discarding Dark Worlds with Raigeki Break. For Dark Worlds specifically, we figured the only reason they specified card effects is because they didn't want effects to activate if they're discarded at the end of the turn due to the hand size limit.
I'm asking just to be sure, all Aromage/seraphy monsters can activate their effect in both your and opponent turn right, you just need to gain lf to trigger them, plus if you did it in your turn you can do that in the opponent one rightly after?
@Dzeeff there is this OP combo of Time Wizard effect so you can turn your Baby Dragon to Thousand Dragon, it’s pretty old school but not a lot of people know about it. You can also normal summon Flame Swordsman
Not just Flame Swordsman but any monster. If you think about it Kaiba was always holding back, instead of using polymerization to summon Blue-Eyes ultimate he could have just put it into his main deck and normal summon it, and he'd have easy access to a monster stronger than Obelisk.
when getting back into yugioh, i made a danger! dark world deck. ditched the dark worlds fast when i learned the discard problem with dark world. still learning it when using different discard effects
Something I misunderstood for a while when I was a kid was how cards like Guardian Sphinx worked. Specifically, I didnt understand that there was a difference between "when this card is flip summoned:" and "FLIP:". I still that that's a pretty arbitrary difference, but it is what it is. If anyone else is still confused by this I'll spell it out. Flip summoning is when you change a face down defense monster to face up attack. Its very specific in the rule book. "FLIP:" effects, on the other hand, are trigger effects that activate when a face down defense monster is attacked and flipped to face up defense position. In other words, the misconception was that I thought Giardian Sphinx's bounce ability worked when it was attacked, but you have to manually flip summon it during your main phase to trigger its effect.
That Scrap-Iron Scarecrow one caught me off guard, since its common knowledge (And most people who used it probably knew this) you can't activate a Trap the same turn you set it and the card specifically mentions re-Setting it. I guess I only understood it because I first learned of the card in the Anime where its effect was clearly shown to be once a turn lol.
I understand the whole Shien thing, because I use to think that you can lock your opponent out. But, I learned about the whole thing if you negate its not successfully activated. Meaning the effect didn't gone through for Shien full effect. The whole Scrap Iron and Prisma kinda made me scratch my head. It's very obvious that you cannot activate traps the turn you set it and need the right Fusion Material to mill by Prisma. I have the very old printing of Prisma but always used Prisma correctly.
Great video, I like how you mix it up a little positive and negative aspect, Keep it up. Remember, don't make it all negative, because there is a positive in everything :D
When u have kozmo strawman an use its pay 500lp effect to summon any kozmo that is banished, then chain strawmans own banish effect to summon from hand. That the kozmo summoned by the first effect wouldnt b destroyed at the end phase bc strawman wasmt face up on the field anymore to resolve that effect. It was actually ruled this way for a few ycs'
So when I first saw "triangle ecstasy spark" I thought the card was busted, until I realized that you actually needed "harpy lady sisters" on field for it to get it's other effect... Then several years later "anti-magic arrows" and I was happy.
Hey dzeeff, actually had a ruling question for you since you're probs a lot better than i am at this game. If i use sinister shadow games and send the new shaddoll wind monster (windi) can i use her effect to set something and then flip it up with the second part of sinister or does this miss timing? Thanks in advance.
Along with Prisma, King of the Swamp was another one with a similar condition. I couldn't Fusion Summon Gravekeeper's Spiritualist because of that, and had to fuse another way.
The entire 7th grade schoolyard meta changed when we learned how Scrap iron scarecrow actually works
The good old days😊
My group never knew how it actually worked. Only one of us actually had it, so we just made him take it out.
The biggest thing the changed my school's meta was learning how "once per turn, ..." Effects work.
We were under the impression that it meant once per turn, during any players turn. So that means kind pyron becomes super busted when it can inflict 1000 damage for free every turn, especially in duels involving more than 2 people.
