Ville Kuronen He mentioned it briefly, but you would use another card to give Morphing Jar to your opponent (put it on their side of the field) and then attack it to trigger its effect.
Holy Shit! Flying Elephant is the card Bandit Keith lost to in the first season. As a kid I was so confused how Bandit Keith lost when the kid Pegasus was helping just played the 1850 monster and said “I took all your life points”. It all makes sense now.
Back then the official Yu-gi-oh! rules didn't exist yet, so they just "Did stuff" (You know, like attacking the moon) But with that being said, I didn't notice this little detail :P Thank you
Everyone is talking about what they think is the best instant win condition. It's clearly using Magic Cylinder against your opponent's Chaos MAX that's equipped with Megamorph.
Cool topic! We had a dude at our school who claimed if you won a duel with Victory Dragon you won your opponent's deck but it was middle school so it seemed plausible
Flying Elephant is my new favorite joke card, where the whole point of its existence is to poke fun of something from the anime. Kinda like Attack The Moon. For those who don't remember, in season 1 of the original show Pegasus has a kid duel Bandit Keith and he gives the kid instructions on what to do. The kid summons Flying Elephant and that somehow causes Keith to lose right away.
Hey, Vennominaga is actually really easy to pull out...well, at least it was at the time. Step 1. Get Vennominon in the graveyard- Step 2: Set both Rise of the Snake Deityand Limit Reverse Step 3: Activate Limit Reverse at your opponent's turn End Phase. Step 4: Change Vennominon to defense position, it kills it, and allows you to activate Rise of the Rise of the Snake Deity And it doesn't need to be in a "Venom" deck. It just needs to be a reptile deck, like Aliens or something better than that.
While I do understand the classic combo, realize that the card wasn't good back in the day either, ya know? That combo, while cool, requires drawing two unsearchable trap cards and having Vennominon in grave (which is the easy part). Venom decks aside, there's not really enough of a strategy to build that combo around, even back in 2007
@@Dzeeff Hi. I'm not saying the combo was competitive or consistent enough, but it wasn't that hard to pull out either. I mean, is just a 2-card combo which summoned an almost invincible monster with an alternative win condition. It was just an option to any reptile-heavy deck, not a win condition to build up a deck around like Exodia. The big issue was not it being hard to summon at all; it was just that reptiles were stupidly weak, with Aliens being the best option. Of course, nowdays is just too slow to be used in any consistent deck; but I just wanted to point that.
The biggest problem with Vennominaga, as a win con, is that if you can get its win con off you can/actually probably did beat your opponent to death with it.
I've pulled off the wincon twice, and I basically had to gimp myself. Vennominon is a giant beatstick. Vennominaga is a giant beatstick that requires vennominon and an unsearchable trap.
In terms of deck building, though, Vennominon Turbo, as it were, is a vastly superior deck to Vennominaga turbo. Snake Rain/w/e stack your graveyard full of reptiles, attack with the giant snake monster. It's vastly more consistent and what have you and as such is the vastly superior... Er... Casual deck. Since either strategy doesn't even register as a rogue strategy, as it were.
If I remember correctly, there are a handful of cards that have a “lose condition”, where you automatically lose the duel depending on the situation after activating the effect. Would you mind going over those cards next?
Cali AirmanB17 I know there's Relay Soul, but I think there's also an Infernity that's like, "put a counter for every 500 damage you take, when it has 3 counters you lose, but you don't lose by running out of life points. . ." Other than that I don't really know any. I'd be interested.
Vennominaga's effect is way harder to activate it than "isn't that hard to get off". Yeah, it's easy enough to inflict damage with 3 attacks, but I've never heard of anyone dealing damage with Vennominaga 3x (together with anything else they have on the field) and still not having won the duel by reducing LP to 0 anyway.
Late but same with desk bots lmao Deskbot#4: Them: *sees wall of text* I’m not reading that, it only has 500 attack anyway Me: dumps #6, boosts #4 to 3500 Them: wayment
Wait, wouldn't Flying Elephant actually be playable in Ghostricks? You have your Elephant face down. Your opponent targets it with a card effect that would destroy it, unbeknownst of his impeding doom. You flip him face up (because you're playing Ghostricks), and if you do, it does not get destroyed and if they can't remove it that turn, you just attack them directly, thanks to your field spell (because you're playing Ghostricks) and win!
When are you really going to pull that off though? 88 has too many restrictions on it, restricting backrow and forcing you to skip the battle phase. C88 will win the game by just attacking and burning, you hardly need it's wincon.
Dzeef, you have an awesome channel. I like how you express your ideas and mix experiences to give a better angle to better understand the way the game is played now (I haven't played since very long ago; my deck still has a lot of 1900 atk level 4 monsters :P ). I enjoy listening to your explanations and opinions while engaging in other activities, but I sometimes find myself needing to pause or rewind the video to read a card effect I don't know because they came out after I left or even because they are very new like "Flying elephant". I, and I think many other people, would be grateful if you gave a little brief about the effects of the cards and that could also open a lot of chances to better explain the context of the card usage; for example your explanation of the retrained Exodia card was awesome, and I got to understand it's usage even without knowing what the text says. I hope your channel keeps growing and sincerely thank the work you put on your videos.
When yu gi oh was released a guy in my school brought an exodia card (fake card) claimed it to be an instant win if he drew it. Everyone knew it was fake and I even once tore it into 5 pieces and handed it back to him when I won it in a duel. He conveniently came to school with 5 more the next day, I had to give credit where credit was due. He was committed to his homemade fake.
In a sense, he does. If you're playing a match (best 2 out of 3 or larger) and he wins you the first duel, you automatically win any other duels that would otherwise be required to win the match.
That in and of itself wouldn't be so bad, you can equip it with something but it requires your opponent to try and destroy it with a card effect first.
The worst thing about old Exodia decks was their tendency to play Fiber Jar to keep reseting the board and the decks again and again. Also I think the first really competitive Exodia deck was the one using the infiNite draw engine with Gearfried, Royal Magic Library, and Butterfly Dagger Elms, which got that card banned in the first place.
