I’m almost wondering if the devs made a mistake and it was supposed to be 0.65 or something? Having a flat ride compete, and rather effectively, with coasters on nausea ratings is a little more than bizarre.
I have years of save files of ridiculous projects, making for the perfect weird background footage. Especially in 2017 and 2018 I did a lot of completely and utterly ridiculous stuff.
I think my favourite was in the most expensive tile video where he used the cursed park he made on stream to demonstrate path has no height limit and he just casually acted like it wasn't there.
When I was younger and the carnival came through town I would ride the Space Rings for hours, just getting back in line almost immediately after I got off the ride. My friends would all go do larger rides, but I was obsessed with those rings.
His thumbnails and straight to the point answer are why these are the only videos in all of TH-cam that I instantly upvote without question. And he doesnt bloat the video with 5 minutes of off topic rambling either, so even after you know the answer the rest of the video is a joy to watch.
There are quite a lot of extra flat rides that were added in the expansions, which I didn't include in this video. This is because I wanted to keep it simple and because they are all reskins of one of these 17 flat rides with maybe slightly different stats. Also, at 1:13 one of the Twists is supposed to be a Motion Simulator.
@@TheShinyFeraligatr Yes, the Time Machine and the Mace Ride. The Time Machine has identical stats but the mace ride has even higher stats with a nausea rating of 7.51.
Monorail cycles is the worst tracked ride on land, right? I think it's the only true tracked ride (aside from the two on water) that has to be flat! (I'm not counting the maze or mini golf as true tracked rides, but even the maze is way better than monorail cycles because of how compact and cheap and gentle it is, and the mini golf is probably the least profitable ride in the game but is more flexible than monorail cycles because it can actually have variable height.)
lmao the barely-disguised disdain in Marcel's voice when he describes the space rings' "slightly higher" nausea rating relative to the other flat rides
The RCT wiki needs to update its page about the space rings. It says, "Space Rings are very popular, and building one (or more, depending on the size of your park) as soon as it is researched is advisable. They can be great money-makers over time."
Marcel: Gives introduction and answer in first 17 seconds (Note: the outro takes 28 seconds) Then *Spends the rest of the video explaining WHY* Why this is such a great informative channel. Thanks!!
At this point the "Hello everyone and welcome to another video" is just as legendary as "this is your daily dose of internet". Can't help but say it with you everytime :D
FYI: There is no reason to ever add a queue line to space rings. A standard path to an entrance will always provide 1 queue line spot and since individual guests come and go at different times, the ride will always be occupied without needing a queue.
There's still a benefit to it because the ride is limited by its throughput, so the guest at the entrance may need to wait. If all 4 guests get off in quick succession, then only one guest will get on without a queue. The queue serves as a buffer so that ridership is unaffected by short bursts of high throughput as long as the rate of guests wanting to enter the line is higher than the average throughput. A longer queue may also be a buffer for rain. Short mazes don't need queues because the guest at the entrance never has to wait.
**When the video title is a question** Marcel: Correct answer in thumbnail Other channels: thumbnail has loads of question marks, a stock photo with enlarged eyes looking shocked, an ambiguous silhouette of a possible answer surrounded by your first five contenders.
Marcel (or anyone who knows this) can you explain the 'Satisfaction' stat in the Ride Overview menu? I had a few of these rings in my park (because I think they look cool) and noticed that after a year in-game their Satisfaction stats had all dropped to 0%. Does that just mean that every guest that enters the ride leaves less happy than when they entered?
I think one advantage (although somewhat minor) of the Space Rings worth mentioning is that the intensity rating is around 2, so more towards a low intensity thrill ride. This means that guests with a preferred intensity rating of 'more than 4' will ride the space rings if they're happy enough (as opposed to most other gentle rides) . Like I said, minor, but if you for some reason have no thrill rides available, the space rings could potentially keep guests with higher intensity preferences appeased until you get more suitable rides up and running.
Space Rings are useful in Gentle Glen (and any custom park that uses the Guest Prefers Less Intense Rides toggle) as the guests are skewed towards the lower end of intensity preference
Most I've ever used the space rings for was for decorating my sci-fi themed parks. I don't think I ever actually kept attention of the stats because it's really just easier to plop them down and let the RCT2 gods sort them out.