The day after I finally got a copy one of the kids came in and told us how it actually works. Young me was pissed
Imagine understanding Gemini cards in 7th grade. I guess that's why I kept winning
@@ambralemon ikr? i thought you could summon them every turn to get their effects
I used to play flying fish in my deck and since the flavor text said it granted you 3 wishes I thought it was an actual effect. I always wished for something rediculous like giving it a million attack points or even just winning the duel entirely. We were in like 1st grade so none of us knew the rules and thought flying fish was the best card in the game.
This is the best one I've read so far.
lmao that flying fish first grade meta
? lol I’m sure we drove the price up on that card by 10 cents
lmaoooo "i wish i will win this duel" LMAO tahts some real first grade shit right there. Reminds me of the OG pokemon tcg, i had a holographic Weezing with the move "Self Destruct" that did more damage based on the number of koffings you had. I filled my deck with 7 koffings and everytime id use self destruct, i won the battle and my opponents rarest card. None of us realized A) I can only have 3 koffings and B) IM literally SELF DESTRUCTING
Wow that is actually hilarious.
"Dark Worlds don't trigger when discarded for a cost"
*Laughs in Fabled*
some fableds miss timing tho......
plus i'd argue that fables are not as good as dark worlds like cool you can use cards that discard for costs but my dark world cards are generally better
@@zombiegod34 don't forget Danger!!!!!!!!!‽
"When...You can..."
*Cries in Peten the Dark Clown*
Also cries in Yang Zing's. Why does the other 3 arch types that came out in that set not miss timing?
Cries in pre errata Dark Magician of Chaos when Special Summoned with the effect of Magical Dimension and used the effect to destroy one monster.
Dupe frog send for link summon rip
@@glozone-718 you mean Dupe Frog
@@PhilkneD Yeah i changed it
*team samuraix1 has left the chat*
Ramekbal Singh he’s overrated and annoying these days
@@kingmatthew3458
You're overrated and annoying.
@@DanielFlores-fo1ee Lol we found the salty fanboy
@@kingmatthew3458 OOOOHHHH!! OH MY GOD! ****BEST****
I actually remember that shien argument from back on the day. It's how I learned the difference between "negate activation" and "negate effect"
babysinclairfan When I was playing budget my friend thought he could lock me out of spells with Shien board. I had to explain that when a activation is negated it no longer counts as a "once per turn"
This popped up in Duel Links.
✋Wait Can Someone Explain?
Great Shogun says you can activate 1 spell/trap a turn. If you attempt to activate one but that activation is negated by the synchro, then you have not actually activated any spell/trap so far, and still have 1 more you can activate.
@@chompyzilla ok cool I got that.
But what's the difference between Negate The Activation and Negate The Effect?
I'm surprised about that Scrap Iron Scarecrow one.
of course, myself, an intellectual watched the 5D's anime, so It was quite obvious to me.
It was just a common misconception in schoolyard duels that trap cards just couldn't be activated on the turn YOU set them, and/or the set same turn rule only applied when it was your turn. If the card was re-setting itself on your opponent's turn, the misconception made it infinitely reactivat-able.
I'm sure there's an anime misuse of a similar card that led to prevalence of this misconception, though that may also be from people forgetting if a "Trap cards can be activated the turn they are set." effect in play.
Me too but it should also be obvious you set the card again
Scarecrow I knew about that maybe because I was already 14 in high school and was playing with ppl older than me at a card shop
Learnt that when I wondered why yusei wouldn’t activate it multiple times against zone.
I don't think it's that hard, it says set it, and you can't activate a card same turn you set it unless it says otherwise.
Easy way to explain the timing.
"If A, you can B", as long as the condition A happens, you can activate the effect B.
"When A, you can B", A has to be the last thing happening in order to activate the effect B. If an event (chain or not) occurs which causes the condition A to not be the last thing happening, the effect B will miss the timing.
