The brilliance of this stupidity is shocking. Not only is it so stupid, but it is executed with such fineness that makes it so you live up to your name
So huntsmen are actually a viable doomstack, surprisingly enough! A master engineer with hochland scopes, two engineer heroes to buff missile strength, and a light wizard for net of Amyntok. I personally like to add in lore of life and lore of fire, plus some helstorms, but huntsmen themselves can get very, very strong with the stacking buffs you can give them for empire. Yes they lack armor piercing but they have bonus vs large on their missiles, so they eat up big scary things quite effectively. They also stalk, so you can do some pretty cheesy things with them on the battlefield - like split the enemy army in two chasing your two engineer heroes, and then annihilate one half of their army with your stalking huntsmen before the other notices you're there! In Markus Wolfhart's army huntsmen become absolutely terrifying as well, since he gives them double shots as an upgrade. IMO rushing to get huntsmen is your best bet this campaign
Not gonna lie I had 0 idea that Wulfhart gave huntsman double shots. That sounds beyond broken. The lack of wizards will still make this relatively difficult but it's good to know that there’s a solid midgame strat other than just Stacking 4 armies constantly lol
@@BrilliantStupidityLiveyeah he gives them the double shots plus a number of other unique upgrades. I believe he halves their cost as well but I could be wrong.
You don't even need the master engineer or those heroes. In TWW2 I did a Markus Wolfhart campaign just using huntsmen in his army, the only other units I had were a fire wizard just to bump up the damage output a bit and to help with big blobs of infantry, then the wood elf hero lady (forget her name) and the dwarf engineer hero (also forget his name), both of them give solid buffs to missile units, I think probably actually better overall than empire engineers do to be honest. That army would absolutely wreck everything. This won't really be any kind of challenge at all once he gets a full stack of huntsmen, just some minor annoyance every now and again when the random lizard men armies spawn in from the campaign mechanic
Ambushing is a complete dice roll in WH3. Your ambush detection chance is a completely different hidden stat thats separate from your success/defence chance. You basically need to assasinate any stray neutral or enemy heroes to reduce your detection chance which is not the number you see on your screen.
@@BrilliantStupidityLive There are few details known about ambush detection chance. It's generally just a factor of the distance from the nearest enemy or neutral army, hero, or settlement. The closer they are, the higher the chance you'll be pulled out of ambush stance. The detection is done at the start of each faction's turn. If *any* faction spots your ambushing army, it gets pulled out of ambush stance and put into the default stance. This mechanic is probably the worst communicated one in WH3 and I don't think CA has touched it since at least WH2 released. They've made ambush success chance easier to see, but nothing is there to tell players that there is an entire mechanic at play before ambush chance.
@@BrilliantStupidityLive If you set up the ambush in a different region to the army you're trying to bait, your chance will be higher in my experience. But proximity is a big factor.
@@vyssinivulpes9583 Markus Wolfhart with huntsmen isn't a challenge either though. If he stuck to the standard archers then sure, but Markus with all the buffs he gives to huntsmen they become ridiculously OP
Other people have described why your ambush didn't work, so here's how to effectively ambush AI armies: 1) Click the army you want to ambush and see what movement range they have. (If they're in force march, the game will show their +50% force-march-movement-range). 2) Park your small bait army barely inside their movement range. Bonus points if you recruit with them. (The AI loves to interrupt recruiting.) 3) Park your big ambushing army right behind the bait army, with your bait army lying inside the ambushing army's zone of control. Preferably put them inside a forest or mountain pass where ambush success chance is greater. 4) Profit. Since you're at the farthest point possible, you have minimal chance of getting spotted. Plus, even if your ambush fails, the enemy army won't have enough movement to march back to their settlement to hide.
You could get a better campaigning by downloading the better Markus campaign by No.213 That should help even things out and still have things difficult
As for the ambush chance, there are 2 factors that go into it, ambush success and defense(the one you see in percentages) and ambush DETECTION chance, which is hidden and means that if you're in range of any characters(lords and heroes), they can detect your ambush pulling you out of it, the more characters and the closer they are to your army, the higher chance of detection, the game doesn't really explain it, but that's how it works.
The reason why the battle at 13:00 happened is because Clan Mange discovered your ambush Discovering is completely removed from ambush chance, it solely relies on the distance to any other non-owned lord/hero/city (even allies/vassals), the closer any of those are the more likely it can happen The check is done at the start of the factions turn so a non-enemy faction cant screw up your ambush by running into you after their turn started You can see it happen when Clan Mange gets their turn, the ambush icon disappears over Markus Wulfheart If they actually ran into the ambush and triggered it, but the ambush failed, they would have stopped dead in their track on the world map. Which they didnt here, they went to the 2nd army in one fluid motion The reason why they stop is because they get the prompt to intercept the ambush, but chose not to This is the reason why its hella annoying when the ai decides to stick an hero to one of your armies as they can screw your ambushes over Another thing is that 100% ambush chance doesnt equate the ambush will work (in the case of it not getting discovered) due to ambush defence chance, but a good thing is that while the game says 100% is the cap, it actually isnt, so if you got a 170% chance to ambush it will be displayed as 100% but actually is 170% (this is only really important for the factions that have ambush increases like skaven as most races dont really get to 100% outside of forest/mountains) I know all of this cuz I use ambushes a lot, btw. you can bait the enemy way more into running into ambushes by having a smaller force shown (the bigger one needs to be ambushing) and the smaller force can either recruit or go into force marsh stance to bait the enemy And its best to put the ambush just at the edge of the enemy's move range so that the chance of discovery is the lowest
Remember heighten tension is hurts and the army it spawns is extremely evil. A pretty darn good lizard man army that you don’t know which settlement it’s going to attack. And going into French land to attack it will make them declare war, or they might declare war anyways the French are demanding a non aggression or the horses are here to donate your bows to some peasants.