Yeah, the downside of the Mini Golf is that if they take longer than 5 minutes to play through, they start thinking "I want to get off Mini Golf". Hence why I never make it longer than one of each type of hole.
I remember going to Worlds of Fun back in the 90s and they had a space ring available for a time, though it was one of exactly two rides that they charged extra for despite being a pay-to-enter park (the other being a swinging bungee that had you sailing over the park). I remembered wondering why it cost extra--was it extra fun, perhaps?! no, it was almost certainly because it seated exactly one person at a time, so it was the best way to gate it off from having a line 10 miles long. So it seems odd that the in-game space rings don't let you charge much of anything
I bet they are just ones where Chris Sawyer had a personally terrible experience with them, and decided to put them in with horrible stats just to spite those rides.
@@zuthalsoraniz6764 that's pretty hilarious to think about. If I made an amusement park tycoon game with that idea in mind, then almost every ride except gentle rides would have too high intensity and nausea, lol.
@@Noromdiputs I agree that it is depicted realistically, I just wonder as to what made them choose to put it in the game. Could be anything, like it being a popular ride, had visual appeal, something like that. Difficulty could have been part of the consideration as well. We really don't know how much thought went into the decisions though without asking Chris Sawyer.
This reminds me of the IRL parks with rides you have to pay extra for, after paying for access to the park. Especially, slingshots and bungee jump towers that cost as much or more than the admission price. Minimal throughput. Edit: ...aaaand Marcel read my mind.
Awhile back Marcel did a live stream (a highlight video from it is on this channel) where the park was basically hell. Hilariously torturous to the guests. Above the entrance was a sort of rainbow "banner" made of a bunch of Merry-go-rounds, all broken down with "control failure." It was the best thing I've ever seen in my life.
Ahh, I still remember the good old days of playing Forest Frontiers as a 6 year old, and making rides with such ingenious, catchy names as "GO TO SPACE WITH THESE RINGS!!!"
One thing that is ironic about this ride is that these rides do not actually make you nauseous. This is because it keeps your stomach in the same location. I remember riding this at space camp and them talking about how this ride would not make you sick.
4:17 Funny how RIGHT before he talked about the nausea rating, I noticed how the guests were riding them and I was like "that doesn't look very gentle".
So you're telling me that the damn spiral slide is over 3x more profitable than the ferris wheel? I shouldn't have underestimated it back in the day :p
One of my tricks is to build paths with a human circulatory system in mind. Entrances to high throughput rides line the "major arteries." I put things like the Space Rings at the end of a "capillary."
If you'd like, @@TheWatchernator. Imagine the "peeps" as blood cells. You want the blood circulating to every part of the "body," according to its needs, or "throughput." So you put a high capacity ride like the Splash boats along the major arteries. That space would be wasted on the Space Rings. At the center of my park I put four coasters, each with two stations, one at the center, and one at each corner. That's the "heart." Lub-dub-lub-dub...! Get it? I find many problems can be solved by finding an analogy in nature and imitating it.
Crooked house gets second last in profitability, but I think in practice, it's not horrible. It doesn't break down so it has no mechanic burden, thus reducing real operating costs. In this way, you can just put one down and forget about it. Also use it if you want the music to never stop. As for space rings, I consider it to be entirely unprofitable because the cost of its partial mechanic should very quickly become greater than the profits within a few months.
I always found it weird that the space Rings are counted as a gentle ride when having ridden them in real life, they are as intense as a lot of rollercoasters
I feel like making a cursed custom scenario where you need to keep the park rating above 700, but the only rides available are steeplechase, heartline twister, space rings, mini suspended coaster, and stuff like that.
I feel like this is a huge oversight by the developers as the real ride shouldn't induce that much nausea. Space ring rides essentially keep people from having vertigo due to their design, i.e., the rings move in such a way as to not upset your sense of balance.
I have played the games as a kid and every now and then i play it again, i really like your videos, very calm and not hyperactive in any way, very enjoyable!
I still love them, and I usually build them once I already have a profitable park and am on the way to meeting the scenarios requirement easily. But I still love these videos about the best and worst rides in the game
I like to use the space rings as a way to store guests in scenarios that require high guest counts. 50 guests standing in line is really helpful sometimes
I only ever built this thing once, learned pretty fast to put a first aid station nearby so it didn't look like someone got off the Vomit Comet swinging suspended coaster I built because I liked the look of it.
