DIY F1 style 2 DOF motion simulator

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • (For more info and to purchase this simulator please visit mantis-simulators.co.uk)
    Subscribe to see future updates to this rig.
    This is a prototype for a 2 DOF racing simulator. Its purpose is to test feasibility and components. The next stage will be to replace the wooden frame with aluminium profile. I will then upgrade the entire sim to be 6 DOF.
    Build thread here:
    www.xsimulator...

ความคิดเห็น • 396

  • @Martin-uj6zn
    @Martin-uj6zn 2 ปีที่แล้ว +146

    This is amazing! The design is so clean.

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว +8

      Thanks, check out the updated version

    • @Martin-uj6zn
      @Martin-uj6zn 2 ปีที่แล้ว +5

      I did after watching this one and I was even more blown away. Fantastic craftsmanship.

  • @awdawdawdawd222
    @awdawdawdawd222 3 ปีที่แล้ว +242

    Incredible work, looks so clean

  • @The_Bean_Head_Men
    @The_Bean_Head_Men 9 หลายเดือนก่อน +23

    I had no business coming here, but mate, that is impressive!

  • @glbernini0
    @glbernini0 6 หลายเดือนก่อน +6

    RESPECT! That is one of the coolest DIY projects ever, got to get the MAKER COMMUNITY in on projects like these! Lots of potential sales out there for dependable units!

    • @mikeyearly
      @mikeyearly  6 หลายเดือนก่อน +1

      I ended up developing it and it's now available here mantis-simulators.co.uk

  • @hdhfdhddhdk
    @hdhfdhddhdk 10 หลายเดือนก่อน +11

    Dude had the craziest seat on a wooden rig... Respect

  • @void1968able
    @void1968able 3 หลายเดือนก่อน +1

    You giving me back the confidence in building a motion platform. Starting with just 2DOF on a wooden rig is cheap and doable. Then upgrade it to 6DOF and alu / steel some day.

    • @mikeyearly
      @mikeyearly  3 หลายเดือนก่อน

      Best way to learn. I started out knowing nothing. Forums on xsimulator.net are treasure troves of information

  • @goodlookinouthomie1757
    @goodlookinouthomie1757 8 หลายเดือนก่อน +15

    I can see where I would put some extra stabilisers but this is really nice work. That trusty old studding timber is cheap and has endless uses :)

    • @mikeyearly
      @mikeyearly  8 หลายเดือนก่อน +6

      All prototypes should start with stud! I've since moved to Ali t slot frame and have implemented some gas struts stabilisers

  • @lucasferrell7793
    @lucasferrell7793 2 ปีที่แล้ว +7

    Okay dammit, I'm pulling the trigger. Time to start building myself a motion rig. Great work!

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว

      Good luck. It's a rabbit hole...

  • @danielharris3827
    @danielharris3827 3 ปีที่แล้ว +33

    Hell yeah! My rig rn is wood, I am actively looking for extrusion to build an aluminum rig myself and am exploring motion on my own.

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว +4

      Thanks, I'm in the process of swapping out the wood frame for Ali profile. Will show the update in my next video

  • @Maniac_987
    @Maniac_987 2 หลายเดือนก่อน

    That’s pretty awesome. I think I would have the seat more level with the floorboard like in a real car. Having the chair leaning back like that looks strenuous on the neck. But other than that, nice build.

  • @ARTFLY
    @ARTFLY 3 ปีที่แล้ว +24

    Nice and easy build! Congrats 👏

    • @alteredstate7746
      @alteredstate7746 9 หลายเดือนก่อน +5

      Define easy

    • @ARTFLY
      @ARTFLY 9 หลายเดือนก่อน

      no@@alteredstate7746 ...

  • @F1WestCoast
    @F1WestCoast 7 หลายเดือนก่อน +1

    At 25 seconds I thought she was going to flip on ya!!!! crazy rig mate!

  • @i7rooper
    @i7rooper 10 หลายเดือนก่อน +3

    2DOF. No more needed for racing. Neat and clean

    • @raensaeck
      @raensaeck 4 หลายเดือนก่อน

      I've always heard 3 is the best for racing??

    • @jafooli
      @jafooli 2 หลายเดือนก่อน

      ​@@raensaeckyeah traction loss is really immersive and useful

  • @MichaelPick1
    @MichaelPick1 8 หลายเดือนก่อน +2

    My dude !!!! That’s an awesome build. I need to build this.

  • @virtualdriving241
    @virtualdriving241 10 หลายเดือนก่อน +3

    That was so amazing set up brother.

