Get The Most Out Of Your G-Sync Monitor

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 556

  • @BattleNonSense
    @BattleNonSense  4 ปีที่แล้ว +38

    ► Other versions of this video:
    ➜ German th-cam.com/video/f3FcUVa3vyY/w-d-xo.html
    ➜ Tyrolean th-cam.com/video/93NiCirWy3w/w-d-xo.html

    • @dylnm
      @dylnm 4 ปีที่แล้ว +1

      So cool that you're making videos in Tyrolean language now!

    • @thegamer298
      @thegamer298 4 ปีที่แล้ว +1

      Never heard of Tyrolean. Is it a widely used language?

    • @goloat
      @goloat 4 ปีที่แล้ว +5

      @@thegamer298 Its not a language its basically german with heavy dialect. Its mostly spoken in parts of very southeast(?) Germany and in parts of north Austria from what i know

    • @DeadInsideDave
      @DeadInsideDave 4 ปีที่แล้ว +1

      free sync next?

    • @xnoreq
      @xnoreq 4 ปีที่แล้ว

      Why would you need VSync on with GSync? Is Nvidia's implementation (GSync) so broken that you still get tearing despite FPS limit?
      Are you sure that GSync was even on in the game/screenshot you showed?

  • @unycc
    @unycc 4 ปีที่แล้ว +34

    3:13 You can set a frame rate limit (and whether you want one or not) for every individual game in the "program settings" tab.

  • @MlSTERSANDMAN
    @MlSTERSANDMAN 4 ปีที่แล้ว +255

    Whenever he says 'must' I always feel compelled to do what he says.

    • @JN-hg5wn
      @JN-hg5wn 4 ปีที่แล้ว +5

      Yeah bro. He is the best 👍🏻

    • @spectatormodeon
      @spectatormodeon 4 ปีที่แล้ว +7

      Papa nonsense told me to do it, so I did it

    • @valkir293
      @valkir293 4 ปีที่แล้ว +13

      "would you kindly"

    • @mikeyyt737
      @mikeyyt737 3 ปีที่แล้ว

      Whenever someone says “compelled “ it reminds me of TVD

    • @mikeyyt737
      @mikeyyt737 3 ปีที่แล้ว

      Facts bro 🤣 literally he’s like the TECH GRANDMA, cuz grandmas always say some shit and be like (“ I’ve lived long then you I know what I’m saying , you must “this that”) lmaooooo it’s that type level mannnn

  • @markshootsmonsters
    @markshootsmonsters ปีที่แล้ว +1

    These videos are the most clear and informative guidance on this potentially very confusing topic. Excellent work!

  • @adrian482482
    @adrian482482 4 ปีที่แล้ว +7

    Glad you're finally got a sponsored video by a monitor manufacturer, since you are the hero of monitor input lag analysis on TH-cam ! Wish you all the best from Germany.

  • @Kentish9494
    @Kentish9494 4 ปีที่แล้ว +13

    love it when a Battlenonsense vid shows up in my subs

  • @msoltyspl
    @msoltyspl ปีที่แล้ว +3

    The only extra effect ULL would have is automatic fps limit (following blurbusters' author of gsync101 explanations). If you use nvcpl max framerate slider ULL will simply follow this setting (or at least it should follow it) instead of its fixed pre-defined limits (-1 at 60, around -2/-3 at 120 and so on) if the slider is not used. If you use external (rtss) or in-game settings it will still (pointlessly) set its fixed limiter - which is literally incorrect thing to do in such case. Of course this also assumes v-sync is on. If it's off then it's just ull == on (aka set the mprf == 1 hint).

  • @etho86
    @etho86 4 ปีที่แล้ว +82

    Wow, always thought I had to turn Vsync off when using gsync.

    • @leobitencourt4719
      @leobitencourt4719 4 ปีที่แล้ว +35

      @DaKrawnik why do you think he didn't?

    • @EpiKerCovers
      @EpiKerCovers 4 ปีที่แล้ว +1

      @@leobitencourt4719 Answer the question!

    • @guywithalltheanswers6942
      @guywithalltheanswers6942 4 ปีที่แล้ว +3

      Lol poor guy, Nvidia made it confusing for sure.

    • @EpiKerCovers
      @EpiKerCovers 4 ปีที่แล้ว

      @@guywithalltheanswers6942 So what is the real answer and why?

    • @guywithalltheanswers6942
      @guywithalltheanswers6942 4 ปีที่แล้ว +9

      @@EpiKerCovers The vysync setting tells your driver to set turn gysnc on basically. It also tells it o set your driver to vsync on when your framerate hits your displays native refreshrate. This is why you have to cap your framerate, because you don't want to get the latency from vsync on that you get with this setting.
      If you have framerates two to three times higher than your refreshrate you can use fast sync but it isn't as smooth usually since it skips frames to decrease latency.

  • @marco12377
    @marco12377 ปีที่แล้ว +1

    This is a great video telling you what to do, but I wish you got into more details as to why these things work or how these technologies work.

  • @CobraF1
    @CobraF1 3 ปีที่แล้ว +16

    Thanks Kris! As a fellow PC building and tech enthusiast, this video was awesome! After 5 months of owning a G-Sync compatible monitor finally my framerate is buttery smooth (turns out I didn't even have G-Sync turned on properly lol). Optimizations worked great too. Cheers

  • @brannonschmidt9980
    @brannonschmidt9980 3 ปีที่แล้ว +2

    i just wanna say this IS the best gsync ultimate guide i have seen and its true....enable v sync in game have it set global in nvcp AND ultra low latency. I have never experienced this type of BUTTER before. Cheers and thank u. ZERO TEARING.

