How To Create A 3D Level FAST In Unity

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  • เผยแพร่เมื่อ 22 ต.ค. 2024

ความคิดเห็น • 61

  • @thomasbrush
    @thomasbrush  ปีที่แล้ว +5

    Thanks for watching guys! Hope you learned a ton.
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    • @Artifical_Deforum
      @Artifical_Deforum ปีที่แล้ว

      Step one
      Learn Thomas's course for 6 months until your a competent artist,
      Step two
      Find a Filipè of your own
      Step three
      Spend two years working together with plenty of communication regularly to ascertain a perfect workflow between one another,
      Step four
      Come back and watch this video and apply your education
      Hahahahhaa
      Jokes aside
      There's lots of ways to do this
      I love your showing more in depth back of house stuff
      I'd love to listen in to a conversation between you and your team
      It would be educational to see how a managing director delegate's and also has rapport
      It seems to me your involved with your team on a friendly basis as well as being their employer.
      I like that
      It's the way i think ALL business should be conducted.
      Win win for everyone involved and your staff feel valued instead of used
      I'd listen to a podcast style or sit through an hours video mate
      Thanks 🙏

    • @andysmom1154
      @andysmom1154 ปีที่แล้ว

      Thank you, Thomas brush I am only 12 years old hi I would love you to make more horses

    • @andysmom1154
      @andysmom1154 ปีที่แล้ว

      Course

    • @LettuceBunnies
      @LettuceBunnies 10 หลายเดือนก่อน

      You need a light cookie for the flashlight bro.

    • @Maskeowl
      @Maskeowl 9 หลายเดือนก่อน

      How you guys fix performance issue

  • @StarContract
    @StarContract ปีที่แล้ว +65

    So the answer to the question in the title is to call our hombre Felipe

    • @steluste
      @steluste ปีที่แล้ว +1

      I think so😂

    • @alec_almartson
      @alec_almartson ปีที่แล้ว +3

      Right.
      It's the moral of the story 😂

    • @jeremystovall9616
      @jeremystovall9616 ปีที่แล้ว

      My Felipe is Fidencio.

  • @CrossCoderDev
    @CrossCoderDev ปีที่แล้ว +19

    This is probably the most pristine and aesthetic devlog that I have ever seen. 👏

    • @broganking9830
      @broganking9830 ปีที่แล้ว +1

      im gonna have to agree with you there. was tight

  • @hamzahgamedev
    @hamzahgamedev ปีที่แล้ว +5

    Video presentation is Insane! Almost Netflix quality if not better.
    Can't wait to play Twisted Tower. Feels like it is in my wishlist since forever haha.

  • @Bittikatti
    @Bittikatti ปีที่แล้ว +5

    This video is super professional and I love it. I didn't know about the vertex snap so It's something that I have to take into my workflow now. Thank you!

  • @NorthGameStudio
    @NorthGameStudio ปีที่แล้ว +3

    HEY! really loved how this was shot, i miss these type of videos from your channel!

  • @tentmantv2203
    @tentmantv2203 ปีที่แล้ว +4

    Would be interesting to see the probuilder block out process

  • @GlasTaibhse
    @GlasTaibhse ปีที่แล้ว +1

    very cool! i like this format that's kind of a combination tutorial and devlog, because a lot of tutorials won't show application outside the usage within the tutorial, and then a lot of devlogs won't really say things like "this is how i made this"

    • @Injabsful
      @Injabsful ปีที่แล้ว

      why should anyone tell how they did things ? its not a mandatory thing to do no? game devs is all about tackling your problems , other people's solutions most likely wont fit you as you cant possibly think the same way as that said person does

  • @mostyndarko
    @mostyndarko 6 หลายเดือนก่อน +1

    Would love more on the blockout process 👍

  • @antonior1601
    @antonior1601 ปีที่แล้ว +3

    I could listen to Felipe forever haha

  • @mischiefmotorsgame
    @mischiefmotorsgame ปีที่แล้ว

    This is right on time when my next step for my game is building a level! My first tine doing so!

  • @Mr.whatwillidotoday
    @Mr.whatwillidotoday ปีที่แล้ว

    I love how you did this video especially the music. I really can't wait for this game to come out.

  • @bentheultimatelegend
    @bentheultimatelegend ปีที่แล้ว +2

    Do you edit your own videos? They are so well shot and edited that it feels like a documentary!

  • @razeemotion1886
    @razeemotion1886 ปีที่แล้ว +1

    😁Bro is fr flexing his new setup, happy for you

  • @nickidebruyn
    @nickidebruyn ปีที่แล้ว +1

    Hi Thomas. I love the video format and that you have shared this process of blocking out and building levels in probuilder.

  • @gabriel-polysketch
    @gabriel-polysketch ปีที่แล้ว +2

    Hey, so great to see new tutorials for PB! Hard to believe we started it 10 years ago :P Great video, thanks for sharing, and I'd love to chat sometime if you like! Might have some new features/enhancements in the future, would be great to see how they change things for you!

  • @branidev
    @branidev ปีที่แล้ว

    Double Door Fridge ah classic lovely kitchen and even better outside porch if i am saying that right? Looks so cozy and warm

  • @milhouse8166
    @milhouse8166 7 หลายเดือนก่อน +1

    Perhaps Felipe should have done this video. Does he have a youtube channel?

  • @LeeLux87
    @LeeLux87 ปีที่แล้ว +1

    Its been a while. Thank you for this Thomas.

