Import Rigs & Animations (MAYA to UNREAL)

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • Here's how I import rigs and animations from Maya to Unreal in 3 minutes!!
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ความคิดเห็น • 52

  • @TheRoyalSkies
    @TheRoyalSkies  ปีที่แล้ว +25

    Exporting from Maya is a lot more straight forward, but just in case anyone needed this video, I wanted you guys to have the information available on deck :)

  • @V6MEDIATV
    @V6MEDIATV 11 หลายเดือนก่อน +10

    Too fast for my beginner brain

  • @tonydani4824
    @tonydani4824 10 หลายเดือนก่อน +13

    15 years on the interwebz, never have I seen such a good straight to the point video. Absolutely beautiful

  • @Matthiasmartinez2
    @Matthiasmartinez2 ปีที่แล้ว +10

    I wish every tutorial could be as good and quick as this one, thanks a lot bro!

  • @maychan167
    @maychan167 ปีที่แล้ว +5

    I love how quick the video is, but one thing I don't understand is how you selected each animation. Can you please share that

  • @MeownaMeow
    @MeownaMeow 11 หลายเดือนก่อน +2

    the video started randomly in the background, i scared the shit out of me.
    volume 100 : " SO YOU WANT TO EXPORT ANIMA.... "

  • @hub7216
    @hub7216 ปีที่แล้ว +3

    My god and my dumb butt using alembics. Thank you

  • @lisav.-test7499
    @lisav.-test7499 5 หลายเดือนก่อน +1

    I can't check my Include Options for History, Constrains, etc. How does your FBX Exporter do that?

  • @ScorgeRudess
    @ScorgeRudess ปีที่แล้ว +3

    god

  • @ronrhee9510
    @ronrhee9510 10 หลายเดือนก่อน +5

    This was by far the best tutorial I've seen on youtube! Thank you so much!

    • @TightLifeStory
      @TightLifeStory 9 หลายเดือนก่อน +1

      so you see very less in your life.

  • @catm382
    @catm382 ปีที่แล้ว +3

    algo 33

  • @stever73
    @stever73 ปีที่แล้ว +2

    It's amazing how smooth and quick I see tutorials go through this process and it never works this well for me. You make it look super easy, but I get constant errors. I have many questions....

  • @paullee2694
    @paullee2694 9 หลายเดือนก่อน +1

    Hello I need help for exporting my animated model from Maya to Unreal Engine. After I export and edit the animated and rigged model from Maya to Marvelous Designer (to create and edit cloth), I exported from Marvelous to Maya, and the mesh comes out with some animation but there is no rigged objects or skeletion included. I exported this to Unreal Engine with fbx and alembic file, but when I did it, the alembic file came out with different scale of character and cloth. On the other hand, the fbx file came out with same scale but the animation didn't came out what it should be. The geometry cache and animation were both checked in import setting of Unreal Engine.

  • @LordPuzzler-9xg
    @LordPuzzler-9xg ปีที่แล้ว +2

    first comment

  • @chlbrn
    @chlbrn ปีที่แล้ว +4

    0:15 ???

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว +1

      He's playing rock paper scissors, but the fingers weren't animated yet lol -

    • @chlbrn
      @chlbrn ปีที่แล้ว +1

      @@TheRoyalSkies I thought he was doing something unspeakable...bad me...

  • @Luciferdelight
    @Luciferdelight 10 หลายเดือนก่อน +1

    Could you make one on joints in Maya to bones in unreal orientation problem

  • @loeckm
    @loeckm ปีที่แล้ว +1

    Not as easy with complex facial setup.

  • @xd1845
    @xd1845 ปีที่แล้ว +2

    thanks!!!

  • @DoraKage
    @DoraKage 8 หลายเดือนก่อน

    By the way - why is the world orientation (and when importing assets as well) showing that Y is the front facing axis? But opening a default 3rd person project makes the character face the X axis face front? In the same vein - why is the default character BP set to have forward using the X axis?