It hasn't gotten a TCG release, though, and dzeef generally doesn't talk about non-TCG cards. Also, spoiler alert: It's super, amazingly, inconceivably terrible and unplayable =P
I actually did manage to play it once. xD Of course, that was in a super slow, super casual game in which we were just looking to play decks with fun, niche/unique gameplay styles. I’d never expect to win under normal conditions of course. It’s all about special summoning the gods on the same turn.... The hardest part, though, is definitely dealing with Ra, since he can’t be special summoned. Once again, Ra showing why he’s the worst of the God Cards xD
Tbh, the best way to get it out is to mill Slifer, Obelisk, and three monsters, and use Soul Charge. Of course, good luck opening Ra, Holactie, Soul Charge, and something that'll get those monsters in grave...
In sort, you destroy all things from the board except one of your monsters, then the opponent chooses a monster from his deck to play, then the hit each other and which ever survives then that player wins the game.
i put my vennominaga in a venom deck, its basicly annoy the opponent till i get snake rain and then limit reverse and rise of the deity together, but vennominaga just needs reptiles, you can put her in an alien deck, she doesnt need venoms (sidenote: i only have cards upto Duelist Revolution) and at that time there where only 3 cards that could stop her, lava golem, volcanic queen and zombie world(removes her attack). nowadays you can just kaiju her
The cool thing is not many decks are actually running Kaiju's anymore so it's unlikely you will run into it. Which is rather nice but man does Vennominga need more snake/reptile cards to be better.
Pranav Sriram Not sure if you're saying Aliens were better than Venoms or Venoms were better than Aliens because one of those is clearly correct and the other isn't :P
1:23 still it served the interesting function of being a mirror to atem and exodia as it was thief king bakura yugioh's ultimate antagonist who used this strategy. where exodia was a sudden end destiny board was a slow descent into "death"
You missed 'Last Turn'. Combo was: Jowgen the Spiritualist + Last Turn. Safety Features included 3x 7000lp Wall of Revealing Light, 3x Self Destruct Button, 3x Solemn Judgement. Stall + Draw was the main theme of the deck.
No comment on Last Turn? That’s like the only alternate win condition card I own! Sure, it’s been basically a permanent resident of the Forbidden list, but are we not even going to mention it?
What do the numbers and letter below the artwork and above the text box mean? Examples from the pot cards: YGLD-ENB26 DR04-EN043 LCJW-EN290 LEDD-ENA26 LDK2-ENK30 LEDD-ENC20 CT14-EN004 INOV-EN065
I remember playing legacy of the duelist and I thought that because I was bored I would try to win with the gimmick puppets’ alternate win condition, I won with Leo and the game said “You won by using a gimmick”.
With Flying Elephant, is it possible that the point isn't really to win with the alternate win condition, but just discourage board wipes from your opponent? I'd have to re-read the card text to see if it's just targeting effects that it's immune to, but if not I can see it being kind of nifty to normal summon that after you've managed to build a big board with special summons since the risk of a revenge kill off the Elephant counterbalances their instinct to just play a Raigeki or something. It's a super niche application and probably still isn't enough to make the card worth playing, but if I had to guess I'd say that might be why the win con effect is there, not really because they expect you to proc it.
Exodia was actually a tier 1 strategy in 2002, alongside LaJinn beatdown. As of the release of Metal Raiders, your deck would have Sangan and Witch (pre errata), Cannon Soldier, 3x Solemn Judgment, Magician of Faith, Pot of Greed, Ultimate Offering, monster reborn, and a host of other cards...and all this from a time when the only hand disruption cards were Card Destruction, White Magical Hat, and Robbin' Goblin.
If you're playing an opponent who has single target destruction cards.. which I don't know how many of those there are anymore, you could use the Shift trap card to make flying elephant the target for it's effect. Or maybe try to chain Call of the Haunted to a Raigeki/ Dark Hole or anything similar?
3 jackpot 7 + 3 dark scorpion burglars (when inflicts damage, opponent chooses a magic card to send from their deck to the GY) + 3 Shien's Spy (to give your opponent the burglars) + 3 Hippo Carnival (3 tokens that can attack the burglar to send your 3 jackpots to the GY) , with a good drawing engine, makes a pretty good FTK deck ! The problem is that you have to play second
I remember I used to have a gimmicky Exodius The Ultimate Forbidden Lord "OTK" that focused on clogging up the field with useless tokens and stalling with things like a Spear Cretin loop, then used Diffusion Wave Motion to get Exodius to attack 5 times in one turn. Obviously would never be considered even slightly competitive, but was a fun experiment :)
Remember doing the Venominaga challenge in WC 2008 where you duel another Venominaga deck and have to win by her effect. Had to use The Eye of Truth just to make sure my opponent's life points didn't run out.
For anyone wondering, the easiest Exodius combo in World Chalice is: 1 - The Agent of Creation - Venus and Exodius in hand. 2 - Normal Summon Venus, use eff to SS 3 Shine Balls 3 - Link away Shine Balls 4 - Shuffle Shine Balls into deck to SS Exodius 5 - Use Venus to SS Shine Balls again Essentially gives you 8 Link Materials off of two cards.
9:55 perhaps you can xyz into leo, kill it off so it has no materials with a torrential or dark hole so it also hits your opponents monsters reborn it from grave, then go into the chaos version. Now the chaos version only has one material, which it can easily remove, and hopefully a clear field to attack directly. then just get to 6000 damage just by inflicting another measly 1500 to win the duel on end.
After a bit of tinkering with the deck building, Venoniminaga wasn’t too hard to summon at least for win con rogue decks, but now with kaijus and much better towers monsters, sadly it’s not worth it at all. Remember some years ago the satisfaction of winning a few duels with venonimaga.
11:15 It is nearly impossible to get off. I played a lot of the video game Yu-Gi-Oh championship 2008 and one of the things in that game is winning the game in all kinds of weird ways. Like Destiny board, wipe out with Armatile, destroying with Exodios and other such things. Venominaga was by far the hardest one to do. I had to fill my deck with cards like gift card and rain of mercy to pump up my opponent and also my own deck with release spirit to get him to survive 3 attacks. I had to pick the weakest opponent in the entire game and it felt like playing solo and like the opponent wasn't even a factor.
