HOW MUCH DESTRUCTION? | ARMA 3 [ARES, Blastcore Phoenix]

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  • เผยแพร่เมื่อ 15 ต.ค. 2015
  • ► Subscribe here: goo.gl/oeZMBS Today I showcase the destruction levels of buildings in ARMA 3
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    "This video is created using games from Bohemia Interactive.
    See www.bistudio.com for more information."
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ความคิดเห็น • 138

  • @rakshithnaravajjala2598
    @rakshithnaravajjala2598 8 ปีที่แล้ว +45

    Actually, its the APFSDS round which is the armor penetrating round. The round basically went through the building without actually fragmenting, causing minimal structural damage since its a solid slug. The HEAT round, has a shaped charge at the tip. Hence, it exploded once it made contact to the wall of the building, causing actual structural damage.

    • @babunzaho8244
      @babunzaho8244 4 ปีที่แล้ว +2

      Doesn't shaped charge mean penetration? Becouse it gathers all the explosions power in one point. I don't think that heat shells have shaped charges

    • @RedBloodCat1
      @RedBloodCat1 4 ปีที่แล้ว +1

      @@babunzaho8244 Indeed it dose, HEAT is an HE shape charged round. A little bit more info is that shaped charge energy will go into the building much better than the APFSDS round witch over over penetrates, aka. goes through the building and cant deliver much of its energy int the building compared to the HEAT, but something like an HE or HESH will be the best at destroying soft targets

    • @play4ryt670
      @play4ryt670 3 ปีที่แล้ว

      Either hes stupid, or he actually doesn't know what he's doing (No hate of course I enjoyed the video but it made me cringe)
      Edit: He most certainly has no fucking clue what he's doing "These are the HEAT armor penetrating rounds clearly" he says 3 seconds after switching away from the actual armor penetration shells.

  • @Luetin09
    @Luetin09  8 ปีที่แล้ว +19

    I know there is no music on the Intro I clearly forgot to add it in editing. If people just post comments repeating this I will remove them to avoid pointless spam.

    • @frostfeet55
      @frostfeet55 8 ปีที่แล้ว +2

      you know you can hold control to place multiple mortars right?

  • @LuetinGaming
    @LuetinGaming 8 ปีที่แล้ว +60

    Good news guys Bohemia already got back to me on twitter:
    'Not sure if within scope, but forwarding this to our QA Lead to take into consideration. Thanks for sharing!'

    • @REDmotionMike
      @REDmotionMike 8 ปีที่แล้ว +4

      +LuetinGaming Great! should definitely be addressed. Blastcore really helps to hide the building transitions too. I don't remember those huge chunks of wall flying off in vanilla.
      thanks for the vid

    • @7249xxl
      @7249xxl 5 ปีที่แล้ว +2

      Lmao 3 years later this game still feels like arma 2. 5

  • @LoydAvenheart
    @LoydAvenheart 8 ปีที่แล้ว +12

    Can Arma 4 be like this but with stuff that we all like.
    And the buildings can be more destructable so like you can actually knock holes in walls instead of it being seprated into phases.

    • @natlus6805
      @natlus6805 2 ปีที่แล้ว +3

      Say goodbye to your pc

  • @tastymeatballs2783
    @tastymeatballs2783 8 ปีที่แล้ว +27

    I do hope that in the future of ArmA they will be able to add the level of detail to destruction Battlefield: Bad Company did so well. Ever shifting battlefields are lots of fun, even for such a tactical game as ArmA. Not talking storms and sand storms as you have in BF4 but more like, covers being destroyed by i.e a granade, tank shell and etc.
    As of right now the game only has fixed structure models. Good condition, half broken and leveled. Shooting a shell in one spot of a house won't create an open crater where the shell hit, only where the fixed model shows the crater. Then again, ArmA's engine is a strange one so who knows that Bohemia will do with it in the future :)

    • @rks8820
      @rks8820 7 ปีที่แล้ว +1

      The destruction effects in Bad Company 2 looked great despite the destruction mechanics being extremely simple. Bohemia Interactive should copy this system for their future releases. The buildings on the maps in BC2 were all copy pasted just like in Arma 3 so it doesn't seem impossible to implement this into Arma. The destruction system in Arma 3 is terrible for a game released in 2013. I really hope Bohemia Interactive gets some serious competition in the future so that they stop being lazy with these essential details. Arma 3 felt very unfinished when it first came out. It was basically Arma 2 with better graphics but way too little gameplay improvements. I'm loving it now that they've added a bunch of new game mechanics.

