I think regen shield will be like Outlaw where it is to early to say if it's good or not. :) Many people shittalked the outlaw when it came out aswell.
Outlaw got an indirect buff with the release of regen shield lol. Got a lot more 1 shot nowadays and hero buy outlaw in 2nd round 1 shotting those hunting for eco frag is fun.
I honestly think those people who said the outlaw would be bad are just stupid, I'm sorry but a cheaper op when so many people use light shield ofc would be overpowered, and the people who don't think it is are probably doomers who look at everything as half empty
11:37 however he used 33 reserved shield because when he was under fire he managed to regain 8 shields when on 73 health before going down to 37 so that total 33 shield did save him in the end.
Also, he bought it in round 1, doesnt that mean he will still have it in round 2 and wont need to buy a shield? He wont have 75 regen but probably will have 25 for round 2.
On the first yoman clip, I will point out that Regen shield blocks 100% of damage while light shields only block 66%, so it could play out where he's below a 3 body threshold but if he had light he'd be below the 2 body. Pretty niche when it's applicable but I think it might've in the first clip you showed
No. Just no. If he had light shields, he'd be at 92 HP (with some shield, some health) and would still be three tap. 66% absorption doesn't increase damage. It just shifts where.
I believe that because yoman took 33 damage from FNS, assuming that light shields tank only 66% of the damage with the remainder coming out of the 100 pool of health, then yoman would have been on 3 shields and 89 health after tanking the hit with light shields, which is still 3 tap. Knowing that, in my eyes regen only benefits economy, and doesn't really help you survive a round that has rifles in play. edit: if riot really wanted them to help you in a gun round, I feel like they'd need to regen to a higher number after you get shot the first time, but then they'd be less viable as an economic tool. So maybe we just stick to buying them pistol and against ecos.
"he would have survived", my dear youtube analyst man, i regret to inform you that verno lost his entire, 25hp shields, more than twice that round, with his total regen pool left over at the end of the round being 17, meaning he took a total of 126 damage... i hope everyone reading this can see that with light shield he would have died.
@someskilled In order for damage to outright kill you with 66% absorption, you would need to take 300 damage. If you take anywhere from 100-150, absorption would bring that down to under 100 anyways, ignoring that the shields would be stripped at that point. The absorption rate only affects healing and saving armor
one case where the regenshield feels usefull, is if you usually buy lightshield, a regenshield saves you money, because every round you survive, you dont need to buy the shield again. Theoretically also works for more than 2 rounds, but thats too rare to be a plus point.
also the regen shield drives you to try survive the round if possible, so espacially people new to the game could be motivated to become better at taking fights
i think the regen shield will find more value on maps like ascent where the meta comps have agents like sova, kayo and raze, all of whom have a lot of chip damage, not to mention all the chip damage from things like odin wallbangs
☠Riot drops an update creating a new meta (Neon, ISO): "OH NO, RIOT HAS NO IDEA WHAT THEY'RE DOING WITH THEIR OWN GAME!" 🤡Riot drops an update that doesn’t significantly affect the meta (new shield, Outlaw): "OH NO, RIOT HAS NO IDEA WHAT THEY'RE DOING WITH THEIR OWN GAME!"
I disagree with your analysis of the shield differentials. If you have full shield (1000 credits) and you take 3 body shots to a vandal you're stuck with 30 HP, thus you're one shot to a vandal. If you have regen shield (650 credits) and you take 3 shots from a vandal you have 5 hp, and you're also one shot to a vandal. Only you have the chance to get back up to the same amount of health, for the less credits. Furthermore, if you took an early 1v1, and won whilst only taking one shot from a vandal, with regen shield you would regenerate back to 110, the same amount as the heavy shields. Also at any rate if you get headshot and you have the heavy shield instead of regen shield, you effectively threw away 350 credits. I think this is a game changer, teams just need a little more time.
I think the point that people kind of miss is that... It doesn't necessarily have to be something broken or extra "game changing", much less that it's good to be like that lol Regen Shields are really nice when you take chip damage, but also with agents that heal, they get extraordinary value. It benefits the use of those type of characters and changes the perspective of the META, but without being something SUPER abrupt, and I actually see this as something positive. Wanting to force new changes abruptly is not a good thing, things need to be done gradually in general. It's more a matter of giving the player more options instead of deliberately and forcibly changing the way of playing, giving us a certain degree of freedom. So yes, regen shield was a good addition to the game, not to mention that there will be more agents coming in the future, so its dynamics can improve even more over time.
I agree with you, also while reading your comment, I just realized that Skye's heal got indirectly buffed quite heavily. I mean sage heals heal 100 on one player, but you also could use skye to heal people over specific dmg threshold. In 2023 good skye players already did that. Now doing this just consumes less healing, bc the shield already regens a good portion of the dmg.
@@pjjustice5014 Depends an what "decent" is for you. I guess that there is very much potential for more Sage play. But I don't believe that her pick rate will be more than 5%. So yes here and there on some maps she's good on you will see her (Split, maybe Fracture and I am not sure how the Pearl Meta was)
@pjjustice5014 A little more, yes. At least, she will be more viable in ranked, which is a good thing. If the pros use their creativity and strategy, then Sage can have more value now.
Personally when having 41 hp and 79 hp feels like a massive difference. It’s completely a mental thing but I think players feel apprehensive when hp was low to take certain fights or certain positions so the mental factor may play a part in it being useful even if the health numbers don’t really matter in the end
but regen shield can be an alternative to heavy armor, not to light armor, the advantages regen shield offers are that if you take any amount of damage during a round you already got a heavy armor for cheaper, what is the advantage of heavy armor? cheap wall bang damage is less likely to make a difference, cheaper guns are worse against you, phantom and outlaw are worse against you. regen shield gives you half of the advantage for a cheaper cost, with the economy carrying over potential to save even more money, and also has some nice interactions with healing. remember if you got even 1 instance of healing regardless if it mattered or not- its already better than heavy shield, and if you took any amount of damage and survived, also better than heavy shield.