Just so you know, a lot of weird decks made it to Worlds in the 2010-2012 era, including an Exodia deck, there was also a Malefic Skill Drain and a Machina Gadget deck that made it there too, so to say Exodia hasn't seen much competitive success is kinda false.
There's also the wave motion Cannon spell card. For those that don't know you basically put it on the field and every turn you add a counter to it and each turn that goes by your opponent loses a thousand life points whenever you send it to the graveyard. So if your opponent keeps that thing on the field for eight turns that means you would lose 8000 life points
Dzeef, I dunno if you ever bothered brainstorming a “dumbo win” deck, but if you wanted to know, it basically revolves around, either giving it to your opponent temporarily+using dark hole/other stuff (or using that alien-looking card that swaps zones and pops stuff)then a mirror force card their board or Giving it a card/equip to allow it to attack directly.
Exodia had WAAAY more than that one deck though, there was Heart of the Underdog combo deck to draw basically towards your pieces quickly, and there was the Butterfly Dagger - Elma / Gearfried combo that allowed you to draw your deck, and caused Elma to be banned... It also was the reason why Witch and Sangan got restricted to 1.
I could at least see Flying Elephant as a single copy tech card acting as pseudo-protection for your more valuable monsters against stuff like Raigeki, by making your opponent second guess whether it's actually safe to use them, and then possibly follow up with some front row clearing cards to actually get it's effect off if they take the chance. Still wouldn't be that useful, though. If it could also trigger its effect during your turn by the use of something like Mirror Force, it might help it slightly, but not by much.
Also Dzeef regarding Angel Of Mischief there is a 2 card FTK with it if you dont get handtraped also with Ghostrick Renovation if you can keep her for a turn you can pull of her effect
I won a local tournament years and years ago by playing Wave Motion Cannon and keeping it alive on the field for 8 turns before discarding it, Not a single person there was ready to deal with that strat at all and some people got super salty over it.
Trying to win with Venominaga on a Nintendo DS YuGiOh game pre-Synchro era… I’m pretty sure that made me the best duelist in the world back in 2009. It’s a really painful card to bring out.
Final countdown is great card and an alternative way to win in my opinion if you somehow manage to prevent your opponent from destroying the card and is patient enough to wait for those 20 turns then you pretty much win the game instantly the last turn so what this basically means is that your opponent has a lower chance of beating you to put that into perspective you will have to be careful so your opponent doesn't destroy the card and you also need to try and delay your opponent for that long to win so well unless you know how to be annoying you can win
scarlet night it still counts as a continuous trap card since the cards effect remains active after activation the only way to stop it would be to destroy the card before your opponent ever plays it
By the way, regarding the ghostrick monster, are there many others of those which allow xyz switching with any other ghostrick? If yes you you could easily setup one ghostrick, chain the xyz a few times back and forth until you have one with 8 material, switch to the one with the win condition (now at 9 mat) , activate the attach effect, it becomes 10, and win.
I miss back in 2007 when me and my friends would go to the library and duel the higher years, was all for fun some times youd put a card on the line sometimes you would just trade, our cards was no match for these days but im glad i was around back then without all the ridiculous shit going down
I know this video is old, but another point against Vennominaga is graveyard set up. You have to make sure there's enough reptile type monster's in your GY for her to not be ran over in battle.
I feel like the alternate win condition affect of flying elephant is more of a board control affect; it is there as deturrence to destruction of this card.
I want to see a viable Ojama alt win condition that happens when you have successfully locked off your opponents entire monster card zones with Ojama effects. Turbo Ojama king/knight lock into win please?
I've been liking Winners. I get it off about 1/3 of the time (a monster under Dead Heat instantly qualifies, and That Six removes the luck aspect of that card).. When it doesn't go off perfectly, it is still repeatable F.A. activations to buff your rides.
I think final countdown would be good if you used it with foolish burial on destiny hero dark angel and then the next turn during the standby phase place it on top and then use a gold sarchochagus on a 2500 or higher attack monster then make that not destroyable by card effects. Maybe.
Jackpot 7 still used with dark scorpion burglars since it makes the opponent send a spell card to the grave when it deals damage so its used with token after giving your opponent dark scorpion burglars
Hey, this is off topic, but I've heard the term tempo thrown around when dicussing competitive Yugioh. While the term may be considered self-explanatory, I think a more in-depth explanation with examples would help. Both good and bad examples of card(s) for tempo. Thanks in advance.
I'd say Victory Dragon counts in the sense that you could be on the losing end of a 3 out of 5 (or longer) match and you would automatically win the match just by ending a single duel with him.
There is a trap strategy I can think of using flying elephant. If you put it in an amazoness deck you can use dramatic putting out flying elephant . ( Granted this is still an extremely ify strategy) it would be hilarious if it was more consistent.
The deity of poison snakes would be insanely powerful if it could be targeted by your own effects. Shooting Star bow with some traps to stall for a couple turns would be insanely powerful, as would a simple moon mirror shield.
I really enjoy playing Exodia as an actual deck with Obliterate and the "new" Exodia card. Sometimes I just end up winning by effect of Exodia, and that's cool, too. I do love Obliterate, though. Probably my favorite Trap.
I remember exodia was so broken in the 5Ds DS Game because you kept your hand cards when you won a battle and so if you won one, you automatically won all of them.
That's too bad about the Flying Elephant card, and when the Relentless Revenge series came out I think that and the Golden Castle of Stromberg were a few of the chase cards people were looking for.
I had a lot of luck with Destiny Board when I was a kid on one of the Yu-Gi-Oh games. Obviously it's really weak to removal, so I wouldn't want to try it these days, but back when there was basically only MST and some other really abd spell/trap removal it was better (not competitively viable, just better)
I’ve been playing for a while now, but right now I’m thinking about quitting. Link monsters have sorta ruined it for me. My deck has been super nerfed now
destiny board is pretty good, once you place it on the field your opponent has basically 5 turns to do something or they loose, if you are not ready for destiny board you will loose, massanger of peace is great in this deck because you can chose when to get rid of it by not playing lifepoints, you can hold it up untill the last turn and get it rid of it the turn you need that last slot open, then fill your deck with a bunch of cannot be destroyed by battle monsters and turn ending or skipping battle phase traps, as well as dark monsters like 3 mystic tomato's, sangen and couple ill omen monsters to get that destiny board in your hand as quick as possible.
