How remarkable it is that you have uncovered yet another discovery within this game; I am truly in awe of your unwavering love and passion for these pursuits, that you should dedicate yourself so wholeheartedly to the act of uncovering such marvels!
Fairly sure he said work on that was what led him here (as much as the debacle with NW). Still, it will likely be premature to have it soon. He has much work to do with the others weapon block specials as is. He's done nothing with GoW:A that comes to mind on that front. No serious testing. Just as he's done little with AoS or GoZ on this front. More confidence can be had with GoWIII (as ever). Even GoW1 (mostly about BoC). GoWII? Spotty. He has to get caught up on all subs there, too.
It is a modest aid for DMG potential with t0/t3 (TR/aTR don't apply in that run) where safe to do so (on the things it applies on **some easier than others**). All part of dps weighed against safety.
The thumbnail on this video is so similiar to the last video, I *almost* didn't watch it because I thought Ive seen it already. I'm glad to have learned about this. Nice job on this documentation
@@BigVEE Your wife’s boyfriend needed it 🔥 And I do unneeded things all the time 💀 But seriously I’m curious 🤔 why haven’t you posted a video in so extremely long?
@@HAMZA-OLYMPUS >wife's bf Still all-in with that one. What was it last time you used it? I was your BVLL? >curious I'm fairly sure you asked and received an answer (possibly more than once).
I tested this out on The Cerberus after seeing the NW video 2 days ago. I then decided to do some Other experiments and I accidentally ended up doing deep hits with the blades. I realised the Circle Prompt popped faster than usual and it confused me as I assume most of us assumed Deep hits in God of War 3 were fake. I was mind blown when I confirmed it on the Cerberus. And Here comes Serious Zestious with the evidence after I found it myself. But at the same time I wasn't sure if I was tripping so this confirmed It for me atleast that I wasn't going mad. Thanks Zesty. Peace.✌🏼❤
>assumed fake They had been. Early build and misconceptions conspired against us. The issue existed for t1, t2, t3 and t0. Now it seems to just not so much be a problem at all. Nobody checked the old work until now, so here we are. Smuckers had a chance to, but his sensitivity got him booted. Wright has the tools, but hasn't gotten around to that entry (PS2 era is what he's most able to dabble in). >with the evidence And an updated report after contacting me about it, yes. This long after our understanding increased (far after the original testing from before much of chat was born) to grasp our output being undermined when hit properties expressed themselves (when denied that, we get the fabled extra hits for real). Once upon a time we believed GoWIII spells to be P% immune like was normal previous, but that was untrue. We just assumed collisions would scale in the first demo (always set to normal), but that was impossible to miss when what should have been fivefold more powerful just... wasn't.
@@BigVEE>updated report after contacting you This about the bounce thingy and hit properties? I already knew that. Wright showed that it's the same problem if it happens in gow2 as well. Just that that game unintentionally fixed the issue by having more and more heavy enemies that aren't bounceable.
>SBK cited again Who contacted him at GFAQs? Wright, perhaps? >correction Then the PM, yes. Forced me to do retesting with updated knowledge (making some other findings along the way). >pinned comment >in another video Why though? Now I have to revisit it. 0:15 It had been (as with t1 and t2 having fakes). Early testing was as such. Nobody contradicted it. Likewise, we didn't have the knowledge of trading hit property for DMG as a factor in this matter at the time. That came quite a bit later (more to do with GoW1 where GoWII had a solid enough grasp on their use). Leaving values to a guy that isn't about numbers, time, etc. (thus not dps) was never the play, but what the community did was leave it to the old man anyway (for over a decade). It didn't get re-tested in final build (or beyond). Not even with new info coming out from GoW1, for instance. Until our most recent collab, anyway. 0:27 Yes, remembering to PM me again. Didn't fully test it out yourself, forcing me to pack up the other end of the coach. 1:10 The case there is that NW's s3 has 3 hits at different ranges. To get the last value, one just has to be close enough (near enough flush). 1:39 >hold S for a split section So a tirade? That's not the same thing (thus 4h). NOTE: Anyway, I'm not interested in re-testing (as with the aerial light tirades you probably won't bring up **as with the Agony/Lament report or Cestus soflock**). Wright is welcome to data mine the answers. If you wish not to wait, feel free to do the testing properly for the value. I did my time at the vanguard. 3:02 You got to stop landing other hits during demonstration. I even pointed this out in the PM. 3:40 So you have no intention of going for numerical approximations, then. 3:53 >dub names Gross. 4:52 They experience the hit properties, yes. As was learned during clarifications of GoW1, re-applied here when you asked me to look at what you had (forcing me to re-test per report). For instance, aTR is a launch (not a bounce). It still works on mediums where the bounce of even t3 just staggers. For the sake of getting this extra hit, they must not experience the hit property, thus you need to land moves that won't have it based on weigh class OR during times they will not sell them so (armored frames from whatever the source be it some attack, wake-up, dizzy or whatever). That should help with statue busting as a rule (in this entry without P% and modifiers disabled for them) while denying us flare up (where it would have helped **unlike in GoWII**). 5:06 >RNGesus invoked Yeah, we call that Jason's Jank (bigger role in GoWIII) in the business. Hard to say why it was getting a second hit here even in-close (as he returns fully to neutral **and isn't attacking**). 6:12 >bounce Any hit property. Why is Launch and bounce treated as the same? GoW1 Satyrs should have taught you not to think of it this way. You want to do Homerun/Punt? Guess what. Launch into another launch fails on them. Aerial recovery triggers. Bounce leaves one hit free, so the launch isn't countered (allowing it for Punt where Homerun fails). 6:51 Except you frequently do, but in this case you came to me. I re-tested upon seeing reason enough to put in the effort, then reported back to you with the explanation you are now giving in this report. Will that be in the pinned comment, then? I suppose I'll see shortly.