Are we asking this a little early? I almost want to see the stats next December when we get to see full adjustments in the meta. I think we have to see how the meta adjusts. I buy it on my half buy rounds a lot.
Not sure if you have ever played a game called crossfire but one thing that has always kept fun and alive is a mode called ghost mode where T side can go invisible (when not moving) however they can only use their knife and can stay invisible when hoping backwards on c side you can use guns and you are able to hear the ghosts breathing it was extremely fun they also have a lot of other fun modes like mutant mode. But valorant is basically just ranked and with limited balance changes and map rotations less often the game is just hurting itself imo
@@sketch319 the game does nothing outside of tdm to differentiate itself from it's competitors beyond pro-play. it's bit unrelated to the regen shield topic, but it has to be stated that the most they do to help the casual scene is add a tdm map once in a blue moon, maybe add a character... heck, the last time before that was listening to players that wanted every map back in unrated queue, THIS WAS 3-4 ACTS AGO. Needless to say, casuals probably wont care about the new shield.
We need to see them using it more often before we can conclusively decide weather it is too good, too bad or just ok. Fanatic started the half shield meta , before that, we kind of slept upon the half shield. Before Yay started abusing chamber, people thought chamber was a mid to low tier agent.
Theres one more thing id like to add that most people when strafing fire two shots burst which further decreases the value of the regen shield in the instances where you go from one shot to two body shots because you might just just die in the engagement anyways. Not sure how big this would be in numbers but i believe its probably somewhat relevant!!
I think that it's also worth considering the regen shield as an indirect buff to characters that can heal. Characters like phoenix and sage have an opportunity to see even more value out of their healing given that they can now regenerate armor, and these are small interactions on top of the economic advantages that could feasibly result in some meta changes depending on how teams want to approach certain maps. The combination of healing and regenerating armor is great for contesting space early and taking early fights, and I believe that these are also things that characters like phoenix and sage can be good at -- phoenix for his flashes and sage for her slows to control enemy pacing into that neutral space, like A main on Sunset or Abyss
maybe if they make the regen work in a different way , like for example , if you lose your initial shield and you get damaged , the regeneration will restore up to a total of 125 combined health , lets say for example , you have a regen shield and you get hit with 1 vandal shots , you lose 40 hp from 125 , then you are left with 85 hp , instead of generating 25 shield it will generate 40 shield from the 50 shield reserve totaling 125 total health , this way it will actually help recover from chip damage this way better !
I think the regen shield will grow into a very situational min max item to buy. Nevertheless I feel it is a must buy on agents who can heal/be healed. I’ve been buying regen shields on phoenix and reyna and due to their hp healing it is possible to be tagged down to 50 hp and be full 125 hp within a matter of seconds which favours the general playstyle of these characters as “overheaters”
I think everyone missed the main value point of the regen shield which is everytime the shield regens itself and gives extra 25 hp, it is essentially working as a full shield but with less money. That's the value right there
Actually in the verno example he wouldve died on light shields because he regend 7 shields at 10:01 meaning that he wouldve been on 25 hp not 32hp and wouldve died to the ghost body shot
I feel like regen shields are just situational. For example, if you’re on Split as Viper and you’re playing mid, you should get regen shields because you do have Skye heal and your regen shields would help you tank a lot of spam and utility that attackers would use. Another example is if you win pistol round you wouldn’t have to rebuy shields after the second round so on your bonus round you can snowball more money.
Some things work better because of certain agent selection so to me I see the new shields work better with the healing agents like sage or skye. If a jett dashes out with 1hp and with 0 regen shield but gets healed, it like the jett was never touched. It's so much better in the lower ranks and a nice buff to these pretty mid healing abilities. Chip damage is also common on ascent and would let you come back to the site with more hp than if you simply bought a light shield.
take a look at this calculation regen shield starts at 125 = 4 vandal shots (4 vs) if take 1 vs -> 85 (3 vs) + 25 -> 110 (3 vs) if take 2 vs -> 45 (2 vs) + 25 -> 70 (2 vs) if take 3 vs -> 5 (1 vs) + 25 -> 30 (1 vs) so if you're fighting against vandals, no matter how many bullets you take, it will not make any difference in the next vandal fight versus using a light shield.
what pros are buying, to some degree is irrelevant with new changes. Most of them are still buying vandals, when strictly speaking the phantom is just objectively better right now. Arguments for attack vs defense etc sure, but definitely on defense you should should see phantoms on everyone (excluding op buys). Also, what happens vs theoretical is largely irrelevant assuming the theoretical makes sense. If someone buys a vandal and does nothing with it, was it a bad buy? of course not.
I think the regen shield will be a lot more useful on rank, especially lower ranks where people suck at hitting headshots. It could mean you need to take more bullets to die, especially if you are playing reyna, clove, phoenix, since they heal themselves requiring even more bullets to get killed.
I think what it comes down in so many different ways is that regen shields simply have too many degrees of separation before they can find any meaningful value. Probability just works against them.
I personally think that regen sheild can still be good in that "win round take damage" seninero you talked about as we have seen lots of things about people buying light sheild vandel and now with the phantom buff making most engagements also being one shot head shot as well, having 25 sheild isn't that bad on gun rounds again with regen sheild having the poteial to save a lot of money and snowball the half, but yeah lets be honest, just buy light sheild lmao.
Regen shield is an indirect buff to healing characters. Provides a little extra value in having healing on your team or being able to self heal past those critical numbers. It is also useful economy wise if you have a (250/400 or 5/8) chance of living. Personally, I never buy the regen except on anti eco (when I cant afford full shield). One issue with anti eco regen shield buy is that regening health is not as important as winning your first engagement. A 1 hp player is worth like 80% of a full hp player in most scenarios, so having a slightly higher chance of winning your first fight (with heavy shield) is better than buying regen (unless you cant afford heavy). I also sometimes buy regen as phoenix or when my duo plays sage or skye
i think people just arent used to changes that aren’t game breaking but aren’t bad either by riot. regen shield has probable potential which is why its a good addition. if used right it can be a round changer, but it won’t change every round, yet it can still be worth the credit risk
I think you discounted the eco impact of Regen shield too much. The main strength I think is that the shield will carry over rounds at full, so buying it on round 2 after winning pistol will give you a stronger bonus and stronger eco going into round 4.