  • @trentimus5700
    @trentimus5700 4 ปีที่แล้ว +4

    I’d like to see further explanation of using V-Sync in addition to G-Sync I thought this was redundant and just added latency issuws

  • @zsookah3
    @zsookah3 2 ปีที่แล้ว +1

    I've watched a few of your videos now, really informative and helpful, thanks!

  • @NikolaiBelinsk1
    @NikolaiBelinsk1 4 ปีที่แล้ว +5

    Thanks for the tip about Vsync always wondered why i saw tearing on the bottom of the screen.

  • @w0ody16
    @w0ody16 4 ปีที่แล้ว +3

    Clear, concise and informative as always!

  • @venomblade891
    @venomblade891 4 ปีที่แล้ว +3

    I had been using this setup, but globally forcing NVCP V-Sync on instead of the in-game vsnc because I thought I had read somewhere that some in-game vsync solutions could have extra frame buffering or other implementations that would increase input delay compared to NVCP V-Sync on. I'll have to do some testing. Thanks for the vid!

    • @tdmg7106
      @tdmg7106 4 ปีที่แล้ว +4

      Yeah I've seen Blurbusters recommend to enable it globally.

    • @insertnamehere4419
      @insertnamehere4419 ปีที่แล้ว

      This guy is an idiot. You are supposed to disable Vsync in game, with a Gsync panel. Don't thank him for the video, it's false info.

  • @thatdesignerguy0
    @thatdesignerguy0 4 ปีที่แล้ว +1

    Chris! Keep up the great videos man!

  • @CUBAMUSICA84
    @CUBAMUSICA84 4 ปีที่แล้ว +1

    I was at the tyrolean one lol thanks battlenonsense. Qos Just set game ports or "service port" to highest priority and set port 80 and port 443 to lowest your router will do the rest.
    If you are using bandwidth percentages use 67% for highest and 33% for normal. I would avoid settings for "medium" priority I think this just makes your router not sure of what it's doing. Hope this helps please give me a like if it does.

  • @sharkbait7854
    @sharkbait7854 3 ปีที่แล้ว

    Just found out my settings were wrong for months. God dang thank you. Gameplay is so much smoother.

  • @docstranger9520
    @docstranger9520 4 ปีที่แล้ว +21

    In game VSYNC over NVCP VSYNC is new info! Is there less latency using in game? Can you explain your reasoning? Thanks for the brilliant videos.

    • @moneyiniti
      @moneyiniti 4 ปีที่แล้ว +8

      people recommend nvcp vsync because in game vsync is sometimes triple buffered which doesn't work well with gsync. nvidia vsync is double buffered which is how gsync is supposed to work.

    • @YamatoShiro
      @YamatoShiro 4 ปีที่แล้ว

      @@moneyiniti im playing apex legends whay kind of vsync should i use double buffered or triple?

    • @Hakeem597
      @Hakeem597 4 ปีที่แล้ว

      What?? New info?? LMBO...it does not matter nor does it have ANY effect on whether you enable it in NCP or in the game...PERIOD.

    • @docstranger9520
      @docstranger9520 4 ปีที่แล้ว +2

      Thin Deezal HD evidence for that ? I was asking op who tests empirically.

    • @Hakeem597
      @Hakeem597 4 ปีที่แล้ว

      @@docstranger9520 Google is your friend.

  • @picturef8
    @picturef8 3 ปีที่แล้ว +1

    This is brilliant..cheers mate

  • @thomasmalton1144
    @thomasmalton1144 4 ปีที่แล้ว +4

    Thank you for this video! It was incredibly useful for me not to mention you're the only one I know who does real input delay tests in video games on TH-cam.

  • @WiseOldDudee
    @WiseOldDudee 4 ปีที่แล้ว +15

    Is there any downside to just setting a global frame limit of 141 on my 144hz instead of per game bases?Asking because I tend to play different games at the same time all the time and seems to me less of a hassle to use the nvidia control panel and set it globally to 141.

  • @rossmpostpro
    @rossmpostpro 4 ปีที่แล้ว +1

    Just the video I was after, thanks Chris!

  • @BluesAdam
    @BluesAdam 9 หลายเดือนก่อน +1

    At 04:25 mark, you say even within Freesync range you might still get some tearing here and there. Are you sure that tearing isn't caused because you exceeded the max freesync range? Because this is really confusing. Why would v-sync improve freesync quality while within the freesync range? As far as I know they don't work at the same time, it is either one or the other. I know it has been 3 years but can you please comment on this?

  • @OhItsThat
    @OhItsThat 2 ปีที่แล้ว +2

    I never heard anyone suggest using Vsync in game VS Vsync in the Nvidia control panel. Sh*ts confusing.

  • @shperax
    @shperax 4 ปีที่แล้ว +3

    Keep in mind certain games just don't get along with Gsync. GW2 and FFXI are some examples.

  • @dlaroc
    @dlaroc 4 ปีที่แล้ว +1

    Your screen at 2:17 had me thinking something was wrong with my phone display on the bottom right lol

  • @Dreamtwister2k
    @Dreamtwister2k 4 ปีที่แล้ว +7

    Hold the phone!! So I've always heard you want to have VSync disabled to if you want to use GSync. Is this not the case then? If so this is literally a game changer for me! I'm always blown away by the things I learn on this channel. Thank you for the amazing videos!

