Full Analysis of the Halo Reach Beta (Xbox 360) Part 2

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  • เผยแพร่เมื่อ 23 เม.ย. 2019
  • Salutations, and welcome to another installment of our Halo Betas series! 343 just announced that Halo Reach is coming to The Master Chief Collection, so to celebrate, we're going to cover the Halo Reach Beta!
    For Part 2, we're going to cover Loadouts, Armor Abilities, Vehicles, Maps, Assassinations, and a whole suite of unused content.
    WATCH PART ONE FIRST! • Full Analysis of the H...
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    Media used:
    Halo Reach Cut Guta Assassination video by Gamecheat13: • Halo Reach - Cut Guta ...
    Halo Reach Soundtrack by Martin O'Donnell and Michael Salvatori
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    Follow me on Twitch: / the_vengeful_vadam
    Follow me on Twitter: / vengeful_vadam
    Join my Discord server: / discord
    #Halo #HaloReach #HaloReachBeta
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ความคิดเห็น • 308

  • @TheVengefulVadam
    @TheVengefulVadam  5 ปีที่แล้ว +153

    TIL what a multimeter is :p

    • @jmon9001
      @jmon9001 5 ปีที่แล้ว +10

      Nice I was just about to say that its a multimeter

    • @NKBlazer
      @NKBlazer 5 ปีที่แล้ว +6

      Mistakes are how we learn brother. Aside from that, would highly recommend a multimeter for household use. Very great for testing components and vehicle parts (use with caution and safety of course!!!) You can get fairly decent ones for around 20 bucks.

    • @DerNomade1871
      @DerNomade1871 5 ปีที่แล้ว

      Lol i was about to say

    • @Theftex
      @Theftex 5 ปีที่แล้ว +5

      I scrolled down as soon as he said little timer to see if someone posted about it LOL

    • @dre6532
      @dre6532 5 ปีที่แล้ว +1

      0:16 you splattered my boy gamecheat lol

  • @ElaborateTiger
    @ElaborateTiger 5 ปีที่แล้ว +228

    Green vs purple invasion looked so much cooler than red vs blue. It actually made sense in the story unlike the latter.

    • @mairimarvelo5505
      @mairimarvelo5505 5 ปีที่แล้ว +4

      ElaborateTiger ya because in halo 3 the allied elites had green armor

    • @mikemasaki8193
      @mikemasaki8193 4 ปีที่แล้ว +6

      @@mairimarvelo5505 green phantoms.

    • @emmanuelmacias8029
      @emmanuelmacias8029 4 ปีที่แล้ว +12

      it gave spartans a military tone maybe we could have a "quick" invasion mode just like beta just 1 round

    • @kiranearitachi
      @kiranearitachi 4 ปีที่แล้ว +13

      What else made sense was color coding the squads to varients of the team color I loved that more

    • @blue1764
      @blue1764 4 ปีที่แล้ว +4

      Be difficult to see green and purple since the colors can blend to the environment depending on the map.

  • @internetmeta
    @internetmeta 5 ปีที่แล้ว +148

    Fun fact, the Elite jet-pack is faster to lift then the UNSC jet-pack, which recharges faster.

  • @rharris4339
    @rharris4339 5 ปีที่แล้ว +135

    I feel like for sprinting, they should have kept the beta sounds. Huffing and puffing all loud doesn’t seem realistic for a spartan, and now I’m annoyed every time I sprint after hearing the beta version lol

    • @TheJayson8899
      @TheJayson8899 5 ปีที่แล้ว +9

      Sounds silly in the beta imo, even if the final makes little sense. No one does that WHILE running.

    • @theblobconsumes4859
      @theblobconsumes4859 ปีที่แล้ว +2

      @@TheJayson8899 I think it makes sense in the beta; It sounds like they're trying to control their breathing, while the final one is the one that sounds silly to me.