We need to give it a bit more time. Also,, many people were saying that Iso is not really that good in the high level play because there is too much chip damage. So, the regen shield in theory is insanely good against chip damages , so it can be worth buying when there is a lot of damage dealing utilities in the enemy or there is a lot of wall bang spot. Also, the true value of the regen shield can be observed if the pros were buying it more often.
Teams are hardly using a fairly new feature that we don't completely understand yet, during a huge tournament with a lot on the line. Makes sense to me.
i like the idea of regen shields as a pistol buy or anti eco buy, we've seen mibr raidboss aspas up with regen shield ghost and it worked well, and doing the math regen shields will make a difference when up against weaker primaries/any secondary. meanwhile with rifles, regen shield means jack shit against a vandal and pretty much jack shit against a phantom, as both will one tap you, the shield doesnt regen you enough to survive an extra vandal bodyshot, and while it actually does regen you enough to survive another phantom bodyshot at range, its negligible at best. i think its nice to see people able to tank more pistol bullets since it makes it harder to win an eco round which i think is the way it should be
i honestly think they put it in the game to make match point of both halves interesting in those sort of situations where you can buy a rifle but have a bit better chance health wise. also just adding new dynamic for pistol eco rounds.
I think a lot of people miss the detail of the demage reduction the shields bring. The light and heavy only reduce 66% but the regen shield reduces 100%. So its way better than the light shield. This accually increases your health by 25 while the light shield only accually increases it by 16.5. Thats ofc if the description is telling the truth.
its pretty good in comp games imo because most have sage and after you get healed you are back to 125 which is basically 2 full 125 for price of 650 plus you get 3 light shields which you dont need to rebuy in case you get hit unline light shields which
You missed a point that regen shield dont really matter in the round it’s bought. However, it’s always matter in the next round if you survive because you dont need to buy shield again which give you an eco advantage
What if they’d added it as a “regen pack”? So it’s an extra 600 credits on top of your original shield. But you can buy it on both armour types. It still only has 50 in its reserve. So it’s 1 extra charge of full shields, but 2 of half shields. Maybe then they could bring the price down a bit and it would be used more? What do you think?
I think they’re running out of ideas but it’s their own fault. Their game design scope is so narrow. They want to make a fun cs adaptation, but if think of hero characters you might play in other games. 90% of potential heroes are ruled out because they’re unfeasible in a cs type environment. What makes cs so competitive and fun is the round-to-round and game-to-game gameplay consistency. valorant already has almost none of that, and increasing the inconsistency of rounds actually decreases player enjoyment.
I think on ladder where people are more likely to play sage and skye, regen is way better, as there is healing availible. However, in pro play where such agents are not as common, regen is a lot worse.
If you play controller agents buy regen shield every single time. You're more likely to get some unlucky spray chip damage. Also if you find yourself getting one tapped consistently also buy regen shield to save that 350 credits that can probably be invested in some abilities later.
i think riot needs more quality of life changes like agent veto & map selection in competitive play. i think these changed alone can take the longevity of the game to another level
I think regen shields are better than full shields. Even in like gold you’re getting tapped. So all they do is let you re chall faster and take a bit of raze damage. Things that in the past you were just dead. And if you end up being outlawed or hit by 3 vandal bullets in the body you were going to be so low hp it was mostly insignificant.
Many agents can buy a bulldog + regen shield after winning the pistol round. Also why not buy a regen shield and rifle on a force round where you can't afford a full shield
since regen shields have come out i havent bought full shields once. if im on eco then either im gonna die anyways or i live, take someones gun and get my health back, if im on anti eco, their gun isnt likely to kill me in one shot so i have shield multiple times a round, and if both teams full buy im gonna get one shot anyways so i just get to save 350 credits. genuinely i think its good for the whole game. the only thing that really sucks is the outlaw but i dont see it in my games enough to establish it as a real threat, and if someone starts buying it then i can just buy full shield for that match. the sheriff 145 and phantom 140 i think are just not as big of a deal as people make them out to be, because youre hardly gonna get saved by that anyways when you buy full shield as youre most likely just dead anyways.
its also just straight up really good if youre on an agent who can heal or have one on your team since the shield takes 100% of the damage first. it lets you actually get back to full hp
I feel like you have the wrong use case for the regen sheild its more so a use for characters with heals like sage phx reyna clove those agents thrive with the regen sheild imo The regen sheild i guess is also meant as a way to avoid splash damage from nades mollys etc
The Regen Shield isn't really that bad. It has its niche but when you get the value, you really can tell its solely cause of it (especially on maps where chip damage is prominent)
Another thing is that valorant splits damage between shields and health so you basically cant go back up to 125 in any round. What if it was 25 shield the round you buy it and +25 shield the next round?
11:55 no, he would have died, because earlyer in garden, the shield already regend a few hp (not the full 25), and then he took dmg again, and then it regend to 25 it just barely saved him
At exactly 10:02 second, you see him regenerating 8 shield, and then taking dmg, so the regen shield saved him a total of 33 hp, compared to a light shield, meaning he would have died at the end
It was obvious that they’re running out of ideas when the neon meta wasn’t changed immediately. I stopped playing right before the neon buffs, but it was obvious even from a distance it needed changed and they let it go for how long? You only needed a few weeks to see it didn’t belong in this genre of game.