@@BrilliantStupidityLive Many times in this video you waited for your soliders to rout. When in the left down corner of the unit hud, there is a withraw button.
Little comment for the TH-cam algos Also we see a spoiler for the next campaign in your save in the last five minutes of the video. I'll save the spoilers but I'm already looking forward to that one
Just fyi for the 100% ambush bit. The 100% is a guaranteed ambush if they run into you, but the ambush can be spotted before they run into you. Basically ambush spot chance and ambush chance are 2 different things. It would be very nice if the game told you this!
You probably know these things but since you asked for tips that's what i have: 1. Always be at war cause A.I will essentially force even neutral neighbours to be at war with you, 2. Joining neighbours wars against weak or far factions makes easy money and friends, 3. About ambushes, a single even allied army/agent close by will foil your ambush, its based on proximity not ambush chance and each entity close rolls a dice, 100% chance is a lie since enemy army almost always has ambush "resistance" which will subtracts from it and it only works if you werent discovered, 4. Selling settlements to secure your borders in a really underrated way of securing borders.
Found and subscribed immediately! I'm impressed with the amount of restrictions you've placed on this campaign, not only are you ignoring the factions/Lords that would make archer only units much easier, you're not even allowing for crossbowmen as they're not specifically 'archers'. Good luck! I'm looking forward to more.
13:50 so don't quote me on this but i do believe the way ambush works is the % show is only for if they didn't spot the army and remove the ambush completely. there is a hidden% that any army other than you can just outright find ambushing armies that belong to you, even when not at war with them. same can happen for you when an ai get put in ambush stance you can spot the ambush revealing them back on the world map without even walking into said ambush. you could see in this case that your ambush stance got cancelled since you were revealed and thus could not ambush. edit: there are ambush stances that have better odds of not being revealed called something like masterful ambush, i believe oxyotl and wood elves have it.
@@BrilliantStupidityLive in simpler words, your army in ambush stays in this stance unless it is discovered(the hidden % of your ambush being discovered by nearby armies and heroes that is rolled on their turn start) or a battle is initiated(this can include the ambush not working and the enemy deciding to not fight the battle). if you were to reload a save, and check your army stance over your ambushing lord, you can have 2 outcomes as it randomizes each time, your stance icon is removed, meaning they discovered you or the ambush icon stays meaning they didn't.
as an additional note, you missed a few skills that buff ranged units on the huntsman general. they are sure & true(5 reload and 5% extra damage for arrows in a 35m radius passive skill), hail of fire(flaming attack and 30 reload skill for 22 seconds 35m radius active skill) and its upgrade funnel of flame(same deal, just 33 seconds instead). as for the master engineer, things you would get are the ballistic instructor(10% range increase) and ballistic calibrations(20 reload skill for 22 seconds in an aoe active 55m radius active skill) extra powder gives you nothing since your arrows don't do explosive damage. if you were to choose master engineer, it legit would just be to have a MUCH stronger lord that uses a grenade launcher and gets a tank mount instead of a bow.
The events that give you favour from different electors probably won't matter much in this campaign. If you gain enough favour for a particular faction you'll get that factions runefang, and eventually their elector count state troop.
I came for the archers, I stayed for the moustache. But I seriously love your warhammer content, I listen to it while I study and when it's quiet at work. Justice for the brainman!!
13:52 "If anyone has any advice". Yeah, nah, the game just cheats. I'm sure the AI gets bonus ambush defense chance by default, probably more of it the higher your difficulty. I've had lords with like 140% ambush chance that fail to ambush low level lords. It's also worth noting that every enemy character gets the chance to make a check, so any agents they have or other lords in the area can screw you too. This includes lords and agents from neutral factions, which is fucking annoying when they go before your enemy and bump you out of ambush stance.
I believe there are some comments about this, but just to clarify: in this game, there are two distinct mechanics, "Ambush Success Chance" and "Ambush Detection Chance", and they are entirely separate from one another. "Ambush Success Chance" is the percentage shown when you set your army into ambush stance. Here's how it works: Ambush Success Chance is a number, for example, 100%, as seen in the video. There is also Ambush Defense Chance, which is almost always 0%. This can be increased by certain items or general abilities, but it is quite rare for this value to go above 0%. Typically, only high-level generals (e.g., level 30+) might have points in abilities related to Ambush Defense Chance. The formula is simple: Real Ambush Success Chance = Ambush Success Chance - Ambush Defense Chance. Ambush Detection Chance, on the other hand, is an entirely separate mechanic that is calculated before "Ambush Success Chance" comes into play. It determines whether your army remains hidden in ambush stance or is detected. This stat is hidden from the player. Ambush Detection Chance is calculated at the start of every other factions turn with their own agents, armies and settelments, let me explain: If your general is in the middle of nowhere with no agents, armies, or settlements nearby, the Ambush Detection Chance will be 0%, meaning your general will remain undetected. However, the closer enemy (or even neutral/allied) agents, armies, or settlements are to your ambushing army, the higher the chance of detection. If your army is detected, it will no longer be in ambush stance at the beginning of your next turn. You can observe this during other factions' turns: if your ambushing army is not detected, it will still display the ambush stance icon during their movements (as in 13:07, the general HAS the ambush stance icon above his head), but if detected, the icon will disappear, and your army will return to normal stance at the start of your next turn (as in 13:10, that it dissapeared, and now is in normal stance). For example, suppose your general is in ambush stance within the full movement range of an enemy general, settlement, or agent. There might be, say, a 5% chance your army is detected. If they remain undetected and the enemy moves into your trap, the Real Ambush Success Chance is then calculated. However, if the enemy army is closer (e.g., halfway into your movement range), the detection chance might increase to around 40%, and it stacks in a somewhat complex way with nearby agents (enemy, neutral, or even allied-not your own). For instance, if your army is in ambush stance near two enemy agents, there could be as much as a 95% chance your ambush is detected. In the case of the video, with a 100% Ambush Success Chance as shown in the situation at 13:07, with a settlement and an army just at the edge of the movement radius, there is approximately a 5-10% chance of being detected (you were quite unlucky, I must say). If you hadn't been detected, it would have resulted in an ambush 100% of the time because they don't have an Ambush Defense Chance that early in the campaign as i explained earlier. Sorry for this long message to explain something "simple", but I wanted to make every detail count. Hope it helps. Great content! Love to see!