    • @mikeyearly
      @mikeyearly  10 หลายเดือนก่อน

      Thanks mate, check out my other vids for the latest version of the sim

  • @CYMotorsport
    @CYMotorsport 3 ปีที่แล้ว +15

    To think I actually thought I was clever getting the occasional traction loss to work…

  • @kylevanhorne595
    @kylevanhorne595 3 ปีที่แล้ว +7

    This is very nice indeed. Great work

  • @AngelVlad100
    @AngelVlad100 7 หลายเดือนก่อน +2

    This one has more engineering than those with just 4 actuators .

  • @chi_marceline
    @chi_marceline 6 หลายเดือนก่อน +2

    This is top fucking notch engineering.

  • @ShawnFX
    @ShawnFX 6 หลายเดือนก่อน

    This guy engineers😂 well done man this looks incredible! Wish I could build something like this!!

  • @Mark-m9z4q
    @Mark-m9z4q 11 หลายเดือนก่อน +1

    I notice that you have an Emergency E-Stop to shut down simulator if necessary. Smart move.

    • @mikeyearly
      @mikeyearly  11 หลายเดือนก่อน

      Good spot, better to be safe than sorry

  • @crispy-k
    @crispy-k 9 หลายเดือนก่อน +2

    Epic build ! Wish i could make one some day :)

    • @mikeyearly
      @mikeyearly  9 หลายเดือนก่อน

      Thanks, check out the latest videos on my channel for the latest version

  • @CasualXCars
    @CasualXCars 8 หลายเดือนก่อน

    Looks amazing - I wonder if the F1 drivers move this much in their cars as this setup shows...

    • @mikeyearly
      @mikeyearly  8 หลายเดือนก่อน +4

      The movement is simulating gforces by cancelling out the motion in VR. This is NOT chassis movement. F1 cars have very stiff suspension with hardly any chassis pitch and roll. The only other high levels of movement will be due to track gradient

  • @hi-kj3eu
    @hi-kj3eu 9 หลายเดือนก่อน +2

    This looks amazing
    Nice setup
    But you must either be rich or broke now

    • @mikeyearly
      @mikeyearly  9 หลายเดือนก่อน +1

      Thanks, not at all, this was a budget prototype build using cheap parts

    • @hi-kj3eu
      @hi-kj3eu 9 หลายเดือนก่อน +1

      @@mikeyearly oh ok

  • @Justdigit2
    @Justdigit2 3 ปีที่แล้ว +2

    Awesome build man.... Just great...

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว +1

      Thanks, going to be upgrading it to Ali profile frame very shortly

    • @Justdigit2
      @Justdigit2 3 ปีที่แล้ว

      @@mikeyearly Won't it be too heavy for the motors?? Did you document the build??
      Is it all diy?? The motor and software?

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว +2

      The wooden frame is heavier than what the Ali profile will be. I'm repositioning the motors for more mechanical gain also. The motors aren't doing too much heavy lifting as all the weight rests on the u joint. The motors are really only tiltting the top platform. Build thread needs updating, it's not very detailed www.xsimulator.net/community/threads/f1-style-2-dof.16071/#post-218644

    • @Justdigit2
      @Justdigit2 3 ปีที่แล้ว

      @@mikeyearly Thanks... I find this u joint solution a great solution.... I will dive in this project. A lot cheaper than SFX100.

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว

      Yes much cheaper, about £400 not including the seat and wheel/peddles

  • @AX1A
    @AX1A 3 หลายเดือนก่อน +1

    Epic brother

    • @mikeyearly
      @mikeyearly  3 หลายเดือนก่อน

      Thanks, this is all where it started. Check out my other videos to see the latest design

  • @PESCADORSHOES
    @PESCADORSHOES 3 ปีที่แล้ว +5

    Is brilliant!!

  • @Toutvids
    @Toutvids 2 ปีที่แล้ว +1

    Nicely done. Looks good.

  • @dgb5820
    @dgb5820 2 ปีที่แล้ว +2

    Looks awesome

  • @Xiaoyi_Wang
    @Xiaoyi_Wang ปีที่แล้ว

    正确,这个应该才是赛车模拟器的未来。支持。早日量产。

  • @ToniLixSim
    @ToniLixSim ปีที่แล้ว +1

    this is best and smartest sim homemade

    • @mikeyearly
      @mikeyearly  ปีที่แล้ว

      Check out the latest version!

