14:20 Nice one. However, this seems to work differently in h20.5. After several attempts, I ended up setting channel scope to "ty" or "t[y]" and attribute scope to "P(1)" in the channel node; chops left at default.
This is really cool! Will you be coving the water sim from the boats movement too? I'm assuming its an extra sim added on top of the ocean right? Would love to see how it's done!
Great tutorial! The whole series is exactly what we need for a scene of our next music video.
Glad I helped!
Very clear explanation. Well done, Simon. 👏👏
Thank you!
14:20
Nice one. However, this seems to work differently in h20.5. After several attempts, I ended up setting channel scope to "ty" or "t[y]" and attribute scope to "P(1)" in the channel node; chops left at default.
I did the tuts in 19.563 I think
This is really cool! Will you be coving the water sim from the boats movement too? I'm assuming its an extra sim added on top of the ocean right? Would love to see how it's done!
probably will do that
Good tutorial! Where is part 3?
Coming soon-ish, got some other ideas as well
Thank you soooo much!
You are so welcome!
Part 3 🤝👍👍👍
www.patreon.com/Simon3DGuy/shop/houdini-easy-boat-animation-part-2-files-222213?Link&