So having thought this through, I think part of what your struggle is going to be is who you are matched up against. Lizardmen, Dwarves, Dark Elves, Skaven are your main enemies and all of them are a pain for cheap archer spam like this. Once you start getting levels it will get better, but you really need to rely on basic archers being cost effective - 44 gold upkeep is so good. Checkerboard formations with space so that menace below can't destroy you, archer flanks to get around shields, and being willing to sacrifice armies might be necessary for this campaign. As well, maybe go after the Vampirates because zombies are easy to shoot and that would give you a really good economy. Maybe even navigate away from Lustria and go somewhere else if you can.
There's a few things that could maybe help with these challenges, although I haven't given it too much thought, but here goes nothing: 1) the initial battle (this goes for most challenge runs i guess): you don't have to fight to the death. preferably corner camp, or blob up (depending on the enemy army) and withdraw everything when things go south to conserve as much power as possible, while still damaging the enemy. 2) recruit LOTS of lords, especially with these "shitstacks", you'll have a lot of general income, so the supply lines aren't terrible. plus huntsmen generals aren't too expensive and pack a decent punch on their own + more autoresolve bonus. a huntsman general is essentially an entirey unit or two of archers on his own, as are most lords compared to t0 infantry. 3) there's a "hidden" mechanic with settlements, when you zoom out and get into the province tab, you can see little flags on top of settlements, which means there's a sitting army inside that settlement. yes, this also works for ruins, so it's REALLY good against Skaven in particular. 4) for any and all archer stacks, checkerboard formation is the goal, and usually lots of cornercamping. cornercamping (but cheeeesee!!!!) is really effective with these shit armies (ESPECIALLY SO AGAINST SKAVEN!), because you can rout the enemy straight from the battlefield when they break. Very good against skaven, because their units break with a simple breeze. 5) sieges with these types of armies are dull, so i would assuime you cut most of them out, but generally speaking, there's a "dead" spot or a weakspot in every siege settlement battle, where the towers won't reach you. dock an archer(or any arc missile unit) in that spot, and shoot the shit out of the enemy and repeat. always focus enemy missiles first if possible and you can also send the hero in the cap the wall zone and they usually blob around the hero/lord. That's all I can think of so far, anyone can correct me and I'll edit the message.
General battle tip. You have VERY few specific strengths as archers. But perhaps your best one you have is the indirect fire. Your Frontline chumps should be further up so yo both have more time to shoot the enemy, but also to let the indirect fire save you on casualties. Additionally, you will likely have to endure a true skirmishing playstyle. Attacking enemies to weaken their armies before backing off to recoup and recover.
YES MORE MULTI PART CHALLENGE RUNS also still asking for minor-demons only (bloodletters, demonettes, horrors, bearers, and nurglings, and maybe gors) because i think it's doable and would have more variety than your horrors only. Maybe limit yourself to only 4-5 units per god? idk
I recently did Markus imperial supply units only (so no RoRs, no local/global recruit) and in the early game I kinda got carried by running around with 3x huntsmen general + markus army. The huntsmen generals are very powerful at level 1 cause they got 3 uses of the arrows of aqyish which is a fairly potent missile spell, especially when you have 9 of them + they are relatively tanky vs early game skaven trash so they can tank and buy time for the archers and their missile attack is also pretty powerful.
My recommendation is to use the trees with wolfheart. He gives your units the ability to walk through trees. Which can be used to retreat through. As trees normally slow units down due to hit direction. This means that your normally slower units can escape faster pressures by using the trees to slow down their enemies while they ignore it. It will only buy you a volley or two, but that can be the difference maker. Has saved my as a couple of times.
I did not watch the whole video but i have an advice for you. If you want to ambush better recruit a lord without an army. With Marcus stand close to that one single lord in ambush stance and boom. Enemy attacks that one lord and u got yourself an ambush. Also if you have % ambush chance enemy might also have ambush chance bonuses sooo its not really 100% in your case. Just keep that in mind, ambushes are not guaranteed in the early game.
That you can't even remember about The Menace Below...perhaps a break is in order from all of your recent drama, yes? Still, I appreciate you giving (probably) my favorite faction I haven't played as yet, a spotlight
I just forgot to consider it in the context of that battle haha. Definitely hoping to make a few vids on other games soon, though. Got one each for Project Zomboid, Elden Ring, and BG3 that I really want to do
The enemy ambush defence chance % is subtracted from your ambush success%, i know skaven get bonuses on ambush stuff but idk the exact #'s So your 100% is more likely 40%-80%
You should ahve done this before Thrones of Decay then :D The reason being, before the Empire rework, the Hunstman General skill for archers could be acquired at level 2(the +12% range one) and it was bugged giving both the range AND changing the ammunition of archers in that Hunstamn's army to crossbowmen ammo(with 5 more AP missile strength), it was genuinely really strong.
Ambush has a hidden mechenic that is not known to the player. As you can see in the footage, when the skaven marched to your armies, your ambush army was no longer in ambush stance. This is because (especially when close to enemie armies or settlements) it might kick you out of ambush stance for the reason that they "detected the ambush" (just like when you get a notification that you detected an army laying an ambush even before you make any moves), probably so you can't ambush right next to enemies. An ambush is supposed to be from a distance where the enemie marches through (you don't hide an ambush 100m right in front of an army). If you are NOT kicked out, only then it creates an ambush zone around the player and gives you the 100%-the enemies ambush defence % chance to succeed the ambush. In this case, they spotted your ambush, attacked your other army (just as you could've) and with their ambush march chance ambushed your army (which cannot be detected and will always attack with their ambush% - your ambush defence (which it probably 0%)). It's a full battle or RNG.