@Galaspark Mtg's stack seems like such and obviuos solution, but as Yu-Gi-Oh and other games display, it really is not.
I thought that Giant Trunade returned itself to my hand so I could keep using it.
Well is ban now so it's a really powerful card either way
I do want to know which rule in the rulebook prevented that from happening.
@@ravenknightvincent2722 I always thought of spell cards function as ammo once you use it is discarded
@@ravenknightvincent2722 Spells don't consider themselves on board when activated. If they would you could MST your own MST.
@@leoleo1035
Why would you MST your own MST?
I used to think babycerasaurus was “destroyed” any time it went to the grave from anywhere
i want more baby's with different elements like water and fire
Yeah that's one of the things about Yugioh that aren't clear at all and that players just have to know.
@@phantombloodsoul You phrased that really weird but I agree tho!
@@phantombloodsoul basically give Dinos even more synergy with True Kings lmfao.
At the start I confused Scrap-iron as well, I think I eventually figured out you couldn't use it infinitely because it says to "Set" the card, and according to the rules, you cannot activate cards you've SET that turn
As a Trickstar player, my "too good to be true" combo is Trickstar Light Stage + being at 3 in 2020
@@NEOdarkGEMINI It's fine. I'm already tuning Shaddoll Trickstars using some of the new structure deck cards, and it's looking hella spicy.
I'd still rather have the OCG 2 Candina 3 Stage tho
I've found my brethren. Trickstars4lyfe
@@JanizMakudomaru Fuck yeah. Unless Fluffals magically become meta, I'll keep on playin the gals
Trickstars? Have you no shame?
@@manwithonesub8360 Have you no LP?
I knew how Scrap-Iron worked. I used it once, and my friend briefly read the text.
'That's busted'
He thought one was infinite
Didn't attack without some negate/destroy effects.
Never told him.
w i n
If they actually try to attack the second time, ask them: "Did i tell you the definition of insanity?". May get away 🤣🤣🤣
Sigma
Them: Scrap Iron Scarecrow isn't hard once per turn
Me: It seems the wisdom from rule book 1.0 has been long forgotten
Wait, so you're telling me that my broken combo of "Set and pass" doesn't actually work??!!
Day 326 of waiting for New Volcanic Support to arrive
no bro u got the garnet
Set Shell pass. They'll NEVER expect that Shell floats for a mere 500 lp nyeh heh heh
Love ya, Payne
@@lordn4353 Love ya too :)
(No homo)
@@payne9682 I feel the biggest relatable in this video lol. The first time I played Satellarknight I didn't know the "hard once per turn" ruling of the card, so I made the most broken field ever:
- Normal Summon Vega, SS Altair in the hand, Altair summon another Vega in the GY, that Vega "activates" its effect, summon another Altair, SS Deneb in the GY
- Make Rhongobongo. BOOM! I litterally summoned Number 86 with 5 materials, without Number 75, in first turn!
*GREAT SHOGUN SHEEN*
Sheen, this is the 7th week in a row you showed us your six sams deck
@@edgegod4223 nani
When a card from your own archtype doesn't activate your archtypes effects
*Ah yes, the almighty negate from MST*
DIO
remember playing 3msts,3 dust tornados for mirror force negation,great times
The thing that confused people the most about that was that TECNICALLY mst does negate continuous spells and traps, since they need to remain on the field to resolve.
Well to be honest I assumed for years that Mirror Force negates the attack but really it just destroy the attacking monster
GAY PRIEST!
LMAO saw the thumbnail and immediately had flashbacks to the first time i tried building my own six sams that wasn't netdecked
What do you mean my combos with 35 garnets don't work? I can summon Flying Fortress SKY FIRE on turn 1!
MBT is that you?
Let’s add Nerd Factor to that list also.