@@ExtremeGameplays1 Then sleep before a partial reply. Get back to it later. >Wright Thought as much. I'm reminded of MistryMan knowing of Arty Tricking before it was reported (figuring it already known, he said nothing).
@@BigVEE He said this during one of our past exchanges several months ago. Still, I didn't say anything because I assumed the hits being fake was the likeliest scenario (as I couldn't imagine this would've gone under the radar for so long).
@@MrWright >couldn't imagine Didn't I always say I hated doing the work (nobody else would do) and was ill-suited to it (as numbers and time are not my specialty, thus avoiding dps claims of expertise)? They were fraudulent in early builds (thus the notes for even t1 and t2), but we didn't come back to the matter with weight class and armor interactions even after GoW1 helped us better grasp what was happening in GoWII (where medium was added along with light and heavy for foe tiers). Fake hits were a thing we knew to be part of GoW (as with hits that land without hit count). >near to a year Amusing. We've not spoken GoW for over half a decade. Still waiting on his response to my evaluation (and his own evaluation of my stuff **to do with GoW:A**). Presumably during your PMs (like the one I have from probably 2y ago).
@@BigVEE >always say Yeah you did. Though I was also biased (so to speak) because of the accuracy of the DMG values for GoW1 and GoWII across the board before I came along. Think the only thing I corrected for GoW1 was t3's secondary damage, while literally everything else was correct. For GoWII I didn't have a frame of reference (had already gotten familiar in finding values without references, but still asked Zim for BoA Lv 1's damage values **for s1**, and that was correct). So it was also because of how accurate you were for past games that I assumed this must also had to have been the truth. >half a decade Sounds about right if the last interaction was your GoW:A topic. >during my PMs ?
It’s weird tbh, all the time you didn’t notice the deep hit in the game, and it’s supersizing how it discovered lately cuz i Kid you not I thought the deep hit exists aaall the time since the beginning
Believe it. It was under a month ago that I found a way to stay under Theseus the full duration of S2 (no threat of UB attacks). Amendments and new findings continue to this day. Datamining helps, but redux, as well.
@@GordonFreeman-e7i >don't let them die I'm a lifer. I'll do what I can for as long as I'm able. Teaching the new generations is part of this. Collaboration with them helps spur me on, as well.
He said he doesn't like doing the testing (that nobody else did) nor having to do it without the right tools, and that it was done in the earliest builds without updating knowledge (nor anyone attempting correction **least of all with the right tools as is still the case**). Even after better understanding came, it wasn't until now that any questions were asked, but somehow I still had to do the testing in response to a PM from Zester. So Grand-daddy GMG had to come out of retirement to help him. Even still, Wright is needed for exact information. Smuckers could have helped, but his attitude was all wrong.
My question precisely. I think some people knew, but in their inner circles of in-depth gameplay enjoyers somebody made a mistake, and they thought it doesn't work. Still a bit confused how it was slipping their eyes for so long, but I guess it's not an easy thing to notice by accident.