  • @HAXHAXHIN
    @HAXHAXHIN 4 หลายเดือนก่อน +1

    Dude !! Just got a high by watchin this

  • @DawgPro
    @DawgPro ปีที่แล้ว

    Nice piece of kit dude!
    But like all motion rig, to show... feel... a force, it must first move toward that position. like at 0:17, to achieve a braking force, the chair must pivot forward so the first thing you feel when you apply the brakes is an acceleration forward. All motion kit are a gimmicks. Well... there are exceptions... the MPI Robotic Motion Simulator is one of them but bring your own barf bag.

    • @mikeyearly
      @mikeyearly  ปีที่แล้ว

      Appreciate your input, but this video is now outdated and the rig has changed a bit! Check out my latest videos

  • @saketjoshi4476
    @saketjoshi4476 2 ปีที่แล้ว +2

    If you build this alone, you are a legend.

    • @dlsrudeboy8658
      @dlsrudeboy8658 7 หลายเดือนก่อน

      what? made no fing sense clown

  • @iamvolvo7992
    @iamvolvo7992 3 ปีที่แล้ว +2

    Amazing!!!!!!!! Great BUILD!!!

  • @dinax51
    @dinax51 3 หลายเดือนก่อน +1

    Cool, well done! 🙂

  • @johnvenediktov5747
    @johnvenediktov5747 2 ปีที่แล้ว +1

    brilliant keep up the good work

  • @alexsoul1555
    @alexsoul1555 7 หลายเดือนก่อน +1

    Very good build

  • @asef698
    @asef698 2 ปีที่แล้ว +2

    Looks great, I've never been in an f1 car but they don't look like they move as extreme as this, looks more like a flight sim rig

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว +11

      A common mistake. This is replicating surge and sway (forces) not roll and pitch (chassis movement). In VR with motion compensation the effect of g forces is achieved.

  • @gintonic9127
    @gintonic9127 ปีที่แล้ว +1

    nice one, made me smile

  • @momoknows
    @momoknows ปีที่แล้ว +1

    three words !!! Motion Sickness ..waits thats two ..blame it on the Sickness!!

    • @mikeyearly
      @mikeyearly  ปีที่แล้ว +1

      The motion on this prototype was not well refined! My latest sim (check my other vids) is made from Ali profile and is much more rigid. I've also spent the best part of a year dialing in the motion, to the point it's so accurate it actually helps with motion sickness in VR, as it provides the brain with the movement it expects to feel from what your eyes see.

  • @tiagomutti
    @tiagomutti 3 หลายเดือนก่อน +1

    Very nice man

  • @Gil_DK
    @Gil_DK 8 หลายเดือนก่อน

    Ate que enfim um simulador lógico

  • @DeskTopGeek1973
    @DeskTopGeek1973 ปีที่แล้ว +1

    Amazing work

  • @BojanBojovic
    @BojanBojovic 9 หลายเดือนก่อน +1

    Magnificent! :)

  • @Gdog-hm7or
    @Gdog-hm7or 8 หลายเดือนก่อน

    Aight boys imma hop on.
    *enters the harness*

  • @xiongkham
    @xiongkham 3 ปีที่แล้ว +2

    Brilliant!

  • @abdullohbahromjonov781
    @abdullohbahromjonov781 6 หลายเดือนก่อน +1

    wow that is amazing

  • @mikvice9784
    @mikvice9784 10 หลายเดือนก่อน +1

    Duuuuude....nice work.

  • @flutter1747
    @flutter1747 9 หลายเดือนก่อน

    much more realistic on rally car than f1 off road

  • @SyprasKill
    @SyprasKill 7 หลายเดือนก่อน +1

    So sick.

  • @dathyr1
    @dathyr1 7 หลายเดือนก่อน +1

    Nice!!! Question - With Motion Rig and wearing VR, you don't get motion sickness at all??
    I do just VR and have no problems, but never did a Motion Rig.
    Thanks for the video Review. Take care.

    • @mikeyearly
      @mikeyearly  7 หลายเดือนก่อน

      IMO motion helps prevent motion sickness as you feel what you see. I don't personally suffer either way so can't say for sure.

  • @fitchyyboi
    @fitchyyboi 2 ปีที่แล้ว +1

    Incredible!

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว

      Thanks. Check out the updated version

  • @76yacumo
    @76yacumo 11 หลายเดือนก่อน +1

    Nice

  • @TheAngorTube
    @TheAngorTube 4 หลายเดือนก่อน +1

    very nice work...but, it seems to have some delay...i.e at time 1.36 about, there is almost half second from steering wheel and the roll of the rig. It's only a my impression?