Let's add Key Mace to the combo. Just to summon out Zushin only 20 turns later. xD
Dont forget the ultimate obedient friend at 3 copies
I used to use a card called Scroll of Bewitchment, an equip spell that changes the attribute of the equipped monster; to change my opponents strong monsters to Spell/Trap attribute LOL and make them unusable.
Yo, an archetype based around turning opponents monsters into spells and traps would be cool
That weird moment when you accidentally invent pendulum monsters
@@ciphymasterofmedia9104 yeah why not let s make a custom archetybe
@@noahmartinez38 oh so that explains why my name is Yuya...
It'd be like reverse crystal beasts
""When...: you can" effects." Ah, yes... the entire reason Poison Draw Frog is unplayable trash.
It's used in sea lancer decks but not much else.
I think it was used in Substitoad decks but only because it was a frog.
I didn't realize that "flip summon" was distinct from "flip," so I thought that golem sentry and those scarab cards were amazing back in the day.
Me with Medusa worm
Man I was cheated on my whole High school years with the Samurai player swarms
Feels bad
The Samurai Link gave me PTSD
Zeinix Dex designs same here
My whole high school is about figure out hard counter for them
It took me 10 years to realize that darkworlds don't work when discarded as a cost
And I'm not proud of it
I always thought the cards should be structured something like this
Cost: discard 1 card
Effect: destroy 1 face-up monster on the field
Then for if or when cards you could have a line like
Cannot be chained or activated when used/discarded as a cost
Since I'd never actually read the card, I thought Armageddon Knight could send any monster
👀 would be busted if true
That's basically Mathematician isn't it?
BrokeCollegeYGO no
@@Harmonic14 it kinda is. It sends any Lv 4 or lower on normal summon
BrokeCollegeYGO arma can be looped tho
"Mst doesnt negate spells and traps.."
Yeah found that out the hard way too. Good times good times....
I never had that issue with Scrap Iron Scarecrow, but to be fair I had seen the 5D's anime before getting the card, so it's very possible that that was the main reason I knew it rather than working out the mechanics by thinking about how all the rules worked.
I remember first playing yugioh and my buddy kept activating scrap iron scarecrow infinitely per turn and it was the bane of my existence. He used the scrap iron statue to negate multiple spells/traps too.....pain in the ass
I got so mad when I found out you couldn't use one vampire familiar to summon another after the special summon from hand
"MST doesn't negate?" Literally why i avoided whatever dueling book was called back in 2014/non scripted environments. I remember the first game i ever tried to play on the site.The guy played Infinite cards and legit thought he could draw his whole deck.
Beautiful
INSERT EPIC ATOMIC FACEPALM!
i remember the whole scrap-iron scarecrow problem happening back in my middleschool, me and my friends simply just decided it would be dumb and op if you could activate it all the time, so we simply said, No
Unless he had Royal temple..that allow you active trap card during the turn its set..another effect you can summon mystical beast of sacred or something?
Back when synchro monsters came out first, I thought you could Special Summon Stardust Dragon with it's own effect after summoning it with starlight road direct from the extra deck.
I thought that was how it originally worked until the proper summoning ruling was introduced.
@@Rioluman10 But that was around for a grip before that because E Hero Fusions and Fusion Reborn and ritual Demise
Scrap Iron Scarecrow was the most broken defense Trap at the beginning of my Yu-Gi-Oh! Adventures
tour guide> special sangan> xyz detach> sangan effect, this one plagued me back in the day.
A combination of playing the physical card game, playing the video games, and watching the anime can help you get a better feel of how the cards actually work, since certain rulings aren't always clear, such as infinite re-spawning Stardust Dragon with its effect only works if you have successfully Synchro Summoned it from the extra deck and you can constantly negate destruction effects(though that may be a video game thing), but if it gets banished and special summoned from being banished even though successfully special summoned from the extra deck before it got banished or it got destroyed in battle and brought back by Monster Reborn, you don't get that infinite re-spawn Stardust Dragon to constantly negate destruction effects, just a one time use because it was brought back from outside of the extra deck(again, could be a video game thing)
tainted wisdom ftks on youtube with a ton of 1 ofs lol
I remember the first locals I ever went to. I finished in second place. The kid who beat me used those flip-effect monsters to do it. Des Lacoda, swarm of locusts, et cetera.