  • @unscHelljumper
    @unscHelljumper 5 ปีที่แล้ว +69

    I will not lie... the failed Elite Guta assassination made me laugh too much.

  • @evgxmagma3520
    @evgxmagma3520 5 ปีที่แล้ว +111

    5:58 the noble team ai uses that animation when dodging grenades

    • @somehaloguy9372
      @somehaloguy9372 5 ปีที่แล้ว +22

      They mainly just armor lock rather than actually move 😂

  • @ratchex
    @ratchex 5 ปีที่แล้ว +58

    I really loved this. It's legit bugged me for years about how some things in Reach's beta were better. Hopefully we'll get this all modded back in when it comes to PC.

    • @JJAG3
      @JJAG3 5 ปีที่แล้ว

      Ratchex wait what was better?

    • @ratchex
      @ratchex 5 ปีที่แล้ว +3

      @@JJAG3 Rocket launcher reticle, plasma launcher, and boneyard weapon spawns were the specific things I remembered being better.
      Retail plasma launcher always felt off after using the beta one, even if it was better balanced.

    • @qee4617
      @qee4617 3 ปีที่แล้ว +2

      Not yet as we don't have mapping tools, BUT 343i has been teasing official tools so hopefully well see later

  • @quickscopeoneeighty9158
    @quickscopeoneeighty9158 5 ปีที่แล้ว +64

    These betas have some really cool visuals and features that dont show up in retail.
    And quick correction, the yellow "timer" on Powerhouse is a amp metor to detect electrical currents

  • @ugiustuskeiserus8066
    @ugiustuskeiserus8066 5 ปีที่แล้ว +68

    Also, Invasion seemed way better in Beta than in retail...

    • @Ribbons0121R121
      @Ribbons0121R121 4 ปีที่แล้ว +2

      yes there has been 50 comments of this already and on the last vid we get it

  • @TheVengefulVadam
    @TheVengefulVadam  5 ปีที่แล้ว +28

    I’m also wrong about Reach being the first game in the series to introduce physical map changes that are based on the selected game type. Halo 2 started that, with an example being Colossus and the back bridge that connects both Red and Blue team spawns. It’s removed in objective-based gametypes like CTF.

    • @CometVS
      @CometVS 2 ปีที่แล้ว +1

      Relic had the ramps on the side leading up to the big structure in gametypes like Team Slayer. But for things like CTF and Assault, however, they are removed.

  • @ThogDontCare
    @ThogDontCare 4 ปีที่แล้ว +4

    I played the beta every day it was available, but I only played invasion because it was the only thing new to me really. As soon as the beta ended, it was back to the last of the golden era of 16 player halo 3 custom games lobbies of teacher on the classroom & fat kid on 4 levels. I'd give anything to go relive those days even if it means I'd have to go through my hellish highschool era again.

  • @GlitchMasta
    @GlitchMasta 5 ปีที่แล้ว +19

    I knew I wasn't crazy! I remembered a rainbow on the map for years, but nobody else did and I thought I was the crazy one! I love this analysis, I have watched it about 4 or 5 times now instead of working on my own videos lol. It's really interesting to see just how many features were scrapped or changed up before the retail release. I really would love for people to make a "beta" on Reach MCC PC. I'd also love to see what else was cut or even thought about during development.

  • @RealllyGoodGaming
    @RealllyGoodGaming 5 ปีที่แล้ว +54

    Poor rainbow :( I really like the original look of that map, the blue sky makes Reach look alive, not gritty and dirty. Would have been a great contrast to the last mission with the planet burnt and dead

    • @ramue5749
      @ramue5749 5 ปีที่แล้ว +11

      This is a 7th gen game though. Back then you were legally obligated to make your game out of various shades of brown and maaaaybe grey.