Would Vennominaga be banned if it belonged to a good Deck? Like if reptiles weren't trash for the most part and Vennominaga was something close to a Ritual monster but still kept all its effects, would it be too op to exist in the Meta?
i really do love vennominaga, i had a deck with her that just replaced her arcehtype with other reptiles, still was kinda bad but fun nontheless especially when i did actually manage to summon her
Exodius should have had its anime effect. It wasnt that broken by itself back then. It was all the anime support it got that made it broken, like rage of the forbidden one, or defense seal wall
I had major success with Exodia back in the day before its support started getting ban I finished 2nd in world with it then my deck was stolen and then put on the ban list
Hey, dzeef. I posted a comment on the Knightmare video, but I'll just repost it and skim it down here. I also welcome outsider's opinions. I really like the Flames of Destruction boosters and I was gonna buy a booster box. 1) Should I buy a standard box or special edition? 2) I wouldn't consider myself exactly a budget player, but 3 copies of Ghost Belle or Infinite Impermanence is out of my price range. 3) I like to open packs. 4) Do you think considering the last 2 points, I should still just buy singles? Thanks for any help guys!
If you want to buy packs buy them man. Just be aware that you might not get the cards you want. It basically goes like this: if you enjoy opening packs and you don't really care about missing out on certain cards, buy packs. If you want those cards and those cards only you're better off buying singles.
Azure Kite All right. Is a special edition better or a standard booster? I ask because I've opened boxes before and came away pretty well, but I've pulled only one special edition box and it went pretty bad.
Can not tell you how many times in the past that someone tried to claim game after I mill out with lightsworns. I push to continue the game those times because I have a transmigration prophecy set.
Hey Dzeef, I almost exclusively listen to your videos on the way to/from work so I don't actually end up "watching" them so can you at least somewhat go over the effect of the newer/more "obscure" cards? Like I obviously know what exodia, final countdown, destiny board, and even jackpot 7 do, but when it comes to something like the gimmick puppet cards I don't remember what his effect is so you saying "doesn't matter its bad" doesn't really help and it's not like it was even on the screen THAT long to read that wall of text of a card (the Chaos variant mainly). Its normally not a big deal and I'll still generally watch all your uploads, but this video was especially hard to follow because most of the cards were summarized by "its bad" and "it never saw play", which is fine, but I would at least like to know what I'm agreeing with you on.
This video was only TCG printed cards btw
dzeeff Jackpot 7 has to go to the graveyard by an opponents card effect so i dont really see how the morphing jars would have effected its playability
Ville Kuronen
He mentioned it briefly, but you would use another card to give Morphing Jar to your opponent (put it on their side of the field) and then attack it to trigger its effect.
You would CreatureSwap/shiens spy it to your opponent's board
Could've said that 6 hours ago (instead of 5).
What about Victory Dragon?
Holy Shit! Flying Elephant is the card Bandit Keith lost to in the first season. As a kid I was so confused how Bandit Keith lost when the kid Pegasus was helping just played the 1850 monster and said “I took all your life points”. It all makes sense now.
Lucia O'Keeffe or Mischief of the Time Goddess
Derray Productions no it was bullshit keith lost but konami made it as a meme sorta
Back then the official Yu-gi-oh! rules didn't exist yet, so they just "Did stuff" (You know, like attacking the moon)
But with that being said, I didn't notice this little detail :P Thank you
Everyone is talking about what they think is the best instant win condition.
It's clearly using Magic Cylinder against your opponent's Chaos MAX that's equipped with Megamorph.
But you can't target Chaos MAX.
Rocker Benjammin
r/wooosh
What if they run Dian Keto?
The best was actually magic cylinder against tyranno infinity
The only time Chaos MAX does something right
Cool topic! We had a dude at our school who claimed if you won a duel with Victory Dragon you won your opponent's deck but it was middle school so it seemed plausible
Our school played casual duels where everyone tribute sumoned for everything including xyz and synchros but none of us cared
someone started crying after losing a duel, so Yugioh cards got banned.
thats like the seal of oricalcos lol
Khalil Rahme so a little bitch
Robert Bartley basically
Flying Elephant is my new favorite joke card, where the whole point of its existence is to poke fun of something from the anime. Kinda like Attack The Moon.
For those who don't remember, in season 1 of the original show Pegasus has a kid duel Bandit Keith and he gives the kid instructions on what to do. The kid summons Flying Elephant and that somehow causes Keith to lose right away.
I think it just countered his move in the Japanese version, not sure though.
I️ can win the duel by not dueling. Already gone undefeated.
"Silly Joey! Only losers actually play card games"
Hey, Vennominaga is actually really easy to pull out...well, at least it was at the time.
Step 1. Get Vennominon in the graveyard-
Step 2: Set both Rise of the Snake Deityand Limit Reverse
Step 3: Activate Limit Reverse at your opponent's turn End Phase.
Step 4: Change Vennominon to defense position, it kills it, and allows you to activate Rise of the Rise of the Snake Deity
And it doesn't need to be in a "Venom" deck. It just needs to be a reptile deck, like Aliens or something better than that.
While I do understand the classic combo, realize that the card wasn't good back in the day either, ya know? That combo, while cool, requires drawing two unsearchable trap cards and having Vennominon in grave (which is the easy part). Venom decks aside, there's not really enough of a strategy to build that combo around, even back in 2007
@@Dzeeff Hi. I'm not saying the combo was competitive or consistent enough, but it wasn't that hard to pull out either. I mean, is just a 2-card combo which summoned an almost invincible monster with an alternative win condition.
It was just an option to any reptile-heavy deck, not a win condition to build up a deck around like Exodia. The big issue was not it being hard to summon at all; it was just that reptiles were stupidly weak, with Aliens being the best option.
Of course, nowdays is just too slow to be used in any consistent deck; but I just wanted to point that.
@@ReviewerRandom pretty sure if something isn't consistent. It's hard to do.
Ironic how F.A Winners is too slow
And that's why Captain Falcon no longer plays yugioh
I've lost to Vennominaga before. I was too impressed to be upset about it
Purin1023 to it's wincon, or to beatdown by it?