    • @Worse_Alex
      @Worse_Alex 6 ปีที่แล้ว

      That level of destruction in a game like Arma 3 is simply impossible. They simply do not have the money to provide destruction on that scope whilst also providing the combined arms gameplay Arma is known for.

    • @Worse_Alex
      @Worse_Alex 6 ปีที่แล้ว

      That level of destruction in a game like Arma 3 is simply impossible. They simply do not have the money to provide destruction on that scope whilst also providing the combined arms gameplay Arma is known for.

    • @angelinadash2396
      @angelinadash2396 3 ปีที่แล้ว

      @@Worse_Alex THAT IS LITERALLY NOT TRUE AND LITERALLY ABSOLUTELY NOT THE CASE!
      OF COURSE THEY WOULDN'T HAVE ANY MONEY IF THEY BUILT A DESTRUCTION ENGINE FROM SCRATCH, BUT THERE ALREADY EXIST ADVANCED PHYSICS-BASED DESTRUCTION ENGINES BY NVIDIA AND UNREAL ENGINE.
      So Bohemia would only have to pay a small one time royalty fee to use the engine plus another small profit fee every time they sell a game that uses the engine. It would be MUCH MUCH CHEAPER than hiring more ppl to develop a physics engine from scratch.

  • @Bluegill001
    @Bluegill001 8 ปีที่แล้ว +5

    The Pawnee isn't actually that bad, not many people know how to use it properly; it's more of a scout chopper than a strafe runner. You are suppose to pop in and out of cover shooting at whatever you can, hence the small, highly agile setup of it. I'm personally a terrible pilot in ArmA so I don't do that, but my friend is pretty decent/amazing and can use it in the most effective way possible.

  • @llllPROTOCOLllll
    @llllPROTOCOLllll 8 ปีที่แล้ว +1

    I'm very glad you did this video... That last mission when you sent the artillery was amazing, the effect on the ground must have been intense (without abusing Ares/Zeus)! Real Levelution!

  • @Luetin09
    @Luetin09  8 ปีที่แล้ว +29

    Today checking out the destruction levels in ARMA 3, its great to have this but I think some of the weapons could use a tweak, 5 rounds from an RPG to destroy a wall? and how many from a Slammer? some tweaking needed from Bohemia PLZ

    • @PoEtiKly
      @PoEtiKly 8 ปีที่แล้ว +3

      @Luetin, the reason why it takes longer to destroy things with the tanks is because they're setup for penetration.....hence armor piercing. If you use RHS tanks with the HE rounds they'll destroy much easier. Although after this recent update with random hit point crap who knows...

    • @PoEtiKly
      @PoEtiKly 8 ปีที่แล้ว

      @Luetin, the reason why it takes longer to destroy things with the tanks is because they're setup for penetration.....hence armor piercing. If you use RHS tanks with the HE rounds they'll destroy much easier. Although after this recent update with random hit point crap who knows...

    • @PoEtiKly
      @PoEtiKly 8 ปีที่แล้ว

      @Luetin, the reason why it takes longer to destroy things with the tanks is because they're setup for penetration.....hence armor piercing. If you use RHS tanks with the HE rounds they'll destroy much easier. Although after this recent update with random hit point crap who knows...

    • @quarrie_
      @quarrie_ 8 ปีที่แล้ว +2

      +Nathan “Poet” Parrish You may want to delete those repeated messages (I've also accidentally posted the same comment multiple times before)
      Btw, while yes proper HE rounds rather than the HEAP rounds, they still take an absolute beating, which just shouldn't happen considering it's still a tank shell against plaster and some brick.