    • @RealllyGoodGaming
      @RealllyGoodGaming 5 ปีที่แล้ว +1

      Cody Bury I like the grittiness for the most part, I just think it would make sense for the first mission to make the planet look more “alive”. When I first saw Reach I remember thinking it looked dirty, smoggy, and polluted

    • @chrismusiclover9893
      @chrismusiclover9893 5 ปีที่แล้ว

      Really Good Gaming it was a cut scene that takes place before the fall of reach and glassing but shows early in game

    • @Robbie_Haruna
      @Robbie_Haruna 2 ปีที่แล้ว

      @@RealllyGoodGaming I mean it's just overcast and some fog, doesn't really look polluted.
      Having one mission be out of tone with the remainder of the game would have been weird and that's probably why they changed it.

  • @SogenOkami
    @SogenOkami 5 ปีที่แล้ว +5

    M35 intro C isn't missing key-frames. That's what it looks like when the animation only uses the key-frames. The reason they're called key-frames is that they are reference positions that can then be tweened in between. The tweening basically transitions the model from one pose to the next, creating a smooth animation between the key-frames. Kinda like frame blending but for animations.

  • @x3lA
    @x3lA 5 ปีที่แล้ว +28

    As a side note, the pre-alpha versions seem to use a 3-dimensional radar.

  • @KatarupaYT
    @KatarupaYT 4 ปีที่แล้ว +12

    Funny that the pre-alpha Assault Rifle at 34:45 looks almost identical to the finished Halo Infinite one

  • @ugiustuskeiserus8066
    @ugiustuskeiserus8066 5 ปีที่แล้ว +8

    28:21 my favorite assassination of all time. I was so pissed when it was replaced in retail. Still am.

    • @LungoScrungo
      @LungoScrungo 5 ปีที่แล้ว +1

      Bro that assassination is siiiiick

  • @Bennett1430
    @Bennett1430 5 ปีที่แล้ว +4

    13:46 Reach actually wasn't the first game to change the map based on the game type being played.
    Colossus from Halo 2 removed a bridge near the middle of the map in ctf games, but it was present in slayer.

  • @FUJIIDEW
    @FUJIIDEW 5 ปีที่แล้ว +14

    I`m sorry but I just HAD to laugh at the unused elite failed guta assassination animation lmfao

    • @MyPlaylistWillSaveAmerica
      @MyPlaylistWillSaveAmerica 5 ปีที่แล้ว +1

      There is a texture showing an elites insides that can be seen in the final. In fact it's visible with an online mod that anyone can download. Just make your elite character big then look down while spinning and crouching.
      Edit: the mod can be found on someone's file share. Yes it's awesome.you can even have a falcon with campaign exclusive guns.....yes even the grenade launcher turrets.

    • @crustypaladin
      @crustypaladin 5 ปีที่แล้ว +1

      @@MyPlaylistWillSaveAmerica I love how he just teleports right in front of you upside down

  • @AlexandeRSciswoR
    @AlexandeRSciswoR 5 ปีที่แล้ว +55

    To those who said this day would never come, what do you have to say now?
    Pretty epic video. 👀👌🏻
    Hope you talk about Halo 4 and 5 Beta.

  • @CurbsideassistanceJT
    @CurbsideassistanceJT 5 ปีที่แล้ว +12

    I honestly enjoyed the beta alot, and playing Halo reach. Watching this definitely brought back some fun memories of this game, not to mention enjoyable entertainment.

    • @TheVengefulVadam
      @TheVengefulVadam  5 ปีที่แล้ว +9

      I enjoyed playing the beta more than the final game, personally.

    • @CurbsideassistanceJT
      @CurbsideassistanceJT 5 ปีที่แล้ว +1

      @@TheVengefulVadam I'd have to agree, the beta was alot of fun.

  • @JoshMightymouse
    @JoshMightymouse 5 ปีที่แล้ว +8

    This was oddly satisfying and nostalgic to the point it made me sad that all my xbox friends on Reach are no longer contactable. Great video none the less tho!

    • @zedster8200
      @zedster8200 2 ปีที่แล้ว

      And now Reach servers are almost gone.