    • @mikeyearly
      @mikeyearly  4 หลายเดือนก่อน

      Oh yeah lots of delay. I was still learning at this stage and the PID tuning was not good at all. I've come along way in those 3 years and learnt a lot - check out some of my latest videos on my channel of the current rig. It's very responsive

    • @TheAngorTube
      @TheAngorTube 4 หลายเดือนก่อน

      @@mikeyearly thanks...I found your video because I'm thinking on a 2dof rig too. So I'm very interested. I will see your other videos.

  • @gummimauer
    @gummimauer 8 หลายเดือนก่อน

    is there a fan to simulate the air stream? 😂 nice 👍🏻

    • @mikeyearly
      @mikeyearly  8 หลายเดือนก่อน

      Yes, I have a wind sim on my latest iteration th-cam.com/video/1qG3j9OK1hc/w-d-xo.htmlsi=y4FIBwKYoE27v8Hd

  • @patricklandfarth1182
    @patricklandfarth1182 9 หลายเดือนก่อน +1

    Impressive, well done. I wonder only if the red button is to eject

    • @mikeyearly
      @mikeyearly  9 หลายเดือนก่อน

      Totally, brings that extra immersion when ejecting in flight sims

  • @AceMaverick
    @AceMaverick 7 หลายเดือนก่อน

    Uh oh... now i think.. i gotta figure this out. Thanks a lot 😆 lol

  • @ovais909
    @ovais909 2 ปีที่แล้ว +1

    This is by far the best wooden sim Ive seen !! If you dont mind me asking is everything made out of 2x4 including the universal joint support?

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว +1

      Thanks. Everything 2x4, universal joint from a land rover

    • @ovais909
      @ovais909 2 ปีที่แล้ว

      @@mikeyearly Thanks for the reply
      Can you also tell me where did you get the wood so cheap? I am in the UK as well :-)

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว

      Wickes

    • @ovais909
      @ovais909 2 ปีที่แล้ว

      @@mikeyearly Thanks, looking forward to your 6 DOF build!

  • @PhilbyFavourites
    @PhilbyFavourites 6 หลายเดือนก่อน

    This short video was far more entertaining than the whole of today’s opening round of the 2024 F1 Championship 👍🏻🤣🤣
    Verstappen won (as ever…..)

    • @mikeyearly
      @mikeyearly  6 หลายเดือนก่อน

      Thanks for the spoiler, I've not seen the race yet 🙄

  • @PittysGarage
    @PittysGarage 3 ปีที่แล้ว +5

    What kinda of actuators are you using? Would like a full in depth tour of how you built this what products you used an pricing. Thanks looks great!!!

    • @jackspratt4343
      @jackspratt4343 2 ปีที่แล้ว

      @@mikeyearly May I ask a question please. 24 V DC, 400 W Motors. What is the A.C. Current drain from the mains electricity going into the motor controller approximately? Thanks.

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว +1

      Sorry no idea, I don't have anything to measure it

    • @jackspratt4343
      @jackspratt4343 2 ปีที่แล้ว

      @@mikeyearly OK, thanks for that. Just wondering how many of these motors you could run on a domestic single phase electricty supply.

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว

      Well I know people use these for 6 DOF Sims, so at least 6 of them

    • @jackspratt4343
      @jackspratt4343 2 ปีที่แล้ว

      @@mikeyearly That's a good answer. Thanks

  • @BenTrem42
    @BenTrem42 7 หลายเดือนก่อน

    Good work!

  • @yahtadi5152
    @yahtadi5152 10 หลายเดือนก่อน +1

    Any series about this build man? Wanna binge them

    • @mikeyearly
      @mikeyearly  10 หลายเดือนก่อน

      Afraid not, just some covering the updated version. Have a build thread in xsimulator.net tho www.xsimulator.net/community/threads/f1-style-2-dof-mantis-simulators-fs2.16071/

  • @ZenMotionSim
    @ZenMotionSim 3 ปีที่แล้ว +2

    Nice build. What do you use for motion compensation? Ovrmc?

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว +2

      No motion compensation needed, just turn off tracking in settings for 3 dof movement inside the car

    • @ZenMotionSim
      @ZenMotionSim 3 ปีที่แล้ว +1

      @@mikeyearly i have self made 6dof and flypt mover...

