I recall seeing a different TH-camr talk about how well-designed the Onix used by Brock is for preparing trainers for what's to come with the rest of the Pokemon games, at least from a game designer's perspective.
Onix really was imposing the first time. But I happened to start with Squirtle so I learned that even the most imposing Pokemon can easily go down with type advantage. 😅
Everyone talks about how Onix is GENIUS design... And yet its the very reason that Rock type (and Rock/Ground type especially) are such terrible typings even to this very day. _Because_ GameFreak decided to make Onix a strong foe that's easy to defeat, Rock type has remained a crappy frail typing ever since. 5 weaknesses, most of which are extremely common types (that get doubled up and become 4x weaknesses when you bring dual types into the picture), with only 4 resistances (which can also just get cancelled out when dual types are involved), and the majority of rock types are slow bulky Pokemon whose typing doesn't support the playstyle.
@@BecauseImBatmanFilms Earliest one I'm aware of was over a year ago, but there was a second take on the same subject 9 months ago that got over half a million views.
Hard disagree. Don't get me wrong, I love pokemon, but I don't think they're well-designed games. Story telling is great for the manga/anime, but story telling shouldn't be prioritized over gameplay in a game. What gameplay lessons does the Brock story teach? Power through with pokemon ill-suited for the fight, or over level your starter. For example, my and my sis got these games when we were kids when they first came out. I got blue, she got red. A friend told me about butterfree, so I knew to do that. Because caterpie/metapod have a 5% spawn rate, my sister and I thought only blue had caterpie and red had weedle. So she just overleveled her charmander. Got to misty, approached it the same way she did brock. She ended up never using another pokemon in her entire playthough, because she wasn't taught it was better to have a diverse team rather than only using her starter. If they wanted to teach the (imo) most important lessons in pokemon--the type chart and diverse teams, they should have both a water and grass type to catch before brock.
The only person who would say that is uninformed. It's the product of a lifetime of fandom, and a decade of game design and refinement before the first game was even released. There's a reason the magazine and later dev company was named game freak. They were.
I recall seeing a different TH-camr talk about how well-designed the Onix used by Brock is for preparing trainers for what's to come with the rest of the Pokemon games, at least from a game designer's perspective.
Yeah it really is a clever design choice by the game developers! Its just smart game making and I love that they made these choices in the first games
Link to the video?
Sure thing, @@manaminori7633. th-cam.com/video/vMHRjyQFKcQ/w-d-xo.html
I think it's one of these links
m.th-cam.com/video/w3mVb4sTE7U/w-d-xo.html
Or
m.th-cam.com/video/vMHRjyQFKcQ/w-d-xo.html
@@bradlauk1419 , it was the second link that I was referring to when I made the original comment.
yeahhh good shit landon
Onix really was imposing the first time. But I happened to start with Squirtle so I learned that even the most imposing Pokemon can easily go down with type advantage. 😅
Which is a real important lesson for anyone starting out in the Pokemon world! Man, I love Onix!
I love the look u had waiting for the da ding on the og game boy 😂 yes I also sighed said yes that the stuff
I like your take on onix ❤ please keep doing these
Good video thank you
Everyone talks about how Onix is GENIUS design... And yet its the very reason that Rock type (and Rock/Ground type especially) are such terrible typings even to this very day. _Because_ GameFreak decided to make Onix a strong foe that's easy to defeat, Rock type has remained a crappy frail typing ever since.
5 weaknesses, most of which are extremely common types (that get doubled up and become 4x weaknesses when you bring dual types into the picture), with only 4 resistances (which can also just get cancelled out when dual types are involved), and the majority of rock types are slow bulky Pokemon whose typing doesn't support the playstyle.
Onix in the game just looks like a small rock snake in the games.
someone made a video about this already right?
Not that I've seen. Which is surprising since its such an interesting topic.
@@BecauseImBatmanFilms Earliest one I'm aware of was over a year ago, but there was a second take on the same subject 9 months ago that got over half a million views.
Hard disagree. Don't get me wrong, I love pokemon, but I don't think they're well-designed games. Story telling is great for the manga/anime, but story telling shouldn't be prioritized over gameplay in a game. What gameplay lessons does the Brock story teach? Power through with pokemon ill-suited for the fight, or over level your starter. For example, my and my sis got these games when we were kids when they first came out. I got blue, she got red. A friend told me about butterfree, so I knew to do that. Because caterpie/metapod have a 5% spawn rate, my sister and I thought only blue had caterpie and red had weedle. So she just overleveled her charmander. Got to misty, approached it the same way she did brock. She ended up never using another pokemon in her entire playthough, because she wasn't taught it was better to have a diverse team rather than only using her starter. If they wanted to teach the (imo) most important lessons in pokemon--the type chart and diverse teams, they should have both a water and grass type to catch before brock.
lets face it gen 1 was sher dum luck
The only person who would say that is uninformed. It's the product of a lifetime of fandom, and a decade of game design and refinement before the first game was even released. There's a reason the magazine and later dev company was named game freak. They were.