  • @Miles_3298
    @Miles_3298 5 ปีที่แล้ว +3

    35:15 - That was in a Bungie Weekly Update post and it was merely a screenshot render bug. Take a gander:
    halo.bungie.net/News/content.aspx?type=topnews&link=BWU_012910
    Sad not to see any note about the melee clang (which, far as I know, didn't do anything to your animation state in the final), though you can see it in action at 29:44 where you quickly reset back to idle animation. On the other end, I'm super glad that you showed team-assassinations; I did it once in a "Network Test" match on an idle teammate and never heard of it again.

  • @NotsayingJustsaying897
    @NotsayingJustsaying897 4 ปีที่แล้ว +1

    What a throw back. God it feels like it was just yesterday!

  • @brycevo
    @brycevo 5 ปีที่แล้ว +3

    So much changed. And I love Reach just the way it is

  • @KylePhantomK94
    @KylePhantomK94 5 ปีที่แล้ว +2

    Perfect timing for this Beta series to come out since Reach is coming to MCC this year. Great video as usual Shipmaster Vengeful Vadam.! :)

  • @g0rdonfreeman1
    @g0rdonfreeman1 5 ปีที่แล้ว +1

    I really enjoyed the editing and the video overall, the title cards are a great detail. Excellent job!

  • @cupujoe518
    @cupujoe518 5 ปีที่แล้ว +1

    Hey wanted to tell you that this 2 part videos are actually quite insane. Love it

  • @Kn_nick
    @Kn_nick ปีที่แล้ว +1

    17:26 Most of those are actually hits towards destiny since it was in active development at the time

  • @baileyunwin5006
    @baileyunwin5006 5 ปีที่แล้ว +2

    Love your vids! Always interesting to see what the Halo games were like in beta.

  • @sierramasterchief8534
    @sierramasterchief8534 4 ปีที่แล้ว +1

    There was another air to ground elite assassination in the beta. It was where the elite was laying on his back, and the attached would use the wrist sword into his mouth and kick the victim elite off of the blade to get him unstuck.

  • @Seboilba
    @Seboilba 5 ปีที่แล้ว +4

    Seriously, nice job man. excellent break down

  • @cleden506
    @cleden506 4 ปีที่แล้ว +1

    damn i've never seen the elite animations but they're so much more badass than the spartan ones

  • @SoulxDD
    @SoulxDD 5 ปีที่แล้ว +1

    Man I love Reach

  • @KILLCAM607
    @KILLCAM607 5 ปีที่แล้ว +1

    I was so invested in halo reach, I remember this one event in Toronto where you could play firefight and they also had a lazer tag game set up. Halo Reach will always be my favorite

  • @Spartan-8405
    @Spartan-8405 2 ปีที่แล้ว +1

    I realized that in the reach beta. The game was gonna have beautiful bloom graphics like in halo 3. But in the final product there is no bloom.

  • @scanman2416
    @scanman2416 3 ปีที่แล้ว

    god i love the halo reach beta mongoose so much more, the look of the back just fits so well for me

  • @spanadian
    @spanadian 5 ปีที่แล้ว

    This was really detailed! Keep up the great work.

  • @GraverFILMS
    @GraverFILMS 3 ปีที่แล้ว

    Something of note for armour lock. In the retail, armour lock was restricted to 3 uses maximum regardless of the duration you held. The meter was divided into 3rds. So for example if you tapped the button for 1 millisecond, it would consume 1 3rd, and if your meter bled into the 2nd 3rd even for a second, you would consume 2 3rds. In the beta, the meter was only consumed for the duration that you held it, and I believe the time for immunity activation was slightly quicker. This meant that you could block multiple explosions, not by holding the button, but by pressing the button at the exact moment of impact and consuming only a small fraction of the entire meter. This led to skilled players being essentially immune to all heavy hitting weapons such as hammers, rockets, grenades, pretty much anything that had a slow fire rate but hit heavy, effectively neutralizing any threats beyond medium to small arms fire. It was pretty op.