Generally the AI gamesense for archers is bad, but microing can make it worse as they continually adjust to hit a moving target. Can be more effecient to just micro position and let them target who they want within range of fire. Unless trying to kill specific units among many
If You want hidden ambush stat to work for You, You need to position Yourself correctly in campaing map with a lord. When You are trying to ambush someone with full army in a middle of the road. Yeah it's not the best idea. There is very often tall grass, forests, overall hiding spots. Imagine that You are actually trying to ambush someone. When You hide in tall grass, and bait with another lord they will fall for it and it will work most of the time
@@BrilliantStupidityLive It is, I didnt believe it at first as well. But there are a lot of spots like that. It is usually by side of the road, just chech range or Your LL, hide in side and they will get caught. It is useful at the centre of the map near bloody handz, You can hide in tall grass and still be in range of Your setllement, and when enemy comes he is done. I do it pretty often with Dawi, they are not best ambushers, but it actually work. Every time when You will ambush in front of someone face it will never work. Also if You want to check ambush in near range You can walk in camp stance and then change to normal walk. Or if You know enemy got ambush You can bait it out will camp stance by walking at it. Works all the time brother
13:50 ambush detection and ambush success are different stats - So the 100% success chance means nothing since your ambush was detected before & pulled out of ambush stance
You've become my bedtime ASMR , i dunno what it is man, I enjoy your content so much, it both puts me to sleep and makes me laugh enough to wake my girlfriend
As soon as it's the turn of an army that is within your range of vision, it will be checked whether it can cover you. This also depends on the distance between you and the enemy army. I don't know which value counts for this, but 100% represents the probability that if it runs into your ambush, it will be a normal field battle or not. You can also see that you were no longer in the ambush when the army ran past you. 13:10
Some ambush mechanic advice: At 13 minutes, markus got discovered. Ambush % doesnt affect discoverability. The terrain you are in, and the distance from the enemy you are affect it. If your in the woods, it'll be harder for markus to be discovered. Markus got discovered so he was taken out of ambush. The ai saw your 2nd lord was in the woods giving them a boost to ambush, causign markus to not engage. Unfortunate circumstance
Oh! And a recruiting army will tend to draw the AI attention more. So put them in encampment stance to not get ambushed, get bonuses to melee defence, and recruit as well
Group of archers sends a message to their Lord, asking for advice on how to not get splattered by demons. Instantly a Magic Scroll appears bearing the message "We hear you! But your request for payment can not be approved...."
This would've been 100x easier as alith anar and his shadow warriors/stalkers imo though keep in mind the huntsman is one of the few DLC's i don't own so they might actually be good.
you could have recruited a huntsman general on turn 1 and use it as bait for ambushing with Markus. In fact, you could probably have used 3 huntsman generals + markus for the first battle.
I've got idea for vid: :CAN YOU BEAT TW WARHAMMER 3 WITHOUT STRATEGY?" Chalange is about playing lorefriendly greenskins so you cant micro just straight up charge at the enemy all the time and on the campaign map you must attack every order faction on sight and always march forword if not recruting. All units/mechanics allowed.
@@Bloodlyshiva Its still kinda chalange bc you always attack and charge no matter the ods and you fight a lot of faction at once: Order, chorfs neutral maybe skaven? Idk its accurate. It may spieral out of control but I dont play much orks and at some point you are op. This goes to any faction though.
Allied recruitment is still allowed right? You could get 4 archers from (any) elves or tomb kings for higher tier archers. Or Ork archers for a frontline xD
That's actually a great idea - only issue is getting people to like me lol. Also, immediately surrounded by Cathay and Brettonia who have the absolute worst archer options for me haha
@@BrilliantStupidityLiveI was about to say “hey Cathay has great archers!” But then I remembered that you can’t get their yin Yang buff since you can’t recruit melee 💀
I ask myself this decently often, but never have I asked it more than now. Are you alright? These challenges tend to be a bit absurd, but this is just beyond masochism, dear lord. The only advice I could possibly give here is to always have 3-4 armies walk together, and wish you luck
The point of fire while moving on archer type units when they don't fire 360 is the ability to chase routing units while still firing. Simply switch melee mode on with fire at will and then right click the target routing unit!
It’s always [DELIGHTFUL] when TH-cam [ENCOURAGES] their creators for the benefit of some [DELIGHTFUL] company and it’s [AMAZING] product. I hope you [BUY SOME BOTTLED WATER].
I’m here for this channel’s fanfic collab with TH-cam’s automated response system TTuTT Good luck, man, I hope the company gets their head out of their AI’s ass.
I have no idea what it could be that TH-cam doesn't like about this, but I've listed a couple of things that might be issues and given the timestamps. 0:39 colonizing South America 1:09 complaining 2:55 causing mass layoffs 2:59 so much as mentioning the scaven (they aren't real) 4:19 saying a nono word (walking) hope this helps)
once you get to a full hunstman army with Markus it's a viable army, the tech tree helps a bit, also, if you're gonna do ambushes, have the other lord either on force march or recruiting(recruiting is the preferable method) the Ai goes for those like a moth to flame
Lots of people are bad at their jobs. That also applies to TH-cam support staff. That doesn't make them AI - it makes them unable or unwilling to read what you're telling them.
Number 1 piece of advice is hope you get to stop fighting skaven as soon as possible the menace below sucks for ranged units, but once you start fighting lizards and the inevitably the french your Huntsman antilarge will destroy them
You can’t hide your new channel from me 😩
The gods of TH-cam demand we keep finding the brain. Are we zombies?
lol did not even notice it was new channel xd
Skaven
Poor Alith Anar is crying in his all 360 degree stalk/snipe that are good in melee archers rn.