The biggest problem with Vennominaga, as a win con, is that if you can get its win con off you can/actually probably did beat your opponent to death with it.
I've pulled off the wincon twice, and I basically had to gimp myself.
Vennominon is a giant beatstick. Vennominaga is a giant beatstick that requires vennominon and an unsearchable trap.
In terms of effects, Vennominaga is better than Vennominon since it has an extra immunity and a win condition
In terms of deck building, though, Vennominon Turbo, as it were, is a vastly superior deck to Vennominaga turbo. Snake Rain/w/e stack your graveyard full of reptiles, attack with the giant snake monster. It's vastly more consistent and what have you and as such is the vastly superior... Er... Casual deck.
Since either strategy doesn't even register as a rogue strategy, as it were.
4:15
"So a lot of Rank 10 Trains-"
*Rata bursts through door*
Tyler Johnson I could see him bursting through in a drunken state because someone mentioned his favorite type of cards.
"his favorite type of cards" literally his most recent video has comments and jokes about how much he hates being associated with Rank 10 Trains
4:10 Why do people post times right after the thing they are quoting is mentioned and not right before
The Potential!
The comments: rata doesn't like the deck anymore
Rata: *Keeps mentioning Rank 10 trains on his Twitter*
Me: AHAHAHAHAHAHA!
If I remember correctly, there are a handful of cards that have a “lose condition”, where you automatically lose the duel depending on the situation after activating the effect. Would you mind going over those cards next?
Cali AirmanB17 I know there's Relay Soul, but I think there's also an Infernity that's like, "put a counter for every 500 damage you take, when it has 3 counters you lose, but you don't lose by running out of life points. . ." Other than that I don't really know any. I'd be interested.
The Four Star Gamer that infernity card is infernity zero and is anime only I’m afraid
@@blue-eyeswhitekirbo2543 I'm sad because infernity is tied with phantom knights and dragunity for my favorite archetype
Vennominaga's effect is way harder to activate it than "isn't that hard to get off". Yeah, it's easy enough to inflict damage with 3 attacks, but I've never heard of anyone dealing damage with Vennominaga 3x (together with anything else they have on the field) and still not having won the duel by reducing LP to 0 anyway.
Flying elephant is actually great on ygopro because no one reads
Arcordia accurate
Alot of deck do well on ygopro because no one reads *cough* cubics *cough*
Mister Ghoul they'd do even better if they had more than 3 decent cards
Late but same with desk bots lmao
Deskbot#4:
Them: *sees wall of text* I’m not reading that, it only has 500 attack anyway
Me: dumps #6, boosts #4 to 3500
Them: wayment
"Oh. I think I just took all your life points."
Best win condition. Playing 60 card pendulums.
stick to the game plan
These guys know what's up
Wait, wouldn't Flying Elephant actually be playable in Ghostricks?
You have your Elephant face down. Your opponent targets it with a card effect that would destroy it, unbeknownst of his impeding doom. You flip him face up (because you're playing Ghostricks), and if you do, it does not get destroyed and if they can't remove it that turn, you just attack them directly, thanks to your field spell (because you're playing Ghostricks) and win!
Yeah, I was just thinking about that, it would actually be good for setting
I'm pretty sure it has to be face up for its immunity to take effect.
The idea is to use a ghostrick effect to flip it face up before it gets destroyed
Ah alternative win condition.
When you feel you re too cool for the average strategy and want to be as obnoxious as possible.
Dreary doll except the gimmick puppet one that one is just sad
Not really. Quite a fun deck to play and the Alt. Win condition is fun to get off.
Raging_Delta YT the deck is cool the alt win con is absolute garbage
theshootingstar Its really not. C:88 is alright with the burn damage. You're not really gonna use the normal 88 unless you're facing stall
When are you really going to pull that off though? 88 has too many restrictions on it, restricting backrow and forcing you to skip the battle phase. C88 will win the game by just attacking and burning, you hardly need it's wincon.
Dzeef, you have an awesome channel. I like how you express your ideas and mix experiences to give a better angle to better understand the way the game is played now (I haven't played since very long ago; my deck still has a lot of 1900 atk level 4 monsters :P ). I enjoy listening to your explanations and opinions while engaging in other activities, but I sometimes find myself needing to pause or rewind the video to read a card effect I don't know because they came out after I left or even because they are very new like "Flying elephant". I, and I think many other people, would be grateful if you gave a little brief about the effects of the cards and that could also open a lot of chances to better explain the context of the card usage; for example your explanation of the retrained Exodia card was awesome, and I got to understand it's usage even without knowing what the text says.
I hope your channel keeps growing and sincerely thank the work you put on your videos.
When yu gi oh was released a guy in my school brought an exodia card (fake card) claimed it to be an instant win if he drew it. Everyone knew it was fake and I even once tore it into 5 pieces and handed it back to him when I won it in a duel. He conveniently came to school with 5 more the next day, I had to give credit where credit was due. He was committed to his homemade fake.
We need Final Countdown support that will push it to Tier 0.
Now there's Mystic Mine, good luck
Hell yes.
You forgot Last Turn.
Austin Bentley Also victory dragon. Maybe he won't cover banned cards for this list.
victory dragon doesnt win you the duel though, it needs you to win the duel with it to use its effect
Lordomi on top of that it wins you the match, not the duel
In a sense, he does. If you're playing a match (best 2 out of 3 or larger) and he wins you the first duel, you automatically win any other duels that would otherwise be required to win the match.
Maybeeeee, but I don't even think Victory Dragon is legal.
flying elephant isn't that bad. you can get over 7 colored fish and other 1800 vanilla beaters
very helpful 18 years ago
That in and of itself wouldn't be so bad, you can equip it with something but it requires your opponent to try and destroy it with a card effect first.
Relevant: It's stronger than Lycoris :)
B-man The Champ Playing equip spells in 2018? Absolute madman.
The worst thing about old Exodia decks was their tendency to play Fiber Jar to keep reseting the board and the decks again and again.
Also I think the first really competitive Exodia deck was the one using the infiNite draw engine with Gearfried, Royal Magic Library, and Butterfly Dagger Elms, which got that card banned in the first place.
