Love the video! The best part: the fireplace is a prefab!!! I love building my own traps and active tiles into maps using MATT, but it’s always and absolutely appreciated when they’re included in the monthly drops! 😁😁
If you are refering to the way perceptive might interact with the first two lantern implement benefits there are ways to do it via rule elements. For the Initiative Benefit you can add a bonus to passive perceptions for certain objects. The Adept Benefit can be implemented using another percepive feature called "Vision Channels" which would allow you to add rule elements to the Lantern that reveal certain tokens. I can give you more details if you are interested or you can look at the module page to get more details regarding the necessary keys.
Hello, great automation for invisible doors, I tried to set perceptives as shown in the video but it doesn't work, my player sees the secret door already from a long distance and seems to swallow the passive perception set. Is it possible to see the complete set of the perceptive spotted? A dedicated video perhaps
@@Baileywiki Yes, I've turned on spotted but there are a lot of other settings that I don't know if they should be turned on or not to have the effect you created 😭
does perceptive requires midi QOL? a lot of automated stuff requires it, but I just can't use it... having a window pop up it's annoying. it sounds silly, but having to click only one time instead of 2 or 3 really changes things
Love the new video and format. Can you please do an updated DFreds Convenient Effects (with DAE)? I am totally lost when it comes to applying the effects that DAE can make to impact "something"
Love the video! The best part: the fireplace is a prefab!!! I love building my own traps and active tiles into maps using MATT, but it’s always and absolutely appreciated when they’re included in the monthly drops! 😁😁
🎉 you did it thanks. I woud love to see more of this tricks and tips ☺️
Thanks for the suggestions! Just comment back here anytime you want us to cover a particular interaction, or action type, or whatever.
Great content as always! Thanks!
Fantastic video! Thank you so much. I always learned so much from these. Question, what are you using to get your 20 to sparkle on your Nat 20 roll?
I want to say that's just a special setting in Dice So Nice. Find it in the global settings for a critical success.
I see you're using 5E rules. Could you demo Pathfinder 2E Thaumaturge lantern implement passive perception?
If you are refering to the way perceptive might interact with the first two lantern implement benefits there are ways to do it via rule elements.
For the Initiative Benefit you can add a bonus to passive perceptions for certain objects.
The Adept Benefit can be implemented using another percepive feature called "Vision Channels" which would allow you to add rule elements to the Lantern that reveal certain tokens.
I can give you more details if you are interested or you can look at the module page to get more details regarding the necessary keys.
Hello, great automation for invisible doors, I tried to set perceptives as shown in the video but it doesn't work, my player sees the secret door already from a long distance and seems to swallow the passive perception set. Is it possible to see the complete set of the perceptive spotted? A dedicated video perhaps
Yeah, probably worth a dedicated video. Have you gone into your global settings for Perceptive to see if you have some flags to toggle there?
@@Baileywiki Yes, I've turned on spotted but there are a lot of other settings that I don't know if they should be turned on or not to have the effect you created 😭
Yeah, hard to tell what you've got set up. Want to bring this into discord so you can show me screenshots of your settings?
discord.gg/wgPbnfgJAJ
@@Baileywiki yes, thank' a lot. I'm italian and now Is 8 pm, tomorrow when I go tò work and posted a screenshot in foundryvtt topic in your discord 🎉
Nice Video, what's the module to make the tokens rotate while walking ?
The module is used in the video appears to be either 'About-Face' or 'Auto-Rotate'
Indeed, Auto-Rotate!
does perceptive requires midi QOL? a lot of automated stuff requires it, but I just can't use it... having a window pop up it's annoying. it sounds silly, but having to click only one time instead of 2 or 3 really changes things
It does not require MidiQOL. You can set the game system and roll parameters in the global settings.
@@Baileywiki yay!
Love the new video and format. Can you please do an updated DFreds Convenient Effects (with DAE)? I am totally lost when it comes to applying the effects that DAE can make to impact "something"
That would be a good video to do again. Thx for the suggestion.
Really looking forward to more of these, would it be ok to share what I have made and planned on your discord to maybe discuss ways to improve it?
Absolutely! Tag me to what you post so I see it.