    • @Cosmitzian
      @Cosmitzian 4 ปีที่แล้ว +2

      I think that's related to /just/ Gsync COMPATIBLE displays, as in, adaptive refresh rate monitors, not proper Gsync displays, with the chip in the actual monitors.

    • @KleskReaver
      @KleskReaver 4 ปีที่แล้ว +6

      The_Cosmo its for both G-Sync module and G-Sync Compatible displays, V-Sync On makes the GPU wait for a complete frame before sending it to the monitor thus eliminating tearing completely (this is in addition to your refresh rate matching your frame rate which G-Sync does by itself which already helps with tearing but V-Sync takes it just that extra step further) V-Sync doesnt behave the same way when G-Sync is on vs G-Sync off which is why Nvidia need to rename the V-Sync option when G-Sync is on, its confusing people everywhere

    • @OGPatriot03
      @OGPatriot03 4 ปีที่แล้ว +1

      @@Cosmitzian It's the opposite of that if not applicable to both in some way. I never had to do this on my Freesync display but after getting a 2080 ti and buying a G-sync display before they supported freesync I've had to do this in a few titles in particular.

  • @nicklion
    @nicklion 3 ปีที่แล้ว

    Cool will be trying all these tips tomorrow .

  • @TheHornet79
    @TheHornet79 4 ปีที่แล้ว

    Thanks boss! Upvoted for the help

  • @DiscoMouse
    @DiscoMouse 3 ปีที่แล้ว +1

    Turns out I've had the monitor set at 60Hz out of a possible 144Hz for at least a year (since I last reinstalled my graphics card), thanks for reminding me.

  • @pav1u
    @pav1u 4 ปีที่แล้ว +3

    For me Gsync makes no sense...i have a compatible 144hz monitor and with this method i always get input lag and if i disable all gsync i get no tearing whatsoever anywhere, so i always keep it disabled but anyway, good guide for those who want to correctly set up gsync

  • @blackpete
    @blackpete 4 ปีที่แล้ว +17

    Gleich mal alle drei geschaut. Das Tirolerisch ist ja zum schießen 😂👍♥️

  • @karmicjustice4046
    @karmicjustice4046 2 ปีที่แล้ว +1

    well v sync has many wings:
    1. should i enable in game (if yes then what about triple buffer in game?)
    2. should enable v sync in nvdia control panel, yet again what about triple buffering
    3. v sync enable where?
    4. ty in advance
    i respect your content & its presentation. good stuff & to the point. 'Battle NO(non)sense'

  • @Oldsah
    @Oldsah 4 ปีที่แล้ว +4

    I have a freesyc monitor but the overshoot introduced at 50-100fps is too much and manually lowerig it every time is really bothersome.
    That's why variable overdrive is so good.
    Also at 240hz tearing is much less noticeably so I leave it off.

  • @_STE_121
    @_STE_121 2 หลายเดือนก่อน

    Good guide, but if you want minimal input lag disable all g-sync and v-sync and if you want avoid tearing cap 3 frames above your hz monitor limit.
    G-sync is good but add input lag !

    • @FateXO
      @FateXO 25 วันที่ผ่านมา +1

      a whopping 0.3ms of input lag oh the horror

  • @TONY_CHOPPER94
    @TONY_CHOPPER94 3 ปีที่แล้ว +1

    i turn on v-sync from nvidia control panel and turn it off on every games for better fps and lower fps by 3 from max display Hz.

  • @dlaroc
    @dlaroc 4 ปีที่แล้ว +7

    Gsync On, VSync in NCP/CC on, low latency mode on Ultra.

    • @EpiKerCovers
      @EpiKerCovers 4 ปีที่แล้ว +1

      Can you please elaborate why?

    • @EpiKerCovers
      @EpiKerCovers 4 ปีที่แล้ว

      @@dlaroc So I should set Low Latency Mode to Ultra?

    • @dlaroc
      @dlaroc 4 ปีที่แล้ว

      Framewraith Yep

    • @EpiKerCovers
      @EpiKerCovers 4 ปีที่แล้ว

      @@dlaroc Oh and Vsync off in every game I play?

    • @tdmg7106
      @tdmg7106 4 ปีที่แล้ว

      You should enable low latency on ultra only when your gpu usage is 97% or higher.
      Otherwise keep it on on.

  • @alfredoantunes6146
    @alfredoantunes6146 3 ปีที่แล้ว

    Thank you ! Crystal-clear.

  • @jonnyX06
    @jonnyX06 3 ปีที่แล้ว

    Your videos are so useful, thank you.

  • @skryabin5167
    @skryabin5167 4 ปีที่แล้ว +29

    With Gsync/Vsync On + ULL@Ultra the nvidia drivers will automatically cap the framerate at 225fps (240Hz monitor), the manual fps cap at 236 is too high in this case. We know usually the best input lag is achieved using the in-game options, while nvidia frame limiter and RTSS are suboptimal choices (even though the frametimes can be better). If you want the definitive lowest input lag config maybe it's better to manually cap the game something below 225fps while using ULL@Ultra, to avoid the automatic nvida frame limiter...but without testing I'm not so sure, what do you think? do you have any data for the input lag when the automatic 225fps cap is applied (gsyncON/vsyncON/ULL@Ultra scenario) compared with a slightly lower ingame cap?