Best win condition: the broken af Jinzo against their Magic Cylinder
giangole if you think that Jinzo is "broken af" I doubt youve played competitive Yu Gi Oh in a while
*facepalm*
r\whoosh
Felix Eisenmenger reference to dzeff’s “magic cylinder is the new pot of greed” video
At least the flying elephant can make your opponent hesitant to play dark hole and 1850 atk isn't bad either.
Isnt holactie the creator of light a win condition card?
Yeah but good luck getting her out.
It hasn't gotten a TCG release, though, and dzeef generally doesn't talk about non-TCG cards.
Also, spoiler alert: It's super, amazingly, inconceivably terrible and unplayable =P
I actually did manage to play it once. xD Of course, that was in a super slow, super casual game in which we were just looking to play decks with fun, niche/unique gameplay styles. I’d never expect to win under normal conditions of course.
It’s all about special summoning the gods on the same turn.... The hardest part, though, is definitely dealing with Ra, since he can’t be special summoned. Once again, Ra showing why he’s the worst of the God Cards xD
Tbh, the best way to get it out is to mill Slifer, Obelisk, and three monsters, and use Soul Charge. Of course, good luck opening Ra, Holactie, Soul Charge, and something that'll get those monsters in grave...
To be fair "The best way is to Soul Charge 5 monsters with a specific hand" is a terrible "best way" =P
Does the trap card "Last Turn" count as a win condition?
Wyrmonger yea
Wyrmonger yes
It banned though. I had a funny duel against a friend though when I used it while I controlled a wicked avitar, lol.
In sort, you destroy all things from the board except one of your monsters, then the opponent chooses a monster from his deck to play, then the hit each other and which ever survives then that player wins the game.
AdvisorOfDark Gaming Illegal. The Wicked Avatar cannot be Special Summoned.
Venoms just need more support. They had an okay start, but the support as it stands right now doesn't cut it.
i put my vennominaga in a venom deck, its basicly annoy the opponent till i get snake rain and then limit reverse and rise of the deity together, but vennominaga just needs reptiles, you can put her in an alien deck, she doesnt need venoms (sidenote: i only have cards upto Duelist Revolution) and at that time there where only 3 cards that could stop her, lava golem, volcanic queen and zombie world(removes her attack). nowadays you can just kaiju her
The cool thing is not many decks are actually running Kaiju's anymore so it's unlikely you will run into it. Which is rather nice but man does Vennominga need more snake/reptile cards to be better.
Pranav Sriram Not sure if you're saying Aliens were better than Venoms or Venoms were better than Aliens because one of those is clearly correct and the other isn't :P
aliens do have alot more support, and vennominaga only needs reptiles, so you could put vennominaga in an alien deck±D
@@pranavsriram4794 th-cam.com/video/CtWl1kNK6lE/w-d-xo.html
1:23 still it served the interesting function of being a mirror to atem and exodia as it was thief king bakura yugioh's ultimate antagonist who used this strategy. where exodia was a sudden end destiny board was a slow descent into "death"
Vennominaga is actually my all time favorite card, I still have my old beat up secret rare copy.
You missed 'Last Turn'. Combo was: Jowgen the Spiritualist + Last Turn. Safety Features included 3x 7000lp Wall of Revealing Light, 3x Self Destruct Button, 3x Solemn Judgement. Stall + Draw was the main theme of the deck.
No comment on Last Turn? That’s like the only alternate win condition card I own! Sure, it’s been basically a permanent resident of the Forbidden list, but are we not even going to mention it?
What do the numbers and letter below the artwork and above the text box mean?
Examples from the pot cards:
YGLD-ENB26
DR04-EN043
LCJW-EN290
LEDD-ENA26
LDK2-ENK30
LEDD-ENC20
CT14-EN004
INOV-EN065
Tommo Coady that’s the set that they were printed in
YGLD = yugis legendary decks
LCJW = legendary collection joeys world
I remember playing legacy of the duelist and I thought that because I was bored I would try to win with the gimmick puppets’ alternate win condition, I won with Leo and the game said “You won by using a gimmick”.
With Flying Elephant, is it possible that the point isn't really to win with the alternate win condition, but just discourage board wipes from your opponent? I'd have to re-read the card text to see if it's just targeting effects that it's immune to, but if not I can see it being kind of nifty to normal summon that after you've managed to build a big board with special summons since the risk of a revenge kill off the Elephant counterbalances their instinct to just play a Raigeki or something. It's a super niche application and probably still isn't enough to make the card worth playing, but if I had to guess I'd say that might be why the win con effect is there, not really because they expect you to proc it.
Ayy nice to see my idea becoming an actual video, love your content Doug, keep it up :)
Exodia was actually a tier 1 strategy in 2002, alongside LaJinn beatdown. As of the release of Metal Raiders, your deck would have Sangan and Witch (pre errata), Cannon Soldier, 3x Solemn Judgment, Magician of Faith, Pot of Greed, Ultimate Offering, monster reborn, and a host of other cards...and all this from a time when the only hand disruption cards were Card Destruction, White Magical Hat, and Robbin' Goblin.
If you're playing an opponent who has single target destruction cards.. which I don't know how many of those there are anymore, you could use the Shift trap card to make flying elephant the target for it's effect. Or maybe try to chain Call of the Haunted to a Raigeki/ Dark Hole or anything similar?
3 jackpot 7 + 3 dark scorpion burglars (when inflicts damage, opponent chooses a magic card to send from their deck to the GY) + 3 Shien's Spy (to give your opponent the burglars) + 3 Hippo Carnival (3 tokens that can attack the burglar to send your 3 jackpots to the GY) , with a good drawing engine, makes a pretty good FTK deck ! The problem is that you have to play second
I remember I used to have a gimmicky Exodius The Ultimate Forbidden Lord "OTK" that focused on clogging up the field with useless tokens and stalling with things like a Spear Cretin loop, then used Diffusion Wave Motion to get Exodius to attack 5 times in one turn. Obviously would never be considered even slightly competitive, but was a fun experiment :)
Remember doing the Venominaga challenge in WC 2008 where you duel another Venominaga deck and have to win by her effect. Had to use The Eye of Truth just to make sure my opponent's life points didn't run out.
For anyone wondering, the easiest Exodius combo in World Chalice is:
1 - The Agent of Creation - Venus and Exodius in hand.
