Volume Trails in Houdini
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- เผยแพร่เมื่อ 30 ก.ค. 2016
- Volume trails are a pretty cool tool in Houdini which can create abstract forms, but can also be controlled to build a very specific shape using vector volumes. In this tutorial we set up our custom vector volume using the tangents of a curve mix it with a 3D noise and calculate a cross product to build an interesting vortex structure.
Nice tutorial! Clear & level speech pattern, concise information, and no fluff = well done!
Absolutely amazing tutorial and very well explained. Thank you very much! :)
Fantastic tutorial! Was great to hear how passionate you are! I'm using this for particles and it's really fun and effecient also!
Amazing! Houdini amazes me every day!
Awesome tutorial! Learned quite a few tricks from it, thanks!
Awesome tutorial, thanks! I'm only just beginning with Houdini, so I'm plowing through tuts right now... this one was great!
Listen man this tutorial is insane I am learning houdini now and WOW this shows so many tools and how you can use them to create very nice effects!
Thank you very much for your time!
It's really awesome. Thanks for sharing this with us. Nice.
Very well done! Thank you!
To anyone wondering why you cant see your volume, make sure your naming of velocity is changed to vel instead
Soooo helpful!!! great tutorial!!! Thanks!!!
Thanks Thanks Thanks!!!!
very very informative tutorial!
Thanks for this! absolutely awesome stuff for my beginning)) would like to see more tuts about particle advection and different fields creation.
Awesome Tutorial ! thank you so much =D
Really nice, thank U for your perfect explanation, please do more, the way U explain it is really gr8!!!
This was an awesome tutorial. Thanks!
Thank you!
Thank you for this absolutely amazing tutorial! Really helpful :)
Thaaaaaaaaaaaank you! Really great tutorial!
Thank you for the great tutorial!!
11:50 tickled me xD
I love this
Great tutorial
amazing tutorial and your explanation is soo good ..thanks man
tnx a lot .. great tutorial ! lotsof good infos :D
Thanks Man. keep doing it.
Amazing Tutorial
Great tutorial! Are you Atom on the odforce forums?
Roughly how long did it take you to be able to think/prototype/create this in Houdini? I am interested in your learning methods.
very well explained
Dude Your a F%$#@N Legend !
Thanks
thanks, i love your clip. we nee more tutorials.
grat vid, cheers
Thanks a lot for your tutorial, do you know how i can transform this to smoke? :)
Now I know a reason to complete highschool math.
It's been a while since this tutorial, so maybe you know this already. But instead in the wrangle node where you reverse the tangent, you can simplify from "v@tangent = @tangent * -1" to "v@tangent *= -1"
Many people commented here ( include me ) that using 16.5 is not working with this tutorial from step " creating Volum vop with input1 and input 2 and nothing happen " . Can you tell us some solution, please ?
@@SupSupa10 Inside volume vop, in bind, be sure the name is velocity
I really love this tutorial and his way of teaching. Anyone know who he is? I want some more tutorials from him! :D
This digital artist named Simon Fiedler.
Thanks!
Great tutorial, Very helpfull. I'm just starting with houdini. I'd like to know if there's a possibility to upload data from matlab to houdini. The idea is to bring a velocity vector matrix and do simulation with it? Thanks!
If anyone is wondering, here is a solution for Houdini 17 for the first step. In the Volume VOP, change the Bind export name to "volume_velocity". For previous version, you may want to use "vel". You don´t actually need volume VOP, as there is a dedicated node - Volume Velocity, where you can enable Curl Noise as well.
I want to make a custom velocity that follows the geometry of a specific object. How might I do this? Thank you!
Once I connect the curl noise node to the bind export, nothing happens. What have I missed?
Same here!
Same here... have someone an answer... I think its about the new version...? Periodicnoise is working!
check the bind parm's name and type, which should be "velocity" for name and "vector" for type.
I connect volume pop exactly like in tutorial and nothing happen
moving your mouse around the screen is a tad distracting rather than just landing it on the parameter you talk about changing
Nexttime please record at least in FULLHD. I can't read clearly what you code.