Testing was done long ago (earliest demo) where there were fake hits among other version differences (I only recall catching and re-testing to some extent with each demo and final build to an extent with GoW:A). Nobody save me ever did the testing (at all) until Smuckers, but he didn't give a full report contradicting it, either. The only way to get better results was datamining, but Wright lacks the access he has with PS2 era (for PS3 era). It was never questioned again. SBK apparently connected the dots, but never said anything to me (and Wright was too confident in my old reports based on the PS2 era accuracy to even mention this matter **hearing it from SBK would give me cause for pause, not Zester**). The last we spoke with GoW was half a decade ago. So it was sat on. Was just a few years back when the GoW1 double hits were made sense of (same issue as here, where it was hit property expression overriding the DMG). GoWII introduced middle weights, but we didn't (at the time) make a big deal of it. Weight was not a factor we kept in mind (just proximity). The idea that we just needed them to armor through wasn't even a thought for AoH potential DMG, but that is in the same boat. Too few think on these matters, so instead they left it to someone who repeatedly says they aren't good with numbers or time (this task very much having to do with both **without the right tools to make testing more reasonable**). I was left to do it alone for far too long. Part of why I was glad of having Wright to assist on these matters. Inferno in particular was a move that was just too much to reasonably test. Multi-hits are bad, but it was a higher tier of absurd. This is akin to all the skilled people bowing out for ToA W1's VH PAIN+. I'm not a skilled player. I have good strategy. Strategy has little do with the 'solution' to that fight where I'm concerned. Yet even with half a decade, none stepped up to the plate. The old man had to do it. Greatly pleased was I as I nearly had to record it myself when I came across (finally) someone able to show the work (Zim). Work that remains hanging over the head of Mustard.
@UserAGodofWar Indeed. The community lacked the skill, will, etc. to do any of the work I was forced into if we were to have a thing for near to two decades. Even now, we STILL wait for one of the useless modders to datamine (Wright is the only one doing us the favor, but lacks the PS3 access). Somehow it falls upon the old man to carry the casket alone. It wasn't so worthless with glitching, at least. AKheon and Findlestick were quite capable. Available for each entry, too. More is the pity when there are those favoring an entry, but having little to show for it in fields such as this. Me? I despise being made to do the Math, testing, etc., but my want for a deeper understanding was enough to go through the motions if only the once. I couldn't think less of beggars whinging with feigned incredulity. Little different from that which is removed with dewormer. To think the only one that approached with half a mind to help was some softie (Smuckers). Sad, but such is the GoWIII following, it seems.
Because nobody ever wanted to do the testing. I did it with the release of the earliest demos and got to the other tools when made available. People who could eventually give us data mined info never got around to it for corrections. Nobody wanted to take up the task (and I didn't want to redo any of it). Balance changes and bug fixes are part of the story. Another would be that all particulars of the system (as with losing the extra hit potential to gaining hit properties wasn't known at that time).
@@BigVEEso if you tested it only in early demos, why Zesty states that you said they're fake. Well, I guess that's a question we need to ask him, maybe he misunderstood you. That is unless you were indeed saying they're fake based on the data from the demos alone. upd. I've seen the answer to the last sentence in the other comment reply, okay, so it was a misunderstanding. Now it all makes sense to me.
@@CoolSaver >only in early demos For BoE and Cestus for what was available. Whips weren't available (nor even the Claws). >misunderstood A better example of that is a year of arguing with me as I stated CoH is objectively tied with Arty as the bottom tier. He took it for CoH being horrible, worse than Arty and subjectivity had a part to play. Then going on to act like I was unclear (as I kept stating the situation in no uncertain terms **including how SoD and Arty are my favorites subjectively, but the latter is so thoroughly flawed it earns the spot at the bottom**). That GoZ is OP in a tastleless way (in tandem with more tasteful aspects) while looking horrible (with a questionable lore edition **then ignored by others**)? Something that tripped him up for all that time. It isn't always clear what he's misunderstanding at a given time. It was only recently I rephrased the collision explanation for scaling in a way satisfactory enough to make him stop saying it wrong as he kept obstinately doing. >what Zester said What he didn't say is that he approached me with his videos (testing for this) asking for my thoughts, I gave them (and that's the presentation here **though it isn't as thorough as I was**). I was forced to do re-testing (rather than just review of him doing it all on his own). Then he seemed surprised I was annoyed about it (this instantly after the Whips thing). NOTE: Another issue was calling loss of collision scaling a mere nitpick (took many months to make him concede). Even now he defends many losing stances with blind bias (and champions even the having of them as not something to struggle against). It is just an ongoing struggle. He's still young.
@@BigVEE I see. For some people understanding others without assuming too much can be difficult, as well as for some people can be difficult to "speak plain", we're all different. I hope you'll find a way with each other.
An uphill roll (pushing) after letting the boulder crush him (straight Sisyphus downhill timing) with the NW (still encouraged him to do this **and to atone for his botched NW showing of old**). It also led to me bothering to test Agony/Lament (making a list **something he was invited to do in his own run speaking so much love for it, yet not using the thing**). Found as well a softlock from Cestus (with weapon swap), plus aerial lights of Nemesis Whips have tirades (though I was uninterested in doing DMG values testing again).