2 - Normal Summon Venus, use eff to SS 3 Shine Balls
3 - Link away Shine Balls
4 - Shuffle Shine Balls into deck to SS Exodius
5 - Use Venus to SS Shine Balls again
Essentially gives you 8 Link Materials off of two cards.
9:55 perhaps you can xyz into leo, kill it off so it has no materials with a torrential or dark hole so it also hits your opponents monsters reborn it from grave, then go into the chaos version. Now the chaos version only has one material, which it can easily remove, and hopefully a clear field to attack directly. then just get to 6000 damage just by inflicting another measly 1500 to win the duel on end.
Last Turn is the best alternate win condition, if you negate your opponent's special summons.
After a bit of tinkering with the deck building, Venoniminaga wasn’t too hard to summon at least for win con rogue decks, but now with kaijus and much better towers monsters, sadly it’s not worth it at all.
Remember some years ago the satisfaction of winning a few duels with venonimaga.
11:15
It is nearly impossible to get off. I played a lot of the video game Yu-Gi-Oh championship 2008 and one of the things in that game is winning the game in all kinds of weird ways. Like Destiny board, wipe out with Armatile, destroying with Exodios and other such things. Venominaga was by far the hardest one to do. I had to fill my deck with cards like gift card and rain of mercy to pump up my opponent and also my own deck with release spirit to get him to survive 3 attacks. I had to pick the weakest opponent in the entire game and it felt like playing solo and like the opponent wasn't even a factor.
Just so you know, a lot of weird decks made it to Worlds in the 2010-2012 era, including an Exodia deck, there was also a Malefic Skill Drain and a Machina Gadget deck that made it there too, so to say Exodia hasn't seen much competitive success is kinda false.
There's also the wave motion Cannon spell card. For those that don't know you basically put it on the field and every turn you add a counter to it and each turn that goes by your opponent loses a thousand life points whenever you send it to the graveyard. So if your opponent keeps that thing on the field for eight turns that means you would lose 8000 life points
In regards to Flying Elephant. It doesn't say "this face up" card or anything to do with targeting. So would it work if it were face down?
How about Alternate Loss Conditions? I just want to hear you talk about Relay Soul.
Dzeef, I dunno if you ever bothered brainstorming a “dumbo win” deck, but if you wanted to know, it basically revolves around, either giving it to your opponent temporarily+using dark hole/other stuff (or using that alien-looking card that swaps zones and pops stuff)then a mirror force card their board or Giving it a card/equip to allow it to attack directly.
Exodia had WAAAY more than that one deck though, there was Heart of the Underdog combo deck to draw basically towards your pieces quickly, and there was the Butterfly Dagger - Elma / Gearfried combo that allowed you to draw your deck, and caused Elma to be banned... It also was the reason why Witch and Sangan got restricted to 1.
I could at least see Flying Elephant as a single copy tech card acting as pseudo-protection for your more valuable monsters against stuff like Raigeki, by making your opponent second guess whether it's actually safe to use them, and then possibly follow up with some front row clearing cards to actually get it's effect off if they take the chance. Still wouldn't be that useful, though. If it could also trigger its effect during your turn by the use of something like Mirror Force, it might help it slightly, but not by much.
Also Dzeef regarding Angel Of Mischief there is a 2 card FTK with it if you dont get handtraped also with Ghostrick Renovation if you can keep her for a turn you can pull of her effect
I won a local tournament years and years ago by playing Wave Motion Cannon and keeping it alive on the field for 8 turns before discarding it, Not a single person there was ready to deal with that strat at all and some people got super salty over it.
Trying to win with Venominaga on a Nintendo DS YuGiOh game pre-Synchro era… I’m pretty sure that made me the best duelist in the world back in 2009. It’s a really painful card to bring out.
Final countdown is great card and an alternative way to win in my opinion if you somehow manage to prevent your opponent from destroying the card and is patient enough to wait for those 20 turns then you pretty much win the game instantly the last turn so what this basically means is that your opponent has a lower chance of beating you to put that into perspective you will have to be careful so your opponent doesn't destroy the card and you also need to try and delay your opponent for that long to win so well unless you know how to be annoying you can win
Humble Cosmas that's not how final countdown works, it goes to the graveyard automatically after activation, it's not a continuous spell
scarlet night it still counts as a continuous trap card since the cards effect remains active after activation the only way to stop it would be to destroy the card before your opponent ever plays it
By the way, regarding the ghostrick monster, are there many others of those which allow xyz switching with any other ghostrick? If yes you you could easily setup one ghostrick, chain the xyz a few times back and forth until you have one with 8 material, switch to the one with the win condition (now at 9 mat) , activate the attach effect, it becomes 10, and win.
If there were, this card wouldn't be so terrible, and dzeef would have probably mentioned it in the video
I miss back in 2007 when me and my friends would go to the library and duel the higher years, was all for fun some times youd put a card on the line sometimes you would just trade, our cards was no match for these days but im glad i was around back then without all the ridiculous shit going down
I know this video is old, but another point against Vennominaga is graveyard set up. You have to make sure there's enough reptile type monster's in your GY for her to not be ran over in battle.
I feel like the alternate win condition affect of flying elephant is more of a board control affect; it is there as deturrence to destruction of this card.
Or... just play good cards? Lol
You could use flying elephant in a dark world setup and then equip shooting star bow ceal. It's pretty easy to use, now that I think about it.
On the flying elephant, you could combine it with shooting star bow - veal and give it the ability to direct attack
I want to see a viable Ojama alt win condition that happens when you have successfully locked off your opponents entire monster card zones with Ojama effects. Turbo Ojama king/knight lock into win please?
I've been liking Winners. I get it off about 1/3 of the time (a monster under Dead Heat instantly qualifies, and That Six removes the luck aspect of that card).. When it doesn't go off perfectly, it is still repeatable F.A. activations to buff your rides.
How does morphing jar work with jackpot 7? Doesn’t it have to get sent with an opponents card effect?
I think final countdown would be good if you used it with foolish burial on destiny hero dark angel and then the next turn during the standby phase place it on top and then use a gold sarchochagus on a 2500 or higher attack monster then make that not destroyable by card effects. Maybe.