  • @writingreality
    @writingreality ปีที่แล้ว

    Thomas! If you sold the // sweater in black, I'd buy it in a heartbeat.

  • @SidereumGamesDevlogs
    @SidereumGamesDevlogs ปีที่แล้ว +6

    Great tutorial! I can vouch for his 2D art program, I used it to help me learn the art for my game. Even my profile pic was made following his tutorials!

  • @aleksapajic
    @aleksapajic ปีที่แล้ว +1

    I was wondering this few hours ago and then this pops up XD

  • @schouffy
    @schouffy ปีที่แล้ว +2

    Thanks for the nice video! Could you elaborate on the grid system for probuilder, how do you instruct it to split your meshes according to a grid? Or do you extrude each part individually?

  • @FastEasyGameArt
    @FastEasyGameArt ปีที่แล้ว

    Nice job! Still needs some work on the lighting section; what's your idea?

  • @gomolemomolefhi8929
    @gomolemomolefhi8929 ปีที่แล้ว +1

    Hey Thomas,been a while thanks for all the advice you give!

  • @spacedoggames5335
    @spacedoggames5335 11 หลายเดือนก่อน

    This was a great video. Thanks for sharing. What render method do you use and how are you writing your shaders? URP or standard renderer?

  • @onieldejesusgonzalezpresin5946
    @onieldejesusgonzalezpresin5946 8 หลายเดือนก่อน

    Hi Thomas, twisted tower it’s looking sick I can’t wait to play the game, I’m also a game dev part time and I need a tip. How you measure the height of a character relative to the level, I’m bagging my head on the wall figuring that 😂

  • @indianastilts
    @indianastilts 10 หลายเดือนก่อน

    You are an experienced game creator, so I have a noob question I am trying to get my head around to understand and hope you all can support.
    I keep seeing speed level design/scene design being made in Blender/Maya etc online and also in game engines.
    When it is in game engines, they basically put all assets and place them in the scene. The assets are all made in the 3d engine and imported in. I know how to do all this and have assets and going to move to a 3d game engine soon however my question is this…
    Why dont i just make my level/scene fully in blender and then export it fully over to the game engine? Blender can hold large scenes in blender anyway and i see that you can export a level from a game engine to blender in full anyway (example is synty studio maps).
    Why are designers creating the assets in a 3d model programme and then modular them, only to export them all and put them back in a game engine. Isnt that wasting time? Why not just create it all in the 3d programme then export it all to the game engine to then move onto the next steps that the game engine does.
    I am trying to get the answer and cant seem to find it online and just see speed level videos in both the 3d programme and the game engine, but the game engine they import the assets.
    I hope this question makes sense?
    Second question what takes more memory…a Brush made in the game engine, example a floor tile or a brush made in the 3d engine as example a floor tile. I am trying to save on work flow and be good to know if i make the floor/walls in the 3d engine or the 3d programme and what is better optimisation.

  • @trapshooter
    @trapshooter ปีที่แล้ว

    Love this new format!

  • @bartonfile6569
    @bartonfile6569 10 หลายเดือนก่อน +3

    Bro you didn't actually teach anything here you just showed off your house lol.

    • @Royvcent
      @Royvcent 8 หลายเดือนก่อน +1

      Exactly my thoughts... And its only "FAST" because he fast-forwarded a lot of the creation process in Unity.

  • @sliceofanime8614
    @sliceofanime8614 ปีที่แล้ว +2

    Damn, your 3D bro's voice is heavy af.

  • @dreamisover9813
    @dreamisover9813 ปีที่แล้ว

    That was quite insightful!

  • @AndrzejGieraltCreative
    @AndrzejGieraltCreative ปีที่แล้ว

    Man that looks great!

  • @error17_
    @error17_ ปีที่แล้ว

    Great process

  • @KHodow
    @KHodow ปีที่แล้ว

    Very nice! Love the new vibe! 😍

  • @miauw8762
    @miauw8762 ปีที่แล้ว

    This is actually an interesting video

  • @mdwaziullahapu653
    @mdwaziullahapu653 10 หลายเดือนก่อน

    Hi Bor i am a 3D artist myself i worked in unity and unreal both. Love to create game assets like your vodeo. I want to work with you as well. Can you give a reply? Thanks.

  • @TheVisualDigitalArts
    @TheVisualDigitalArts ปีที่แล้ว +1

    Does Felipe have a Channel?

  • @Gup11654
    @Gup11654 ปีที่แล้ว

    Didnt go over noramls in photoshop?

  • @nixant4539
    @nixant4539 ปีที่แล้ว

    Any reason you have 'Timeline' enabled for photoshop?

  • @Dexter17148
    @Dexter17148 ปีที่แล้ว

    New Video yay

  • @robertvalentic4939
    @robertvalentic4939 5 หลายเดือนก่อน

    bro try out Substance Painter 3D :)

  • @dalejensen385
    @dalejensen385 ปีที่แล้ว

    Dang bro how many keyboards do u go threw in a week with arms like that

  • @Sapix_
    @Sapix_ ปีที่แล้ว

    house tour

  • @saab5275
    @saab5275 ปีที่แล้ว +1

    First

  • @renatusdev
    @renatusdev ปีที่แล้ว

    wauuu firsttttttt

  • @12Jaydenn
    @12Jaydenn ปีที่แล้ว

    First?

  • @fndTenorio
    @fndTenorio 7 หลายเดือนก่อน

    So, to build levels fast I need to be a specialist in level building? Who would guess.