Sisters of Twilight just laughing on top of their bird with their flying archers that have magic missile spam and assorted 360 degree firing infantry.
The brilliance of this stupidity is shocking. Not only is it so stupid, but it is executed with such fineness that makes it so you live up to your name
So huntsmen are actually a viable doomstack, surprisingly enough! A master engineer with hochland scopes, two engineer heroes to buff missile strength, and a light wizard for net of Amyntok. I personally like to add in lore of life and lore of fire, plus some helstorms, but huntsmen themselves can get very, very strong with the stacking buffs you can give them for empire. Yes they lack armor piercing but they have bonus vs large on their missiles, so they eat up big scary things quite effectively. They also stalk, so you can do some pretty cheesy things with them on the battlefield - like split the enemy army in two chasing your two engineer heroes, and then annihilate one half of their army with your stalking huntsmen before the other notices you're there! In Markus Wolfhart's army huntsmen become absolutely terrifying as well, since he gives them double shots as an upgrade. IMO rushing to get huntsmen is your best bet this campaign
Not gonna lie I had 0 idea that Wulfhart gave huntsman double shots. That sounds beyond broken. The lack of wizards will still make this relatively difficult but it's good to know that there’s a solid midgame strat other than just Stacking 4 armies constantly lol
@@BrilliantStupidityLiveyeah he gives them the double shots plus a number of other unique upgrades. I believe he halves their cost as well but I could be wrong.
Sadly master engineers don't have bows
You don't even need the master engineer or those heroes. In TWW2 I did a Markus Wolfhart campaign just using huntsmen in his army, the only other units I had were a fire wizard just to bump up the damage output a bit and to help with big blobs of infantry, then the wood elf hero lady (forget her name) and the dwarf engineer hero (also forget his name), both of them give solid buffs to missile units, I think probably actually better overall than empire engineers do to be honest. That army would absolutely wreck everything. This won't really be any kind of challenge at all once he gets a full stack of huntsmen, just some minor annoyance every now and again when the random lizard men armies spawn in from the campaign mechanic
I'm still saying the reason the last video got hit was all half nacked dwarfs
Ambushing is a complete dice roll in WH3. Your ambush detection chance is a completely different hidden stat thats separate from your success/defence chance.
You basically need to assasinate any stray neutral or enemy heroes to reduce your detection chance which is not the number you see on your screen.
What the fuck lol. Know where I can find more details? That sounds insane
@@BrilliantStupidityLiveCheck out legend's of total war video titled "up your strategy"
@@BrilliantStupidityLive There are few details known about ambush detection chance. It's generally just a factor of the distance from the nearest enemy or neutral army, hero, or settlement. The closer they are, the higher the chance you'll be pulled out of ambush stance. The detection is done at the start of each faction's turn. If *any* faction spots your ambushing army, it gets pulled out of ambush stance and put into the default stance.
This mechanic is probably the worst communicated one in WH3 and I don't think CA has touched it since at least WH2 released. They've made ambush success chance easier to see, but nothing is there to tell players that there is an entire mechanic at play before ambush chance.
@@BrilliantStupidityLive If you set up the ambush in a different region to the army you're trying to bait, your chance will be higher in my experience. But proximity is a big factor.
The terrain you ambush in also affects detection chance. Woods are harder to detect, desert is easier for example. @@jordanclock
Sisters of Twilight feeling extremely left out of initial lord with bow draft pool.
Sad alith anar noises
tbf wood elf archers aren't a challenge, they are a doomstack
@@vyssinivulpes9583 Especially when volley of Kurnous is involved.
@@vyssinivulpes9583 Markus Wolfhart with huntsmen isn't a challenge either though. If he stuck to the standard archers then sure, but Markus with all the buffs he gives to huntsmen they become ridiculously OP
Other people have described why your ambush didn't work, so here's how to effectively ambush AI armies:
1) Click the army you want to ambush and see what movement range they have. (If they're in force march, the game will show their +50% force-march-movement-range).
2) Park your small bait army barely inside their movement range. Bonus points if you recruit with them. (The AI loves to interrupt recruiting.)
3) Park your big ambushing army right behind the bait army, with your bait army lying inside the ambushing army's zone of control. Preferably put them inside a forest or mountain pass where ambush success chance is greater.
4) Profit. Since you're at the farthest point possible, you have minimal chance of getting spotted. Plus, even if your ambush fails, the enemy army won't have enough movement to march back to their settlement to hide.
You could get a better campaigning by downloading the better Markus campaign by No.213 That should help even things out and still have things difficult
Crossbows are definitely archers for this challenge imo
if bow is in the name its fine.
Crossbows are just stick-mounted bows.
A selfie stick doesn't make a camera not a camera or a phone not a phone just because it's on a stick.
Agreed
By that logic you also gotta count ballista
@@junktruck Yes, that's a vehicle mounted bow on a stick.
Edit: So basically a medieval technical.
Out of all the challenges to start not swearing as much on, this one was a doozy!
"I'll stop swearing in my videos...tomorrow."
As for the ambush chance, there are 2 factors that go into it, ambush success and defense(the one you see in percentages) and ambush DETECTION chance, which is hidden and means that if you're in range of any characters(lords and heroes), they can detect your ambush pulling you out of it, the more characters and the closer they are to your army, the higher chance of detection, the game doesn't really explain it, but that's how it works.