I didn't realize until months afterward that I should have won because he was using them wrong. We both thought their effects activated if they were flipped up from being attacked in battle, but since they don't say :FLIP:, they actually didn't, so he got a lot of effects off he shouldn't have.
I can't be mad about it... we were both misinformed... but still. Kids not understanding how cards work sucks, especially back when I was young... there weren't many older players around to help judge us.
Actually, he was right lmao
@Rasta Diefunk - No that guy is wrong. All those monsters have the trigger “When this card is flip summoned...” as opposed to “When this card is flipped face up...” or the more abbreviated “FLIP:”
@@chompyzilla when you attack a Monster while it is set and it is a flip monster the effect still activates.
While that is true for normal flip effects, that’s not what those are.
@@chompyzilla oh now i get it they thought the normal effect activates too after flip but only the flip Marked does
A Wild Monster Appears!
I thought this card made the monster I Summoned unaffected by all other card effects, instead of just mine. If you wondering what I chose to summon, it was either Ultimate Conductor Tyranno or, the main target, Water Dragon Cluster to negate all of the opponent’s effects and reduce their ATK to 0.
Also, me and friend used to think linking and co-linking were the same thing. We know better now.
I used to think co-linking was any monster link or not, that was in the link monsters arrow path.
when i started the game in my teens my english was much worse so i wasnt sure what "deficit" meant
so with soul strike i thought my monster gained atk equal to different between both players lp and also another 4000 for some reason. so if opponent had 8000 my monster would gains 6000+4000=10000 atk from 1 trap card
This was a really cool video! I hope there is a part two in the future.
The idea of "When [condition]: You can [effect]" is really different in Yugioh than it is in Magic, the game I play most often. In Magic, those are called Triggered Abilities and (to oversimplify) they will always happen, regardless of what happens to the card. They always use "when," "whenever," or "at" to denote when they happen. It's interesting to see the contrast between games.
I haven't faced Shiens like that in a long time. Pretty sure I got screwed over back then.
Peten with synchro/xyz (well misstiming) made me cry
For me the broken combo was, using "Traptrix Mantis" to target and set backrow, chain the same backrow and then instead of sending it to the gy. you add it back to the hand and set it again.
with this you could infinitely loop something like reckless greed everyturn or some of your "hole" trap card.
sad this doens not work.
Similar to Prisma, when I was a kid and Fusion Reserve was originally released, I thought it could potentially search Exodia pieces (or just any monster period) using the generic HERO fusions. I looked at Pojo for verification since it seemed a tad too good to be true, and sure enough it seemed quite a few had the same misunderstanding.
So does the "when" ruling mean that overflow dragon can't resolve its effect if something like interrupted kaiju slumber goes off?
correct. Since Overflow Dragon's effect is optional, it specifies "when a monster is destroyed by a card effect", it can't resolve if monsters being destroyed isn't the last thing that happens. Since Interrupted Kaiju Slumber specifies it destroys all monsters THEN summons the Kaijus, the monster destruction happens first.
@@NickersonGeneral well dang. If it did resolve, overflow dragon would actually be useful. Lol
I remember when I was first starting out, I felt so proud that I came up with a combo featuring Stone Statue of the Aztecs, Ojama Trio, and Staunch Defender, the basic idea being to summon 3 ojama tokens onto my opponent's side of the field, and using staunch defender to force them to attack my stone statue for a total of 12000 points of damage to my opponent (since Stone Statue doubles all battle damage).
And then I learned that Staunch Defender doesn't affect monsters in defense mode, I can't have it target a set monster, and that if my opponent has a monster on the field with more than 2000 attack points, then my Stone Statue dies without anything else needing to attack.