So... If this works exactly like GoW 1 and 2, how so happened that this is a new discovery? How so happened that for so long people didn't know it works? Just nobody tried to test it? I'm a bit confused.
Lack of testing after getting told of something played a part here. Only problem was that the one that shared that report (BigVEE) has almost always been right about stuff. It also didn't help that the 2 hits were literally popping up on screen. You're kinda misunderstanding something here. It's not like we *couldn't* see the hits go up by 2. We did. Just that we thought those explosion attacks still dealt a singular hit rather than the 2 that it's dealing. Had I known that BigVEE's testing was from the demo, and if anybody else like Wright or Zimnas didn't rightfully follow with his words on the matter, I would've instantly rushed to test it myself. But hey. Nothing's lost. You were doing it the entire time playing GoW3. You just didn't know. Now you know. Now pay you fooking american!
@@BigVEENot at all many athletes were linked to diddy and nothing happened for example Lewis Hamilton 90% of people don't even know he was linked with him many years ago
No, they exist with GoW1 rules. If the hit property isn't interfering, they are there. If it bounces or launches, it won't count. Heavies are naturally in the clear. Mediums can be fine (harder to be so against a launch, but protected against bounce). Lights are where there is struggle as they need to be caught (if applicable) in some armored state where hit properties don't apply for this to be an option at all. Without going back to the Arena (as done to help Zester), a Siren put on blast during dizzy won't react to hit properties (they become as a stone, too dense to be born aloft). That would be when you can dps with deep hits. The recovery of a bull from wake-up is a small window (larger is post-OH).
@ I see. So GoW 2 still has the best deep hits in regard to damaging all types of enemies? Cos the whole bouncing betty bullshit doesn’t matter in 2, right?
@@micromillionsYT >still the best In terms of potency, maybe for NUR (though that is through RotT flare up **another factor**). They are largely the same, just that GoWII adds medium weight foes rather than light or heavy only. Bounce (what applies to t0/t3) is more frequently hosed, giving this impression. We trade being able to easily pop-up a bull for doing more DMG directly. Trade-off at play. GoW1 had crazy strong throws. GoWII had this minor apology. Weight class interaction was part of the oversight where the depth was clearly understood. With GoW1 we came to eventually grasp this, but it wasn't re-applied to GoWIII (until yesterday when I got outreach with videos suspecting it existed **then I re-tested and gave this report now conveyed in the video**). NOTE: He probably should have shown some armored moves being punished to make this more clear. I didn't work on the script with him. A slightly rushed thing.
@@micromillionsYT Some roll their face across the controller on vanilla E. They are rightly denigrated as "Journo" tier. Casuals will not seek mastery. Indeed, many tend to disdain the pursuit (and insult those that have, or offers to raise them up). Different mentality. Those there can be inter-franchise beef as a factor, too. DMC's crowd is easily the worst about this (NG mostly got over it). They still don't know to bend the knee to Bayo (marriage of our two houses). But that's another matter.
I'm not trying to kínk shame or anything but posting a video that shows us how to get a minotaur to the circle prompt twice as fast is just disgusting.
BRO I TOLD YOU,i just knew the enemies died quicker with deep hits in gow 3 like there was no way they were fake
How remarkable it is that you have uncovered yet another discovery within this game; I am truly in awe of your unwavering love and passion for these pursuits, that you should dedicate yourself so wholeheartedly to the act of uncovering such marvels!
Special attack ranking when?
Fairly sure he said work on that was what led him here (as much as the debacle with NW). Still, it will likely be premature to have it soon. He has much work to do with the others weapon block specials as is. He's done nothing with GoW:A that comes to mind on that front. No serious testing. Just as he's done little with AoS or GoZ on this front. More confidence can be had with GoWIII (as ever). Even GoW1 (mostly about BoC). GoWII? Spotty. He has to get caught up on all subs there, too.
Still in the works.
This will change pain+ forever
It is a modest aid for DMG potential with t0/t3 (TR/aTR don't apply in that run) where safe to do so (on the things it applies on **some easier than others**). All part of dps weighed against safety.
Yes. We've been using it the entire time not knowing it's real. Now we know. It'll naturally see more use. More setups for it rather than DPS with t1.
1:00 no thanks to ohkos i got ptsd for getting hit
Zesty is going DEEP👅
The thumbnail on this video is so similiar to the last video, I *almost* didn't watch it because I thought Ive seen it already. I'm glad to have learned about this. Nice job on this documentation
Babylon's Baby Boy wanted the runback bad enough to chance this. Even took my advice of contacting me before making such a thing again.