    • @Pinselmacher
      @Pinselmacher ปีที่แล้ว +1

      @@HondaWanderer theres is a cap with NULL on ultra for sure.

  • @alanb253
    @alanb253 ปีที่แล้ว +1

    Hi i need some help please i have a aoc 75hz monitor and i only want to play things like days gone and doom eternal at 1080p 60fps what are the settings i need to use in gsync? Should i set my native 75hz down to 60hz in windows and do a frame cap or keep it at 75hz with a frame cap? I have a 3060 ti

  • @googlewolly
    @googlewolly ปีที่แล้ว +5

    Decent guide. My understanding is that in order to get the most out of GSync, it's much more widely recommended to use Nvidia's VSync (that's located in the control panel) over in-game VSync. Of course, GSync still needs to be enabled.

  • @Clovis5119
    @Clovis5119 4 ปีที่แล้ว +15

    Wait, so you recommend enabling V-sync in games instead of the CP now? Does this also apply for G-SYNC monitors or only G-SYNC compatible monitors?

    • @AeonMW2
      @AeonMW2 4 ปีที่แล้ว +12

      well actually CP better in my experience. some games do weird shenenigans when Vsync enabled in game. g-sync/g-sync compatible does not matter

    • @Toinou307
      @Toinou307 4 ปีที่แล้ว +5

      @@AeonMW2 I concur, even Blurbusters recommend using CP V-Sync rather than in-game

    • @JN-hg5wn
      @JN-hg5wn 4 ปีที่แล้ว +6

      Yeah that one chocked me a bit to. As Blurbusters - g-sync 101. They clearly state you should allways set it in NVCP 👍🏻

    • @numnuts44
      @numnuts44 4 ปีที่แล้ว +1

      He always recommended that.

    • @AngryChineseWoman
      @AngryChineseWoman 4 ปีที่แล้ว

      Leaving a comment in case he replies

  • @DoctorZaius
    @DoctorZaius 4 ปีที่แล้ว +3

    I have a 165 Hz G Sync monitor and have capped frame rate globally in the NVIDIA Control Panel at 161 FPS. But when I turn on the refresh rate counter for my monitor in a game, I see 165, not 161. Shouldn't I be seeing 161, since the monitor adjusts its refresh rate to the FPS, which cannot go above 161 FPS? What gives?

    • @carljohnson-ie7lm
      @carljohnson-ie7lm 4 ปีที่แล้ว +2

      do urself a favor and limit ur framerate through riva tuner statistics instead of nvidia control panel, with nvidia control panel i still got random stutters while RTSS is butter smooth
      btw some games like csgo ignore RTSS and i bet nvidia control panel as well

    • @DoctorZaius
      @DoctorZaius 4 ปีที่แล้ว +2

      @@carljohnson-ie7lm What's crazy is that the NVIDIA Control Panel's setting does work, since the FPS counters for the game show a max of 161 FPS. And G-Sync works since the monitor's frame counter does decrease under load. The problem is it caps at 165, not 161!

    • @CoCo.-_-
      @CoCo.-_- 4 ปีที่แล้ว

      @@carljohnson-ie7lm I saw no difference with frame times between NVCP and RTSS (both a straight line during gameplay no hitches or stutter), but it feels more responsive/less input lag with NVCP

    • @CoCo.-_-
      @CoCo.-_- 4 ปีที่แล้ว

      refresh rate and frame rate are not the same thing so what you have is fine do not worry

    • @DoctorZaius
      @DoctorZaius 4 ปีที่แล้ว +3

      @@CoCo.-_-I know they are not the same thing but the point of G-Sync technology is to make the monitor's refresh rate adapt to the application's frames per second. So in this case, they are - or are supposed to be.

  • @sneakwastaken
    @sneakwastaken 4 ปีที่แล้ว +14

    Why exactly 4 below? The standard for a long time has been 3 below, according to blurbusters.

    • @JN-hg5wn
      @JN-hg5wn 4 ปีที่แล้ว

      +1 👍🏻

    • @BattousaiHBr
      @BattousaiHBr 4 ปีที่แล้ว +6

      it really depends on the game.
      on overwatch i can use -3, but i tried that in CS and i needed like -10 to make sure it never went above the monitor's limit.

    • @Dellphox
      @Dellphox 4 ปีที่แล้ว +1

      @@BattousaiHBr I noticed the same thing with CoD Modern Warfare, I have to set it to -8.

    • @sneakwastaken
      @sneakwastaken 4 ปีที่แล้ว

      @cas curse i know this but this doesn't answer the question

    • @hunterjd
      @hunterjd 4 ปีที่แล้ว +3

      sneakwastaken you're dense

  • @xgxfhzxfuhfjgfhgf
    @xgxfhzxfuhfjgfhgf 4 ปีที่แล้ว +23

    I abolutely forgot that V-sync should be on with G-sync
    Thank you

    • @xgxfhzxfuhfjgfhgf
      @xgxfhzxfuhfjgfhgf 4 ปีที่แล้ว +16

      DaKrawnik it says at 4:20

    • @UserAbcd-wd4zo
      @UserAbcd-wd4zo 4 ปีที่แล้ว

      You shouldn’t use vsync with gsync I never have tearing with just gsync. It increases my input lag

    • @xgxfhzxfuhfjgfhgf
      @xgxfhzxfuhfjgfhgf 4 ปีที่แล้ว

      @@UserAbcd-wd4zo you should, nvidia made vsync compatible with gsync somehow and it eliminates tearing at bottom of the screening even in when in monitor g-sync refresh range, I don't really understand how it works but it's been said that nvidia redone vsync to works well with g-sync, so you shouldn't have delay unless you go above your gsync refresh range for that you have to use frame limiter

    • @yz249
      @yz249 3 ปีที่แล้ว +1

      @@UserAbcd-wd4zo It doesn't increase input delay as you have capped the fps below your refresh rate, so it doesn't fully engage.