    • @erikholgersson9235
      @erikholgersson9235 8 ปีที่แล้ว

      +Luetin09 Do you have a problem with smoke grenades in Blastcore? If you have, is there any way to fix it?

  • @arranc
    @arranc 8 ปีที่แล้ว +24

    That sound for the tank turret moving is horrible, I had to take my headset off

    • @_.l4n3
      @_.l4n3 4 ปีที่แล้ว

      Lmfao

  • @bennmountain7531
    @bennmountain7531 8 ปีที่แล้ว

    Awesome vids! I dont even play Arma but I still watch religiously. Once I can afford to build a decent desktop im looking to get into Arma as its right up my street! Cheers and keep the vids coming!

  • @supervillain2482
    @supervillain2482 7 ปีที่แล้ว +2

    Informative and interesting as always :)

  • @TheVortexHunter
    @TheVortexHunter 8 ปีที่แล้ว +4

    Haha that evil laugh when you blew up the church at 3:33

  • @michaelbolen3167
    @michaelbolen3167 7 ปีที่แล้ว +2

    both slammer rounds can penetrate armor. but the first rounds couldn't bring down the house because they were over penetrating and causing little structural damage. high explosive armor piercing is better used for light armor/buildings/dug in infantry

  • @Rohme.
    @Rohme. 8 ปีที่แล้ว +2

    I miss playing Arma 3 so much. I've got to the point of not able to play it anymore due to my system specs. Also the destruction, don't remember walls fragmenting off in pieces.

    • @CordovanSplotchVT
      @CordovanSplotchVT 8 ปีที่แล้ว

      +Cherno Gaming That's probably the Blastcore mod.

    • @bliz3162
      @bliz3162 8 ปีที่แล้ว

      +Christian Friis Sørensen Blastcore is just a light mod really, makes missiles and explosions more exciting. That was already in the games physics.

  • @exodusn2233
    @exodusn2233 3 ปีที่แล้ว

    Honestly for the time this game came out and the sheer amount of buildings rendered, it’s really impressive that they’ve got those destruction variations in. It’s not dynamic, but it works perfectly for this game.

  • @NotAnArtpiece0
    @NotAnArtpiece0 8 ปีที่แล้ว +1

    nice vid mate

  • @granadatt34
    @granadatt34 8 ปีที่แล้ว

    Different ammunition types also play a part in how quickly it takes to bring a building down.

  • @quarrie_
    @quarrie_ 8 ปีที่แล้ว

    I think maybe some more gradual destruction could be good, rather than jumping from a couple of cracks to the half the building missing and it would make it much more noticeable as you don't need all the rockets in a squad to take chunks out of a building.
    One thing to note, you were using the slammer UP, which has a smallest caliber of the MBTs, 105mm compared to the 120mm on the standard version. Still, I think this only meant one or two extra shots, but thought I'd point it out. A single shell should certainly blow a hole in the wall of one of those houses.

  • @DapperGentsClub
    @DapperGentsClub 8 ปีที่แล้ว

    Should try all different ammo types in another video like this :) like HE, HEAT etc.

  • @McGuire2778
    @McGuire2778 8 ปีที่แล้ว

    This may have already been mentioned, not going to take the time to search for it. Those APDPS rounds are armor piercing. So the were actually going through the building. You get much better destruction results from the HE/antipersonnel rounds. The explode on impact rather than just busting through.

  • @jimmyfingers2
    @jimmyfingers2 2 ปีที่แล้ว

    On the last Target strike the compass rose was showing 330 with feilds in the back ground, the you turned and said, target infront in the Village.

  • @TimChuma
    @TimChuma 8 ปีที่แล้ว

    Watching the Shacktac videos you can see some surprising effects of the destruction and also thing like people who stand up and fire after surviving an explosion of an entire building. Helicopters can destroy entire buildings and structures also.

  • @jade43296
    @jade43296 8 ปีที่แล้ว

    Arma 3 with Battlefield's destructablility would be godly.