I recently used this in a park where I reduced it to one ring and removed the kiosks and base and themed it to a ghost town jail. Yeah the throughput is atrocious but it is the thought of it as a torture device for the narrative of the park section.
I was gonna say, "Man, I didn't know Space Rings were quite that bad. But I'll probably build them anyway if I want to, because they're pretty cool." Then I heard *SIX AND A HALF* And I thought, "Naw, I don't wanna put myself through that" lol
really thought it was going to be the circus or the crooked house. I swear every time I place those in open rct2 I have to make the prices so ridiculously low I might as well have not even built them
It sounds like the one thing the Rings do well is attract and keep guests in your park with a very low initial investment. Attract a decent number of guests, make them all sick, and have them sit on benches for a bit; every second they sit is a second they won’t spend money, which means (assuming you keep them happy) they’ll stay slightly longer. A very niche objective, and frankly not as efficient as most other methods, but at least it’s something.
This ride is good in open because you can set it to one ring and copy and paste the opposite side for the base of shoestringed rides, and set the name the same as that ride so it feels a bit more complete
My park was clean and free of vandalism, until I put one (1) single Space Rings and suddenly my Handymen couldn't keep up with the vomit and vandalism arose
Given the low throughput of 232 guests per year and the fact that there are 4 rings, it is no surprise that the nausea rating is so high. Guests are spending up to 4.2 days (!) in those rings... 😅🤢 (Based on an in-game year, which runs from March until October. That is roughly 245 days. 232 peeps on 4 rings is 58 guests per ring per year. 245 days / 58 guests per ring per yeae = 4.2 days per guest per ring per year)
At $288, plus paths and queues, plus mechanics, the Space Rings take nearly THREE YEARS TO BREAK EVEN. And that assumes max throughput and no lowered ticket prices.
I like (covered) flat rides. They are very useful during rain - guests flock to them, as they refuse to ride on open rides. Also, it is THE LAW that the first ride you place, near the entrance, is the Merry-go-round.
Marcel have you ever thought about setting up a Patreon? Your videos are well researched and you explain everything in a very concise manor. You don't drag anything out for too long, or clickbait your subs; and I really respect you as a creator for that. This might also be the first TH-cam comment I have left in probably 10 years lol, really just wanted to thank you for putting out your content to the world! If/when you set up a Patreon I would really love to sub and support ya :)
It's good to know the worst, especially after your other video on the best ride. Also, I tested the launched freefall in scenarios and it's like easy mode for any guest goals, just slap 10 freefalls down at different heights while spamming advertising and gain hundreds of guests.
I've always charged for entry and rides, and usually limit my entry fee to just under half of the money people have when they spawn outside the park. It isn't the best strategy, but it's what I know in terms of how to price rides over time. In this scenario, if I recall correctly, the space rings struggles to attract guests in the long run even at 10 and 20 cents. At that point, bathrooms are more profitable.
I went and bought RTC a bit ago and started messing around with the scenarios. The first one I did I slapped down a Haunted House cuz I figured it was a good theme to work from. Well, glad I picked one of the best Gentle Rides. Explains how I blitzed through the scenario. Well, that and the Spiral Slide. That thing is tiny.
Any chance for a ride overview on some of the tracked gentle rides? I noticed an oversight in some of the car ride prebuilts where once you build them, even though they're listed with much higher stats, they almost always reset to pathetically low numbers, presumably because they don't meet stat requirements in OpenRCT2.
Not going to lie, I never knew that the Space Rings had such a high nausea rating. Makes sense when you think about it, though. Lol 😂 Spinning and twirling around and going upside down? Yep, there’s nausea!
Putting bad options in the game on purpose to teach players to pay attention to stats is another aspect of the game's design that I've always liked. There's no rule of game design that says every option has to be useful, and it lets players increase the challenge by building "bad" rides while still trying to win.
I don't agree. The time put into making the props and the code for this could have been spent on something actually useful. Spending development time on things in the game that are in the end only meant/end up as traps for new players is not good game design.