Yo the verno pistol round (second to last clip) he only lives because of the regen shield. When he is taking damage on cat his regen shield heals him for 8, he then takes damage again and loses it (it saves him from 8 damage he would have taken if not regen shield), he then has THIRTY SEVEN hp (which should be 29) and his regen shield gives him another 25. When he takes damage at the end to the 1 ghost body, if he only had light shield (or no shield) he would have had either 29 or 4hp, and would have died to the 30 damage ghost body!!
riot should add more game modes for the casual players, a FUN one, not a short version of competitive game mode where you will still hear an instalocker that scream into your ears for the whole match, look at CS Nexon Studios and CrossFire
Regen is better for a comp with heals like skye or sage where u can go back to 125 or with healing agents like phoneix/reyna and especially clove bc if you res you go to 125 instead of the 100 max and with the overheal lets say you go down to 25 hp after a fight, the shield regens 25 plus 100 from pick me up so for the duration you have 150 hp. So for me at least its a ranked shield
Personally, I hope they try dropping the price a bit, maybe to 600 or even 500. They could also increase the Max Sheilds to 30 and the Reserve Sheilds to 60. Go the nuclear option so people start using it a lot, and then nerf it back up to whatever makes sense. Honestly might have to do the same thing with the Outlaw if they want it to be used as much as it should.
U dont have to lose the round and save regen shields for them to save u money. Theyre still saving u 150 creds over buying lights twice. Win enough rounds and u build a buffer for how many rounds u can lose before having to eco, which is the same reason light shields became more meta. Regen shields wouldnt save money if ure either dying to headshots only (still better than heavies while not being as weak to utility or spam chip damage), or stomping the enemy team (econ doesnt matter). We would need data on how often pros r taking some body shots and living rounds to see if they're really worth
This is my take on valorant as a whole i think the whole idea of the makers of this game is just to cater to pros but not to the common people who play this game. The only content this game has is skin no new game mode still replay system is now coming after so much backlash but from prior comment of riot devs they didnt even care. I know this game will always be popular but i think the devs should focus not just on pros but to normal people too.
YOU DIDN'T EXAMINE THE CASE WHEN A HEALER IS IN YOUR TEAM, in that case going back to full hp maked a difference. it add you 25 shield on top of hp that would have been lost in other cases.
Whoever suggested a rifle like the Outlaw at riot, must have certainly played San Andreas up until the farmers mission at least! Those who know, know that those farmers use an Outlaw rifle to shoot you with -50% to your HP damage dealt
I would have to strongly disagree, I love the Regen shield, and I'm buying it more than the Light Shield. Of course Regen Shield is not ideal for save rounds or full buy rounds where I have more credits banked for another full buy, but in most balanced rounds, >>> Regen Shields is like buying 3x Light Shields if you survive the gunfight
Honestly these are only 3 maps in a final. Also an offseason event (teams not wanting to leak anything, yes they are trying out regen shields, but I believe every team should do this), so there are multiple reasons there, that this video is just a prime example of yapping. But Yapping that is done smartly ngl. Because of the argument that there would've been 580 possibilities to buy the shield the viewer gets the impression that it is viable. But in order to determine if such a thing is good in this specific environment you would still need a much bigger sample size than 3 maps.
What I feel is valorant is not all about pro play scene right. There are many other normal players too who play ranked. And regen shield might not be good at pro play as you can get one taped literally by anyone. It doesn't always the case in ranked . Riot should always make updates considering there ranked part as off the pro players they should be able to adapt to these changes and make use out of it . I mean that's what there been payed for right
It will tak he time to get used since igls need to figure out how to Maximize economy. 1 wrong buy can be a huge error. So I think they are treating it as if it doesn't exist
That’s a good idea but it would have to be more expensive than a vandal to even be in the conversation otherwise the guardian is useless. You’re talking about a full auto guardian. Even if the fire rate is slower
Is TMV running out of video ideas?!
The most sane TMV fan
i guess it would be big difficult after months of no vct lol
@@ayayasussy3576 skibidi
Oiling up video coming soon
It’s possible
I think regen shield will be like Outlaw where it is to early to say if it's good or not. :) Many people shittalked the outlaw when it came out aswell.
Outlaw got an indirect buff with the release of regen shield lol. Got a lot more 1 shot nowadays and hero buy outlaw in 2nd round 1 shotting those hunting for eco frag is fun.
true right now i think its as best in the beginning of the half and in the beginning of comebacks
I honestly think those people who said the outlaw would be bad are just stupid, I'm sorry but a cheaper op when so many people use light shield ofc would be overpowered, and the people who don't think it is are probably doomers who look at everything as half empty
The outlaw still isn't very good cause it requires team play which doesn't exist below diamond
@@jxpd7898 why does it require teamwork?
11:37 however he used 33 reserved shield because when he was under fire he managed to regain 8 shields when on 73 health before going down to 37 so that total 33 shield did save him in the end.
Was about to comment this, the shield actually saved him because he would have 29 hp without the regen shield, not 37.
Also, he bought it in round 1, doesnt that mean he will still have it in round 2 and wont need to buy a shield? He wont have 75 regen but probably will have 25 for round 2.
@thinkingmansvalorant soilup
should implement degen shield. would buy.
Requires you to bark into your mic for the shield to go up
@@samhatts5601 lmao
On the first yoman clip, I will point out that Regen shield blocks 100% of damage while light shields only block 66%, so it could play out where he's below a 3 body threshold but if he had light he'd be below the 2 body. Pretty niche when it's applicable but I think it might've in the first clip you showed
25 shield is still 25 shield, no matter if it takes 100% of damage or 66%
No. Just no.
If he had light shields, he'd be at 92 HP (with some shield, some health) and would still be three tap.
66% absorption doesn't increase damage. It just shifts where.
I believe that because yoman took 33 damage from FNS, assuming that light shields tank only 66% of the damage with the remainder coming out of the 100 pool of health, then yoman would have been on 3 shields and 89 health after tanking the hit with light shields, which is still 3 tap. Knowing that, in my eyes regen only benefits economy, and doesn't really help you survive a round that has rifles in play.
edit: if riot really wanted them to help you in a gun round, I feel like they'd need to regen to a higher number after you get shot the first time, but then they'd be less viable as an economic tool. So maybe we just stick to buying them pistol and against ecos.