The reason why the battle at 13:00 happened is because Clan Mange discovered your ambush
Discovering is completely removed from ambush chance, it solely relies on the distance to any other non-owned lord/hero/city (even allies/vassals), the closer any of those are the more likely it can happen
The check is done at the start of the factions turn so a non-enemy faction cant screw up your ambush by running into you after their turn started
You can see it happen when Clan Mange gets their turn, the ambush icon disappears over Markus Wulfheart
If they actually ran into the ambush and triggered it, but the ambush failed, they would have stopped dead in their track on the world map. Which they didnt here, they went to the 2nd army in one fluid motion
The reason why they stop is because they get the prompt to intercept the ambush, but chose not to
This is the reason why its hella annoying when the ai decides to stick an hero to one of your armies as they can screw your ambushes over
Another thing is that 100% ambush chance doesnt equate the ambush will work (in the case of it not getting discovered) due to ambush defence chance, but a good thing is that while the game says 100% is the cap, it actually isnt, so if you got a 170% chance to ambush it will be displayed as 100% but actually is 170% (this is only really important for the factions that have ambush increases like skaven as most races dont really get to 100% outside of forest/mountains)
I know all of this cuz I use ambushes a lot, btw. you can bait the enemy way more into running into ambushes by having a smaller force shown (the bigger one needs to be ambushing) and the smaller force can either recruit or go into force marsh stance to bait the enemy
And its best to put the ambush just at the edge of the enemy's move range so that the chance of discovery is the lowest
Archers only is how I used to play Lords of the Realm 2 as a kid! it was surprisingly effective.
when you accidently do this in a normal markus army. it slowly just becomes archers
Not gonna lie, I would kill for 4 units of halberds lol. That would be enough to help a ton
Remember heighten tension is hurts and the army it spawns is extremely evil. A pretty darn good lizard man army that you don’t know which settlement it’s going to attack. And going into French land to attack it will make them declare war, or they might declare war anyways the French are demanding a non aggression or the horses are here to donate your bows to some peasants.
@@BrilliantStupidityLive Many times in this video you waited for your soliders to rout. When in the left down corner of the unit hud, there is a withraw button.
Little comment for the TH-cam algos
Also we see a spoiler for the next campaign in your save in the last five minutes of the video.
I'll save the spoilers but I'm already looking forward to that one
seems like an easy campaign though due to the large amount of different demons and the fact that demons are actually quite good
I was surprised this was in my recommendations, I saw the post on your main earlier but I'm glad it popped up without having to go looking 👌
Just fyi for the 100% ambush bit.
The 100% is a guaranteed ambush if they run into you, but the ambush can be spotted before they run into you. Basically ambush spot chance and ambush chance are 2 different things. It would be very nice if the game told you this!
both the twins and alith anar are also archers, and wood/high elf archers would make this easier. Brilliant stupidity indeed.
You probably know these things but since you asked for tips that's what i have: 1. Always be at war cause A.I will essentially force even neutral neighbours to be at war with you, 2. Joining neighbours wars against weak or far factions makes easy money and friends, 3. About ambushes, a single even allied army/agent close by will foil your ambush, its based on proximity not ambush chance and each entity close rolls a dice, 100% chance is a lie since enemy army almost always has ambush "resistance" which will subtracts from it and it only works if you werent discovered, 4. Selling settlements to secure your borders in a really underrated way of securing borders.
Found and subscribed immediately! I'm impressed with the amount of restrictions you've placed on this campaign, not only are you ignoring the factions/Lords that would make archer only units much easier, you're not even allowing for crossbowmen as they're not specifically 'archers'. Good luck! I'm looking forward to more.
13:50 so don't quote me on this but i do believe the way ambush works is the % show is only for if they didn't spot the army and remove the ambush completely. there is a hidden% that any army other than you can just outright find ambushing armies that belong to you, even when not at war with them. same can happen for you when an ai get put in ambush stance you can spot the ambush revealing them back on the world map without even walking into said ambush. you could see in this case that your ambush stance got cancelled since you were revealed and thus could not ambush. edit: there are ambush stances that have better odds of not being revealed called something like masterful ambush, i believe oxyotl and wood elves have it.
Not gonna lie I am far too dumb to interpret this in any meaningful way. Why the hell does it need to be this complicated lol
@@BrilliantStupidityLive in simpler words, your army in ambush stays in this stance unless it is discovered(the hidden % of your ambush being discovered by nearby armies and heroes that is rolled on their turn start) or a battle is initiated(this can include the ambush not working and the enemy deciding to not fight the battle). if you were to reload a save, and check your army stance over your ambushing lord, you can have 2 outcomes as it randomizes each time, your stance icon is removed, meaning they discovered you or the ambush icon stays meaning they didn't.
as an additional note, you missed a few skills that buff ranged units on the huntsman general. they are sure & true(5 reload and 5% extra damage for arrows in a 35m radius passive skill), hail of fire(flaming attack and 30 reload skill for 22 seconds 35m radius active skill) and its upgrade funnel of flame(same deal, just 33 seconds instead). as for the master engineer, things you would get are the ballistic instructor(10% range increase) and ballistic calibrations(20 reload skill for 22 seconds in an aoe active 55m radius active skill) extra powder gives you nothing since your arrows don't do explosive damage. if you were to choose master engineer, it legit would just be to have a MUCH stronger lord that uses a grenade launcher and gets a tank mount instead of a bow.
The events that give you favour from different electors probably won't matter much in this campaign. If you gain enough favour for a particular faction you'll get that factions runefang, and eventually their elector count state troop.
I came for the archers, I stayed for the moustache. But I seriously love your warhammer content, I listen to it while I study and when it's quiet at work. Justice for the brainman!!
13:52 "If anyone has any advice".
Yeah, nah, the game just cheats. I'm sure the AI gets bonus ambush defense chance by default, probably more of it the higher your difficulty. I've had lords with like 140% ambush chance that fail to ambush low level lords.
It's also worth noting that every enemy character gets the chance to make a check, so any agents they have or other lords in the area can screw you too. This includes lords and agents from neutral factions, which is fucking annoying when they go before your enemy and bump you out of ambush stance.
