Note: Game Exporter is available as an automatically loaded plug-in in Maya. If you need to load the tool manually, for example if you don't see Game Exporter listed in the File menu, load the gameFbxExporter plug-in using the Plug-in Manager (Windows > Settings/Preferences > Plug-in Manager). thanks
i don't understand what the difference is if you simply exported selected as fbx, all the embed media and include/bake animation stuff is there as well.
Thanks for the tutorial! I was able to import my animation from Maya to Unreal, but when I get to the very end and press play, nothing happens. The character is just standing there in a pose with no animation. Using UE5. Any advice?
@@boomer7004 there is an additional trick you have to do. Once you have your character imported into your scene, make sure you imported the skeletal mesh along with the animation sequence and the physics asset in your content browser after you have named the folder everything is going in. After that, select your character, there should be an animation menu in UE..make sure “Use Animation asset” is selected in Animation mode, then where it says “Anim to play” there is a drop down..select it and point to your animation sequence file you imported in your content browser. Lastly,go down to the section titled “Mesh”, click the drop down, make sure your skeletal mesh is added there. After that, if you press play, it should start your animation. This is what worked for me at least. Hope this helps!
how it happend? You exporting with upY+ axes and it works by default? Does UE rewrite axes automatically? And what are bone-axes? Are they changed to x-forward? What about Send2Unreal addons both for Maya & Blender? What with the Mr.Mannequin addon for Blender?
thnk u so much!!!!!!!!!!!!!!! this is the closest vid to help me move an animation from Unity to Unreal. Not quite there yet... since the model disappears when I get to the Retargeter stage, but getting there. If you know how to move animations between engines, I beg you to tell me how, cause it seems there's no documentation on that specific problem :(
no idea how tho :( i did managed to follow ur guide after i successfully moved the animation from Unity into Maya, then from Maya into Unreal. Had to disable the root, since it seems the mesh does not position itself correctly after import
Is there way to import the UE4 character to the maya smoothly? my problem is i'm an animator and i cant find a proper way to work with a 100 percent compatible character for maya to ue4 what rig should i use?
You could try 'Intances' to create delays? Otherwise, you might have to go into Blueprints and do it that way. th-cam.com/video/u4DOied1iwM/w-d-xo.html
Hey Jason, thanks for the video. When I import my rig to UE4 following these steps and add the Anim sequence, the rig just breaks and deforms all over the place. Do you have any idea why? Cheers
@@jazenism thanks for the reply. I cant attach grabs here but the error code I usually get says ' Mesh [geometry have no name] in the fbx file is not referenced by any hierarchy node. Any ideas? Maybe just a bad rig but I have tried several now and ones that are "game ready" 🙃
Note: Game Exporter is available as an automatically loaded plug-in in Maya. If you need to load the tool manually, for example if you don't see Game Exporter listed in the File menu, load the gameFbxExporter plug-in using the Plug-in Manager (Windows > Settings/Preferences > Plug-in Manager). thanks
Thank you for making this! Short, concise, informative. Everything I could've asked for.
You're welcome!
Thanks man, you saved me some serious time with this one. Worked perfect on the first try. :)
Glad it worked for you!
i don't understand what the difference is if you simply exported selected as fbx, all the embed media and include/bake animation stuff is there as well.
Bless you sir, this video genuinely saved me
Glad I could help!
how would you bind animations to keys? Like making the walk animation play for a character when pressing W, or attack with left click etc?
Both import and import all are greyed out for me
hi! my import to unreal is very well but the character is dosnt moving ;(
Awesome video! I can't see my import window though as half of it disappears to the left of my screen and i cant drag it over
Thanks for the tutorial! I was able to import my animation from Maya to Unreal, but when I get to the very end and press play, nothing happens. The character is just standing there in a pose with no animation. Using UE5. Any advice?
This happens to me, did you get any updates on how to fix this?
@@boomer7004 there is an additional trick you have to do. Once you have your character imported into your scene, make sure you imported the skeletal mesh along with the animation sequence and the physics asset in your content browser after you have named the folder everything is going in. After that, select your character, there should be an animation menu in UE..make sure “Use Animation asset” is selected in Animation mode, then where it says “Anim to play” there is a drop down..select it and point to your animation sequence file you imported in your content browser. Lastly,go down to the section titled “Mesh”, click the drop down, make sure your skeletal mesh is added there. After that, if you press play, it should start your animation. This is what worked for me at least. Hope this helps!
@@boomer7004 and one more thing..it works best when exporting your animation from an earlier version of Maya. The later version doesn’t work well.
Thank you very much! it was very intuitive and helpful!
how it happend? You exporting with upY+ axes and it works by default? Does UE rewrite axes automatically? And what are bone-axes? Are they changed to x-forward? What about Send2Unreal addons both for Maya & Blender? What with the Mr.Mannequin addon for Blender?
Hi Des, not sure if you solved this - perhaps you could send a link to the project you're working on and I could take a look?
thank you so much! but i do have a problem, i animated in 24 fps and in unreal it is so much slower, can i somehow fix that?
Apologies for the delay in response - did you fix it?
@@jazenism i did, i just made it faster in unreal but it feels like this isnt the usual way to fix my problem
thnk u so much!!!!!!!!!!!!!!!
this is the closest vid to help me move an animation from Unity to Unreal. Not quite there yet... since the model disappears when I get to the Retargeter stage, but getting there.
If you know how to move animations between engines, I beg you to tell me how, cause it seems there's no documentation on that specific problem :(
Glad you found the video helpful! Not sure about moving animations between engines - can't you just import them separately?
no idea how tho :(
i did managed to follow ur guide after i successfully moved the animation from Unity into Maya, then from Maya into Unreal. Had to disable the root, since it seems the mesh does not position itself correctly after import
Is there way to import the UE4 character to the maya smoothly?
my problem is i'm an animator and i cant find a proper way to work with a 100 percent compatible character for maya to ue4
what rig should i use?
You could try this video I produced. Simple import of a character into the engine: th-cam.com/video/CtGmuMUI6N8/w-d-xo.html
how to loop that animation
Try this: th-cam.com/video/UCd8pjxbYT4/w-d-xo.html
Oooooo thank you very much!!! Nice tutorial video!
How would u offset the time so they don’t all look the same when moving
You could try 'Intances' to create delays? Otherwise, you might have to go into Blueprints and do it that way. th-cam.com/video/u4DOied1iwM/w-d-xo.html
Hey Jason, thanks for the video. When I import my rig to UE4 following these steps and add the Anim sequence, the rig just breaks and deforms all over the place. Do you have any idea why? Cheers
Hi Alex, I've not come across that before. Can you send me a few more details - screen grabs perhaps?
@@jazenism thanks for the reply. I cant attach grabs here but the error code I usually get says ' Mesh [geometry have no name] in the fbx file is not referenced by any hierarchy node.
Any ideas? Maybe just a bad rig but I have tried several now and ones that are "game ready" 🙃
add blender tut please for this method
Will try!
Thank you!!!
You're welcome!
Thank you.
THANK YOU
My pleasure! Glad you found it useful.
I’m trying to import animations for a gun.