"he would have survived", my dear youtube analyst man, i regret to inform you that verno lost his entire, 25hp shields, more than twice that round, with his total regen pool left over at the end of the round being 17, meaning he took a total of 126 damage... i hope everyone reading this can see that with light shield he would have died.
+ they only absorb a certain percentage of the damage, unlike regen shields, so he would have died anyway
@someskilled In order for damage to outright kill you with 66% absorption, you would need to take 300 damage.
If you take anywhere from 100-150, absorption would bring that down to under 100 anyways, ignoring that the shields would be stripped at that point.
The absorption rate only affects healing and saving armor
Was wondering if I misremembered how regen shields worked lol - if u watch the vod you literally see him take multiple regen hits
one case where the regenshield feels usefull, is if you usually buy lightshield, a regenshield saves you money, because every round you survive, you dont need to buy the shield again. Theoretically also works for more than 2 rounds, but thats too rare to be a plus point.
also the regen shield drives you to try survive the round if possible, so espacially people new to the game could be motivated to become better at taking fights
i think the regen shield will find more value on maps like ascent where the meta comps have agents like sova, kayo and raze, all of whom have a lot of chip damage, not to mention all the chip damage from things like odin wallbangs
too bad ascent is leaving the map pool next episode
☠Riot drops an update creating a new meta (Neon, ISO): "OH NO, RIOT HAS NO IDEA WHAT THEY'RE DOING WITH THEIR OWN GAME!"
🤡Riot drops an update that doesn’t significantly affect the meta (new shield, Outlaw): "OH NO, RIOT HAS NO IDEA WHAT THEY'RE DOING WITH THEIR OWN GAME!"
Why doesn't riot release an update that makes the game better how about that
@@Cheasle2 Even if it did people would hate it, its just how Game creation works
@@Cheasle2because you guys hate on everything😂
I disagree with your analysis of the shield differentials. If you have full shield (1000 credits) and you take 3 body shots to a vandal you're stuck with 30 HP, thus you're one shot to a vandal. If you have regen shield (650 credits) and you take 3 shots from a vandal you have 5 hp, and you're also one shot to a vandal. Only you have the chance to get back up to the same amount of health, for the less credits. Furthermore, if you took an early 1v1, and won whilst only taking one shot from a vandal, with regen shield you would regenerate back to 110, the same amount as the heavy shields. Also at any rate if you get headshot and you have the heavy shield instead of regen shield, you effectively threw away 350 credits. I think this is a game changer, teams just need a little more time.
I think the point that people kind of miss is that... It doesn't necessarily have to be something broken or extra "game changing", much less that it's good to be like that lol
Regen Shields are really nice when you take chip damage, but also with agents that heal, they get extraordinary value. It benefits the use of those type of characters and changes the perspective of the META, but without being something SUPER abrupt, and I actually see this as something positive. Wanting to force new changes abruptly is not a good thing, things need to be done gradually in general.
It's more a matter of giving the player more options instead of deliberately and forcibly changing the way of playing, giving us a certain degree of freedom. So yes, regen shield was a good addition to the game, not to mention that there will be more agents coming in the future, so its dynamics can improve even more over time.
This. An unrelated question but do you think Sage will see a decent amount of pro play this patch or not?
I agree with you, also while reading your comment, I just realized that Skye's heal got indirectly buffed quite heavily. I mean sage heals heal 100 on one player, but you also could use skye to heal people over specific dmg threshold. In 2023 good skye players already did that. Now doing this just consumes less healing, bc the shield already regens a good portion of the dmg.
@@pjjustice5014 Depends an what "decent" is for you. I guess that there is very much potential for more Sage play. But I don't believe that her pick rate will be more than 5%. So yes here and there on some maps she's good on you will see her (Split, maybe Fracture and I am not sure how the Pearl Meta was)
@pjjustice5014 A little more, yes. At least, she will be more viable in ranked, which is a good thing. If the pros use their creativity and strategy, then Sage can have more value now.
Personally when having 41 hp and 79 hp feels like a massive difference. It’s completely a mental thing but I think players feel apprehensive when hp was low to take certain fights or certain positions so the mental factor may play a part in it being useful even if the health numbers don’t really matter in the end
especially because a total of 41 hp with the regen shield included would have a red background and 79hp with the regen shield included wouldn't have
when I get damaged to like 20 hp I feel castrated lol, but with regen shield I can take fights with more confidence
@eschess_ it may be glitched in my game but the red background doesn’t come up for me anymore
Well, actually Verno used 8 regen-armor mid-fight (as you can see at 10:44), so he would have had 29 hp and died to the ghost body shot xD
but regen shield can be an alternative to heavy armor, not to light armor, the advantages regen shield offers are that if you take any amount of damage during a round you already got a heavy armor for cheaper, what is the advantage of heavy armor? cheap wall bang damage is less likely to make a difference, cheaper guns are worse against you, phantom and outlaw are worse against you.
regen shield gives you half of the advantage for a cheaper cost, with the economy carrying over potential to save even more money, and also has some nice interactions with healing.
remember if you got even 1 instance of healing regardless if it mattered or not- its already better than heavy shield, and if you took any amount of damage and survived, also better than heavy shield.
You might be onto something
Are we asking this a little early? I almost want to see the stats next December when we get to see full adjustments in the meta. I think we have to see how the meta adjusts. I buy it on my half buy rounds a lot.
Not sure if you have ever played a game called crossfire but one thing that has always kept fun and alive is a mode called ghost mode where T side can go invisible (when not moving) however they can only use their knife and can stay invisible when hoping backwards on c side you can use guns and you are able to hear the ghosts breathing it was extremely fun they also have a lot of other fun modes like mutant mode. But valorant is basically just ranked and with limited balance changes and map rotations less often the game is just hurting itself imo
i dont get it
@@sketch319 the game does nothing outside of tdm to differentiate itself from it's competitors beyond pro-play. it's bit unrelated to the regen shield topic, but it has to be stated that the most they do to help the casual scene is add a tdm map once in a blue moon, maybe add a character... heck, the last time before that was listening to players that wanted every map back in unrated queue, THIS WAS 3-4 ACTS AGO. Needless to say, casuals probably wont care about the new shield.