The one exception to this is the Space Rings, which has a slightly higher nausea rating of *SIX AND A HALF.*
Came to the comments to point out that exact bit, lol
@@BroudbrunMusicMerge the sheer rage it's pronounced with
@@BroudbrunMusicMerge I LOL'ed when @marcelvos said it!
I bursted out laughing and my wife was like wtf?
I’m almost wondering if the devs made a mistake and it was supposed to be 0.65 or something? Having a flat ride compete, and rather effectively, with coasters on nausea ratings is a little more than bizarre.
i love when you have absurdly-designed parks as your backgrounds without acknowledging them like you do at 3:03
Marcel has the best B-roll ever
I have years of save files of ridiculous projects, making for the perfect weird background footage. Especially in 2017 and 2018 I did a lot of completely and utterly ridiculous stuff.
I uttered an exclamation of disbelief out loud when that popped up.
Yeah, they're very cool. I hope Marcel makes a video someday just showing his most bizarre experiments ever.
I think my favourite was in the most expensive tile video where he used the cursed park he made on stream to demonstrate path has no height limit and he just casually acted like it wasn't there.
When I was younger and the carnival came through town I would ride the Space Rings for hours, just getting back in line almost immediately after I got off the ride. My friends would all go do larger rides, but I was obsessed with those rings.
I used to do the same, but with the Tilt-a-Whirl.
So you’re saying Space Rings 1 was really good value? lol
I'm not paying that much for Space Rings 1.
@@johnfoltz8183 Just looking at Space Rings 1 makes me feel sick.
Mooi
You're one of a few creators whose videos I consistently watch. thanks marcel
sup big guy
Yo.
what the fuck, big guy just gets more and more based
one of us
Wtf based??
Further proof that Schlatt understands what great content is
"Slightly higher Nausea rate" *I burst out laughing*
Me too
...of *six and a half.*
Good guy Marcel continuing his anti-clickbait tradition of putting the answer in the tumbnails is just one of the many reasons I love this channel.
"What is the worst flat ride in the game? And why is it the SPACE RINGS?" LMAO. I love his sense of humor.
@@RicnTay224 I was laughing so loud at that moment.
His thumbnails and straight to the point answer are why these are the only videos in all of TH-cam that I instantly upvote without question.
And he doesnt bloat the video with 5 minutes of off topic rambling either, so even after you know the answer the rest of the video is a joy to watch.
it is clickbait. the worst flat ride is your mom. she even has a nausea rating of 10
This is why MV is a treasure and must be protected at all costs. Not all heros wear capes and this one doesn't need a cape.
There are quite a lot of extra flat rides that were added in the expansions, which I didn't include in this video. This is because I wanted to keep it simple and because they are all reskins of one of these 17 flat rides with maybe slightly different stats.
Also, at 1:13 one of the Twists is supposed to be a Motion Simulator.
Are there any reskins of the space rings?
1:15 I see a thrill ride double (first two from the bottom)
@@TheShinyFeraligatr Yes, the Time Machine and the Mace Ride. The Time Machine has identical stats but the mace ride has even higher stats with a nausea rating of 7.51.
Monorail cycles is the worst tracked ride on land, right? I think it's the only true tracked ride (aside from the two on water) that has to be flat!
(I'm not counting the maze or mini golf as true tracked rides, but even the maze is way better than monorail cycles because of how compact and cheap and gentle it is, and the mini golf is probably the least profitable ride in the game but is more flexible than monorail cycles because it can actually have variable height.)
@@TheShinyFeraligatr i think some kind of medieval reskin
The Space Rings has _one_ other advantage: its support limit is higher than that of all other non-tower flat rides. That's rarely ever useful, though.
Also I'd say its not a tall ride, so you can also build over it very easy.
@@GorastMK This is one is pretty relevant
Also they don't need a queue line
Is the highest support limit? That's why they are called spacerings right?
I love going on space rings 5037593 meters high
I never realized that you could actually lower the number of rings. Because why would you ever do that?!
Me neither
Tetraphobia
to lower the through put and thereby the produced Vomit.
Efficiency
@Bryce Pruitt that's the spirit.
lmao the barely-disguised disdain in Marcel's voice when he describes the space rings' "slightly higher" nausea rating relative to the other flat rides
of *six and a half*
Full disdain there lmao
The RCT wiki needs to update its page about the space rings. It says, "Space Rings are very popular, and building one (or more, depending on the size of your park) as soon as it is researched is advisable. They can be great money-makers over time."
