Glad i stumbled on your channel with your how to avoid burn out video especially. Also thx to your vid i can see a pal box circle is basically just shy of 17 by 17 foundations very handy info. Also i love your mobility playstyle with the galeclaw and grapple really shows me how statically i play 😂😂😂😂😂
Much love fam. Appreciate the support on this less popular video, I was really testing things out here. I hope more mobility concepts can be added to player controls.
What if there was map randomizing in Palworld for Single/Multiplayer. Random map generators, like MineCraft or you can pick where to spawn in 1 to 5 different map worlds. That would be awesome.
If they could pull that off and the pal spawn areas still felt well placed how it is, that would be crazy. Right now the starter areas are so well placed, no matter how you start the game it feels like an early leveling zone in an mmorpg.
Nice you found a spot… but I have to ask how you handled the enemies spawning in that area? I set up up there and returned to find NPC baddies inside my walls when I was transferring things to that spot.
My base is always set to attack. So it’s basically a spawn trap for the NPCS. Also, It’s been almost a week and I do not get raids at this area. So I can AFK all day here.
@@le-mars I don’t know if the game is programmed this way… but ai seems to incorporate line of sight, ie can they see you or your pals, into whether or not wilds aggro onto you. I raised my walls a couple rows high and I’ve noticed a drastic decrease in the amount of times they aggro’d onto my stuff.
@@Skydron enemies spawn inside of my base specifically, but I think you’re right. Even inside the base if there is an object in the way they won’t attack. And when they do alert my defenders, some defenders won’t attack unless they can get around the object.
@@le-mars I’ve found that if you keep your base inside the blue circle and raise the walls up, then it helps a bunch. Haven’t had an instance since doing that.
Glad i stumbled on your channel with your how to avoid burn out video especially. Also thx to your vid i can see a pal box circle is basically just shy of 17 by 17 foundations very handy info. Also i love your mobility playstyle with the galeclaw and grapple really shows me how statically i play 😂😂😂😂😂
Much love fam. Appreciate the support on this less popular video, I was really testing things out here. I hope more mobility concepts can be added to player controls.
What if there was map randomizing in Palworld for Single/Multiplayer. Random map generators, like MineCraft or you can pick where to spawn in 1 to 5 different map worlds. That would be awesome.
If they could pull that off and the pal spawn areas still felt well placed how it is, that would be crazy. Right now the starter areas are so well placed, no matter how you start the game it feels like an early leveling zone in an mmorpg.
Nice chill vibes in this one for sure
That idea of elevating the palbox is a pretty cool idea.
fun fact the Refined Metal Chest has the same storage space as the shipping container and is way smaller in size
Thanks. Pals keep getting stuck on top of it, so I definitely need to replace it.
@@le-mars no problem bro happy playing
The audio repeats at 8:14 from the beginning of the video
Appreciate you for pointing that out and making it that far. I had a whole outro 😭
Nice you found a spot… but I have to ask how you handled the enemies spawning in that area?
I set up up there and returned to find NPC baddies inside my walls when I was transferring things to that spot.
My base is always set to attack. So it’s basically a spawn trap for the NPCS. Also, It’s been almost a week and I do not get raids at this area. So I can AFK all day here.
@@le-mars I don’t know if the game is programmed this way… but ai seems to incorporate line of sight, ie can they see you or your pals, into whether or not wilds aggro onto you.
I raised my walls a couple rows high and I’ve noticed a drastic decrease in the amount of times they aggro’d onto my stuff.
@@Skydron enemies spawn inside of my base specifically, but I think you’re right. Even inside the base if there is an object in the way they won’t attack. And when they do alert my defenders, some defenders won’t attack unless they can get around the object.
@@le-mars I’ve found that if you keep your base inside the blue circle and raise the walls up, then it helps a bunch.
Haven’t had an instance since doing that.
From now, because of th early access, we can only build on flat so the pals will not have pathfinding bug
Yeah, my new base solved the pathing bugs, and sometimes pals even teleport back to the box
that's alot of stone