Volume Trails in Houdini

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  • เผยแพร่เมื่อ 30 ก.ค. 2016
  • Volume trails are a pretty cool tool in Houdini which can create abstract forms, but can also be controlled to build a very specific shape using vector volumes. In this tutorial we set up our custom vector volume using the tangents of a curve mix it with a 3D noise and calculate a cross product to build an interesting vortex structure.

ความคิดเห็น • 50

  • @JoeScarr
    @JoeScarr 6 ปีที่แล้ว +1

    Nice tutorial! Clear & level speech pattern, concise information, and no fluff = well done!

  • @mathef
    @mathef 7 ปีที่แล้ว +2

    Absolutely amazing tutorial and very well explained. Thank you very much! :)

  • @violentbadger6401
    @violentbadger6401 6 ปีที่แล้ว

    Fantastic tutorial! Was great to hear how passionate you are! I'm using this for particles and it's really fun and effecient also!

  • @STEALTH42UA
    @STEALTH42UA 5 ปีที่แล้ว +1

    Amazing! Houdini amazes me every day!

  • @reecpj
    @reecpj 7 ปีที่แล้ว

    Awesome tutorial! Learned quite a few tricks from it, thanks!

  • @northernmotion090
    @northernmotion090 6 ปีที่แล้ว

    Awesome tutorial, thanks! I'm only just beginning with Houdini, so I'm plowing through tuts right now... this one was great!

  • @KikabomProductions
    @KikabomProductions 5 ปีที่แล้ว +4

    Listen man this tutorial is insane I am learning houdini now and WOW this shows so many tools and how you can use them to create very nice effects!
    Thank you very much for your time!

  • @rupeshpatil8449
    @rupeshpatil8449 6 ปีที่แล้ว

    It's really awesome. Thanks for sharing this with us. Nice.

  • @randyjackson5535
    @randyjackson5535 6 ปีที่แล้ว

    Very well done! Thank you!

  • @xXSpaceCowsXx
    @xXSpaceCowsXx 3 ปีที่แล้ว +1

    To anyone wondering why you cant see your volume, make sure your naming of velocity is changed to vel instead

  • @rexrr1607
    @rexrr1607 5 ปีที่แล้ว

    Soooo helpful!!! great tutorial!!! Thanks!!!

  • @tignas7
    @tignas7 5 ปีที่แล้ว

    Thanks Thanks Thanks!!!!
    very very informative tutorial!

  • @cabelnam
    @cabelnam 6 ปีที่แล้ว

    Thanks for this! absolutely awesome stuff for my beginning)) would like to see more tuts about particle advection and different fields creation.

  • @tomdelguste2659
    @tomdelguste2659 5 ปีที่แล้ว

    Awesome Tutorial ! thank you so much =D

  • @mancan9240
    @mancan9240 7 ปีที่แล้ว

    Really nice, thank U for your perfect explanation, please do more, the way U explain it is really gr8!!!

  • @JohnDowson100
    @JohnDowson100 3 ปีที่แล้ว

    This was an awesome tutorial. Thanks!

  • @andrewdrogin
    @andrewdrogin 7 ปีที่แล้ว

    Thank you!

  • @kiyosong5085
    @kiyosong5085 3 ปีที่แล้ว

    Thank you for this absolutely amazing tutorial! Really helpful :)

  • @khkamal20
    @khkamal20 7 ปีที่แล้ว

    Thaaaaaaaaaaaank you! Really great tutorial!

  • @Nelarael
    @Nelarael 5 ปีที่แล้ว

    Thank you for the great tutorial!!
    11:50 tickled me xD

  • @rebaljber
    @rebaljber 7 ปีที่แล้ว

    I love this

  • @roitmani
    @roitmani 6 ปีที่แล้ว

    Great tutorial

  • @ashokkanteti4789
    @ashokkanteti4789 4 ปีที่แล้ว

    amazing tutorial and your explanation is soo good ..thanks man

  • @chrystielira6044
    @chrystielira6044 7 ปีที่แล้ว

    tnx a lot .. great tutorial ! lotsof good infos :D

  • @antoniopepe
    @antoniopepe 4 ปีที่แล้ว

    Thanks Man. keep doing it.