You can always edit it yourself.
Maybe someone was trolling, lol
Marcel: Gives introduction and answer in first 17 seconds (Note: the outro takes 28 seconds)
Then
*Spends the rest of the video explaining WHY*
Why this is such a great informative channel. Thanks!!
At this point the "Hello everyone and welcome to another video" is just as legendary as "this is your daily dose of internet". Can't help but say it with you everytime :D
Agreed
Hello, this is the ride building lawyer
This is the oldest anarchy server on roller coaster tycoon.
Never heard the second quote ever.
Greetings, and welcome to a Marcel Vos RCT2 thing
FYI: There is no reason to ever add a queue line to space rings. A standard path to an entrance will always provide 1 queue line spot and since individual guests come and go at different times, the ride will always be occupied without needing a queue.
There's still a benefit to it because the ride is limited by its throughput, so the guest at the entrance may need to wait. If all 4 guests get off in quick succession, then only one guest will get on without a queue. The queue serves as a buffer so that ridership is unaffected by short bursts of high throughput as long as the rate of guests wanting to enter the line is higher than the average throughput. A longer queue may also be a buffer for rain.
Short mazes don't need queues because the guest at the entrance never has to wait.
Quene lines also help with overcrowding, especially if you're playing a park where guests pay for entry, as quene lines keep guests off the paths.
**When the video title is a question**
Marcel: Correct answer in thumbnail
Other channels: thumbnail has loads of question marks, a stock photo with enlarged eyes looking shocked, an ambiguous silhouette of a possible answer surrounded by your first five contenders.
The delivery on "6 and 1/2" was fantastic 👌
Marcel (or anyone who knows this) can you explain the 'Satisfaction' stat in the Ride Overview menu? I had a few of these rings in my park (because I think they look cool) and noticed that after a year in-game their Satisfaction stats had all dropped to 0%. Does that just mean that every guest that enters the ride leaves less happy than when they entered?
Great question. I also wonder how "popularity" is calculated and what it affects, if anything.
i expect the answer to start with words: "Hello everyone and welcome to another video..."
Interesting question!
This would be useful for when I can actually play again.
I actually hope he answers this cuz I always wondered the same thing as a kid.
"And why is it the Space Rings?" xD I love that you're so anti-click-bait! You get straight to the point in your vids.
I think one advantage (although somewhat minor) of the Space Rings worth mentioning is that the intensity rating is around 2, so more towards a low intensity thrill ride. This means that guests with a preferred intensity rating of 'more than 4' will ride the space rings if they're happy enough (as opposed to most other gentle rides) . Like I said, minor, but if you for some reason have no thrill rides available, the space rings could potentially keep guests with higher intensity preferences appeased until you get more suitable rides up and running.
Space Rings are useful in Gentle Glen (and any custom park that uses the Guest Prefers Less Intense Rides toggle) as the guests are skewed towards the lower end of intensity preference
Most I've ever used the space rings for was for decorating my sci-fi themed parks. I don't think I ever actually kept attention of the stats because it's really just easier to plop them down and let the RCT2 gods sort them out.
I get the feeling someone on the team went on one of these for research and immediately hurled into a trash can
I’d still rather have Space Rings than Mini Golf.
At least guests can't explode in the Space Rings, right?
@@GretgorPooper Not with that attitude.
Yeah, the downside of the Mini Golf is that if they take longer than 5 minutes to play through, they start thinking "I want to get off Mini Golf". Hence why I never make it longer than one of each type of hole.
I remember going to Worlds of Fun back in the 90s and they had a space ring available for a time, though it was one of exactly two rides that they charged extra for despite being a pay-to-enter park (the other being a swinging bungee that had you sailing over the park). I remembered wondering why it cost extra--was it extra fun, perhaps?! no, it was almost certainly because it seated exactly one person at a time, so it was the best way to gate it off from having a line 10 miles long.
So it seems odd that the in-game space rings don't let you charge much of anything
Huh. Never thought of that. Clever way to not only make more money, but cut down on guests complaining about line length.