I remember this as vividly as day.
By Order of the Emperor + Any normal summoned monster with an activated effect.
Draw your entire deck.
By order of the emperor deserves a spot in Part 2
You missed an timing interaction combo with a "face down Book of Moon, morphing jar's effect activation, effect veiler, book of taiyou, you'd first flip morphing jar face up with book of taiyou," They'd start the chain to jar's eff by using the opponent's eff veiler, you then chain the set book of moon to jar being face up to have jar go face down; veiler's eff miss's it's target timing on jar cuz - "the flip face down effect goes of first but the cost of veiler would state sending it to the grave cost for veiler's eff to go off". Jar's effects goes off after words cuz veiler effect does not have a face up card for a target.
Tributing Dupe Frog or using it for summoning material used to sound like an amazing combo before I learned it missed timing
Fusion Tag, which in the OCG you can use it for contact fusions and in the TCG they decided you can’t.
I used to think that if you activate Divine Dragon Apocrypha by discarding White Stone of Legend, you could then return that same card you discarded to your hand, giving you easy access to all of your Blue-Eyes. As a result of this misconception, I would make that very play, even when my GY was empty and then fusion summon Blue-Eyes Ultimate Dragon.
I had one that was interesting because it actually worked on YGO Pro for a while. I would play Qliphorts, and my tech was Cyber Valley, I would use Cyber Valley's second effect for drawing 2 which is "You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards."
I thought it would work because Qli monsters are unaffected by monster effects of any monster with a lower level, so I figured it would leave the monster and Cyber Valley would turn into a less restricted Cardcar D.
I used to activate quick plays from the hand during my opponent’s turn.
I only realized you couldn’t do this when Ebon High Magician got revealed and I said “Why would you want to detach a material to do something you already can”? Then I realized that you CANT.
While normally you can’t use the same scrap-iron scarecrow multiple times in one turn it can be combined with other cards that let you activate traps the turn they are set to make it work like that. For example, Temple of the Kings allows you to activate 1 trap the turn you set it, because scrap-Iron scarecrow re-sets itself after activating you can then use it again in the same turn after it’s initial activation as long as you control Temple of the Kings.
I think most of these actions happen at the lower level, because it "doesn't say exactly what it does", like scrap iron or mst negate. Either the intrinsic rulings of the game hinder these 'combos' or a slight different wording on cards (negating effects vs negating activations or when vs if effects). One has to read very carefully and often inexperienced players do not even know that there exist a difference in these two card effects.
My own version of this was Trap Eater. I always used to believe that since it didn't specify where it could be summoned from that I could summon it from anywhere. Hand, grave, banish pile, even my deck at one point. I also used to think I could just chain it to the activation of a trap card, like if my friends would flip Scrap-Iron Scarecrow on me.
#TrapEaterNegates
I thought Spell Striker could Special Summon itself from the graveyard. So I would tribute it multiple times with Cannon Soldier for game.
Scrap Iron Scarecrow never confused me. Though that being said and jumping to a different card, i think the confusion that comes with Prisma stems from people using Future Fusion with Five-Headed Dragon.
As the card does say 'send the fusion Materials listed on it', and Five-Headed says 5 Dragons
So until Prisma effect was corrected, they were, by the card text, doing it correctly.
Me and my brother still laugh about how we thought that if you killed a gladiator beast in battle, you were still able to activate their effect to cycle into the deck and fetch another gladiator beast. My brother was able to win a majority of games because of the 2 gladiator beasts (we renamed them "god beasts") in his deck lmaoo
Onassis Mothoa Yo I used to play like that. I was like this deck is so OP. I got online my Gladiator Beast died and I was like "what's going on"?
When I was in middle school I ran a "Soul Absorbing Bone Tower" mill deck, and I used to try and say I could use "Patrician of Darkness" to force my opponent to target the Bone Tower for battle, but because Bone Tower can't be targeted for attacks when there's another Zombie on the field, I used to say it would just negate the attack.