@@BigVEEchange* 😂😂😂😂
@@HAMZA-OLYMPUS >correction where none was needed
Curious.
@@BigVEE Your wife’s boyfriend needed it 🔥
And I do unneeded things all the time 💀
But seriously I’m curious 🤔 why haven’t you posted a video in so extremely long?
@@HAMZA-OLYMPUS >wife's bf
Still all-in with that one. What was it last time you used it? I was your BVLL?
>curious
I'm fairly sure you asked and received an answer (possibly more than once).
I tested this out on The Cerberus after seeing the NW video 2 days ago. I then decided to do some Other experiments and I accidentally ended up doing deep hits with the blades.
I realised the Circle Prompt popped faster than usual and it confused me as I assume most of us assumed Deep hits in God of War 3 were fake.
I was mind blown when I confirmed it on the Cerberus. And Here comes Serious Zestious with the evidence after I found it myself.
But at the same time I wasn't sure if I was tripping so this confirmed It for me atleast that I wasn't going mad.
Thanks Zesty. Peace.✌🏼❤
>assumed fake
They had been. Early build and misconceptions conspired against us. The issue existed for t1, t2, t3 and t0. Now it seems to just not so much be a problem at all. Nobody checked the old work until now, so here we are. Smuckers had a chance to, but his sensitivity got him booted. Wright has the tools, but hasn't gotten around to that entry (PS2 era is what he's most able to dabble in).
>with the evidence
And an updated report after contacting me about it, yes. This long after our understanding increased (far after the original testing from before much of chat was born) to grasp our output being undermined when hit properties expressed themselves (when denied that, we get the fabled extra hits for real). Once upon a time we believed GoWIII spells to be P% immune like was normal previous, but that was untrue. We just assumed collisions would scale in the first demo (always set to normal), but that was impossible to miss when what should have been fivefold more powerful just... wasn't.
@@BigVEE>updated report after contacting you
This about the bounce thingy and hit properties? I already knew that. Wright showed that it's the same problem if it happens in gow2 as well. Just that that game unintentionally fixed the issue by having more and more heavy enemies that aren't bounceable.
Zesty been in the lab
>SBK cited again
Who contacted him at GFAQs? Wright, perhaps?
>correction
Then the PM, yes. Forced me to do retesting with updated knowledge (making some other findings along the way).
>pinned comment
>in another video
Why though? Now I have to revisit it.
0:15 It had been (as with t1 and t2 having fakes). Early testing was as such. Nobody contradicted it. Likewise, we didn't have the knowledge of trading hit property for DMG as a factor in this matter at the time. That came quite a bit later (more to do with GoW1 where GoWII had a solid enough grasp on their use). Leaving values to a guy that isn't about numbers, time, etc. (thus not dps) was never the play, but what the community did was leave it to the old man anyway (for over a decade). It didn't get re-tested in final build (or beyond). Not even with new info coming out from GoW1, for instance. Until our most recent collab, anyway.
0:27 Yes, remembering to PM me again. Didn't fully test it out yourself, forcing me to pack up the other end of the coach.
1:10 The case there is that NW's s3 has 3 hits at different ranges. To get the last value, one just has to be close enough (near enough flush).
1:39 >hold S for a split section
So a tirade? That's not the same thing (thus 4h).
NOTE: Anyway, I'm not interested in re-testing (as with the aerial light tirades you probably won't bring up **as with the Agony/Lament report or Cestus soflock**). Wright is welcome to data mine the answers. If you wish not to wait, feel free to do the testing properly for the value. I did my time at the vanguard.
3:02 You got to stop landing other hits during demonstration. I even pointed this out in the PM.
3:40 So you have no intention of going for numerical approximations, then.
3:53 >dub names
Gross.
4:52 They experience the hit properties, yes. As was learned during clarifications of GoW1, re-applied here when you asked me to look at what you had (forcing me to re-test per report). For instance, aTR is a launch (not a bounce). It still works on mediums where the bounce of even t3 just staggers. For the sake of getting this extra hit, they must not experience the hit property, thus you need to land moves that won't have it based on weigh class OR during times they will not sell them so (armored frames from whatever the source be it some attack, wake-up, dizzy or whatever). That should help with statue busting as a rule (in this entry without P% and modifiers disabled for them) while denying us flare up (where it would have helped **unlike in GoWII**).
5:06 >RNGesus invoked
Yeah, we call that Jason's Jank (bigger role in GoWIII) in the business. Hard to say why it was getting a second hit here even in-close (as he returns fully to neutral **and isn't attacking**).