  • @ON1MUSH4
    @ON1MUSH4 4 ปีที่แล้ว +13

    Can you make a video for vsync Nvidia control panel vs vsync in-game (gsync), because I found weird issue using vsync in-game

    • @dlaroc
      @dlaroc 4 ปีที่แล้ว +3

      Danilo Nuzzo I’ve always heard to use it in the control panel for this exact reason. Using Gsync with VSync on in app, causes issues with some games.

    • @ON1MUSH4
      @ON1MUSH4 4 ปีที่แล้ว +2

      @@dlaroc exactly, I found some little stutter using vsync in-game

    • @jstarproductions7335
      @jstarproductions7335 3 ปีที่แล้ว +1

      @@ON1MUSH4 it's actually better to use Vsync in NVCP for the exact same reasons Chris mentioned in the video... Some game engines force triple buffered vsync which doesn't play nice with gsync. that's why i always use Nvidia control panel's one

  • @fran117
    @fran117 4 ปีที่แล้ว +15

    When pairing with gsync, theres definitely games that works better with ingame vsync and some work better with nvcp vsync, you just have to test it yourself. But with my observation after owning gsync monitors for 6 years, older games work better with nvcp vsync, they usually tend to do more than just vsync and cause stuttering etc. Newer games have better in game vsync.

    • @journey4109
      @journey4109 2 ปีที่แล้ว +2

      Let's say, I play mostly old single player fps/rpg's. After buying 144hz monitor, it brought more headache for choosing right refresh rate along with fps cap, vsync. Each game has own frame limiter, quite often it's not obvious positive result after turning on freesync. I ended up setting fixed 75fps cap/75hz for all games without vsync.

    • @hexia6760
      @hexia6760 2 ปีที่แล้ว +1

      I feel like this is the case for Apex Legends, at least for me. If I use vsync in nvcp, and off in Apex, I get small stutters, though still no tearing. Anyone else having issues at running Apex smoothly?

  • @ryanshaw4623
    @ryanshaw4623 3 ปีที่แล้ว +2

    is it necessary to cap my fps tho?
    edit: just finished the vid and noticed u weren't dropping under 164 fps in overwatch, how's that possible?

  • @marco12377
    @marco12377 ปีที่แล้ว +1

    Why is the minimum 48 Hz?
    I wish it was closer to 30Hz

    • @MrJuanjo1997
      @MrJuanjo1997 หลายเดือนก่อน

      Dedicated G-Sync monitor (not freesync or adaptive/compatible) can go as low as 1hz

  • @whenthedarknesscomes4233
    @whenthedarknesscomes4233 4 ปีที่แล้ว +6

    Hey. there came out a new method of frame synchronization "scanline sync" in RivaTuner and "Cyber Sync" in FPS monitor.

  • @GP-qb9hi
    @GP-qb9hi 4 ปีที่แล้ว

    This is super useful! Every gamer should see this!

  • @shibasss
    @shibasss 4 ปีที่แล้ว +19

    Gsycn compatible, aka freesync. Gotta love how they just slapped the nvidia branding over the amd one

    • @brkbtjunkie
      @brkbtjunkie 4 ปีที่แล้ว +4

      Not entirely true, to obtain the gsync branding, the monitor must meet or exceed certain metrics.

    • @riveraluciano
      @riveraluciano 4 ปีที่แล้ว +3

      @@brkbtjunkie And pay Nvidia to get the certification.

    • @brkbtjunkie
      @brkbtjunkie 4 ปีที่แล้ว +1

      Luciano R and that’s a voluntary transaction between nvidia and the monitor manufacturer. What’s your point?

    • @BattleNonSense
      @BattleNonSense  4 ปีที่แล้ว +14

      At the foundation everything is "VESA Adaptive Sync". :)
      Main difference between "AMD FreeSync" and "NVidia G-Sync Compatible" is that nvidia has a certification process for monitors to ensure that these monitors meet certain standards.
      There are many Adaptive Sync monitors out there which have major issues _(flickering, very narrow VRR, ...)_ even when you use them with an AMD GPU.
      Those won't get the "G-Sync Compatible" stamp, which is a good thing for the end user as he then knows that he cannot expect much from these devices. I would hope that AMD starts to do the same thing in the future.

    • @riky400
      @riky400 4 ปีที่แล้ว +1

      @@BattleNonSense True! But sadly there are some exceptions! Like my Samsung Odyssey G7 32" (G-Sync compatible). It flickers a lot randomly with G-Sync active. And of course input lag is increased with VRR disabled.

  • @wesam6385
    @wesam6385 4 ปีที่แล้ว +4

    But does low latency mode affect performance? I heard its very CPU bound.

  • @mariusunsraw
    @mariusunsraw 2 ปีที่แล้ว

    thank you sir

  • @wishiecat
    @wishiecat ปีที่แล้ว

    I've followed every step & I'm still getting screen tearing, I have no idea what to do man

  • @DD-zh3jj
    @DD-zh3jj 4 ปีที่แล้ว +7

    4:27 I find it hard to believe enabling v-sync causes no delay at all, please explain more if you can, thanks!

