Automating Foundry: Supercharging Monk's Active Tile Triggers with FoundryVTT Regions

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 5

  • @tyrusdalet
    @tyrusdalet หลายเดือนก่อน

    Excellent material! Thank you for this, it's already enabling me to make my next set of encounters massively improved for my players

  • @SeanBastien
    @SeanBastien 22 วันที่ผ่านมา

    This is great stuff! But, I have been having a problem with setting up a linear sound beacon. I am trying to setup a roadside sound region that when you enter the road side forest you start hearing the sound. I set everything according to your instructions, and it works fine when a token walks into the forest and walks out, but after that nothing. It will not play the sound no more, until I refresh foundry completely, as in kick all the players out and refresh. I've checked the obvious "Is the tile active?", "Is the region behaviour set to trigger the right tile?", "Is the chance to trigger set to 100%?", "Is the tils not set to once per player?". I even triple checked to make sure my setup was as per the video. Could someone point me in the right direction?

  • @Lif__fy
    @Lif__fy หลายเดือนก่อน

    Hey, scrolled through your videos because I was trying to find out how to fix my problem, I want a tile that if you click on, you receive a dialogue option if you want to continue or not, I have no idea how to do that tho, the github page wasnt a help either, any ideas?

    • @Baileywiki
      @Baileywiki  หลายเดือนก่อน

      It's quite easy to do with Monks Active Tiles Triggers. Search my channel for some tutorials or check out Monk's wiki
      github.com/ironmonk88/monks-module-wiki/wiki/Monk%27s-Active-Tile-Triggers

    • @Lif__fy
      @Lif__fy หลายเดือนก่อน

      Just saw that you had a tutorial on landings😭, MY BAD, very helpful content, thank you so much