Regen shield I think value is winning the round and not having to buy shields again. Mostly for against eco rounds.
We need to see them using it more often before we can conclusively decide weather it is too good, too bad or just ok. Fanatic started the half shield meta , before that, we kind of slept upon the half shield. Before Yay started abusing chamber, people thought chamber was a mid to low tier agent.
The main use case for the regen shield is likely when you expect to play anti-eco or after winning pistol imo
Theres one more thing id like to add that most people when strafing fire two shots burst which further decreases the value of the regen shield in the instances where you go from one shot to two body shots because you might just just die in the engagement anyways. Not sure how big this would be in numbers but i believe its probably somewhat relevant!!
I think that it's also worth considering the regen shield as an indirect buff to characters that can heal. Characters like phoenix and sage have an opportunity to see even more value out of their healing given that they can now regenerate armor, and these are small interactions on top of the economic advantages that could feasibly result in some meta changes depending on how teams want to approach certain maps. The combination of healing and regenerating armor is great for contesting space early and taking early fights, and I believe that these are also things that characters like phoenix and sage can be good at -- phoenix for his flashes and sage for her slows to control enemy pacing into that neutral space, like A main on Sunset or Abyss
maybe if they make the regen work in a different way , like for example , if you lose your initial shield and you get damaged , the regeneration will restore up to a total of 125 combined health , lets say for example , you have a regen shield and you get hit with 1 vandal shots , you lose 40 hp from 125 , then you are left with 85 hp , instead of generating 25 shield it will generate 40 shield from the 50 shield reserve totaling 125 total health , this way it will actually help recover from chip damage this way better !
Lowkey it would be cool if regen shield gave you upto 125 effective health. So say you get shot to 90 it uses 35 regen to get you to a total of 125.
Or make regen at like 30 vs 25 ir 50
I think the regen shield will grow into a very situational min max item to buy. Nevertheless I feel it is a must buy on agents who can heal/be healed. I’ve been buying regen shields on phoenix and reyna and due to their hp healing it is possible to be tagged down to 50 hp and be full 125 hp within a matter of seconds which favours the general playstyle of these characters as “overheaters”
I think everyone missed the main value point of the regen shield which is everytime the shield regens itself and gives extra 25 hp, it is essentially working as a full shield but with less money. That's the value right there
Actually in the verno example he wouldve died on light shields because he regend 7 shields at 10:01 meaning that he wouldve been on 25 hp not 32hp and wouldve died to the ghost body shot
I feel like regen shields are just situational. For example, if you’re on Split as Viper and you’re playing mid, you should get regen shields because you do have Skye heal and your regen shields would help you tank a lot of spam and utility that attackers would use.
Another example is if you win pistol round you wouldn’t have to rebuy shields after the second round so on your bonus round you can snowball more money.
Some things work better because of certain agent selection so to me I see the new shields work better with the healing agents like sage or skye. If a jett dashes out with 1hp and with 0 regen shield but gets healed, it like the jett was never touched. It's so much better in the lower ranks and a nice buff to these pretty mid healing abilities.
Chip damage is also common on ascent and would let you come back to the site with more hp than if you simply bought a light shield.
take a look at this calculation
regen shield starts at 125 = 4 vandal shots (4 vs)
if take 1 vs -> 85 (3 vs) + 25 -> 110 (3 vs)
if take 2 vs -> 45 (2 vs) + 25 -> 70 (2 vs)
if take 3 vs -> 5 (1 vs) + 25 -> 30 (1 vs)
so if you're fighting against vandals,
no matter how many bullets you take,
it will not make any difference in the next vandal fight versus using a light shield.
what pros are buying, to some degree is irrelevant with new changes. Most of them are still buying vandals, when strictly speaking the phantom is just objectively better right now. Arguments for attack vs defense etc sure, but definitely on defense you should should see phantoms on everyone (excluding op buys). Also, what happens vs theoretical is largely irrelevant assuming the theoretical makes sense. If someone buys a vandal and does nothing with it, was it a bad buy? of course not.
I’ve noticed a key area where the Phantom is an absolute dunk now is any fight grass on haven.
I think the regen shield will be a lot more useful on rank, especially lower ranks where people suck at hitting headshots. It could mean you need to take more bullets to die, especially if you are playing reyna, clove, phoenix, since they heal themselves requiring even more bullets to get killed.
I think what it comes down in so many different ways is that regen shields simply have too many degrees of separation before they can find any meaningful value. Probability just works against them.
wild joedabozoe appeared 0:36 🤓
I personally think that regen sheild can still be good in that "win round take damage" seninero you talked about as we have seen lots of things about people buying light sheild vandel and now with the phantom buff making most engagements also being one shot head shot as well, having 25 sheild isn't that bad on gun rounds again with regen sheild having the poteial to save a lot of money and snowball the half, but yeah lets be honest, just buy light sheild lmao.