    • @genshininsufficientrewards533
      @genshininsufficientrewards533 4 ปีที่แล้ว

      Yea someone who is geeky enough please confirm this

    • @leobitencourt4719
      @leobitencourt4719 4 ปีที่แล้ว +1

      @Jc is Fast Sync also an option? I bought a Freesync 144Hz monitor recently and was planning to leave the FPS uncapped with Freesync and Fastsync enabled, whenever it arrives.

    • @سمون-ح3ك
      @سمون-ح3ك 4 ปีที่แล้ว

      Watch the previous videos, it's explained.

    • @scalpingsnake
      @scalpingsnake 4 ปีที่แล้ว +1

      I don't find it too hard to believe even though I tried to avoid vsync when I could. In the past year or so though I have tried turning it on and in some games it really helps smooth out the experience. From what he said vsync causes problems after your frames go over the max refresh rate of your monitor.

  • @jon880215
    @jon880215 4 ปีที่แล้ว +4

    Now, same video but with AMD GPUs and Freesync Monitors pls?

    • @meowbih
      @meowbih 4 ปีที่แล้ว +1

      FreeSync = On
      VSync = Off
      Enhanced Sync = On
      & limit 4 FPS below monitor refresh rate

  • @ALEX336X
    @ALEX336X 4 ปีที่แล้ว +3

    I played CS:GO for years using uncapped FPS, No Vsync, G sync ON. Reached Global numerous times and never saw tearing. The only time the game felt bad was when I capped the FPS to the monitors refresh rate or slightly below.

  • @volodesi0000
    @volodesi0000 4 ปีที่แล้ว +1

    What if you have two G-Sync monitors? I have an issue where I try to play a game at 120 Hz, but if I play a video or music on the other monitor. My game drops to the refresh rate of the other monitor. Like 30 FPS or 60 FPS if it's videos. Everything is updated. Including Windows and Nvidia Drivers. Also have HW-Accelerated GPU Scheduling on.

  • @mrdarkmans8151
    @mrdarkmans8151 3 ปีที่แล้ว +3

    I've followed almost every tutorial, done a lot of things but i still experience stutter when the framerate dips 1 frame, like from 140 to 139, 60 to 59, i have a 9600k and a 1080Ti, and of course a G-Sync monitor, im starting to think this is normal, or i need to change my CPU, since i've read 9600k struggles with frametimes. Any ideas-?

  • @DenLeonRX
    @DenLeonRX 4 ปีที่แล้ว +2

    I don't understand. When you cap your fps lower than refresh rate it should use adaptive sync of your display. So why we can see tearing in bottom of screen? Why adaptive sync don't eliminate it? Pls explain

    • @fran117
      @fran117 4 ปีที่แล้ว

      The answer is frametime variances.
      “Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period.
      At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame.
      In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per.
      So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing).
      G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances.
      And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more.

    • @fran117
      @fran117 4 ปีที่แล้ว

      You always have to enable gsync with vsync, to even out frametimes without adding input lag

  • @evanwiger
    @evanwiger 3 ปีที่แล้ว +2

    Using Nvidia V-sync with Gsync is better than using in-game vSync. A lot of games don't properly work with in-game v sync. Nvidia always works.

    • @scotchwhisky6094
      @scotchwhisky6094 3 ปีที่แล้ว

      You don't need v-sync. All you need is fps limited and g-sync switched on. That's it.

    • @evanwiger
      @evanwiger 3 ปีที่แล้ว

      @@scotchwhisky6094 true. Some games run with less jutter with gysnc and vsync on though. Depends

    • @scotchwhisky6094
      @scotchwhisky6094 3 ปีที่แล้ว

      @@evanwiger Never had this issue, even on old games from 2006.

  • @zenzualpt
    @zenzualpt 3 ปีที่แล้ว +1

    What about freesync?

  • @OGPatriot03
    @OGPatriot03 4 ปีที่แล้ว +9

    4:25 Can you do a video that further explains why you need to enable V-sync even with G-sync? I never had to do that on my old freesync monitor but I often have to since I switched to Nvidia in order to get G-sync to actually kick in, the most prolific example I can think of is in Rising Storm 2 where G-sync doesn't seem to work at all unless V-sync is enabled.
    I don't understand what's happening there, or the part where it's supposedly not "fully engaged"?
    On my old freesync monitor if I verified it was on by watching the adaptive refresh rate in the monitors GUI change appropriately (eg: not periodically maxing out even when my FPS is no where near it's max limit) then I never saw any tearing but G-sync seems to be less predictable if V-sync is disabled.

    • @MegaCrem
      @MegaCrem 4 ปีที่แล้ว +5

      I honestly still don't understand if I should enable V-sync in games or not.

  • @ThisisCitrus
    @ThisisCitrus 4 ปีที่แล้ว +1

    Doesn't Nvidia have tech that always keeps the Hz within the Gsync limit even when dropping below the limit in FPS because it's doubles the Hz somehow? This is what I've heard.

  • @RelakS__
    @RelakS__ 4 ปีที่แล้ว +2

    With G-Sync monitor I haven't seen that tearing ever, with V-Sync off, of course. It is something which happens only in G-Sync Compatible monitors, or it depends more on the games I play with?

  • @Carter_Moody
    @Carter_Moody 4 ปีที่แล้ว

    Should do a video detailing Tradeoffs between GSYNC and ULMB/ELMB technologies and when to pick what.