Makes me wonder if bad rides like this were intentionally put in the game to increase its difficulty
i would guess it's for variety sake, to make your park look pretty, maybe Chris Sawyer didn't care much about balancing
I bet they are just ones where Chris Sawyer had a personally terrible experience with them, and decided to put them in with horrible stats just to spite those rides.
@@zuthalsoraniz6764 that's pretty hilarious to think about. If I made an amusement park tycoon game with that idea in mind, then almost every ride except gentle rides would have too high intensity and nausea, lol.
I assume the nausea rating and low throughput is just an approximation of reality.
@@Noromdiputs I agree that it is depicted realistically, I just wonder as to what made them choose to put it in the game. Could be anything, like it being a popular ride, had visual appeal, something like that. Difficulty could have been part of the consideration as well. We really don't know how much thought went into the decisions though without asking Chris Sawyer.
This reminds me of the IRL parks with rides you have to pay extra for, after paying for access to the park. Especially, slingshots and bungee jump towers that cost as much or more than the admission price. Minimal throughput.
Edit: ...aaaand Marcel read my mind.
All I can think of is the horrific cacophony 8 concurrent Merry-go-rounds would make...
Cacophony is such a good word
Awhile back Marcel did a live stream (a highlight video from it is on this channel) where the park was basically hell. Hilariously torturous to the guests.
Above the entrance was a sort of rainbow "banner" made of a bunch of Merry-go-rounds, all broken down with "control failure."
It was the best thing I've ever seen in my life.
Ahh, I still remember the good old days of playing Forest Frontiers as a 6 year old, and making rides with such ingenious, catchy names as "GO TO SPACE WITH THESE RINGS!!!"
Wait, you can get space rings on frontiers? Don't recall that.
Gotta admit I used to do that kind of silly stuff as well though :)
One thing that is ironic about this ride is that these rides do not actually make you nauseous. This is because it keeps your stomach in the same location. I remember riding this at space camp and them talking about how this ride would not make you sick.
4:17 Funny how RIGHT before he talked about the nausea rating, I noticed how the guests were riding them and I was like "that doesn't look very gentle".
So you're telling me that the damn spiral slide is over 3x more profitable than the ferris wheel? I shouldn't have underestimated it back in the day :p
If you put it at max throughput it's an absolute beast in parks where people like gentle rides.
One of my tricks is to build paths with a human circulatory system in mind. Entrances to high throughput rides line the "major arteries." I put things like the Space Rings at the end of a "capillary."
If you'd like, @@TheWatchernator.
Imagine the "peeps" as blood cells. You want the blood circulating to every part of the "body," according to its needs, or "throughput." So you put a high capacity ride like the Splash boats along the major arteries. That space would be wasted on the Space Rings.
At the center of my park I put four coasters, each with two stations, one at the center, and one at each corner. That's the "heart." Lub-dub-lub-dub...! Get it?
I find many problems can be solved by finding an analogy in nature and imitating it.
The amount of content generated for this game by Marcel Vos amounts to one big strategy guide.
Crooked house gets second last in profitability, but I think in practice, it's not horrible. It doesn't break down so it has no mechanic burden, thus reducing real operating costs. In this way, you can just put one down and forget about it. Also use it if you want the music to never stop.
As for space rings, I consider it to be entirely unprofitable because the cost of its partial mechanic should very quickly become greater than the profits within a few months.
I always found it weird that the space Rings are counted as a gentle ride when having ridden them in real life, they are as intense as a lot of rollercoasters
I love the animation on the space rings. Like the twist ride it's more detailed then you realise
I feel like making a cursed custom scenario where you need to keep the park rating above 700, but the only rides available are steeplechase, heartline twister, space rings, mini suspended coaster, and stuff like that.
Funny, as I was thinking the same thing when I saw this comment lol
@@WayOutGaming feel free to make it if you want. I don't have what it takes.
I love the space rings in real life. They make me feel like everything is moving around me instead of me flipping all around.
You can charge guests for the toilet, they ride the toilet for a while and get off.
The toilet is the worst flat ride IMHO. :P
Funnily enough the income from toilets is counted under "ride tickets" in the finances window. It is the only shop/stall to do that.
That tentacle from the exotic seafood stall will take your digestive system on a ride. That's why the toilet income is under ride tickets
What the hell. So it wont help on merchandise income objectives?
