Thanks Tim! I used this technique, modified it a bit, and created particles going throught curve and morfing in a shape of a mesh, when they hit the end of a curve ^^ Super thankful!
would this work with a helix ? I am trying to make it work for a helix but no matter what I do the particles behave in a weird way and Im not sure what Im doing wrong
How can I do this in Blender? unsure If I want to go the particle route or smoke route... smoke can't follow a curve in blender so I kinda have to use particles ... so difficult
@@TimvanHelsdingen I feel like I can get the movement right, and I put a ton of particles in. Maybe my issue is with the shading? Like yours actually looks like magic fx whereas mine just looks like a bunch of particles. Not sure If I'm missing something in the shading / compositing / color side of things.
@@TimvanHelsdingen That makes sense. I'm not sure which part of the process I have an option to do that (in blender, in After effects,etc...) or If I am even able to, but I will look into it. Thanks!
How so? It's a lot of info and explaining stuff in a manner that's understandable for everyone, with examples, just takes more time than simply showing a line of vex code. If all you're after is copy and paste vex code then you're on the wrong channel.
@@TimvanHelsdingen You guys are incredible. It's not all your fault though. TH-cam goes for it. Longer the better. Gotta crank those watched times. What you did here can be shown in 15 minutes. These slow paced long videos just waste a lot of time. Editing is obsolete now.
@@ArtVandelayInc Well yeah, it can be shown in 15min if you just only show the code, but most of my audience likes my videos because I always explain stuff in detail so it's understandable for everyone, which makes the videos a lot longer because I put all the examples for clarification in-between. Might not be the best channel for you, I can understand how it might not be for everyone.
Thanks Tim!
I used this technique, modified it a bit, and created particles going throught curve and morfing in a shape of a mesh, when they hit the end of a curve ^^
Super thankful!
Nice! Did you use the suction shelve tool for the final shape? I am trying something similar
Thanks for you tutorials. The best is the Gumoard option for complete this tutorial! :)
Can't thank you enough for these man :)
Thank you for your work) It's perfect!
Great Video Tim! With this technique i can do so many more things. Thanks
thanks! Yeah these functions are extremely useful for a lot of different things.
Thanks Tim. You really give me a lot of thoughts in my career right now. Can't thank you even more. :)
Thanks for sharing this.
awesome :) love your tutorials
Thanks! Hope you'll love this new one as well :D
Cool tutorial!!! One question, how to taper particles in the end of courve?
U can use curveu attribute to multiply the vectors and move them towards the tip end.
how can I control the orbit of the particles in this configuration? amazing tutorial btw.
Thank You very much, Tim!
you are very welcome! :D
Amazing tutorial. Thank u so much for this content, Tim! Helps a lot!
Ill support you bro!
would this work with a helix ? I am trying to make it work for a helix but no matter what I do the particles behave in a weird way and Im not sure what Im doing wrong
Thanks Tim
Simply awesome
thanks! :D
Thank you!
How can I do this in Blender? unsure If I want to go the particle route or smoke route... smoke can't follow a curve in blender so I kinda have to use particles ... so difficult
it’s all just math, which is universal. so you could just replicate this using geometrynodes probably.
@@TimvanHelsdingen I feel like I can get the movement right, and I put a ton of particles in. Maybe my issue is with the shading? Like yours actually looks like magic fx whereas mine just looks like a bunch of particles. Not sure If I'm missing something in the shading / compositing / color side of things.
@@bananaboy1100 Try a additive shading, that’s where if particles stack their color gets added so you get denser and more emissive patches.
@@TimvanHelsdingen That makes sense. I'm not sure which part of the process I have an option to do that (in blender, in After effects,etc...) or If I am even able to, but I will look into it. Thanks!
@@bananaboy1100 You need to do that in the shader, although you could fake it in after effects I guess, but it won’t look as nice.
My particles are nowhere near as tightly following the curve as yours...cranking up the suction to 500, and it gets close..
low values -> overshoots.
high values -? overshoots and spazzes.
I think "N" direction was wrong. the opposite direction right? sorry for weird english
That depends entirely on how you draw your curve. If you want to change direction just invert it.
@@TimvanHelsdingen oh i get it thanks for good tut Van!!!
thanks!!!!!! i love you!
Which version of Houdini is this?
18.5
Very good!!
thank you!
👍👍👍
1 hour is way too long
How so? It's a lot of info and explaining stuff in a manner that's understandable for everyone, with examples, just takes more time than simply showing a line of vex code.
If all you're after is copy and paste vex code then you're on the wrong channel.
@@TimvanHelsdingen You guys are incredible. It's not all your fault though. TH-cam goes for it. Longer the better. Gotta crank those watched times. What you did here can be shown in 15 minutes. These slow paced long videos just waste a lot of time. Editing is obsolete now.
@@ArtVandelayInc Well yeah, it can be shown in 15min if you just only show the code, but most of my audience likes my videos because I always explain stuff in detail so it's understandable for everyone, which makes the videos a lot longer because I put all the examples for clarification in-between. Might not be the best channel for you, I can understand how it might not be for everyone.