  • @123cez123
    @123cez123 3 ปีที่แล้ว +1

    Really good video, thank you for making it. Very useful and helpful.

  • @leviwebb9401
    @leviwebb9401 4 ปีที่แล้ว +8

    I never knew to run vsync with gsync to get the best results. I thought the whole point of gsync was not to have to use vsync?

    • @Nikelangelo
      @Nikelangelo 4 ปีที่แล้ว +5

      The whole point of g-sync is different, it's variable refresh rate, in other words, the GPU tells the screen when to refresh so to avoid tearing. But it can only do that within the specified range of refresh rates that tops out at the maximum refresh rate of the monitor. And to make sure you don't get outside of this range, you set an fps limiter, which is imperfect so some frames still get rendered too fast - outside of the g-sync range. You can go lower with the limiter so these imperfections become irrelevant or you can enable v-sync, which will absolutely make sure no tear will happen and when enabled alongside g-sync, its functionality changes a little where it does not take over until you reach that max refresh rate.

    • @leviwebb9401
      @leviwebb9401 4 ปีที่แล้ว

      @@Nikelangelo yeh I knew that. What didn't know was the last part of what you said. I thought it would still introduce vcync stuttering then you have lower fps. Good to know. Does that apply to monitors with a gsync module?

    • @Nikelangelo
      @Nikelangelo 4 ปีที่แล้ว

      @@leviwebb9401 Yeah afaik you do the same steps to reach the optimal setup regardless if the screen has a g-sync module or not.

    • @leviwebb9401
      @leviwebb9401 4 ปีที่แล้ว

      @@Nikelangelo cheers

    • @PaulStrawbridge
      @PaulStrawbridge 4 ปีที่แล้ว

      I thought the same! Why do pretty much all streamers have vsync disables? I always turn vsync off since I’ve had my gsync monitor. /-:

  • @wolfkane1986
    @wolfkane1986 4 ปีที่แล้ว +1

    But what about open world games,you said to put vsync on and to lower fps limit where is consistent,but open world games can go from 140 to 100 fps.Would you still be using vsync if you have this jumps from 140-100,or should we turn it off?

  • @Nathan477
    @Nathan477 2 ปีที่แล้ว +1

    Hi quick question, if I play competitive games like valorant, where I get 300+ fps and my pc can maintain the game at 270+ easily, do I still need to use g sync ? I have a 144hz monitor, my friend said I should game at uncapped and not use v sync or g sync as that's better.

  • @jungtarcph
    @jungtarcph 4 ปีที่แล้ว

    Great summary!

  • @thecrazybean6752
    @thecrazybean6752 3 ปีที่แล้ว

    I just have a question I have done everything you said but for some reason when im playing games my screen is flickering

  • @Leonardinho097
    @Leonardinho097 4 ปีที่แล้ว

    5:11 I didn't understand... If I have limited the fps (in my case 140 since I have 144hz display) why I have to activate V-sync? Why there is tearing if we are safe between the variable refresh rate range?

  • @verrat3219
    @verrat3219 2 ปีที่แล้ว +1

    oh ffs why is everything so different. many sources say to turn on vsync thru NVCP and not in game, but this video is telling me to turn vsync on in game and off in NVCP

  • @lololorenzo1
    @lololorenzo1 9 หลายเดือนก่อน

    So gsync+vsync+frame cap will remove all stutters but is there more delay than if you just put everything off so no sync and unlimited fps?

  • @IslamGhonaym
    @IslamGhonaym 4 ปีที่แล้ว +1

    Do you actually find any diffrence between Gsync on or off? Because I DON'T. whatever the case when frame rates drop lower than 120 FPS game experience will suck. Gsync does not make it "does not suck"

  • @f-drive
    @f-drive 4 ปีที่แล้ว +2

    Does that 4 fps below the highest refresh rate tip is applicable to all situations or only when using g-sync monitor?

    • @josephswanson7880
      @josephswanson7880 4 ปีที่แล้ว

      Only gsync monitor. You might get a good experience by adaptive sync or turning vsync off and reading about how hz on your monitor works. Ie. 60hz run your game at 120fps or 180fps. 144hz run your game at 72fps.

  • @coolcat23
    @coolcat23 ปีที่แล้ว

    I don't understand why Gsync requires Vsync to be turned on, given that Gsync should synchronise the refresh rate of the monitor with the frequency at which frames become available. In other words, why does tearing occur at all, if Gsync is being used? Is tearing occurring despite the use of Gsync, if the frames come in too fast, i.e., the frame generation speed exceeds the maximum frequency the monitor can handle?

  • @luanbk91
    @luanbk91 8 หลายเดือนก่อน

    xg2431 vs xg 249cm, which one do you recommend?

  • @MKR3238
    @MKR3238 4 ปีที่แล้ว +3

    I don't understand why there is still tearing (only at the bottom?) when running inside the monitors gsync range

    • @thephantom9080
      @thephantom9080 4 ปีที่แล้ว +1

      In my understanding it is not in the monitor’s g sync range. As g sync adapts the display refresh rate to match the gpu’s frame rate but when your gpu exceeds your display’s maximum refresh rate g sync can’t do anything without v sync as g sync can’s change the display’s refresh rate to a refresh rate that is higher than the display’s maximum refresh capability.

