Hello, it turned out to be very interesting. Stick it to the cylinder and the animation of the candle burning is already ready.))) If there is a separate lesson about setting up the material, then it will be interesting to see.))) Gorenje Well, except for the Patreon.
Hey... thanks..I am glad u liked the video..for the material there is not much there ..I am using the distance of the sphere and saving it in a named variable..which is then used in the shader editor to change the emission strength..I also added a little noise in it to make it dynamic
Hello....yes it should work just fine with the animated character as well..just make sure that u are animating the effector object accordingly...also unfortunately I don't have the bandwidth to work on it for you...but the tutorial should give u the general idea
So how would you make the flesh boil off and the skeleton remain? You want to zoom and work on my computer? I have RTX 4090 & 256Gb super fast RAM @@rasheedsedit3848
Great tut! The community will need this
Thanks :) ..I am glad u liked it :)
nice SIr. Than kyou ! this is really magic
Haha...thank you...I am glad it helped :)
Nice next tree destruction with leaves
Haha that's a good idea.but maybe creating a simulation of falling leaves
get yourself a better mic setup and you'll flourish
Yess..thank for calling that out...and I am aware of that issue and that is the first thing I am fixing before the next video .
Thank you for your video. I have a question. How could I make it so that the sphere does not melt a hole in it but completely flattens the object?
Use a different object like a cube and drop it from above
Hello, it turned out to be very interesting. Stick it to the cylinder and the animation of the candle burning is already ready.))) If there is a separate lesson about setting up the material, then it will be interesting to see.))) Gorenje Well, except for the Patreon.
Hey... thanks..I am glad u liked the video..for the material there is not much there ..I am using the distance of the sphere and saving it in a named variable..which is then used in the shader editor to change the emission strength..I also added a little noise in it to make it dynamic
Will it melt an animated character? Are you interested in doing that in a a gig for me?
Hello....yes it should work just fine with the animated character as well..just make sure that u are animating the effector object accordingly...also unfortunately I don't have the bandwidth to work on it for you...but the tutorial should give u the general idea
So how would you make the flesh boil off and the skeleton remain?
You want to zoom and work on my computer? I have RTX 4090 & 256Gb super fast RAM
@@rasheedsedit3848
The audio is terrible, cutting in and out around the middle of the video. But thanks for the video. ^_^
Hey ..yess..I am sorry about that...I have since then improved the audio setup and hopefully you won't face this issue in the future