I believe there are some comments about this, but just to clarify: in this game, there are two distinct mechanics, "Ambush Success Chance" and "Ambush Detection Chance", and they are entirely separate from one another. "Ambush Success Chance" is the percentage shown when you set your army into ambush stance. Here's how it works: Ambush Success Chance is a number, for example, 100%, as seen in the video. There is also Ambush Defense Chance, which is almost always 0%. This can be increased by certain items or general abilities, but it is quite rare for this value to go above 0%. Typically, only high-level generals (e.g., level 30+) might have points in abilities related to Ambush Defense Chance. The formula is simple: Real Ambush Success Chance = Ambush Success Chance - Ambush Defense Chance.
Ambush Detection Chance, on the other hand, is an entirely separate mechanic that is calculated before "Ambush Success Chance" comes into play. It determines whether your army remains hidden in ambush stance or is detected. This stat is hidden from the player. Ambush Detection Chance is calculated at the start of every other factions turn with their own agents, armies and settelments, let me explain: If your general is in the middle of nowhere with no agents, armies, or settlements nearby, the Ambush Detection Chance will be 0%, meaning your general will remain undetected. However, the closer enemy (or even neutral/allied) agents, armies, or settlements are to your ambushing army, the higher the chance of detection.
If your army is detected, it will no longer be in ambush stance at the beginning of your next turn. You can observe this during other factions' turns: if your ambushing army is not detected, it will still display the ambush stance icon during their movements (as in 13:07, the general HAS the ambush stance icon above his head), but if detected, the icon will disappear, and your army will return to normal stance at the start of your next turn (as in 13:10, that it dissapeared, and now is in normal stance). For example, suppose your general is in ambush stance within the full movement range of an enemy general, settlement, or agent. There might be, say, a 5% chance your army is detected. If they remain undetected and the enemy moves into your trap, the Real Ambush Success Chance is then calculated. However, if the enemy army is closer (e.g., halfway into your movement range), the detection chance might increase to around 40%, and it stacks in a somewhat complex way with nearby agents (enemy, neutral, or even allied-not your own). For instance, if your army is in ambush stance near two enemy agents, there could be as much as a 95% chance your ambush is detected.
In the case of the video, with a 100% Ambush Success Chance as shown in the situation at 13:07, with a settlement and an army just at the edge of the movement radius, there is approximately a 5-10% chance of being detected (you were quite unlucky, I must say). If you hadn't been detected, it would have resulted in an ambush 100% of the time because they don't have an Ambush Defense Chance that early in the campaign as i explained earlier.
Sorry for this long message to explain something "simple", but I wanted to make every detail count. Hope it helps. Great content! Love to see!
So having thought this through, I think part of what your struggle is going to be is who you are matched up against. Lizardmen, Dwarves, Dark Elves, Skaven are your main enemies and all of them are a pain for cheap archer spam like this. Once you start getting levels it will get better, but you really need to rely on basic archers being cost effective - 44 gold upkeep is so good. Checkerboard formations with space so that menace below can't destroy you, archer flanks to get around shields, and being willing to sacrifice armies might be necessary for this campaign. As well, maybe go after the Vampirates because zombies are easy to shoot and that would give you a really good economy. Maybe even navigate away from Lustria and go somewhere else if you can.
You've inspired me to start my own playthrough idea to put to TH-cam yes-yes
There's a few things that could maybe help with these challenges, although I haven't given it too much thought, but here goes nothing:
1) the initial battle (this goes for most challenge runs i guess): you don't have to fight to the death. preferably corner camp, or blob up (depending on the enemy army) and withdraw everything when things go south to conserve as much power as possible, while still damaging the enemy.
2) recruit LOTS of lords, especially with these "shitstacks", you'll have a lot of general income, so the supply lines aren't terrible. plus huntsmen generals aren't too expensive and pack a decent punch on their own + more autoresolve bonus. a huntsman general is essentially an entirey unit or two of archers on his own, as are most lords compared to t0 infantry.
3) there's a "hidden" mechanic with settlements, when you zoom out and get into the province tab, you can see little flags on top of settlements, which means there's a sitting army inside that settlement. yes, this also works for ruins, so it's REALLY good against Skaven in particular.
4) for any and all archer stacks, checkerboard formation is the goal, and usually lots of cornercamping. cornercamping (but cheeeesee!!!!) is really effective with these shit armies (ESPECIALLY SO AGAINST SKAVEN!), because you can rout the enemy straight from the battlefield when they break. Very good against skaven, because their units break with a simple breeze.
5) sieges with these types of armies are dull, so i would assuime you cut most of them out, but generally speaking, there's a "dead" spot or a weakspot in every siege settlement battle, where the towers won't reach you. dock an archer(or any arc missile unit) in that spot, and shoot the shit out of the enemy and repeat. always focus enemy missiles first if possible and you can also send the hero in the cap the wall zone and they usually blob around the hero/lord.
That's all I can think of so far, anyone can correct me and I'll edit the message.
Reggie doesn’t just get his videos demonetized, he pushes the boundaries of what can be demonetized.
Dude how have i just found your new channel
ending the video on "i gotta pee so bad" is such a wonderful thing. thank you for giving me lots of giggles over your many misfortunes
General battle tip. You have VERY few specific strengths as archers. But perhaps your best one you have is the indirect fire.
Your Frontline chumps should be further up so yo both have more time to shoot the enemy, but also to let the indirect fire save you on casualties.
Additionally, you will likely have to endure a true skirmishing playstyle. Attacking enemies to weaken their armies before backing off to recoup and recover.
