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Rasheed's Edit
India
เข้าร่วมเมื่อ 2 มี.ค. 2021
This channel is dedicated to uploading videos and Tutorial on artwork created using blender.
There are a lot of videos on that channel dedicated to blender and can help you get more proficient in blender.
Please subscribe for similar videos and more to come in the future.
There are a lot of videos on that channel dedicated to blender and can help you get more proficient in blender.
Please subscribe for similar videos and more to come in the future.
LEARN the SECRET to ADD ANIMATED TEXTURES on OBJECT in BLENDER in 3 MINS
Want to add text, a pattern, a tattoo or a video to a 3D object in Blender quickly? Watch this tutorial for step-by-step instructions in just 3 minutes!
Patreon: www.patreon.com/Rasheedsedit
Social Media:
Instagram: rasheedsedit
Reddit: www.reddit.com/r/Rasheedsedit/comments/mejtvy/the_new_bk57_legendary_edit_video_is_up_nowplease/?context=3
Facebook: Rasheed-edits-101099402096341
Twitter: EditRasheeds
#Blender #blenderabstract #blendertutorial #blendertutorials #blendermadeeasy #blendermodifiers #displacemodifier #subdivisionSurfacemodifier #wireframemodifier #modififerinblender #modifierstutorial
Patreon: www.patreon.com/Rasheedsedit
Social Media:
Instagram: rasheedsedit
Reddit: www.reddit.com/r/Rasheedsedit/comments/mejtvy/the_new_bk57_legendary_edit_video_is_up_nowplease/?context=3
Facebook: Rasheed-edits-101099402096341
Twitter: EditRasheeds
#Blender #blenderabstract #blendertutorial #blendertutorials #blendermadeeasy #blendermodifiers #displacemodifier #subdivisionSurfacemodifier #wireframemodifier #modififerinblender #modifierstutorial
มุมมอง: 170
วีดีโอ
Avoid These Mistakes in Blender 4.2 Bloom Effect
มุมมอง 4363 หลายเดือนก่อน
Bloom button has been removed from blender 4.2 and above and one way to get bloom back is using the method shown in this video. If you like the videos and want to support me please consider joining me on Patreon where I will make these 3D models available for all my supporters :) Patreon: www.patreon.com/Rasheedsedit Social Media: Instagram: rasheedsedit Reddit: www.reddit.com/r/...
Geometry node mastery: Master instancing in Blender. Blender 4.2
มุมมอง 4023 หลายเดือนก่อน
In this video i demonstrate how you can instance any object to your 3D model using geometry node and make sure that the object is facing in the direction of the normals of that object. The nodes that are used in this video are Noise texture, Align Euler to Rotation, Edge Vertex, Delete Geometry, Join Geometry, Instance on Point, Rotate Instances, Scale Instances, Random Value nodes etc. If you ...
Create Stunning Particle Trails in Blender 4.1
มุมมอง 2745 หลายเดือนก่อน
In this video i demonstrate how we can create an effect of a sword slashing animations or a particle trail animation using blender. Geometry nodes like Simulation Zone, Switch Node, noise texture, Math and Vector math node, Along with Particle to curve node among the other ones are used If you like the videos and want to support me please consider joining me on Patreon where I will make these 3...
How to Achieve Procedural Subdivision in Blender using Geometry Nodes
มุมมอง 4487 หลายเดือนก่อน
In this video i demonstrate how we can achieve a higher level of subdivision only in a limited area of the mesh rather than subdividing the entire mesh. I use nodes like subdivide mesh, delete geometry, set position, noise texture, compare nodes If you like the videos and want to support me please consider joining me on Patreon where I will make these 3D models available for all my supporters :...
Destruction Effect in Blender using Geometry Nodes and Simulation Nodes
มุมมอง 5497 หลายเดือนก่อน
In thisd video i demonstrate how we can use getometry nodes and simulation nodes to create a distruction effect in blender. I am using blender 4.0 and use nodes like Edge vertices, Simulation Zone, Set Posistion, Noise texture, Compare nodes and Edge to points etc If you like the videos and want to support me please consider joining me on Patreon where I will make these 3D models available for ...
Easy Transition Effect using Geometry nodes in Blender 4.0
มุมมอง 8518 หลายเดือนก่อน
In this video i go over the nodes that we can use to create a transition effect that is easy to make and can be used with any models. I use tools like Split edges, Scale Elements, Extrude Node, Set position, and Join Geometry etc Patreon: www.patreon.com/Rasheedsedit Social Media: Instagram: rasheedsedit Reddit: www.reddit.com/r/Rasheedsedit/comments/mejtvy/the_new_bk57_legendary...