    • @Albertredneck
      @Albertredneck 4 ปีที่แล้ว +1

      @@thephantom9080 no because he already had the fps limiter ON

    • @thephantom9080
      @thephantom9080 4 ปีที่แล้ว

      Albertredneck ohh didn’t notice that my bad. I have no idea then why there is still tearing as I always use both g sync with v sync in addition to a frame cap 3 frames below my display’s refresh rate as that was the recommended set up to use with a g sync monitor. Probably that’s why 🤷🏻‍♂️

  • @northernassassin6056
    @northernassassin6056 7 หลายเดือนก่อน

    Blur Busters are pretty adamant that you should turn on vsync in the NVCP and not in the game for best Gsync results?

  • @Alex-os5co
    @Alex-os5co 4 ปีที่แล้ว

    Wow this is just an amazing, informative video, thank you so much. I'll head to your Patron page

  • @pokeworld_tcg
    @pokeworld_tcg 2 ปีที่แล้ว

    if you use amd and monitor with adaptive sync you should disable the adaptive sync on the adrenaline software

  • @ShortenMonteCristo
    @ShortenMonteCristo 4 ปีที่แล้ว +1

    So at 4:51 to clarify, if we want to turn on v sync for a game we leave the setting in the nvidia control panel to "use the 3D application setting", then turn v sync ON in game, correct? Or do we turn v sync OFF in the nvidia control panel then ON in game?

    • @BattleNonSense
      @BattleNonSense  4 ปีที่แล้ว +5

      NVCPL -> "use the 3D application setting" _(OFF would force v-sync to be off and overrule what you set ingame)_
      ingame -> enable v-sync
      if a game has "double buffer v-sync" and "triple buffer v-sync" always choose "double buffer v-sync".

    • @OfficialKoven
      @OfficialKoven 4 ปีที่แล้ว

      @@BattleNonSense If you can't choose the buffer type ingame for v-sync and only offers triple buffering, wouldn't you be better of to just turn v-snyc on in NVCP instead? As Blurbusters recommend anyway. Because V-Sync in NVCP is always double-buffer and "made" to work with g-sync. They say that ingame v-sync can cause problems and not benefits like you state.

  • @unruhestiffter8617
    @unruhestiffter8617 4 ปีที่แล้ว

    I dont understand why V-Sync when i have G-Sync? Isn't G-Sync for replacing V-Sync?

  • @zaidrodriguez598
    @zaidrodriguez598 3 ปีที่แล้ว

    What a man!!! I can play now fkin dying light finally. Thanks brother

  • @accumulator4825
    @accumulator4825 2 ปีที่แล้ว

    Thank you!

  • @yoyoninjaboy6431
    @yoyoninjaboy6431 4 ปีที่แล้ว +1

    At 165hz free sync w 2060 vsync on fps counter shows 158 from all applications tested. This should render the frame rate limiter redundant should it not?

  • @Markzy_DM
    @Markzy_DM 3 ปีที่แล้ว

    Some weird thing started to happen few weeks ago, every time i exit game, my whole pc slow down, can barely move cursor mouse, after restart all fine. This happens only when game is fullscreen with gsync. When i turn off gsync in control panel everything is fine... When i play windowed borderless games everything is fine also.. Dont know how to fix this?

  • @gutar5675
    @gutar5675 3 ปีที่แล้ว

    Why is it impossible to find any real G-Sync monitors now? Everything says compatible when I search

  • @portman8909
    @portman8909 2 ปีที่แล้ว

    I set a global frame rate limit in Nvidia control panel don't notice any input lag.

  • @dante19890
    @dante19890 3 ปีที่แล้ว

    if ur games are always in the gsync window u dont need to cap the frames right..

  • @apocalipto3343
    @apocalipto3343 4 ปีที่แล้ว +2

    Hi can you make a video from scanline sync rivatuner????
    I understand that it is used to eliminate tearing

  • @GerardMenvussa
    @GerardMenvussa 2 ปีที่แล้ว

    So all games need to be in fullscreen? Even though the nVidia control panel has an option for Gsync in borderless windowed?
    I'm asking because I find it annoying to switch in and out of fullscreen mode. Switching windows is much faster in borderless mode :/

  • @cambrown__
    @cambrown__ 4 ปีที่แล้ว +1

    When I use g sync compatible on my MSI MAG27CQ I get a black screen after a game has been running for a few seconds and I cant seem to find a fix :(

    • @jonwolf_gaming
      @jonwolf_gaming 4 ปีที่แล้ว +1

      That happens when your fps goes below the freesync monitor range, that happens to me too on an Asus VP249QGR with a GTX 1080, if I enable Freesync and Gsync I get black screen flickering that's why I completely disabled both Gsync compatibility and Freesync on my monitor, some people recommend to use the app CRU to change the monitor Freesync range, my monitor has this range 48-144 and they recommend to use 38-144 I haven't try that, I don't want to fuck something up tbh

    • @cambrown__
      @cambrown__ 4 ปีที่แล้ว +1

      @@jonwolf_gaming yeah that's what I saw too, it's really annoying because it's usually the game menu that messes it up, once in game it's in 48-144 absolutely fine. I have it turned off too

    • @jonwolf_gaming
      @jonwolf_gaming 4 ปีที่แล้ว

      @@cambrown__ exactly pal, I'm having exactly the same issue, it's very annoying when that happens

  • @river_god
    @river_god 4 ปีที่แล้ว +2

    What about triple buffering when v-sync is on?

    • @alfredoantunes6146
      @alfredoantunes6146 3 ปีที่แล้ว

      I assume also ON (please correct me if wrong).