6:12 >bounce
Any hit property. Why is Launch and bounce treated as the same? GoW1 Satyrs should have taught you not to think of it this way. You want to do Homerun/Punt? Guess what. Launch into another launch fails on them. Aerial recovery triggers. Bounce leaves one hit free, so the launch isn't countered (allowing it for Punt where Homerun fails).
6:51 Except you frequently do, but in this case you came to me. I re-tested upon seeing reason enough to put in the effort, then reported back to you with the explanation you are now giving in this report. Will that be in the pinned comment, then? I suppose I'll see shortly.
I have to sleep. It's 1AM. Yes, Wright contacted him.
@@ExtremeGameplays1 Then sleep before a partial reply. Get back to it later.
>Wright
Thought as much. I'm reminded of MistryMan knowing of Arty Tricking before it was reported (figuring it already known, he said nothing).
@@BigVEE He said this during one of our past exchanges several months ago. Still, I didn't say anything because I assumed the hits being fake was the likeliest scenario (as I couldn't imagine this would've gone under the radar for so long).
@@MrWright >couldn't imagine
Didn't I always say I hated doing the work (nobody else would do) and was ill-suited to it (as numbers and time are not my specialty, thus avoiding dps claims of expertise)? They were fraudulent in early builds (thus the notes for even t1 and t2), but we didn't come back to the matter with weight class and armor interactions even after GoW1 helped us better grasp what was happening in GoWII (where medium was added along with light and heavy for foe tiers). Fake hits were a thing we knew to be part of GoW (as with hits that land without hit count).
>near to a year
Amusing. We've not spoken GoW for over half a decade. Still waiting on his response to my evaluation (and his own evaluation of my stuff **to do with GoW:A**). Presumably during your PMs (like the one I have from probably 2y ago).
@@BigVEE >always say
Yeah you did. Though I was also biased (so to speak) because of the accuracy of the DMG values for GoW1 and GoWII across the board before I came along. Think the only thing I corrected for GoW1 was t3's secondary damage, while literally everything else was correct. For GoWII I didn't have a frame of reference (had already gotten familiar in finding values without references, but still asked Zim for BoA Lv 1's damage values **for s1**, and that was correct). So it was also because of how accurate you were for past games that I assumed this must also had to have been the truth.
>half a decade
Sounds about right if the last interaction was your GoW:A topic.
>during my PMs
?
It’s weird tbh, all the time you didn’t notice the deep hit in the game, and it’s supersizing how it discovered lately cuz i Kid you not I thought the deep hit exists aaall the time since the beginning
More gow3 content, love to see it. Wonder if I can fit this into some of my combo clips.
That budokai 3 music, cultured
Aint no way even after all those years
Its almost two decades since gow 3 released 😭
Believe it. It was under a month ago that I found a way to stay under Theseus the full duration of S2 (no threat of UB attacks). Amendments and new findings continue to this day. Datamining helps, but redux, as well.
@@BigVEE incredible don't let those games die
Much respect
@@GordonFreeman-e7i >don't let them die
I'm a lifer. I'll do what I can for as long as I'm able. Teaching the new generations is part of this. Collaboration with them helps spur me on, as well.
But big V said
He said he doesn't like doing the testing (that nobody else did) nor having to do it without the right tools, and that it was done in the earliest builds without updating knowledge (nor anyone attempting correction **least of all with the right tools as is still the case**). Even after better understanding came, it wasn't until now that any questions were asked, but somehow I still had to do the testing in response to a PM from Zester. So Grand-daddy GMG had to come out of retirement to help him. Even still, Wright is needed for exact information. Smuckers could have helped, but his attitude was all wrong.
@@BigVEEoh, I see the answer to my question now, thanks
@@CoolSaver Glad I could help.
@@BigVEEwhos smuckers 😭
How nobody ever found deep hits in gow3 for this long?
My question precisely. I think some people knew, but in their inner circles of in-depth gameplay enjoyers somebody made a mistake, and they thought it doesn't work. Still a bit confused how it was slipping their eyes for so long, but I guess it's not an easy thing to notice by accident.
Testing was done long ago (earliest demo) where there were fake hits among other version differences (I only recall catching and re-testing to some extent with each demo and final build to an extent with GoW:A). Nobody save me ever did the testing (at all) until Smuckers, but he didn't give a full report contradicting it, either. The only way to get better results was datamining, but Wright lacks the access he has with PS2 era (for PS3 era). It was never questioned again. SBK apparently connected the dots, but never said anything to me (and Wright was too confident in my old reports based on the PS2 era accuracy to even mention this matter **hearing it from SBK would give me cause for pause, not Zester**).