@@MarcelVos It does make sense, at least technically: it’s an admission fee, just like a ride ticket is.
That "slightly higher" really made me crack up.
I feel like this is a huge oversight by the developers as the real ride shouldn't induce that much nausea. Space ring rides essentially keep people from having vertigo due to their design, i.e., the rings move in such a way as to not upset your sense of balance.
why do I jump onto these videos, when I never played this game and why I cant stop watching these
I have played the games as a kid and every now and then i play it again, i really like your videos, very calm and not hyperactive in any way, very enjoyable!
I love the not click bait nature of just giving the awnsure in the start.
He knows his audience, it's about the numbers, not the awnsure
speaking of vomit, I’d like to see a video on all the ways guests can recover from nausea
It’s pretty much sitting down, First Aid Rooms, vomiting, walking around for long enough, or you can put them on pathless terrain.
I remember when this channel was but a few thousand subs, now it's got a sub reddit.
I'm so happy for you man
I love how I have very little intension to play this game yet I am hooked by these videos.
I love that you point out all the problems of the space rings for 6 minutes then end by saying you build them anyway cause they look neat.
some nice jokes you made in this one, like the opening "and why is it the Space Rings?" and "slightly higher at 6 and a half"
I’m more curious about who throws up after riding a Merry Go Round.
It was probably some guests that took the long journey to the merry go round part of the park and threw up there.
I still love them, and I usually build them once I already have a profitable park and am on the way to meeting the scenarios requirement easily. But I still love these videos about the best and worst rides in the game
I like to use the space rings as a way to store guests in scenarios that require high guest counts. 50 guests standing in line is really helpful sometimes
Found your vid’s this year, great stuff man. Love the outro beat 🤙🏼
I enjoyed the humor in this vid more than others! I was cracking up!
I would have guessed Haunted House but you have convinced me.
I only just spotted the little animation where guests walk through a pile of vomit and proceed to check their shoe.
I only ever built this thing once, learned pretty fast to put a first aid station nearby so it didn't look like someone got off the Vomit Comet swinging suspended coaster I built because I liked the look of it.
Yooo, I appreciate you showing off my meme I made for the subreddit!
I recently used this in a park where I reduced it to one ring and removed the kiosks and base and themed it to a ghost town jail. Yeah the throughput is atrocious but it is the thought of it as a torture device for the narrative of the park section.
I was gonna say, "Man, I didn't know Space Rings were quite that bad. But I'll probably build them anyway if I want to, because they're pretty cool."
Then I heard *SIX AND A HALF*
And I thought, "Naw, I don't wanna put myself through that" lol
The worst flat ride is actually one which is broken down
The space rings is a ride that in a real park would require a fee even after paying to enter. I don't use those.
really thought it was going to be the circus or the crooked house. I swear every time I place those in open rct2 I have to make the prices so ridiculously low I might as well have not even built them
The Circus can hold 30 guests and the Crooked House can't break down, so both have useful aspects even though they're not great at making money.
It sounds like the one thing the Rings do well is attract and keep guests in your park with a very low initial investment. Attract a decent number of guests, make them all sick, and have them sit on benches for a bit; every second they sit is a second they won’t spend money, which means (assuming you keep them happy) they’ll stay slightly longer. A very niche objective, and frankly not as efficient as most other methods, but at least it’s something.
This ride is good in open because you can set it to one ring and copy and paste the opposite side for the base of shoestringed rides, and set the name the same as that ride so it feels a bit more complete
The Space Rings look super intense
So a seperate subreddit for an already niche subreddit? Sure why the hell not
Been really enjoying your videos Marcel. I haven't played RCT in about 10 years now.....but man, do I want to play again after watching your videos
I heard that if you name a guest "Marcel Vos" the cash of every guest and the player gets maxed out.
That would be such a cool Open RCT add-on.
If it doesn't have a roof, it's crap, save for the launched freefall. If it causes nausea it's crap.
Thanks lord Marcel *Proceeds to build a park filled with space rings only*
4:35 I just want to say that the delivery here was perfect.