Exodia had a few "One turn kill" combos but those got fixed with some cards being banned or limited.
What about *Victory Dragon* ? Did I miss it or was it not featured?
*Vennomininaga gets summoned*
Kaiju: "Allow me to introduce myself"
Jackpot 7 still used with dark scorpion burglars since it makes the opponent send a spell card to the grave when it deals damage so its used with token after giving your opponent dark scorpion burglars
Hey, this is off topic, but I've heard the term tempo thrown around when dicussing competitive Yugioh. While the term may be considered self-explanatory, I think a more in-depth explanation with examples would help. Both good and bad examples of card(s) for tempo. Thanks in advance.
I'd say Victory Dragon counts in the sense that you could be on the losing end of a 3 out of 5 (or longer) match and you would automatically win the match just by ending a single duel with him.
There is a trap strategy I can think of using flying elephant. If you put it in an amazoness deck you can use dramatic putting out flying elephant . ( Granted this is still an extremely ify strategy) it would be hilarious if it was more consistent.
I’ve been testing Scrap Dragon in my F.A. Build with some serious success. Pop field spell and opponents card
Not bad to bad AF was banned cause then you could run the scrap field spell as well which is actually pretty good
The deity of poison snakes would be insanely powerful if it could be targeted by your own effects. Shooting Star bow with some traps to stall for a couple turns would be insanely powerful, as would a simple moon mirror shield.
I really enjoy playing Exodia as an actual deck with Obliterate and the "new" Exodia card. Sometimes I just end up winning by effect of Exodia, and that's cool, too. I do love Obliterate, though. Probably my favorite Trap.
I remember exodia was so broken in the 5Ds DS Game because you kept your hand cards when you won a battle and so if you won one, you automatically won all of them.
That's too bad about the Flying Elephant card, and when the Relentless Revenge series came out I think that and the Golden Castle of Stromberg were a few of the chase cards people were looking for.
Using flying elephant with shift and infected mail should make for a pretty hilarious win if you ever pull it off.
My favorite alternate win condition card is Blue Eyes Chaos Max Dragon
With Flying elephant you could use it to stop people from using field wiping effects to protect your better monster.
I had a lot of luck with Destiny Board when I was a kid on one of the Yu-Gi-Oh games. Obviously it's really weak to removal, so I wouldn't want to try it these days, but back when there was basically only MST and some other really abd spell/trap removal it was better (not competitively viable, just better)
That exodius with the 20-pack belly
Ever took a look at elemental hero electrum?
Isn't there a monster card that can only be summoned if you sacrifice all 3 egyptcian god cards on the field and makes you imediately win the duel?
I used to run an alien deck with venominaga teched in to it. I dont remember the full deck list or setup though.
Decking out also sometimes comes up if you activate multiple Desires
I’ve been playing for a while now, but right now I’m thinking about quitting. Link monsters have sorta ruined it for me.
My deck has been super nerfed now
destiny board is pretty good, once you place it on the field your opponent has basically 5 turns to do something or they loose, if you are not ready for destiny board you will loose, massanger of peace is great in this deck because you can chose when to get rid of it by not playing lifepoints, you can hold it up untill the last turn and get it rid of it the turn you need that last slot open, then fill your deck with a bunch of cannot be destroyed by battle monsters and turn ending or skipping battle phase traps, as well as dark monsters like 3 mystic tomato's, sangen and couple ill omen monsters to get that destiny board in your hand as quick as possible.
In the least mean way possible, I miss playing the Yugioh that you're playing
Would Vennominaga be banned if it belonged to a good Deck? Like if reptiles weren't trash for the most part and Vennominaga was something close to a Ritual monster but still kept all its effects, would it be too op to exist in the Meta?
Nowadays, no. But back when it was released it could have been too good if it was easier to simmon.
i really do love vennominaga, i had a deck with her that just replaced her arcehtype with other reptiles, still was kinda bad but fun nontheless especially when i did actually manage to summon her
Could Ghostrick angel of mischiefs win condition be good ?
Im surprised he didn't mention the "Last Turn" trap card.
Exodius should have had its anime effect. It wasnt that broken by itself back then. It was all the anime support it got that made it broken, like rage of the forbidden one, or defense seal wall
Does Last Turn count as a win condition? There's also Relay Soul which makes the opponent win the duel too
I had major success with Exodia back in the day before its support started getting ban I finished 2nd in world with it then my deck was stolen and then put on the ban list
Hey, dzeef. I posted a comment on the Knightmare video, but I'll just repost it and skim it down here. I also welcome outsider's opinions.
I really like the Flames of Destruction boosters and I was gonna buy a booster box. 1) Should I buy a standard box or special edition? 2) I wouldn't consider myself exactly a budget player, but 3 copies of Ghost Belle or Infinite Impermanence is out of my price range. 3) I like to open packs. 4) Do you think considering the last 2 points, I should still just buy singles?
Thanks for any help guys!
If you want to buy packs buy them man. Just be aware that you might not get the cards you want.
It basically goes like this: if you enjoy opening packs and you don't really care about missing out on certain cards, buy packs. If you want those cards and those cards only you're better off buying singles.
Azure Kite All right. Is a special edition better or a standard booster? I ask because I've opened boxes before and came away pretty well, but I've pulled only one special edition box and it went pretty bad.
Jackpot 7 can still work by creature swaping Dark Scorpion Burglars.
Can not tell you how many times in the past that someone tried to claim game after I mill out with lightsworns. I push to continue the game those times because I have a transmigration prophecy set.
Batteryman Deck Update please pretty please
Hey Dzeef, I almost exclusively listen to your videos on the way to/from work so I don't actually end up "watching" them so can you at least somewhat go over the effect of the newer/more "obscure" cards? Like I obviously know what exodia, final countdown, destiny board, and even jackpot 7 do, but when it comes to something like the gimmick puppet cards I don't remember what his effect is so you saying "doesn't matter its bad" doesn't really help and it's not like it was even on the screen THAT long to read that wall of text of a card (the Chaos variant mainly). Its normally not a big deal and I'll still generally watch all your uploads, but this video was especially hard to follow because most of the cards were summarized by "its bad" and "it never saw play", which is fine, but I would at least like to know what I'm agreeing with you on.