  • @Telephototub46
    @Telephototub46 5 ปีที่แล้ว

    Great video, I’ve been waiting for part 2 to come out

  • @Jimmy_Sullivan
    @Jimmy_Sullivan 5 ปีที่แล้ว +1

    2:19 Actually, there were some modded gametypes created by TrustySn00ze, that allowed you to spawn in vehicles. We used this quite a lot in custom games.

  • @theUSpopulation
    @theUSpopulation 3 ปีที่แล้ว

    35:12 I believe Bungie did confirm that crosshair was just a visual glitch. I sear this video is bringing back the most obscure memories for me haha

  • @CAL1MBO
    @CAL1MBO 5 ปีที่แล้ว

    Awesome work. Love the detail and clear explanation.

  • @WonderMePartyStrip
    @WonderMePartyStrip 5 ปีที่แล้ว +1

    Oof the memories. It's almost 10 years.

  • @egg7lvl50
    @egg7lvl50 5 ปีที่แล้ว

    I love the attention to detail in your videos.!! I love these👌👌

  • @TacticalxRecon
    @TacticalxRecon 5 ปีที่แล้ว +1

    The sprint animation in the beta was so much better wtf

  • @clandorangaming
    @clandorangaming 5 ปีที่แล้ว

    Nice! Loved the assassination portion of the video.

  • @Weesee_I
    @Weesee_I 2 ปีที่แล้ว +1

    Not sure if this was mentioned already, but the Sword Base room still exists in the final game, though it looks much different than in the beta. It's virtually empty, but it's still "connected" to that same door and maintains roughly the same shape as far as I can tell from the video.

  • @TheSonicfanx1
    @TheSonicfanx1 5 ปีที่แล้ว +1

    33:47 - Correction: They are missing in between frames. Not key frames. Key frames are the major frames that define the pose and animation while in between frames are the frames that make the transition smoother and make it look like an animation.

  • @theUSpopulation
    @theUSpopulation 3 ปีที่แล้ว

    I actually remember people complained about Close Call which is probably why the announcer does not say it any more. In the beta, Close Call triggered when you got a kill with low HP. This lead to humorous situations where someone would get a "Close Call!" medal and announcement only to immediately die because someone else shot them. IIRC, it would also trigger if both players killed each other at the same time.
    In retail, Bungie heard this feedback and changed it so the medal triggers when *the player's shields recharge* after getting a kill at low HP. I imagine the announcer dialog was removed because when your shields are recharging, things probably calmed down in the game and it would be awkward to get this random call out when nothing is really happening.

  • @deeprajyaguru1913
    @deeprajyaguru1913 5 ปีที่แล้ว +1

    Congratulations for 20k subs in advance. I've subbed to your channel since 2016 and I want custom edition map showcase back.

    • @TheVengefulVadam
      @TheVengefulVadam  5 ปีที่แล้ว +1

      I appreciate you for sticking around for as long as you did. Thank you! I do plan to bring that back soon, actually.

  • @AMSatellite
    @AMSatellite 5 ปีที่แล้ว +9

    Clicked pretty damn fast, not going to lie

  • @sillentgamer64
    @sillentgamer64 5 ปีที่แล้ว +7

    Jesus, vehicles would have been even worse in Reach if they kept the bleed damage like in the beta. Thankfully they left that Battlefield-esque vehicle mechanic behind.

    • @TheVengefulVadam
      @TheVengefulVadam  5 ปีที่แล้ว +5

      Vehicles are already shafted in Reach as it is. Splaser, Plasma Launcher, Rocket Launcher, Grenade Launcher, Plasma Pistol, and Sniper Rifle either do a lot of damage or EMP them.

    • @sillentgamer64
      @sillentgamer64 5 ปีที่แล้ว

      @@TheVengefulVadam Yep, and they've never really recovered since then unfortunately.