  • @clintfiedler6802
    @clintfiedler6802 8 ปีที่แล้ว

    Hey Luetin love all your Arma vids i just got an idea for your next Zeus mission i was wondering what you think of this idea. I was thinking that for your next Zeus mission it could be like a reinforcement mission where you create an AI battle between CSAT and NATO forces in a city but make the CSAT force slightly over power the NATO force and make the players have to come in and be the reinforcements for the NATO AI. I feel it would create a cool situation where players have to land in an all ready raging battle and quickly go in and help take out the CSAT force and take the objective what do you think?

  • @BigManDaichi
    @BigManDaichi 6 ปีที่แล้ว +1

    I remember when I first started playing, the explosives made me mad in this game because of the lack of destruction.
    That, and I was upset there was no chance of cool things happening, like being ragdoll-thrown into the air, or being knocked unconcious by rubble/concussive effects..

  • @cbg5049
    @cbg5049 8 ปีที่แล้ว +8

    Do more artillery STUFF! I LOVE EXPLOSIONS! I just hope Zeus was played by Michael Bay.. :P

    • @cbg5049
      @cbg5049 8 ปีที่แล้ว

      Oh also.. Theres more explosion in zeus but i dont remember wheres is it.. Its called instant explosions.. It have Mk2 explosion and more AWSOME AND POWERFUL BOOM!

    • @cbg5049
      @cbg5049 8 ปีที่แล้ว

      There are aslo Nukes!

    • @cbg5049
      @cbg5049 8 ปีที่แล้ว

      +mat liki kasim *Also

    • @CordovanSplotchVT
      @CordovanSplotchVT 8 ปีที่แล้ว +1

      +mat liki kasim You can edit your comments if you make a typo.

    • @cbg5049
      @cbg5049 8 ปีที่แล้ว

      +Christian Friis Sørensen Um.. I cant cuz i am on mobile

  • @PetetheSweety
    @PetetheSweety 8 ปีที่แล้ว +1

    It looks like the AP rounds don't do damage, but they go right through walls and kill everthing on their path. You can even kill soldiers and vehicles through whole buildings and it seems the buildings take no damage.

  • @illiminatieoverlordgurglek140
    @illiminatieoverlordgurglek140 6 ปีที่แล้ว

    I noticed you used at and sabot rounds to test this. Does the HE round for the RPG-42 make a difference I wonder.

  • @dypat6783
    @dypat6783 8 ปีที่แล้ว

    the RHS bm-21 barrages can flatten whole towns its nuts

  • @dennisc2295
    @dennisc2295 6 ปีที่แล้ว

    I've tested this as well with some tanks and there is a sort of trick... If you fire through the window like into the room of the house, it sometimes will blow it up with just 1 or 2 shots

  • @AussiePillow1
    @AussiePillow1 7 ปีที่แล้ว +1

    how come when I use the rocket within Zeus it will only launch one rocket into the point? it doesn't spread out into multiple explosions like yours

  • @MatthewDaManiac
    @MatthewDaManiac 8 ปีที่แล้ว

    Nice video

  • @alexsitaras6508
    @alexsitaras6508 8 ปีที่แล้ว

    it is quite fun leveling a town with a team of Mk.19's

  • @IgWannA2
    @IgWannA2 8 ปีที่แล้ว

    The RPG and Heat (tank) rounds won't destroy buildings because they're shaped charges designed to penetrate, not cause explosive damage. The mortar rounds are a lot more effective because they have huge concussion effect.

  • @robshootuit
    @robshootuit 8 ปีที่แล้ว +1

    thanks should get normal he rounds with them, so they could take out buildings easily. idk if modern tankguns are as effective with he tho as ww2 tanks where.

    • @Token_Black_Guy
      @Token_Black_Guy 6 ปีที่แล้ว

      robshootuit probally more effective

  • @IceTactics
    @IceTactics 8 ปีที่แล้ว

    you have to consider with the Slammer you were using the 105mm version and not the 120mm version

  • @spoonypizzas5217
    @spoonypizzas5217 8 ปีที่แล้ว

    Those are some solid curtains on that house. Where can I pick them up?