The last we spoke with GoW was half a decade ago. So it was sat on. Was just a few years back when the GoW1 double hits were made sense of (same issue as here, where it was hit property expression overriding the DMG). GoWII introduced middle weights, but we didn't (at the time) make a big deal of it. Weight was not a factor we kept in mind (just proximity). The idea that we just needed them to armor through wasn't even a thought for AoH potential DMG, but that is in the same boat.
Too few think on these matters, so instead they left it to someone who repeatedly says they aren't good with numbers or time (this task very much having to do with both **without the right tools to make testing more reasonable**). I was left to do it alone for far too long. Part of why I was glad of having Wright to assist on these matters. Inferno in particular was a move that was just too much to reasonably test. Multi-hits are bad, but it was a higher tier of absurd.
This is akin to all the skilled people bowing out for ToA W1's VH PAIN+. I'm not a skilled player. I have good strategy. Strategy has little do with the 'solution' to that fight where I'm concerned. Yet even with half a decade, none stepped up to the plate. The old man had to do it. Greatly pleased was I as I nearly had to record it myself when I came across (finally) someone able to show the work (Zim). Work that remains hanging over the head of Mustard.
Skill issue.
@UserAGodofWar Indeed. The community lacked the skill, will, etc. to do any of the work I was forced into if we were to have a thing for near to two decades. Even now, we STILL wait for one of the useless modders to datamine (Wright is the only one doing us the favor, but lacks the PS3 access).
Somehow it falls upon the old man to carry the casket alone. It wasn't so worthless with glitching, at least. AKheon and Findlestick were quite capable. Available for each entry, too. More is the pity when there are those favoring an entry, but having little to show for it in fields such as this.
Me? I despise being made to do the Math, testing, etc., but my want for a deeper understanding was enough to go through the motions if only the once. I couldn't think less of beggars whinging with feigned incredulity. Little different from that which is removed with dewormer. To think the only one that approached with half a mind to help was some softie (Smuckers). Sad, but such is the GoWIII following, it seems.
Classic Zesty moment
How about we do this weekend marathon for gow 2 ohko and see who finish first
How come nobody knew about that
Because nobody ever wanted to do the testing. I did it with the release of the earliest demos and got to the other tools when made available. People who could eventually give us data mined info never got around to it for corrections. Nobody wanted to take up the task (and I didn't want to redo any of it). Balance changes and bug fixes are part of the story. Another would be that all particulars of the system (as with losing the extra hit potential to gaining hit properties wasn't known at that time).
@@BigVEEso if you tested it only in early demos, why Zesty states that you said they're fake. Well, I guess that's a question we need to ask him, maybe he misunderstood you. That is unless you were indeed saying they're fake based on the data from the demos alone.
upd. I've seen the answer to the last sentence in the other comment reply, okay, so it was a misunderstanding. Now it all makes sense to me.
@@CoolSaver >only in early demos
For BoE and Cestus for what was available. Whips weren't available (nor even the Claws).
>misunderstood
A better example of that is a year of arguing with me as I stated CoH is objectively tied with Arty as the bottom tier. He took it for CoH being horrible, worse than Arty and subjectivity had a part to play. Then going on to act like I was unclear (as I kept stating the situation in no uncertain terms **including how SoD and Arty are my favorites subjectively, but the latter is so thoroughly flawed it earns the spot at the bottom**).
That GoZ is OP in a tastleless way (in tandem with more tasteful aspects) while looking horrible (with a questionable lore edition **then ignored by others**)? Something that tripped him up for all that time. It isn't always clear what he's misunderstanding at a given time. It was only recently I rephrased the collision explanation for scaling in a way satisfactory enough to make him stop saying it wrong as he kept obstinately doing.
>what Zester said
What he didn't say is that he approached me with his videos (testing for this) asking for my thoughts, I gave them (and that's the presentation here **though it isn't as thorough as I was**). I was forced to do re-testing (rather than just review of him doing it all on his own). Then he seemed surprised I was annoyed about it (this instantly after the Whips thing).
NOTE: Another issue was calling loss of collision scaling a mere nitpick (took many months to make him concede). Even now he defends many losing stances with blind bias (and champions even the having of them as not something to struggle against). It is just an ongoing struggle. He's still young.
@@BigVEE I see. For some people understanding others without assuming too much can be difficult, as well as for some people can be difficult to "speak plain", we're all different. I hope you'll find a way with each other.