Regen shield is an indirect buff to healing characters. Provides a little extra value in having healing on your team or being able to self heal past those critical numbers. It is also useful economy wise if you have a (250/400 or 5/8) chance of living. Personally, I never buy the regen except on anti eco (when I cant afford full shield). One issue with anti eco regen shield buy is that regening health is not as important as winning your first engagement. A 1 hp player is worth like 80% of a full hp player in most scenarios, so having a slightly higher chance of winning your first fight (with heavy shield) is better than buying regen (unless you cant afford heavy). I also sometimes buy regen as phoenix or when my duo plays sage or skye
4:19 you said 3 body shots, but the regen armor absorbs 100% damage, so it should be 4 shots anyways (1 to remove the armor, 3 for the HP)
i think people just arent used to changes that aren’t game breaking but aren’t bad either by riot. regen shield has probable potential which is why its a good addition. if used right it can be a round changer, but it won’t change every round, yet it can still be worth the credit risk
It did save verno because regen shield tanks the dmg before the real hp so he would have died to the 30 ghost bodyshot
75 shields but degenerates over 90s? Or maybe until the first tick of damage is taken? Honestly this isn't even that bad of an idea
I think you discounted the eco impact of Regen shield too much. The main strength I think is that the shield will carry over rounds at full, so buying it on round 2 after winning pistol will give you a stronger bonus and stronger eco going into round 4.
remember TMV said the same thing with clove months back
We need to give it a bit more time. Also,, many people were saying that Iso is not really that good in the high level play because there is too much chip damage. So, the regen shield in theory is insanely good against chip damages , so it can be worth buying when there is a lot of damage dealing utilities in the enemy or there is a lot of wall bang spot. Also, the true value of the regen shield can be observed if the pros were buying it more often.
Teams are hardly using a fairly new feature that we don't completely understand yet, during a huge tournament with a lot on the line. Makes sense to me.
i like the idea of regen shields as a pistol buy or anti eco buy, we've seen mibr raidboss aspas up with regen shield ghost and it worked well, and doing the math regen shields will make a difference when up against weaker primaries/any secondary. meanwhile with rifles, regen shield means jack shit against a vandal and pretty much jack shit against a phantom, as both will one tap you, the shield doesnt regen you enough to survive an extra vandal bodyshot, and while it actually does regen you enough to survive another phantom bodyshot at range, its negligible at best. i think its nice to see people able to tank more pistol bullets since it makes it harder to win an eco round which i think is the way it should be
i honestly think they put it in the game to make match point of both halves interesting in those sort of situations where you can buy a rifle but have a bit better chance health wise. also just adding new dynamic for pistol eco rounds.
I think a lot of people miss the detail of the demage reduction the shields bring. The light and heavy only reduce 66% but the regen shield reduces 100%. So its way better than the light shield. This accually increases your health by 25 while the light shield only accually increases it by 16.5. Thats ofc if the description is telling the truth.
its pretty good in comp games imo because most have sage and after you get healed you are back to 125 which is basically 2 full 125 for price of 650 plus you get 3 light shields which you dont need to rebuy in case you get hit unline light shields which
You missed a point that regen shield dont really matter in the round it’s bought. However, it’s always matter in the next round if you survive because you dont need to buy shield again which give you an eco advantage
out of curiousity, what was the full light/regen/full shield breakdown? regen was used in 1.5% of rounds, etc
What if they’d added it as a “regen pack”? So it’s an extra 600 credits on top of your original shield. But you can buy it on both armour types. It still only has 50 in its reserve. So it’s 1 extra charge of full shields, but 2 of half shields. Maybe then they could bring the price down a bit and it would be used more?
What do you think?
it has potential if your team comp includes skye/sage, since you can almost always be healled back to 125
i think its good for bonus since you dont need to rebuy the shield if you survive
I think they’re running out of ideas but it’s their own fault. Their game design scope is so narrow. They want to make a fun cs adaptation, but if think of hero characters you might play in other games. 90% of potential heroes are ruled out because they’re unfeasible in a cs type environment.
What makes cs so competitive and fun is the round-to-round and game-to-game gameplay consistency. valorant already has almost none of that, and increasing the inconsistency of rounds actually decreases player enjoyment.
I think on ladder where people are more likely to play sage and skye, regen is way better, as there is healing availible. However, in pro play where such agents are not as common, regen is a lot worse.
If you play controller agents buy regen shield every single time. You're more likely to get some unlucky spray chip damage.
Also if you find yourself getting one tapped consistently also buy regen shield to save that 350 credits that can probably be invested in some abilities later.
Regen shield is good for defensive angles which you can fall back from easily, like info angles
and for ranked where poeple love foots damages ?
regen plus sheriff or marshal after winning round 1 on jett is a great way to save up for OP if you play it right
i think riot needs more quality of life changes like agent veto & map selection in competitive play. i think these changed alone can take the longevity of the game to another level
I think regen shields are better than full shields. Even in like gold you’re getting tapped. So all they do is let you re chall faster and take a bit of raze damage. Things that in the past you were just dead. And if you end up being outlawed or hit by 3 vandal bullets in the body you were going to be so low hp it was mostly insignificant.
Many agents can buy a bulldog + regen shield after winning the pistol round. Also why not buy a regen shield and rifle on a force round where you can't afford a full shield
since regen shields have come out i havent bought full shields once. if im on eco then either im gonna die anyways or i live, take someones gun and get my health back, if im on anti eco, their gun isnt likely to kill me in one shot so i have shield multiple times a round, and if both teams full buy im gonna get one shot anyways so i just get to save 350 credits. genuinely i think its good for the whole game. the only thing that really sucks is the outlaw but i dont see it in my games enough to establish it as a real threat, and if someone starts buying it then i can just buy full shield for that match. the sheriff 145 and phantom 140 i think are just not as big of a deal as people make them out to be, because youre hardly gonna get saved by that anyways when you buy full shield as youre most likely just dead anyways.
its also just straight up really good if youre on an agent who can heal or have one on your team since the shield takes 100% of the damage first. it lets you actually get back to full hp
u missed that verno got 8 shield in between the gunfight tho so he eventually got 33 shield which saved him (10:01)
I feel like you have the wrong use case for the regen sheild its more so a use for characters with heals like sage phx reyna clove those agents thrive with the regen sheild imo
The regen sheild i guess is also meant as a way to avoid splash damage from nades mollys etc
The Regen Shield isn't really that bad. It has its niche but when you get the value, you really can tell its solely cause of it (especially on maps where chip damage is prominent)
Another thing is that valorant splits damage between shields and health so you basically cant go back up to 125 in any round.
What if it was 25 shield the round you buy it and +25 shield the next round?