  • @MircoSlepko
    @MircoSlepko 9 หลายเดือนก่อน +1

    hi, your projects are really impressive, very good!
    I would like to build one like this,
    I would like to ask you a question: where did you buy the cardan pin that you put under the seat?
    Thanks for the reply 👍👍

    • @mikeyearly
      @mikeyearly  9 หลายเดือนก่อน +1

      Search for flanged drive yoke. You will need two and a matching u-joint and assembly yourself. Or search for an old drive shaft

    • @MircoSlepko
      @MircoSlepko 9 หลายเดือนก่อน +1

      perfect thanks, fast and precise!

  • @Youzarsif33
    @Youzarsif33 ปีที่แล้ว +1

    Brilliant

  • @terryteed1903
    @terryteed1903 3 ปีที่แล้ว +2

    Proper tidy. Live it. What are you using as a transformer for the motors?

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว +2

      24v 1000w switching power supply

    • @terryteed1903
      @terryteed1903 3 ปีที่แล้ว +2

      @@mikeyearly thanks buddy. I have 24v motors to use. Sweet.

  • @wysmn
    @wysmn 9 หลายเดือนก่อน

    Awesome work. I do however feel it is moving too much. Maybe about 50-60% bc if the nose dropped that much it would scrape

    • @mikeyearly
      @mikeyearly  9 หลายเดือนก่อน

      Please read my replies to similar comments on this. The motion is simulating gforces, not chassis movement

  • @arlenpontes
    @arlenpontes 11 หลายเดือนก่อน +1

    this are wonderfull

  • @shrainmusic
    @shrainmusic 11 หลายเดือนก่อน +1

    omg are those fans over the steering wheel ???? wow.

    • @mikeyearly
      @mikeyearly  11 หลายเดือนก่อน +1

      Yeah, they are controlled by the speed of the vehicle which provides even more immersion, especially in open cockpit cars

    • @shrainmusic
      @shrainmusic 11 หลายเดือนก่อน

      @@mikeyearly You got some insane engineering skills man. I am an engineer, I get excited watching stuff like this. Was the calibration and mapping easy?

    • @mikeyearly
      @mikeyearly  11 หลายเดือนก่อน

      @@shrainmusic thanks bud, helps being an engineer 😉 this was the prototype, you should check out the latest version th-cam.com/video/BqAPgh-9eiw/w-d-xo.htmlsi=o0W6Y9jGvSxom0Mv

  • @andrewscott985
    @andrewscott985 11 หลายเดือนก่อน

    How do you insert . . . yourself . . . into that?
    It seems that you could benefit from a bigger base, so the floor, or what could be called, the reality check, wouldn't . . . distract you, by smashing itself against your head.
    Cheers.
    P.S. Truly a stunning work, you did right there.
    As for the experience enhanced by the already super immersive HMD, I only can think of it as being, EXTRAORDINARY.

    • @mikeyearly
      @mikeyearly  11 หลายเดือนก่อน +1

      This is the prototype. If you check my channel you will find the latest version. Also, there is an 'access demo' video on my other channel @mantis-simulators

  • @JavierMares
    @JavierMares 9 หลายเดือนก่อน +1

    this is extremely cool! do you find any issues with actuation latency? also, since we use rotation to change the resulting G vector, does it feel weird or different to real life G changes in a fast maneuvering car?

    • @mikeyearly
      @mikeyearly  9 หลายเดือนก่อน +3

      Thanks for your comment. This was a prototype that taught me all the basics. It had its problems, too heavy mainly and there wasn't enough mechanical leverage being utilised. If you look at the more recent videos on my channel you will see the latest design which performs much better. It's not 100% the same as in real life, but we do what we can with the tools available to mimic the feelings as much as we can. The brain is very easily fooled, especially in VR

    • @randomnameicantthinkof7776
      @randomnameicantthinkof7776 9 หลายเดือนก่อน +2

      Hey Mike, Impressive work here. I was just wondering, could you consider maybe a more affordable option since the rig is almost 3000 GBP? Mainly here, out of wood, or cheaper actuators, or reduced performance. An interesting idea would to sell a cheaper version where it uses different motors and actuators, and is cheaper, or uses cheaper materials. The catch is that you can buy "upgrade," sets so that you can increase the performance at a later time. For example I have no idea of the costs of componets or the major production cost factor but lets say if you use cheaper actuators and slightly cheaper materials, such as a less durable steel, it could reduce the cost by say 500 pounds. But when you buy a upgrade set and/or replacement parts the cost the same as production, but slightly upmarked than production cost with no free shipping, it would allow for people to slowly put together a better set. You would also profit more as it would be upmarked from production cost and they pay for shipping, but it also allows for people to buy parts when they are improved aswell. This is a concept that would probably be hard to implement, but as your company is unique, it could also have unique solutions aswell.@@mikeyearly

  • @HelloYohan
    @HelloYohan 6 หลายเดือนก่อน

    Nice work ! How do you get the data (position, acceleration, break...) from the game ?