How to create an add-on in Blender using the New Node Tools - Blender 4.0 (Geometry Nodes)
มุมมอง 7558 หลายเดือนก่อน
In this video i demonstrate how we can make an addon using the node tools and geometry nodes in blender. We go over the tools like Extrude Node, Scale Elements, Selection Node, Switch Node etc. I also show how you can save your Tool as an Asset and make it available in different dropdowns Patreon: www.patreon.com/Rasheedsedit Social Media: Instagram: rasheedsedit Reddit: www.redd...
Melt Anything in Blender using Geometry Nodes - Blender 4.0
มุมมอง 8K8 หลายเดือนก่อน
In this video i demonstrate how we can use simulation nodes in geometry nodes to create an effect where it feels like we are melting objects in blender . So its a melting effect created using geomerty nodes. We also use geometry nodes to create a collision constrain for particles If you like the videos and want to support me please consider joining me on Patreon where I will make these blender ...
How to control your Particle Simulation in Geomentry Nodes / Simulation Nodes Blender 4.0
มุมมอง 1.7K9 หลายเดือนก่อน
In this video i show how you can better control your particle simulation in Blender Geometry nodes where you can create dynamic creation and deletion of particles based on the frame of the animation. You can also change the direction of the particles using the frames and do much more. The video explains the use of nodes like compare nodes and switch nodes along with delete geomentry and set pos...
Make Your Particle Simulation in Blender Follow Path in Geometry Nodes / Simulation Nodes
มุมมอง 3.2K9 หลายเดือนก่อน
In this video we are going to learn how to create a simualtion in geometry nodes using the simulation nodes and make it follow a curve path without using the follow path constrain. The entire animation is created using the geometry nodes and is dynamic enough to be changed on the go. Patreon: www.patreon.com/Rasheedsedit Social Media: Instagram: rasheedsedit Reddit: www.reddit.co...
Beautiful Abstract Particle Animation using Simulation Nodes in Blender 3.6
มุมมอง 87010 หลายเดือนก่อน
In this video i go over the process of how to create a particle animation using the Simulation Nodes in Blender 3.6 where we use multiple different nodes like join geometry, Set position, Noise texture etc to create an abstract looking simulation. I have also created a video on the fundamentals of simulation nodes on my other channel and the link to that vides is video. So do check it out if yo...
Text Transition effect using geometry nodes in Blender 3.0
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Can U Make A Tutorial On Fire Or Water Simulation using Sprites In Blender
I think that can be done...let me do some research on this and will try to make one soon
Amazing Tutorial!!! Thansk!!!!
Thanks for watching ❤️
Great video man nice simple setup
I am glad u liked it :)
5:25 to delete point that already displaced - Seperate Geometry 6:30 to make particle disappearing after displaced
is there anywway to make a perfect loop ? it seems it resets after going one round
That is NOT an addon ...
Wonderful and very helpful video.
There's an old saying that says " if it's not broken don't touch it" What was wrong with just ticking a box for bloom ? Is that to complicated for people ? How can it be easier to go into the compositor, add nodes & then select "bloom" ? I wish the blender guru's would just leave things alone. 😡😡😡
Haha yess...I am with you ...before we could just preview how the bloom would look like in viewport now we have to render and see..please one click is now changed to multiple steps ...even though I love that we could add bloom to cycles too now ..but yeah
@@rasheedsedit3848 👍🏼🦘
This is soo cool! 🎉🎉
❤️❤️
suuupppperr! ty <3
Amazing!
❤❤
❤❤ thank you
This Video ist absolutely matching to my demand of visualizing the injection of a Piston Engine. Is there a Video too, about shading the particles? Cheers, Axel
i got it, don`t search for subtract, search for Vector math, then submenu.
Yesss..or u can just click on drag on the output of the tool u want the subtract attached to, a search menu will open up and then just search for subtract
@@rasheedsedit3848 niceee... thx.
excellent, Rasheed, may one point at 1:51. The subtract is difficult to find. thx for your Work, Axel.
How can you make a music visualizer out of this?
hey so i wanted to move the particles to a diffrent position but they are not moving what should i do ?
how can make the trail more and more thin ?
bro how can i fade it out entire ??? bu using less then node?????