    • @ugiustuskeiserus8066
      @ugiustuskeiserus8066 5 ปีที่แล้ว

      Thank God! Easily the worst part of Halo 3.

    • @sillentgamer64
      @sillentgamer64 5 ปีที่แล้ว

      @@ugiustuskeiserus8066 Uh... I think you mean the best part. There's no skill in spamming shots from a hitscan weapon into a large target to do significant damage.
      If players want to destroy vehicles, the sandbox should be balanced to encourage using actual anti-vehicle options like explosive and emp weapons.

    • @ugiustuskeiserus8066
      @ugiustuskeiserus8066 5 ปีที่แล้ว +2

      @@sillentgamer64
      I agree, but what you have spoken isn't found in 3.
      3 has it where if any part of your vehicle takes damage after the vehicle itself has been slightly damaged, *YOU* the player also takes damage no matter where the vehicle is shot from. That kind of set-up is paragon of spamming any weapon you have into the vehicle. It's fucking awful.

  • @discoprince9065
    @discoprince9065 5 ปีที่แล้ว

    Loadouts can return to sirtan or new unique gamemodes... and be a pivotal option for custom games. Even personal loadouts, but only in customs, or maybe a featured playlist.

  • @FlameLOGNET
    @FlameLOGNET 5 ปีที่แล้ว

    This year is strangely shaping up to be a fantastic year for games.

  • @andershagstrom7608
    @andershagstrom7608 5 ปีที่แล้ว +1

    I’ve been waiting for this! Loved it! But you forgot to mention the Hazop Spartan helmet! I assume it wasn’t in the beta? You didn’t mention it either of your lists

  • @acutusj
    @acutusj 5 ปีที่แล้ว +1

    Reach was a game that, quite literally, made my days much better once I jumped on it.
    It was hard to find things to hate on it. That's just my opinion.

  • @willdupratt7738
    @willdupratt7738 4 ปีที่แล้ว

    the yellow thing at 18:18 is a multimeter used for testing electrical current

  • @CFunk99
    @CFunk99 5 ปีที่แล้ว +4

    16:05 Guess The Vengeful Vadam "FOUND THE COMPUTER ROOM!!"

  • @MajorityFFA
    @MajorityFFA 4 ปีที่แล้ว

    Powerhouse also had some patches of really tall grass that wasn’t present in the beta. Pretty unnoticeable but I always loved that map.

  • @Jangoosed
    @Jangoosed 5 ปีที่แล้ว

    Ohh man this was not a disappointment, great analysis!! The Spartan evade animation is absolutely crazy to me holy hell.
    One thing to note, at 23:19 you mention how the weapon holders don't exist in the final game at all, but there is one out of bounds on the Firefight map Corvette on top of the ship referred to as "weapon_box" in the files - they also exist in the multiplayer map Anchor 9 but their model is sideways and has a slightly different name, "weapon_box_mp".
    Honestly loved the video though, you think you will ever go in depth about specific cut content that is buried deep within the files in both the beta and retail versions we have access to? There's a lot in there - including hints how every campaign level could have played out very differently. The screenshot of Oni: Sword Base at 35:57 is a great example of this!

  • @fennidkboi1298
    @fennidkboi1298 5 ปีที่แล้ว +4

    For some reason I prefer the beta Spartan evade animation

  • @Shydood
    @Shydood 3 ปีที่แล้ว +2

    7:27
    Funny how this is now being implemented into Halo Infinite.

    • @tekesh8549
      @tekesh8549 3 ปีที่แล้ว

      Hell yeah man

  • @imjustslingin8489
    @imjustslingin8489 5 ปีที่แล้ว

    Man you just got me so ready for Halo Reach PC. Hit that nostalgic button.

  • @jdniscool
    @jdniscool 5 ปีที่แล้ว +1

    Thanks so much for including the Shadow the Hedgehog reference at 16:03

    • @TheVengefulVadam
      @TheVengefulVadam  5 ปีที่แล้ว

      “FIND THE COMPUTER ROOM!”

