Fluid Frenzy - Tutorial - Terraform Simulation

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 8

  • @MorgueDev
    @MorgueDev 3 หลายเดือนก่อน

    Great job! The customization is super neat :)

    • @Fluid-Frenzy
      @Fluid-Frenzy  3 หลายเดือนก่อน

      Glad you like it!

  • @TerraUnityCo
    @TerraUnityCo 3 หลายเดือนก่อน

    This is a great solution for many use-cases, let us know if you want to get your hands on TerraWorld and we will grant a license to test your system in a real detailed 3D environment with full biome elements 👍

    • @Fluid-Frenzy
      @Fluid-Frenzy  3 หลายเดือนก่อน

      Hey again! thanks for the kinda words. This sounds very interesting and great opportunity. Feel free to drop me a message or email so can discuss more details and see what is possible. Email can be found here: assetstore.unity.com/packages/vfx/shaders/fluid-frenzy-273366#publisher.

  • @TerraUnityCo
    @TerraUnityCo 3 หลายเดือนก่อน

    Does it support VR/MR platforms and do you think it can be used for flood simulation scenarios?

    • @Fluid-Frenzy
      @Fluid-Frenzy  3 หลายเดือนก่อน

      Hey! I have not tested VR/MR platforms yet as I do not have these devices. You can definitely use it to flood terrains and use obstacles to simulate a dam break. Don't use it to predict if your house will flood though.😁

  • @saruee3879
    @saruee3879 3 หลายเดือนก่อน

    does this work for oceans??

    • @Fluid-Frenzy
      @Fluid-Frenzy  3 หลายเดือนก่อน +1

      Hi, you can simulate fairly large bodies of water (it's a size vs detail vs performance tradeoff) but there is no support for realistic ocean waves like for example Crest does. There is a modifier that will add some waves. I'm working on releasing a demo exe for people to try before they by so stay tuned for that.