Spell Economics and Mausoleum of the Emperor.
This combo is actually kind of funny to me, because this was actually taught to me back in the days of Duel Network. I was taught by a friend of mine on there that with Spell Economics on the Field, you can use Mausoleum to Normal Summon high leveled Monsters without Tributing without paying a single Life Point. Of course, lo and behold, a year or two later, I discover that Spell Economics only works on the Spell Card itself being activated, not the activation of an effect of a card already in play.
When the zombie deck first came out I thought glow-up bloom can be banished any time therefore I ran needle bug nest
It still is worse than I thought
For the longest time, I thought that if I had no monsters left on the field, I could summon Dark Magician and declare a direct attack.
This pre-format content its great m8.
I was eliminated in the first round of my first yu-gi-oh tournament at a small card shop when my opponent unleashed his 3 Ameba on me. With no judge at the tournament, and his friends backing him up, they convinced everyone that Ameba's effect was to just swap control and inflict 2000 damage with no other cards needed so I was destroyed by his OP burn deck.
I looked up beast king Barbados and axe of fools and turns out that combo is legit. My 13 year old mind comboed them all the time
6:03 I never understood this, because how can you not normal summon after your monster gets solemn striked but you can activate another spell/trap if shi-en negates it with shien
That small Gusto mention hit me right at home. Long ago, I used to do that and most of my opponents just went with it because they also thought it worked that way. Lmao!
That Six Samurai Combo Actually Surprises Me
I Too Thought For The Longest Time That Those Two Cards Would Work Great Together.
We still used scrap iron scarecrow properly in high school. The main contender was a deck we called 'flip flip'. The combo was stealth bird, Kaiser Coliseum and scrap iron scarecrow
this reminds me of zombie world preventing tributes while a spell called hazy pillar reduces tribute number so i can normal summon without tributing
As soon as I saw the Shiens come up I put my head down. How could they make such a perfect combo then just ruin it with one word? I was but a CHILD when they got me and was using Samurai.
I remember when I finally understood miss timing... felt like a slap in the face when I learn that *EVERY Subterror Behemoth* monster can miss time.
*Cries in Final Battle"
I once played against a guy that believed Performapal Trump Witch allowed you to summon any fusion monster even though you didn’t have the correct materials since it just says “using monsters you control as material”
You kind of blew my mind with that Six Samurai ruling, apparently I've been on the giving and receiving end of many cheated duels.
I had an issue with monsters with "attack in a row" in their effects. I thlught that as long they acomplish their condition they can attack again and again and again. For example: once I dueled a dude with a zombie deck and he had only a setted monster and I drew Twin-Sword Marauder and attacked, his monster was Spirit reaper and as Twin-Sword Marauder's effect says 'if this card attack a defense position monster it can attack again in a row' I attacked that Spirit Reaper until his life points dropped to 0
Honestly the main thing I always forget is that pendulums are spells and monsters. I remember making a post asking if the pendulum effect where...copernicus? Wouldn't be destroyed to negate effect damage if you use the effect of the triple D xyz monster to stop a monster from being destroyed.
i feel like ive been playing petin the dark clown wrong and my deck probably just doesnt work cause i dont actually know how missing the timing works and i found that on one online thing my plays just wouldnt work probably for that reason... so i may have effectively been cheating for years
The shogun shi en is also good since even if you negate the first spell/trap, your opponent cant respond with another spell/trap during that chain. Nice protection for situations like resolving utopic zexal
Everyone knows that great shogun shien is an igknight card and that you summon next to durendal.
Can You explain me why i can't use mask chance when my opponent has they're can ve only one activated?