  • @greenerion
    @greenerion 8 ปีที่แล้ว +1

    explosions, yeah! :P

  • @Zegmaar_Bas
    @Zegmaar_Bas 8 ปีที่แล้ว +1

    You forgot mines and c4. Im intrested how many damage those explosives do.

  • @omg-vert
    @omg-vert 8 ปีที่แล้ว

    Perhaps it matters where you hit the building with subsequent hits? Much like in BF4 if you hit the same spot on a building the building won't come down. So if you hit the same spot with the tank shells you aren't actually "damaging" the structure much more than you already have. Whereas artillery is more likely to hit all structural zones at the same time.
    Maybe?

    • @CordovanSplotchVT
      @CordovanSplotchVT 8 ปีที่แล้ว

      +Old Men Gaming Yeah, I think that might be it. Pumping the same wall full of armour piercing shells is unlikely to tear down a building. Try going for the corners.

    • @Luetin09
      @Luetin09  8 ปีที่แล้ว +1

      +Christian Friis Sørensen I dont think hitting a specific part of the building matters other than to show where it eventually blows up it seems fairly general

    • @CordovanSplotchVT
      @CordovanSplotchVT 8 ปีที่แล้ว

      ***** Idunno, the angle you shoot at buildings from does actually matter quite a bit for things like penetration and changing the course of the projectile.

    • @Rafael09ED
      @Rafael09ED 8 ปีที่แล้ว

      +Old Men Gaming He was use AT instead of HE rockets. AT is very directional and would not cause there to be destruction.

  • @trE3E3
    @trE3E3 8 ปีที่แล้ว +1

    How do HE RPG rounds stack up vs AT?

  • @Middlestepofficial
    @Middlestepofficial 7 ปีที่แล้ว +1

    3:21 - Even Jesus Christ said then "Jesus Christ" :D

  • @TheShooter339
    @TheShooter339 8 ปีที่แล้ว +2

    Hey Luetin, is there any chance u know when JSRS gets an update?

    • @LuetinGaming
      @LuetinGaming 8 ปีที่แล้ว +2

      +Shooter339 no but if you go to the mod page it just says its being worked on and will come soon

  • @frederik8252
    @frederik8252 8 ปีที่แล้ว +1

    could yo make a video where you show us how to download Blastcore Phoenix and JSRS? it looks really cool and i dont know how to download it.

    • @jaycnwdo
      @jaycnwdo 7 ปีที่แล้ว

      look up how to install mods for arma 3

  • @mitchell5064
    @mitchell5064 8 ปีที่แล้ว +1

    When you were shouting the building with the tank, did the shell penetrate?

    • @CordovanSplotchVT
      @CordovanSplotchVT 8 ปีที่แล้ว

      +Mitchell Jefferay Oh yes, they definitely penetrate, they go through the whole building. 50 cal rounds typically go through those walls.

    • @mitchell5064
      @mitchell5064 8 ปีที่แล้ว

      +Christian Friis Sørensen oh thanks, I was just wondering. Because you know Arma physics sometimes

  • @yahu5988
    @yahu5988 3 ปีที่แล้ว

    Even butterflies

  • @schnaps1790
    @schnaps1790 7 ปีที่แล้ว

    You can destroy whole buildings with the Navid, takes 1-2 150 round mags.

  • @afs101
    @afs101 8 ปีที่แล้ว

    boomporn ftw. I'm pretty surprised that the buildings are so resistant to rpg&tank rounds and that there isn't much in terms of detail to the damage received wrt what part of the building you hit. I guess it would just be incredibly resource hungry to calculate that for such a large gameworld.

  • @M3talMaddy767
    @M3talMaddy767 8 ปีที่แล้ว

    RSi - ( when ) move vids on the SPACE INDUSTARY.