    • @mikeyearly
      @mikeyearly  6 หลายเดือนก่อน +1

      Simtools

  • @Pascualegea
    @Pascualegea 9 หลายเดือนก่อน +1

    👏👏👏👏👏👏👏👏👏👏

  • @j-wray
    @j-wray 2 ปีที่แล้ว +1

    This is awesome work!
    I do have a question though, is the (and I don't know if I'm using the correct terminology) vertical pitch adjustable? The amount of positive and negative "travel" of the pitch. It seems to be too much for an F1 car, but might be just about perfect for a Rally car, as is. I know that you are "simulating" g-forces, so it needs to be exaggerated a little bit more than reality, but it does seem like it could be tuned a bit more for F1.
    My question is, could that be set through software and stored so you could just load "F1 car" or "Off Road Truck" while already in the rig, or would adjusting that amount of travel have to be done manually?
    It doesn't take away from the coolness in any way, it's just a thought that popped into my head when watching.
    Big time props! I love this work!

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว +14

      Yes, all motion can be set for specific cars. You can save presets to quickly change settings to suit the car you're driving.
      The motion is not mimicking the chassis movement of the car. It is solely simulating the g forces. The amount of travel/tilt is directly linked to the amount of g force you want to feel. If you're racing in a VW Golf you'd want a small amount of motion to simulate a low amount of g force. If you're in an F1 car you want as much motion as your rig will allow in order to simulate the higher G forces. If I dialed down the amount of travel I wouldn't get the g force effect that an F1 car would provide.

    • @mikeyearly
      @mikeyearly  ปีที่แล้ว +1

      Yeah I didn't explain that very well. Obviously it's not simulating the full extent of g's felt an F1 car, that's impossible. Say the sim can offer a max feeling of 1G, you want that max value to be with F1 cars. So when you accelerate in an F1 car it tilts all the way back. If you were driving a Golf, for example, it would tilt half way back. I was trying to explain that it's relative to the car you're driving.

  • @infamous8616
    @infamous8616 3 ปีที่แล้ว +8

    Hi, I am really inspired by your rig and want to design something around a u-joint and 2x motors! I was wondering how much noise your current rig makes? Would you wake everyone up playing on this late at night?

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว +11

      The motors are not too noisy at all. I've got a young family and use it at night without concern of waking the kids. I've got an update video coming up soon I'll try to demo noise. Good luck on your build.

    • @infamous8616
      @infamous8616 3 ปีที่แล้ว +1

      @@mikeyearly Thanks for the reply! May I ask how you determined which motors to use? I am thinking of using an 80/20 aluminum railing for the frame, but I am not sure what specifications I should choose for the motors. My main concern is that I want to upgrade from a Logitech setup to a direct drive wheel with load cell brakes in the future, so I want to make sure the motors I choose will be reliable and capable of handling all of the forces exerted with the added weight of the frame. Also, can't wait to see your update video! Looking forward to it.

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว +2

      I did lots of research on the xsimulator forum and eventually went with motors similar to the simukit ones which have been proven in a 3 dof rig. New rig is 95 percent done.

    • @infamous8616
      @infamous8616 3 ปีที่แล้ว

      @@mikeyearly Just checked it out, looks like a great resource! One additional question that I have is what made you decide to mount the u-joint beneath the seat and the motor arms near the pedals as opposed to the opposite configuration? I found some showcases of 2DOF motion rigs that had the motor arms beneath the seat and the u-joint near the pedals and wasn't sure what the advantages/disadvantages of each configuration were.

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว +4

      From a mechanical design point of view the u joint needs to be at the centre of gravity of the top frame with all peripherals mounted and the driver sat in the seat. This can be found by placing the frame on something cylindrical (a metal tube, broom handle, etc) and with someone assisting, move the frame back and fourth until you find the balancing point. That's where the u joint should be. This should naturally fall somewhere just under the seat, and this is where you want it for the most realistic feeling. You'll see in my upcoming update I have repositioned my motors to the rear of the SIM and they connect to the top frame behind the seat just behind my neck. Much more mechanical advantage.