Scrap iron scarecrow says set it down after use n u have to wait till the next turn to use a trap card after being set, that's why it doesn't tell u that u can only use once
I didn't understand how most of Yu-Gi-Oh worked until I played the World Championship video games. Did plenty of things like activating trap cards immediately and discarding Dark Worlds with Raigeki Break.
For Dark Worlds specifically, we figured the only reason they specified card effects is because they didn't want effects to activate if they're discarded at the end of the turn due to the hand size limit.
I'm asking just to be sure, all Aromage/seraphy monsters can activate their effect in both your and opponent turn right, you just need to gain lf to trigger them, plus if you did it in your turn you can do that in the opponent one rightly after?
@Dzeeff there is this OP combo of Time Wizard effect so you can turn your Baby Dragon to Thousand Dragon, it’s pretty old school but not a lot of people know about it. You can also normal summon Flame Swordsman
Not just Flame Swordsman but any monster. If you think about it Kaiba was always holding back, instead of using polymerization to summon Blue-Eyes ultimate he could have just put it into his main deck and normal summon it, and he'd have easy access to a monster stronger than Obelisk.
when getting back into yugioh, i made a danger! dark world deck. ditched the dark worlds fast when i learned the discard problem with dark world. still learning it when using different discard effects
I wonder how many combos there are for the reverse? Like, interactions that seem like they shouldn’t work, but actually do work.
Something I misunderstood for a while when I was a kid was how cards like Guardian Sphinx worked. Specifically, I didnt understand that there was a difference between "when this card is flip summoned:" and "FLIP:". I still that that's a pretty arbitrary difference, but it is what it is. If anyone else is still confused by this I'll spell it out. Flip summoning is when you change a face down defense monster to face up attack. Its very specific in the rule book. "FLIP:" effects, on the other hand, are trigger effects that activate when a face down defense monster is attacked and flipped to face up defense position. In other words, the misconception was that I thought Giardian Sphinx's bounce ability worked when it was attacked, but you have to manually flip summon it during your main phase to trigger its effect.
That Scrap-Iron Scarecrow one caught me off guard, since its common knowledge (And most people who used it probably knew this) you can't activate a Trap the same turn you set it and the card specifically mentions re-Setting it.
I guess I only understood it because I first learned of the card in the Anime where its effect was clearly shown to be once a turn lol.
So is there a reason certain things care if the attempt to activate was made and some don't?
I understand the whole Shien thing, because I use to think that you can lock your opponent out. But, I learned about the whole thing if you negate its not successfully activated. Meaning the effect didn't gone through for Shien full effect. The whole Scrap Iron and Prisma kinda made me scratch my head. It's very obvious that you cannot activate traps the turn you set it and need the right Fusion Material to mill by Prisma. I have the very old printing of Prisma but always used Prisma correctly.
Great video,
I like how you mix it up a little positive and negative aspect, Keep it up.
Remember, don't make it all negative, because there is a positive in everything :D
When u have kozmo strawman an use its pay 500lp effect to summon any kozmo that is banished, then chain strawmans own banish effect to summon from hand. That the kozmo summoned by the first effect wouldnt b destroyed at the end phase bc strawman wasmt face up on the field anymore to resolve that effect. It was actually ruled this way for a few ycs'
I'm so glad I'm not the only person who thought Dark world triggered from cost
I think the worst offender I ever saw was when everyone thought Chaos Emperor Dragon was a quick effect.
So when I first saw "triangle ecstasy spark" I thought the card was busted, until I realized that you actually needed "harpy lady sisters" on field for it to get it's other effect... Then several years later "anti-magic arrows" and I was happy.
Hey dzeeff, actually had a ruling question for you since you're probs a lot better than i am at this game.
If i use sinister shadow games and send the new shaddoll wind monster (windi) can i use her effect to set something and then flip it up with the second part of sinister or does this miss timing? Thanks in advance.
Along with Prisma, King of the Swamp was another one with a similar condition. I couldn't Fusion Summon Gravekeeper's Spiritualist because of that, and had to fuse another way.