  • @shanehudson5438
    @shanehudson5438 ปีที่แล้ว

    That turret needs oil

  • @luckynumber3922
    @luckynumber3922 7 ปีที่แล้ว +1

    What button did you press to take control of units in zues

    • @Morykita138
      @Morykita138 7 ปีที่แล้ว

      Ctrl + double click

  • @Wildboy0001
    @Wildboy0001 6 ปีที่แล้ว

    cool game!!!!

  • @legorigplaysmc
    @legorigplaysmc 8 ปีที่แล้ว

    I hope bohemia focuses a bit more on optimisation for arma 4.
    Or at least have some way of getting better fps for people with bad computers.

    • @barboza8481
      @barboza8481 7 ปีที่แล้ว

      I managed to get stable 30-35 framerate on a toaster but I'm looking forward to upgrading for 3

  • @cameronb9862
    @cameronb9862 8 ปีที่แล้ว +1

    How did you open up that tab?

  • @bothellkenmore
    @bothellkenmore 8 ปีที่แล้ว

    I s Zeus an editor for ARMA III? How does the new 3D editor impact the game?

  • @Mr_No_Smile
    @Mr_No_Smile 5 ปีที่แล้ว

    What settings are these? I don’t recall seeing debris and the explosive effects in game

  • @ebolatrue4494
    @ebolatrue4494 3 ปีที่แล้ว

    Can you share the editor mode you use?

  • @Shinzon23
    @Shinzon23 7 ปีที่แล้ว

    this is a really old video... time fer a update methinks.
    also, is there a bug in that the freaking slammer hydraulics are earrape loud?

  • @yahu5988
    @yahu5988 3 ปีที่แล้ว

    This should have been in gta 5 amongst other things

  • @unknownmf2599
    @unknownmf2599 7 ปีที่แล้ว

    uses AP rounds against a building.. GG

  • @lymtyler7087
    @lymtyler7087 7 ปีที่แล้ว

    Did you realize that you were shooting exactly the same points?
    Things would be different if you shot mainly the first floor but in different parts.

  • @valentinomanni7105
    @valentinomanni7105 4 ปีที่แล้ว +3

    In 2019, this animations is ridicolous

  • @dionysios8700
    @dionysios8700 8 ปีที่แล้ว

    The graphics look much better than in BF4, but the quality doesn't look so good like in BF4.

  • @thedoctor6560
    @thedoctor6560 4 ปีที่แล้ว

    What...how when I play Arma my 230 mm round is just a bunch of tiny explosions

  • @unknownmf2599
    @unknownmf2599 7 ปีที่แล้ว

    and heat is High Explosive Anti Tank... not all armor

  • @karlotjakobsen5295
    @karlotjakobsen5295 6 ปีที่แล้ว

    Luetin you did not use on the RPG-42 He or Heat and on the slammer Not heat

  • @CobiahMarrinerCove
    @CobiahMarrinerCove 8 ปีที่แล้ว

    I wish Arma 3's community was more user friendly. Or maybe I'm just too picky.
    I want a serious milsim experience, almost RP, with minimal fucking about.
    I guess a good example would be the community surrounding Project Reality and Squad. It's easy to find a good squad with a leader that's keeping things flowing, and its a great time, even if you're getting your ass kicked.
    I haven't been having much luck finding a good experience like that in Arma 3, any ideas, anyone?

    • @GhostRage1702
      @GhostRage1702 8 ปีที่แล้ว

      +Cobiah Marriner If you want milsim experience. I suggest joining this units
      506th Infantry Regiment www.506thir.net (infantry based combat with minimal air support)
      15th Marine Expeditionary Unit 15thmeu.net (all around Combat)
      Note: this Groups tend to be somewhat strict with their rules. They only combat AI, never PVP. Watch Jester814 vids for reference. :)

  • @matheusgclassen
    @matheusgclassen 8 ปีที่แล้ว +1

    that does not seem right i played arma 3 once and i could take buildings down whit 2-1 shot from the tank
    maybe it hás to do whit the area you are hitting them