    • @jdniscool
      @jdniscool 5 ปีที่แล้ว +1

      The Vengeful 'Vadam Still, thanks for making these Reach beta analysis videos. They were quite interesting to watch!

  • @musecist1
    @musecist1 5 ปีที่แล้ว

    Great video! Subbed.

  • @woodrubber4538
    @woodrubber4538 3 ปีที่แล้ว

    7:42 A UNSC warthog screaming in pain as an elite destroys it. circa 2552

  • @nickhowatson4745
    @nickhowatson4745 4 ปีที่แล้ว +1

    the sprint sounds way better in beta than in final. in final the spartan has emphysema.

  • @dragonusmolamola4140
    @dragonusmolamola4140 5 ปีที่แล้ว

    Thank you for making great videos!

  • @msu15
    @msu15 4 ปีที่แล้ว +1

    Like I thought 10 years ago and now feel verified, the beta was better than retail.

  • @jamesonahill
    @jamesonahill 4 ปีที่แล้ว

    Oh man that elite-elite air to ground assassination was BRUTAL in the beta

  • @Keya_RM
    @Keya_RM 5 ปีที่แล้ว

    Good work brotha

  • @TheXeroLink
    @TheXeroLink 4 ปีที่แล้ว

    The tiny timer in the beta of power house shown at @18:19 is a multi meter.

  • @ThePTBRULES
    @ThePTBRULES 4 ปีที่แล้ว

    Gametype specific Loadouts in Reach were great because it was choose for you.
    SWAT had no loadout options for instance.

  • @WatermelonEnthusiast9
    @WatermelonEnthusiast9 3 ปีที่แล้ว

    Critters never die, they're just going to get some food

  • @guywithgun6853
    @guywithgun6853 4 ปีที่แล้ว

    Beta sprint: whoo whoo whoo
    Release sprint: *HEA HEA HEA*

  • @DeeonleeCobb373
    @DeeonleeCobb373 5 ปีที่แล้ว

    Those Elite assassinations were sick.

  • @TapTapClick
    @TapTapClick 5 ปีที่แล้ว

    also you forget to mention that the bob elite shows the face behind the visor in the final build while not showing in the beta

  • @sweetyfluff2235
    @sweetyfluff2235 5 ปีที่แล้ว

    The quote at 13:47 is incorrect, there are several maps in halo games dating back to halo 1 where the map changes based on the game type. Chill Out gains an additional camo spawn extending from the broken bridge during team objective play. Relic on h2 gains more walkways to the base on non objective modes, in Halo 3 High ground's gate is always closed during team ctf and assault. Longshore's button to extend the bridge isn't usable outside of team slayer and FFA variants.

    • @sweetyfluff2235
      @sweetyfluff2235 5 ปีที่แล้ว

      oop, you caught that already, but yeah, keep in mind H1 actually had Chill Out change based on the game type

  • @XandWacky
    @XandWacky 5 ปีที่แล้ว

    I really hope some of those features like "vehicle bleeding" and destroyed vehicles become options in custom games and forge for Reach PC.

  • @Lemon_Sorbet
    @Lemon_Sorbet 5 ปีที่แล้ว

    If theres one thing I remember from the Halo Reach Beta, it was the fireteams in invasion. I miss that feature, it was nice to be the top fireteam in the invasion beta.

    • @psychotictrait3757
      @psychotictrait3757 5 ปีที่แล้ว

      Tabris1006 I’m curious with the fire team mechanic. Was it broken up into 3 players or 2?

  • @tylerherr4288
    @tylerherr4288 5 หลายเดือนก่อน

    any complaint about armor abilities and loadouts is moot when you realize that they can be disabled / overridden by the game mode rules

  • @spartanantonio437
    @spartanantonio437 5 ปีที่แล้ว

    Amazing video

  • @AstralStar.
    @AstralStar. 5 ปีที่แล้ว +1

    5:58 I'm not even gonna lie to you, this looked a lot cooler to me rather than the roll that we got. Just a personal preference though.