@@CoolSaver >find a way
All things with time.
he's on a roll
An uphill roll (pushing) after letting the boulder crush him (straight Sisyphus downhill timing) with the NW (still encouraged him to do this **and to atone for his botched NW showing of old**). It also led to me bothering to test Agony/Lament (making a list **something he was invited to do in his own run speaking so much love for it, yet not using the thing**). Found as well a softlock from Cestus (with weapon swap), plus aerial lights of Nemesis Whips have tirades (though I was uninterested in doing DMG values testing again).
GoW:A Deep Hits Next?
So... If this works exactly like GoW 1 and 2, how so happened that this is a new discovery? How so happened that for so long people didn't know it works? Just nobody tried to test it? I'm a bit confused.
>asked all over
Kek. At least you're privy now, eh?
@BigVEE no, it was asked before, this is my first comment on the topic
Lack of testing after getting told of something played a part here. Only problem was that the one that shared that report (BigVEE) has almost always been right about stuff.
It also didn't help that the 2 hits were literally popping up on screen. You're kinda misunderstanding something here. It's not like we *couldn't* see the hits go up by 2. We did. Just that we thought those explosion attacks still dealt a singular hit rather than the 2 that it's dealing. Had I known that BigVEE's testing was from the demo, and if anybody else like Wright or Zimnas didn't rightfully follow with his words on the matter, I would've instantly rushed to test it myself.
But hey. Nothing's lost. You were doing it the entire time playing GoW3. You just didn't know. Now you know. Now pay you fooking american!
@@ExtremeGameplays1 thanks for the explanation, Big Zee. And I won't pay, I'm in a different country, tee-hee :)
@@CoolSaver >no, but yes
Amusing.
>first comment
Of a series of them (in other trees). That would be what was highlighted.
how does this effect Lebrons legacy?
Isn't that in shambles with his association to questionable activity (got real quiet after all the Diddy business)?
@@BigVEENot at all many athletes were linked to diddy and nothing happened for example Lewis Hamilton 90% of people don't even know he was linked with him many years ago
@@Darwin.N >sports ball types only care if you can play a children's game well
You're not wrong. Makes sense they would only feign concern.
So deep hits do exist in GoW 3, but only for non-launchable enemies. Good to know👍🏻
No, they exist with GoW1 rules. If the hit property isn't interfering, they are there. If it bounces or launches, it won't count. Heavies are naturally in the clear. Mediums can be fine (harder to be so against a launch, but protected against bounce). Lights are where there is struggle as they need to be caught (if applicable) in some armored state where hit properties don't apply for this to be an option at all. Without going back to the Arena (as done to help Zester), a Siren put on blast during dizzy won't react to hit properties (they become as a stone, too dense to be born aloft). That would be when you can dps with deep hits. The recovery of a bull from wake-up is a small window (larger is post-OH).
@ I see. So GoW 2 still has the best deep hits in regard to damaging all types of enemies? Cos the whole bouncing betty bullshit doesn’t matter in 2, right?
@@micromillionsYT >still the best
In terms of potency, maybe for NUR (though that is through RotT flare up **another factor**). They are largely the same, just that GoWII adds medium weight foes rather than light or heavy only. Bounce (what applies to t0/t3) is more frequently hosed, giving this impression. We trade being able to easily pop-up a bull for doing more DMG directly. Trade-off at play. GoW1 had crazy strong throws. GoWII had this minor apology. Weight class interaction was part of the oversight where the depth was clearly understood. With GoW1 we came to eventually grasp this, but it wasn't re-applied to GoWIII (until yesterday when I got outreach with videos suspecting it existed **then I re-tested and gave this report now conveyed in the video**).
NOTE: He probably should have shown some armored moves being punished to make this more clear. I didn't work on the script with him. A slightly rushed thing.
@@BigVEE And to think some call these games button mashers.
@@micromillionsYT Some roll their face across the controller on vanilla E. They are rightly denigrated as "Journo" tier. Casuals will not seek mastery. Indeed, many tend to disdain the pursuit (and insult those that have, or offers to raise them up). Different mentality. Those there can be inter-franchise beef as a factor, too. DMC's crowd is easily the worst about this (NG mostly got over it). They still don't know to bend the knee to Bayo (marriage of our two houses). But that's another matter.
These GOW 3 Discoveries are Sooo Deeeep
>Gears 3 findings
Where?
Ahahahahaha ONLY THE OG'S RECOGNIZE THE DBZ SHIN BUDOKAI 2 MUSIC 🥲🥲
Wjats the plan if you get to 35k subs
انت عراقي ؟
He’s human
Yo
I'm not trying to kínk shame or anything but posting a video that shows us how to get a minotaur to the circle prompt twice as fast is just disgusting.