11:55 no, he would have died, because earlyer in garden, the shield already regend a few hp (not the full 25), and then he took dmg again, and then it regend to 25
it just barely saved him
*in cubby / tree, not garden
At exactly 10:02 second, you see him regenerating 8 shield, and then taking dmg, so the regen shield saved him a total of 33 hp, compared to a light shield, meaning he would have died at the end
Regen will be good in the back of skye and play long range fights will be good in some maps
It was obvious that they’re running out of ideas when the neon meta wasn’t changed immediately. I stopped playing right before the neon buffs, but it was obvious even from a distance it needed changed and they let it go for how long? You only needed a few weeks to see it didn’t belong in this genre of game.
Yo the verno pistol round (second to last clip) he only lives because of the regen shield. When he is taking damage on cat his regen shield heals him for 8, he then takes damage again and loses it (it saves him from 8 damage he would have taken if not regen shield), he then has THIRTY SEVEN hp (which should be 29) and his regen shield gives him another 25. When he takes damage at the end to the 1 ghost body, if he only had light shield (or no shield) he would have had either 29 or 4hp, and would have died to the 30 damage ghost body!!
riot should add more game modes for the casual players, a FUN one, not a short version of competitive game mode where you will still hear an instalocker that scream into your ears for the whole match, look at CS Nexon Studios and CrossFire
I buy Regen shield after winning pistol. That way if I survive the anti eco, then for bonus round i don't have to buy any shield.
You know what would be a cool idea to add? Replay system
Regen is better for a comp with heals like skye or sage where u can go back to 125 or with healing agents like phoneix/reyna and especially clove bc if you res you go to 125 instead of the 100 max and with the overheal lets say you go down to 25 hp after a fight, the shield regens 25 plus 100 from pick me up so for the duration you have 150 hp. So for me at least its a ranked shield
Personally, I hope they try dropping the price a bit, maybe to 600 or even 500.
They could also increase the Max Sheilds to 30 and the Reserve Sheilds to 60.
Go the nuclear option so people start using it a lot, and then nerf it back up to whatever makes sense. Honestly might have to do the same thing with the Outlaw if they want it to be used as much as it should.
U dont have to lose the round and save regen shields for them to save u money. Theyre still saving u 150 creds over buying lights twice. Win enough rounds and u build a buffer for how many rounds u can lose before having to eco, which is the same reason light shields became more meta. Regen shields wouldnt save money if ure either dying to headshots only (still better than heavies while not being as weak to utility or spam chip damage), or stomping the enemy team (econ doesnt matter). We would need data on how often pros r taking some body shots and living rounds to see if they're really worth
This is my take on valorant as a whole i think the whole idea of the makers of this game is just to cater to pros but not to the common people who play this game. The only content this game has is skin no new game mode still replay system is now coming after so much backlash but from prior comment of riot devs they didnt even care. I know this game will always be popular but i think the devs should focus not just on pros but to normal people too.
YOU DIDN'T EXAMINE THE CASE WHEN A HEALER IS IN YOUR TEAM, in that case going back to full hp maked a difference. it add you 25 shield on top of hp that would have been lost in other cases.
Whoever suggested a rifle like the Outlaw at riot, must have certainly played San Andreas up until the farmers mission at least! Those who know, know that those farmers use an Outlaw rifle to shoot you with -50% to your HP damage dealt
so what i'm hearing... is that we need a regen shield buff from 25 to 30hp
I would have to strongly disagree, I love the Regen shield, and I'm buying it more than the Light Shield.
Of course Regen Shield is not ideal for save rounds or full buy rounds where I have more credits banked for another full buy, but in most balanced rounds,
>>> Regen Shields is like buying 3x Light Shields if you survive the gunfight
Honestly these are only 3 maps in a final. Also an offseason event (teams not wanting to leak anything, yes they are trying out regen shields, but I believe every team should do this), so there are multiple reasons there, that this video is just a prime example of yapping. But Yapping that is done smartly ngl. Because of the argument that there would've been 580 possibilities to buy the shield the viewer gets the impression that it is viable. But in order to determine if such a thing is good in this specific environment you would still need a much bigger sample size than 3 maps.
What I feel is valorant is not all about pro play scene right. There are many other normal players too who play ranked. And regen shield might not be good at pro play as you can get one taped literally by anyone. It doesn't always the case in ranked . Riot should always make updates considering there ranked part as off the pro players they should be able to adapt to these changes and make use out of it . I mean that's what there been payed for right
Regen shield is best to use to agents that can heal
So how about the regen shield gives around 40 shield. And has a max regen of 40 aswell. Can that buff it????
It will tak he time to get used since igls need to figure out how to Maximize economy. 1 wrong buy can be a huge error. So I think they are treating it as if it doesn't exist
imo its too early to judge such a change only after a few months?
just give some time for them to adapt to this. outlaw turned out to be a nightmare in pro level now so people will make space to use this in time.
its good with heals because you can keep taking bodyshots and keep tanking them with 125hp
ITS good. If you have Skye and sage and heal thing
The game is not just pro play. I play pheonix in gold and frequently win a 1v1 survive on 5hp and with regen shields and heals get back to 125
I think instead of 25 make it 50 cause that would actually makes sense for these shield
Regen shield should be 500 and remove the 400 ones and the 1000 should be also regen but with double hp in tank for regen
Summary: the value of regen shields is complicated. The lesser the guns of your opponent, the greater the benefit.
Should implement a new rifle that does more damage per body shot but a severely reduced fire rate
That’s a good idea but it would have to be more expensive than a vandal to even be in the conversation otherwise the guardian is useless. You’re talking about a full auto guardian. Even if the fire rate is slower
Saving money matters, even if you win the round. You'll have to eco eventually, and you will appreciate the extra cash
You missed huge points. Which I'm not going to bother mentioning. Regen Shield is game changing. You have to know when to buy it, it's simple as that.
So we are gambling shield if you survive you save some money
VErno Woudnt have survived because he regent 5 hp before fully regening so it did matter
I feel like its too early to know. also, what about wallbang shots?
what if we made regen shield 550