  • @TheSurvival2012
    @TheSurvival2012 5 ปีที่แล้ว

    That tease to the halo 4 beta analysis

  • @mil1992
    @mil1992 5 ปีที่แล้ว

    “Iconic Chain gun warthog” *I expected HiddenXperia to be here*

  • @nevadaxelizabeth
    @nevadaxelizabeth 5 ปีที่แล้ว

    at 18:20 , thats not a timer. its a digital multimeter. a tool used by electricians and electronic technicians which make sense on the context of the hydro electrical plant theme. it was probably removed because of the overall low quality it has. or probably because the tool was anachronistic on the time Reach is based.

  • @arkanzock4082
    @arkanzock4082 3 ปีที่แล้ว

    Awesome! Hello from cold Yakutia!

  • @Joedoeem
    @Joedoeem 4 ปีที่แล้ว

    At 7:48 that wouldve been a good idea for that cuz u can do a suicidal move to any vehcile at low health

  • @l9m241
    @l9m241 9 หลายเดือนก่อน

    Huh. I just noticed that the weapon holders that are shown at 23:00 do *exist* in the final game, albeit in a weird location.
    They exist in a firefight map of all places, out of bounds on Corvette. If you manage to clip the camera out of bounds (with the use of slowing the theater film down and having a covenant spirit dropship push you out). You can actually find this weapon holder outside the map boundaries on top of the corvette near the center. It's very hard to spot but it's so weird how something in the beta on a multiplayer map somehow ended up in the final game hidden.
    Maybe they considered them for that map at somepoint?

    • @undeadkiva
      @undeadkiva 6 หลายเดือนก่อน +1

      They are used on Glacier btw

  • @SR-388
    @SR-388 5 ปีที่แล้ว +1

    Yo vadam, I've been trying to add that cut warthog run into the Halo 2 map files, but for some reason it's not showing up, could you maybe link or make a tutorial on applying map patching? I'm fairly new to modding so I don't know the basics
    Great video by the way!

  • @logan_jp3
    @logan_jp3 ปีที่แล้ว

    So that green and purple spartan pack from mcfarlane was probably a reference to this early mode?

  • @clawrence034
    @clawrence034 3 ปีที่แล้ว

    It looks like there's a version of the Mk.V (b) with a brim on the helmet without the U/A piece that's not in the final game.

  • @Jivyachi
    @Jivyachi 5 ปีที่แล้ว

    28:30 man why was this cut? that was so brutal i love it

  • @darthbob1337
    @darthbob1337 5 ปีที่แล้ว

    At 10:09 you can see a visible heat gauge on the plasma cannon.

  • @gavinrolls1054
    @gavinrolls1054 5 ปีที่แล้ว

    You forgot to mention that overlook has columns in the middle of the bridge in the beta, but they aren't there in the final build.

  • @ugiustuskeiserus8066
    @ugiustuskeiserus8066 3 ปีที่แล้ว

    I really wish the red armor lock for the elites stayed in. I wonder if the Brutes would have red as well or maybe they'd get their own color entirely.

  • @arandomguest0089
    @arandomguest0089 5 ปีที่แล้ว +2

    The beta elites are so shiny.

  • @Cruptile
    @Cruptile 4 ปีที่แล้ว

    the jetpacks in the package don't have the glowing overworld light. Does Frank not appear in beta at all? (a elite found of sword base (campaign) that has all white armor and very high shield strength, has worn every armor type except zealot and officer (that I've seen). when wearing spec ops he lacks camo)

  • @nickhowatson4745
    @nickhowatson4745 4 ปีที่แล้ว +1

    what about the betrayal assassination glitch present only in beta? you could jump melee assassinate your teammates. lots of lols at the time.