  • @aryansachdeva5060
    @aryansachdeva5060 4 ปีที่แล้ว

    Amazing Tutorial

  • @davidharford3873
    @davidharford3873 8 ปีที่แล้ว +3

    Great tutorial! Are you Atom on the odforce forums?
    Roughly how long did it take you to be able to think/prototype/create this in Houdini? I am interested in your learning methods.

  • @khedkarsanto
    @khedkarsanto 7 ปีที่แล้ว

    very well explained

  • @maayaa77
    @maayaa77 7 ปีที่แล้ว +1

    Dude Your a F%$#@N Legend !

  • @VietnamFoodBoy
    @VietnamFoodBoy 6 ปีที่แล้ว

    Thanks

  • @dtphongla
    @dtphongla 4 ปีที่แล้ว

    thanks, i love your clip. we nee more tutorials.

  • @TheLukazzz911
    @TheLukazzz911 4 ปีที่แล้ว

    grat vid, cheers

  • @xxxAzraelxxx
    @xxxAzraelxxx 5 ปีที่แล้ว +1

    Thanks a lot for your tutorial, do you know how i can transform this to smoke? :)

  • @Screamer
    @Screamer 6 ปีที่แล้ว +7

    Now I know a reason to complete highschool math.

  • @Bloemhoofd
    @Bloemhoofd 6 ปีที่แล้ว

    It's been a while since this tutorial, so maybe you know this already. But instead in the wrangle node where you reverse the tangent, you can simplify from "v@tangent = @tangent * -1" to "v@tangent *= -1"

    • @SupSupa10
      @SupSupa10 6 ปีที่แล้ว

      Many people commented here ( include me ) that using 16.5 is not working with this tutorial from step " creating Volum vop with input1 and input 2 and nothing happen " . Can you tell us some solution, please ?

    • @gegwork
      @gegwork 2 ปีที่แล้ว

      @@SupSupa10 Inside volume vop, in bind, be sure the name is velocity

  • @hyeokyoung
    @hyeokyoung 6 ปีที่แล้ว

    I really love this tutorial and his way of teaching. Anyone know who he is? I want some more tutorials from him! :D

    • @chachahu9433
      @chachahu9433 6 ปีที่แล้ว

      This digital artist named Simon Fiedler.

    • @hyeokyoung
      @hyeokyoung 6 ปีที่แล้ว

      Thanks!

  • @abderrahmanewalidaissani909
    @abderrahmanewalidaissani909 ปีที่แล้ว

    Great tutorial, Very helpfull. I'm just starting with houdini. I'd like to know if there's a possibility to upload data from matlab to houdini. The idea is to bring a velocity vector matrix and do simulation with it? Thanks!

  • @krejcivaclav
    @krejcivaclav 5 ปีที่แล้ว +1

    If anyone is wondering, here is a solution for Houdini 17 for the first step. In the Volume VOP, change the Bind export name to "volume_velocity". For previous version, you may want to use "vel". You don´t actually need volume VOP, as there is a dedicated node - Volume Velocity, where you can enable Curl Noise as well.

  • @zorbutanofalis
    @zorbutanofalis 3 ปีที่แล้ว

    I want to make a custom velocity that follows the geometry of a specific object. How might I do this? Thank you!

  • @TrainwreckNZ
    @TrainwreckNZ 7 ปีที่แล้ว +3

    Once I connect the curl noise node to the bind export, nothing happens. What have I missed?

    • @MartinZeme
      @MartinZeme 7 ปีที่แล้ว

      Same here!

    • @manvredo
      @manvredo 6 ปีที่แล้ว

      Same here... have someone an answer... I think its about the new version...? Periodicnoise is working!

    • @chachahu9433
      @chachahu9433 6 ปีที่แล้ว

      check the bind parm's name and type, which should be "velocity" for name and "vector" for type.

    • @SupSupa10
      @SupSupa10 6 ปีที่แล้ว

      I connect volume pop exactly like in tutorial and nothing happen

  • @lyndajones1133
    @lyndajones1133 6 ปีที่แล้ว

    moving your mouse around the screen is a tad distracting rather than just landing it on the parameter you talk about changing

  • @SupSupa10
    @SupSupa10 6 ปีที่แล้ว

    Nexttime please record at least in FULLHD. I can't read clearly what you code.