  • @FuZZbaLLbee
    @FuZZbaLLbee 6 หลายเดือนก่อน

    Does your game compensate for your head tilting upwards while accelerating? Or is that not really an issue?

    • @mikeyearly
      @mikeyearly  6 หลายเดือนก่อน +1

      Cancelling the motion of the sim in game is fundamental to a good experience. I made a video about it th-cam.com/video/tTWtq6f2oOg/w-d-xo.htmlsi=O0fN8FTg2UE3MQlI

  • @loverdog7826
    @loverdog7826 5 หลายเดือนก่อน +2

    What motors did you use?

  • @tsedore28
    @tsedore28 4 หลายเดือนก่อน

    I see in your later videos you moved the motors to the back on the rig. Were you not getting enough leverage where you are currently connected?

    • @mikeyearly
      @mikeyearly  4 หลายเดือนก่อน +1

      Correct, moved for better mechanical leverage

    • @tsedore28
      @tsedore28 4 หลายเดือนก่อน

      @@mikeyearly Thanks for getting back. Do you think it would work the same if it was in the front with the higher leverage point? Since the back faces the room I would rather keep it clean.

    • @mikeyearly
      @mikeyearly  4 หลายเดือนก่อน

      @@tsedore28 yes placement doesn't matter as long as you're maximising the mechanical leverage.

  • @LittleOlie
    @LittleOlie 3 ปีที่แล้ว +2

    Wow

  • @spyller360
    @spyller360 7 หลายเดือนก่อน +1

    I want to see that on BeamNG x)

    • @mikeyearly
      @mikeyearly  7 หลายเดือนก่อน +1

      As soon as it fully supports vr

    • @spyller360
      @spyller360 7 หลายเดือนก่อน

      I hope rollovers are realistic haha

    • @mikeyearly
      @mikeyearly  7 หลายเดือนก่อน

      @spyller360 yeah the sim completely flips upside down and breaks your neck

  • @ano_nym
    @ano_nym 9 หลายเดือนก่อน

    Going directly from wooden frame to motion sim, skipping the superfluous aluminum T slot step.

    • @mikeyearly
      @mikeyearly  8 หลายเดือนก่อน

      Ended up there in the end tho. Wood is great for prototyping but inevitably has too much flex

  • @krolu
    @krolu 7 หลายเดือนก่อน

    Thinking about building something like that from a long time but what keeps me from doing that is the knowledge how to get info about forces being actually present from the game that you are playing. How did you get it?

    • @mikeyearly
      @mikeyearly  7 หลายเดือนก่อน

      Simtools takes care of translating all the game motion. Lots of resources at xsimulator.net for self builds

    • @joei4ever
      @joei4ever 7 หลายเดือนก่อน

      @@mikeyearly have you ever considered selling this as a kit? I can build my own rig, but this is incredible work, simple but so functional.

    • @mikeyearly
      @mikeyearly  7 หลายเดือนก่อน

      I do mantis-simulators.co.uk

  • @dark666razor
    @dark666razor 7 หลายเดือนก่อน +1

    I get that the hydraulics are meant to represent g forces but shouldn't it lean forward when you accelerate? Thats what the front wing does correct?

    • @mikeyearly
      @mikeyearly  7 หลายเดือนก่อน

      No that's incorrect, I would go and do some research on it

    • @dark666razor
      @dark666razor 7 หลายเดือนก่อน

      @@mikeyearly Isn't downforce pulling the vehicle down? Again, I get it, the hydraulics are not meant to represent that

    • @mikeyearly
      @mikeyearly  7 หลายเดือนก่อน +1

      If you are specifically talking about gforces, the sim leans back so that the user feels the pressure on their back, just as you do when you accelerate in a real car (you are pushed back into the seat)

  • @viridsquash1247
    @viridsquash1247 7 หลายเดือนก่อน

    it remindes me of the bus in Harry Potter

  • @zhxf3268
    @zhxf3268 2 ปีที่แล้ว

    非常棒 . 感谢分享

  • @MickBuell
    @MickBuell 3 ปีที่แล้ว +1

    Nice........... Do you think this setup would be strong enough for DD Wheel and Loadcell Pedals?