Like u wanna fade out the effect or fade out the entire object
why -5000 frame start? everytime i typed it in, the system slows down and you can't get any work done. just to be clear...it only starts slowing down when i change the frame start to -5000
hi! i think its because you type "-5000" you just have to type "-5" :)
This is awesome. I was hoping to find something like this, but hadn't yet figured out how to put it into words and then your video popped up on my feed. Can't wait to try it later!!
Useful tutorial! I continue to make my way around geonodes. 🙂
I am glad it was helpful
i was rendering it for 2 hours help me hahah
It took me a day to render.. it depends on the configuration of ur computer...cus we are rendering glass after all
Hello, it turned out to be very interesting. Stick it to the cylinder and the animation of the candle burning is already ready.))) If there is a separate lesson about setting up the material, then it will be interesting to see.))) Gorenje Well, except for the Patreon.
Hey... thanks..I am glad u liked the video..for the material there is not much there ..I am using the distance of the sphere and saving it in a named variable..which is then used in the shader editor to change the emission strength..I also added a little noise in it to make it dynamic
This is a terrible "solution". 1: The two meshes aren't connected, so you'll get artifacting when displacing. 2: Having two meshes taking up the same space will cause you a lot of headaches. Add in: "Where Point Neighbors < 4, set position to 'nearest' of other mesh" Do this for both meshes, larger one first, exclude the "outer edge" of the larger plane. Then merge by distance. You'll get a seamless, dynamic subdivision mesh without artifacting.
What version of blender?
4.0
The audio is terrible, cutting in and out around the middle of the video. But thanks for the video. ^_^
Hey ..yess..I am sorry about that...I have since then improved the audio setup and hopefully you won't face this issue in the future
OMG... That'd be fun for Face Melting my 100% Procedural humanoid (18,000 nodes) model. ^_^ th-cam.com/video/XZ171UCxfXA/w-d-xo.html
Very helpful video! Just one thing, is there a way to hide the emitter and just let the particles emit?
Yes..just don't joint it in the join geometry step
nice
calling it an AMAZING transition affect may be a pretty big overstatement
Haha . fair..I will take that feedback... please let me know how I can improve on it ..I would be glad to do so :)
Thank you for your video. I have a question. How could I make it so that the sphere does not melt a hole in it but completely flattens the object?
Use a different object like a cube and drop it from above
Nice next tree destruction with leaves
Haha that's a good idea.but maybe creating a simulation of falling leaves
Excellent Tutorial! Thanks!
Thanks :) ..I am glad u liked it
Thanks Rasheed. great work! I did not know there was an asset menu either
Haha thanks :)..to be honest even I didn't know it existed until I researched it for this video
get yourself a better mic setup and you'll flourish
Yess..thank for calling that out...and I am aware of that issue and that is the first thing I am fixing before the next video .
Will it melt an animated character? Are you interested in doing that in a a gig for me?
Hello....yes it should work just fine with the animated character as well..just make sure that u are animating the effector object accordingly...also unfortunately I don't have the bandwidth to work on it for you...but the tutorial should give u the general idea
So how would you make the flesh boil off and the skeleton remain? You want to zoom and work on my computer? I have RTX 4090 & 256Gb super fast RAM @@rasheedsedit3848
nice SIr. Than kyou ! this is really magic
Haha...thank you...I am glad it helped :)
Great tut! The community will need this
Thanks :) ..I am glad u liked it :)
2:23 just a few nodes for this amazing animation ! so excited to watch, really nice work sir ! thank you for this tutorial. ciao
I am glad you liked it and it was helpful :)
Thank you so much ! Your demonstration is so brilliant and clear ! Kind regards from France.
I am really glad u liked it ❤️
Thanks Mate!!!
Why it dont appear in the final render ? Thanks in advance
what do u mean? can show me an example?
Hello, I have been creating particles using the emitter and animating them and there are several frems in which the particles disappear when rendering. I am doing the render in cycles with a Noise Threshold 0.1, 256 samples and denoise activated
Hmm i think blender glitches out sometimes like that.. I have posted a new tutorial on creating something similar using simulation nodes which is a lot more stable .. Try that and let me know if this works. Video is scheduled to come out tomorrow
Hello, may you please create a tutorial about this on text ? thanks
Hey..working on something interesting..you should see a new video soon
Fantastic tutorial! So easy to follow, very well done
Thanks :)
this gave me a ton of ideas about playing around with forces and particles, thank you! :3
Glad u liked it :)
thank you for making this video, it was really really helpful to me, I appreciate you.
how I can scale that particles, not particule itself, i mean the whole movement expanded effect , to do a bigger fractal ?
Good question .. Try increasing trhe forces along with the age of the particles and that should do the trick