"What is the world flat ride in the game? And why is it the space rings?" I sensed some hate towards the space rings... and laughed
My park was clean and free of vandalism, until I put one (1) single Space Rings and suddenly my Handymen couldn't keep up with the vomit and vandalism arose
Given the low throughput of 232 guests per year and the fact that there are 4 rings, it is no surprise that the nausea rating is so high. Guests are spending up to 4.2 days (!) in those rings... 😅🤢
(Based on an in-game year, which runs from March until October. That is roughly 245 days. 232 peeps on 4 rings is 58 guests per ring per year. 245 days / 58 guests per ring per yeae = 4.2 days per guest per ring per year)
Love your videos man. I have never played RCT or RCT2, but I watch every single one. I'm gonna be a pro the first time I boot it up.
Us: Yay another video.
Marcel: Space rings suck heres why!
Us 6 mins later: F the space rings!
Huh, these space rings seem more like a torture device than a ride
For the guests AND the player
Space rings effectively have negative profit, after the required additional employees. Funny stuff.
"Gentle" rides, they say.
At $288, plus paths and queues, plus mechanics, the Space Rings take nearly THREE YEARS TO BREAK EVEN. And that assumes max throughput and no lowered ticket prices.
I like (covered) flat rides. They are very useful during rain - guests flock to them, as they refuse to ride on open rides. Also, it is THE LAW that the first ride you place, near the entrance, is the Merry-go-round.
That was the smoothest transition to an outtro I’ve seen. XD Keep up the good work!
Marcel have you ever thought about setting up a Patreon? Your videos are well researched and you explain everything in a very concise manor. You don't drag anything out for too long, or clickbait your subs; and I really respect you as a creator for that. This might also be the first TH-cam comment I have left in probably 10 years lol, really just wanted to thank you for putting out your content to the world! If/when you set up a Patreon I would really love to sub and support ya :)
3:05 The world's largest shredder.
It's good to know the worst, especially after your other video on the best ride. Also, I tested the launched freefall in scenarios and it's like easy mode for any guest goals, just slap 10 freefalls down at different heights while spamming advertising and gain hundreds of guests.
At least with space rings they contribute something to the park (vomit), unlike the spiral slide (which is only useful if it rains)
**you hear carousel music in the distance**
You should do tier videos for all the major ride types in OpenRCT2!
Seeing the number of rings lowered made me thought it something. Special RCT challenge where you use the lowest capacity of every ride? :V
I've never seen Space Rings in real life, and now I want to try them to see if they live up (down?) to their in-game stats.
I've always charged for entry and rides, and usually limit my entry fee to just under half of the money people have when they spawn outside the park. It isn't the best strategy, but it's what I know in terms of how to price rides over time. In this scenario, if I recall correctly, the space rings struggles to attract guests in the long run even at 10 and 20 cents. At that point, bathrooms are more profitable.
Speedrun RCT2 but the goal is 100% vomit coverage.
I almost spat out my tea at "which is the worst ride and why is it the space rings"
I went and bought RTC a bit ago and started messing around with the scenarios. The first one I did I slapped down a Haunted House cuz I figured it was a good theme to work from.
Well, glad I picked one of the best Gentle Rides. Explains how I blitzed through the scenario. Well, that and the Spiral Slide. That thing is tiny.
Any chance for a ride overview on some of the tracked gentle rides? I noticed an oversight in some of the car ride prebuilts where once you build them, even though they're listed with much higher stats, they almost always reset to pathetically low numbers, presumably because they don't meet stat requirements in OpenRCT2.
This video also kind of shows that the Merry-Go-Round is a pretty bad ride, but I feel like calling the RCT Merry-Go-Round bad is sacrilegious
What bad experience did Chris Sawyer have with Space Rings for this to happen omg ahahaha
As a child I always thought the spacerings where the best because the line was so long lol
Not going to lie, I never knew that the Space Rings had such a high nausea rating. Makes sense when you think about it, though. Lol 😂
Spinning and twirling around and going upside down? Yep, there’s nausea!
Putting bad options in the game on purpose to teach players to pay attention to stats is another aspect of the game's design that I've always liked. There's no rule of game design that says every option has to be useful, and it lets players increase the challenge by building "bad" rides while still trying to win.
I don't agree. The time put into making the props and the code for this could have been spent on something actually useful. Spending development time on things in the game that are in the end only meant/end up as traps for new players is not good game design.