  • @Anuktha_
    @Anuktha_ 2 หลายเดือนก่อน

    What about textures

  • @tristanbrown5497
    @tristanbrown5497 หลายเดือนก่อน

    thank you sir

  • @HeyItzScotch
    @HeyItzScotch 8 หลายเดือนก่อน

    Unreal engine doesn't seem to animate anything done from my IK system legs. The upper body animates correctly but the legs stay static, am I exporting incorrectly some how?

  • @DuxDrive
    @DuxDrive 9 หลายเดือนก่อน

    If I stumble along the way, can I contact you somehow to assist me in short, from what I can see will take a minute

  • @TheDudeAbides421
    @TheDudeAbides421 ปีที่แล้ว +1

    Algo

  • @omega1301
    @omega1301 ปีที่แล้ว +1

    how do we merge seperated animations? like the weapon and character

    • @DragonNuts
      @DragonNuts 11 หลายเดือนก่อน +1

      Did you ever find out?

    • @omega1301
      @omega1301 11 หลายเดือนก่อน +1

      @@DragonNuts Yes i did, you need to add the mesh to the character, if it a sword make a blueprint 1d also for it and both should play if you move

  • @pocato2329
    @pocato2329 ปีที่แล้ว +6

    Why not use Maya's game exporter to export skeletal mesh and animations? Far more control over your export settings with not so clustered ui.
    And it's much more logical to use it if you have multiple animations in one maya file cause you can seperate your animations into different files by frames

    • @JustForNowStudios
      @JustForNowStudios ปีที่แล้ว +2

      Yeah I was disappointed in this video. Usually RoyalSkies doesn't miss.

    • @sagizm0nd
      @sagizm0nd ปีที่แล้ว +4

      That's clearly suboptimal solution. Having animations as separate files from rigs not only allows for easy reiteration of that one broken animation without need to export all other anims. Also separate animations that do not include skinning and meshes are really small-sized and portable and easy to load.

    • @samy7342
      @samy7342 11 หลายเดือนก่อน

      I donno what you walking about but Ima try it

  • @supamontsta8524
    @supamontsta8524 ปีที่แล้ว +1

    Dude you're a friggn hero for this.

  • @venomsnake_kh
    @venomsnake_kh 10 หลายเดือนก่อน

    hello i need help i export mi animation to unreal but the character do the animation but dont move in to the space, its doing the animation in the place and dont walk, jump or nothing
    please help

  • @egemenyldrm976
    @egemenyldrm976 4 หลายเดือนก่อน

    Perfect. Thank you so much

  • @DennisTamayo
    @DennisTamayo 11 หลายเดือนก่อน

    That's better.

  • @TopsonNoble
    @TopsonNoble 10 หลายเดือนก่อน

    Easy peasy lemon squeezy!

  • @vinsmokejambe7041
    @vinsmokejambe7041 ปีที่แล้ว

    bro what pluging is that ? with the hand controllers and all

  • @IncrediblePig
    @IncrediblePig 5 หลายเดือนก่อน

    👏👏

  • @sunny99179
    @sunny99179 ปีที่แล้ว

    do you teach how to rig on maya (fast) ?

  • @DoraKage
    @DoraKage 9 หลายเดือนก่อน

    Thank you!

  • @ShredderLFFFRegalado
    @ShredderLFFFRegalado 7 หลายเดือนก่อน

    BEST TUTORIALS EVER! THANKS

  • @dontlookinyourcloset
    @dontlookinyourcloset ปีที่แล้ว

    damn thank you

  • @mohamedezzat8765
    @mohamedezzat8765 ปีที่แล้ว

    ممتاز

  • @ProOga
    @ProOga ปีที่แล้ว

    I made an animation in blender rigify?
    how to export it to enreal?
    and make a dummy retarget?

  • @ElloItsSmee
    @ElloItsSmee 5 หลายเดือนก่อน

    I know this isn't typical but is there a way to put my entire animation, set, lighting, camera movement, etc into unreal engine? I have an assignment but I specialise in Maya and know almost nothing on unreal 😓

  • @alitoprak8214
    @alitoprak8214 23 วันที่ผ่านมา

    Ty bro 🙏