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว

      Not sure about DD. It's pretty sturdy. This was a prototype I'm in the process of converting to Ali profile

    • @MickBuell
      @MickBuell 3 ปีที่แล้ว

      @@mikeyearly using the same dimensions/measurements? I wonder which would weigh more between wood and ali? Hopefully Motion motors can handle extra weight.......... Maybe aluminium would be stronger for DD and Loadcell? Can't wait to see it

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว

      Wood is cheaper here in the UK, but much heavier. I will be releasing a new vid soon showing the change and the weight differences

    • @MickBuell
      @MickBuell 3 ปีที่แล้ว

      @@mikeyearly yes 😀 that would be great, can't wait to see what you come up with

  • @henriquesantos.official
    @henriquesantos.official 2 ปีที่แล้ว +1

    Congratulations very top, you just can't catch termites 🤣

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว

      Ha thanks, rig has been updated to a metal frame just in case!

  • @versi840
    @versi840 3 ปีที่แล้ว +1

    1:32 almost fall over lol

  • @11xxDIMAxx11
    @11xxDIMAxx11 ปีที่แล้ว +1

    Rheheeh 😂 nice 👌

  • @janh5336
    @janh5336 9 หลายเดือนก่อน

    looks great, maybe its just my feeling, but it seems to me that there is a latency between the game and the seat movement - especially when turning ??

    • @mikeyearly
      @mikeyearly  9 หลายเดือนก่อน

      You're 100% correct. This was a very early prototype that I was still experimenting with. I have rebuilt this sim using metal frame and fine tuned the motion, check my channel for the latest vids

  • @charlesstiles8904
    @charlesstiles8904 7 หลายเดือนก่อน

    How did you get it to simulate the motion of the car?? I'm gathering all the parts for mine but I'm still in the design process. I have 4 actuators and 4 separate controls modules. I'm just not sure the route I'm gonna take to program it. I like your setup with the pivot in the rear. Yours seems like less hardware with equal outcome.

    • @mikeyearly
      @mikeyearly  6 หลายเดือนก่อน

      I use Simtools. Check out xsimulator.net for all the resources you need

  • @MP56Racing
    @MP56Racing ปีที่แล้ว

    This is a good looking set up. My question is, where did you get your parts because here in the US, the motors you use cost almost $2000, each brand new

    • @marsterbatey
      @marsterbatey ปีที่แล้ว +1

      Go used man. Find a cheap 30nm windscreen motor for like 20 to 50 bucks. Itll do the same.

    • @sylvainst-laurent3631
      @sylvainst-laurent3631 11 หลายเดือนก่อน

      Do you have a link on how to make this ? Not the rig itself but the electronics for it .

    • @mikeyearly
      @mikeyearly  11 หลายเดือนก่อน

      Everything you need is here www.xsimulator.net/community/threads/sps-sabertooth-packet-serial-pid-motor-driver-sketch-w-softstart.9277/

  • @A04Goat
    @A04Goat ปีที่แล้ว +1

    What seat is this? I cannot find it. Very nice build!

    • @mikeyearly
      @mikeyearly  ปีที่แล้ว

      Luso Motors RCC-MK8-2S

  • @schummiehugo
    @schummiehugo 9 หลายเดือนก่อน

    looks fantastic !
    what do i need for this, ( hardware ant software ) ant whare 2 bay ewriting ?
    gr

    • @mikeyearly
      @mikeyearly  8 หลายเดือนก่อน +1

      You can buy this sim at mantis-simulators.co.uk but if you want to have a go at building one yourself check out the forums over at X simulator.net

  • @gregdoucet3721
    @gregdoucet3721 3 ปีที่แล้ว +2

    Wow! How much was that project? I did an Sfx-100 for about $2800 US but this has a lot more motion going on. And why program are you using to run the motion?

    • @mikeyearly
      @mikeyearly  3 ปีที่แล้ว +5

      Total build for this wood prototype was £800, including the seat. Timber in the UK is much cheaper than the US I hear.

  • @JohnStenborg
    @JohnStenborg 7 หลายเดือนก่อน

    …the shame of sitting in that chair is…well…looking that silly…beeing a grown man…i meen…look at it…

  • @eladsinay6914
    @eladsinay6914 2 ปีที่แล้ว

    Do you have a build video showing how you made it and where you bought the parts? If not, would you be able to make a short video going over the parts and where you got them?

    • @mikeyearly
      @mikeyearly  2 ปีที่แล้ว

      Sorry no build video due to the sim being commercially available in the near future - mantis-simulators.co.uk

  • @emigrant4life
    @emigrant4life 6 หลายเดือนก่อน

    крутий чувак! хоча я уявляю, скільки пішло часу на побудову та налаштування!))

  • @nicklarosa3816
    @nicklarosa3816 2 ปีที่แล้ว

    Valterri, is that you?