    • @PortuguesDC
      @PortuguesDC 8 ปีที่แล้ว

      +matheusgclassen I think that if Arma 3 has that much of stuff, maybe like in Unturned (total differente game, kind of ye) the admins could change the wood walls, doorways, and stuff hp (life, resistance) so maybe they did same on the server if it possible to avoid having a total destructed map
      Like ppl on Wasteland see a guy a house they have a tank and simply shoot the house they kill him with explosion but let's think the house went down and there were 70 ppl in that city.... apocaliptic destruction?
      Sry for any mistakes i still don't have arma 3, yet, but hopefully ill have it soon

    • @matheusgclassen
      @matheusgclassen 8 ปีที่แล้ว

      +DCPlaysHD nah you would need to use mods for modifications such as these
      also i was playng alone messin whit the editor

  • @METALLIFY16
    @METALLIFY16 8 ปีที่แล้ว

    Hardline was a complete laugh of a Battlefield title. I dont think devs realize that shooting is nothing without desttuction. I mean back in the bad company 2 days tactics were dynamic due to destruction. Nowadays its all arcade bullshit.

  • @thefrenchgamer9437
    @thefrenchgamer9437 2 ปีที่แล้ว

    the name of the mod ? @Luetin09

  • @channelwright9137
    @channelwright9137 6 ปีที่แล้ว

    Factories can’t be destroyed unfortunately

  • @thedeathtrouth
    @thedeathtrouth 4 ปีที่แล้ว

    the worst side of arma is destruction animation and ai

  • @ironsandhammers359
    @ironsandhammers359 4 ปีที่แล้ว

    Battlefield one has different gameplay and has better graphics and destruction, but overall i enjoy arma 3's realism and infinite possibilities more than battlefield, which is usualy quite repetetive.

    • @SexyFace
      @SexyFace 3 ปีที่แล้ว +1

      battlefield isnt milsim so comparing the two is like apples to oranges

  • @WarriorMasterTrainer
    @WarriorMasterTrainer 8 ปีที่แล้ว +1

    Am I the only one who thinks that they should be focusing more on their particle effects because they're ugly?

    • @keane9945able
      @keane9945able 8 ปีที่แล้ว

      The effects Luetin was using is a mod

    • @WarriorMasterTrainer
      @WarriorMasterTrainer 8 ปีที่แล้ว +1

      theseira keane ralph I'm talking about in general, regardless of mods, the particles look really bad.

  • @MititeluRadu
    @MititeluRadu 8 ปีที่แล้ว

    What do you meant that it is no t BF? BF doesn't even come close to this. After BFBC2, BF only let you destroy a a wall here and there. Stop misleading ppl

  • @Revixy
    @Revixy 8 ปีที่แล้ว

    Huh.. Never thought I'd ever hear anyone compare Arma with Battlefield that gives me a bad taste in my mouth.
    Comparing it with Battlefield is like comparing it with CoD ( because they're both run and gun, die and die games. ) So, please don't do that, it's silly man.
    Arma is a simulator game, not a die and die game.

    • @aristo404
      @aristo404 8 ปีที่แล้ว

      +GamingLogon He compared the destruction mechanics, not the gameplay,

    • @Revixy
      @Revixy 8 ปีที่แล้ว

      Mike Muchacho
      Yes so did I.

  • @rahoffman123
    @rahoffman123 6 ปีที่แล้ว

    Wow not even tank bothers building not good makes me not want the game just for that

  • @fuzzX
    @fuzzX 5 ปีที่แล้ว

    8:54 Why are you shooting anti-armor shells to destroy building? In real life, those shells would have no damage impact to that building? it would just go through the house..

  • @rahoffman123
    @rahoffman123 6 ปีที่แล้ว

    Org junk wow can't even break a wall

  • @davidherron9151
    @davidherron9151 6 ปีที่แล้ว

    pretty lazy programming to have buildings that only destroy in a set pattern and you make no dent in them ..

  • @arranc
    @arranc 8 ปีที่แล้ว +2

    That sound for the tank turret moving is horrible, I had to take my headset off