THIS COMMENT CONTAINS SPOILERS FOR TWEWY!!! Okay so like, the Noise? Dream Eaters? They're both dead children. We all should've seen that twist coming a MILE AWAY!!! Also didn't know where else to put this but it's really bad that both Shiki and Rhyme get fuckin fridged like come on guys.
Here are some tips and tracks for folks wanting to get into OG DS TWEWY. 1. Eat food each day up to 24 bytes and keep an eye on that or manipulate the DS clock to raise your stats some more 2. Pay attention to what pins you have in your deck when you set the DS to sleep each day; you get different types of experience for battle vs. sleep, so ideally you should have separate pin decks for when you're actively playing vs. when you're letting your pins sleep. Ice Blow is an example of a pin that massively benefits from sleep points and said points are weighted more compared to battle points so just a few hours of sleep will do a huge difference. 3. Actively change the different difficulties (easy, normal, hard) as you progress through the game so you can get all the pin drops; it's worth it for expanding the amount of options you have. 4. Decrease your level for increased drop rate; level ups ONLY give you more HP; all your attack and defense comes from food and clothes 5. Set your partner to "manual" as soon as you can get comfortable and practice doing so 6. If battles are overwhelming to you at first, *focus on the Light Puck*: focus on whoever has the light puck and focus on doing damage with that character. You'll gradually warm up to the battle system. 7. You can cancel out of pin attacks using the sub-slot option, allowing you to react quickly in situations 8. The puck gives your wind-up attacks (such as Burst Rounds, Massive Hit, Vortex Saber) extra burst damage as well as give your healing pins more HP intake if you use a drink while Neku has the puck on him, adding a greater degree of risk-vs-reward if you equip some of the lower-powered drink pins with more uses on them. 9. Try giving Neku filler pins that allow you to combat enemies with no problem while paying attention to Shiki’s screen. Pyrokinesis is pretty good for this. 10. If you want to move Neku more consistently, try placing the stylus in between his legs since it makes moving him a lot more easier. The thing about OG TWEWY is that it’s a lot like riding a bike. At first, the concept will be very foreign to you and be hard to handle but if you put the time and effort to learn the mechanics, you’ll eventually get it downpacked. I also recommend checking out the sequel NEO TWEWY, which is similarly fantastic.
I actually was able to briefly play TWEWY back when it released but never finished it. Then I played KH DDD and seeing the TWEWY gang only feed the fires of curiosity in me. Thank goodness for PlayFrame's Let's Play of the game.
TWEWY is one of the few games that I really took to. I loved the stylus combat, it was basically EBA / Ouendan with fighting. I wish the sequel had come out back then instead of now, I can't play the new combat format. Thank goodness for Playthroughs.
What’s wrong with the new combat style? I’d say NEO has a similar flow to the original’s style while also having quite a few unique aspects as well, especially with how in-depth the mechanics are.
@@thebigchungus4515It uses buttons / switch controllers. I can't do that. In the original DS game I concentrated on the stylus and let Auto deal with my partner for most of it. It's definitely doable, I completed everything that way.
THIS COMMENT CONTAINS SPOILERS FOR TWEWY!!!
Okay so like, the Noise? Dream Eaters? They're both dead children. We all should've seen that twist coming a MILE AWAY!!!
Also didn't know where else to put this but it's really bad that both Shiki and Rhyme get fuckin fridged like come on guys.
Here are some tips and tracks for folks wanting to get into OG DS TWEWY.
1. Eat food each day up to 24 bytes and keep an eye on that or manipulate the DS clock to raise your stats some more
2. Pay attention to what pins you have in your deck when you set the DS to sleep each day; you get different types of experience for battle vs. sleep, so ideally you should have separate pin decks for when you're actively playing vs. when you're letting your pins sleep. Ice Blow is an example of a pin that massively benefits from sleep points and said points are weighted more compared to battle points so just a few hours of sleep will do a huge difference.
3. Actively change the different difficulties (easy, normal, hard) as you progress through the game so you can get all the pin drops; it's worth it for expanding the amount of options you have.
4. Decrease your level for increased drop rate; level ups ONLY give you more HP; all your attack and defense comes from food and clothes
5. Set your partner to "manual" as soon as you can get comfortable and practice doing so
6. If battles are overwhelming to you at first, *focus on the Light Puck*: focus on whoever has the light puck and focus on doing damage with that character. You'll gradually warm up to the battle system.
7. You can cancel out of pin attacks using the sub-slot option, allowing you to react quickly in situations
8. The puck gives your wind-up attacks (such as Burst Rounds, Massive Hit, Vortex Saber) extra burst damage as well as give your healing pins more HP intake if you use a drink while Neku has the puck on him, adding a greater degree of risk-vs-reward if you equip some of the lower-powered drink pins with more uses on them.
9. Try giving Neku filler pins that allow you to combat enemies with no problem while paying attention to Shiki’s screen. Pyrokinesis is pretty good for this.
10. If you want to move Neku more consistently, try placing the stylus in between his legs since it makes moving him a lot more easier.
The thing about OG TWEWY is that it’s a lot like riding a bike. At first, the concept will be very foreign to you and be hard to handle but if you put the time and effort to learn the mechanics, you’ll eventually get it downpacked. I also recommend checking out the sequel NEO TWEWY, which is similarly fantastic.
I actually was able to briefly play TWEWY back when it released but never finished it. Then I played KH DDD and seeing the TWEWY gang only feed the fires of curiosity in me. Thank goodness for PlayFrame's Let's Play of the game.
Oh hell yeah twewyyyyy
Thank you for this!!!!
Timing!
TWEWY is one of the few games that I really took to. I loved the stylus combat, it was basically EBA / Ouendan with fighting. I wish the sequel had come out back then instead of now, I can't play the new combat format. Thank goodness for Playthroughs.
What’s wrong with the new combat style? I’d say NEO has a similar flow to the original’s style while also having quite a few unique aspects as well, especially with how in-depth the mechanics are.
@@thebigchungus4515It uses buttons / switch controllers. I can't do that. In the original DS game I concentrated on the stylus and let Auto deal with my partner for most of it. It's definitely doable, I completed everything that way.