With my extensive zero hours in this game I suggest doing the thing. Best strategy in my opinion
yeah chief my only advice is stop getting ambushed every second
encamp stance gives ambush defence, idk how practical that is but it does
Agreed, I definitely should have used it. Just assumed the flat 50% was enough for the first one and that my ambush wouldn't be foiled for the second
YES MORE MULTI PART CHALLENGE RUNS
also still asking for minor-demons only (bloodletters, demonettes, horrors, bearers, and nurglings, and maybe gors) because i think it's doable and would have more variety than your horrors only. Maybe limit yourself to only 4-5 units per god? idk
Ambush defense chance means subtracts from your ambush chance, you'll need over 100% chance to get constant ambushes
I am a simple man, the algorithm shows me a brilliantstupidity video I click subscribe.
I recently did Markus imperial supply units only (so no RoRs, no local/global recruit) and in the early game I kinda got carried by running around with 3x huntsmen general + markus army. The huntsmen generals are very powerful at level 1 cause they got 3 uses of the arrows of aqyish which is a fairly potent missile spell, especially when you have 9 of them + they are relatively tanky vs early game skaven trash so they can tank and buy time for the archers and their missile attack is also pretty powerful.
Surviving Jurassic Park using vietcong tactics.
Bro is playing a low-tech version of Malevolon Creek.
My recommendation is to use the trees with wolfheart.
He gives your units the ability to walk through trees. Which can be used to retreat through.
As trees normally slow units down due to hit direction. This means that your normally slower units can escape faster pressures by using the trees to slow down their enemies while they ignore it.
It will only buy you a volley or two, but that can be the difference maker.
Has saved my as a couple of times.
I did not watch the whole video but i have an advice for you. If you want to ambush better recruit a lord without an army. With Marcus stand close to that one single lord in ambush stance and boom. Enemy attacks that one lord and u got yourself an ambush.
Also if you have % ambush chance enemy might also have ambush chance bonuses sooo its not really 100% in your case. Just keep that in mind, ambushes are not guaranteed in the early game.
That you can't even remember about The Menace Below...perhaps a break is in order from all of your recent drama, yes?
Still, I appreciate you giving (probably) my favorite faction I haven't played as yet, a spotlight
I just forgot to consider it in the context of that battle haha. Definitely hoping to make a few vids on other games soon, though. Got one each for Project Zomboid, Elden Ring, and BG3 that I really want to do
Algorythm, misplace a few million views to this video and my life is yours
The chad "nock and loose" vs the virgin "open fire"
The enemy ambush defence chance % is subtracted from your ambush success%, i know skaven get bonuses on ambush stuff but idk the exact #'s
So your 100% is more likely 40%-80%
Surprising how this is one of his easier challenges
You should ahve done this before Thrones of Decay then :D The reason being, before the Empire rework, the Hunstman General skill for archers could be acquired at level 2(the +12% range one) and it was bugged giving both the range AND changing the ammunition of archers in that Hunstamn's army to crossbowmen ammo(with 5 more AP missile strength), it was genuinely really strong.
Regarding ambushes I've read that the AI will know were your hidden army is, if it doesn't move from the spot they were last seen.
Ambush has a hidden mechenic that is not known to the player. As you can see in the footage, when the skaven marched to your armies, your ambush army was no longer in ambush stance. This is because (especially when close to enemie armies or settlements) it might kick you out of ambush stance for the reason that they "detected the ambush" (just like when you get a notification that you detected an army laying an ambush even before you make any moves), probably so you can't ambush right next to enemies. An ambush is supposed to be from a distance where the enemie marches through (you don't hide an ambush 100m right in front of an army). If you are NOT kicked out, only then it creates an ambush zone around the player and gives you the 100%-the enemies ambush defence % chance to succeed the ambush.
In this case, they spotted your ambush, attacked your other army (just as you could've) and with their ambush march chance ambushed your army (which cannot be detected and will always attack with their ambush% - your ambush defence (which it probably 0%)). It's a full battle or RNG.
Generally the AI gamesense for archers is bad, but microing can make it worse as they continually adjust to hit a moving target. Can be more effecient to just micro position and let them target who they want within range of fire. Unless trying to kill specific units among many
If You want hidden ambush stat to work for You, You need to position Yourself correctly in campaing map with a lord. When You are trying to ambush someone with full army in a middle of the road. Yeah it's not the best idea. There is very often tall grass, forests, overall hiding spots. Imagine that You are actually trying to ambush someone. When You hide in tall grass, and bait with another lord they will fall for it and it will work most of the time
Not gonna lie that sounds like it *would* be a cool mechanic but I'd be extremely surprised if a system like that is currently in the game
@@BrilliantStupidityLive It is, I didnt believe it at first as well. But there are a lot of spots like that. It is usually by side of the road, just chech range or Your LL, hide in side and they will get caught. It is useful at the centre of the map near bloody handz, You can hide in tall grass and still be in range of Your setllement, and when enemy comes he is done. I do it pretty often with Dawi, they are not best ambushers, but it actually work. Every time when You will ambush in front of someone face it will never work. Also if You want to check ambush in near range You can walk in camp stance and then change to normal walk. Or if You know enemy got ambush You can bait it out will camp stance by walking at it. Works all the time brother
@@BrilliantStupidityLiveCheck out legend of total war video titled "up your strategy", it has all the information about it
New channel alert 📸📸📸no hiding from the fans me boi
13:50 ambush detection and ambush success are different stats - So the 100% success chance means nothing since your ambush was detected before & pulled out of ambush stance
You've become my bedtime ASMR , i dunno what it is man, I enjoy your content so much, it both puts me to sleep and makes me laugh enough to wake my girlfriend
really enjoying the deeper dives into individual battles - I have no mind for war game strategy (yet)
Bro it is wild how much you wanna torture yourself. This campaign is barely possible as it is. But then you decided to do this.
As soon as it's the turn of an army that is within your range of vision, it will be checked whether it can cover you. This also depends on the distance between you and the enemy army. I don't know which value counts for this, but 100% represents the probability that if it runs into your ambush, it will be a normal field battle or not. You can also see that you were no longer in the ambush when the army ran past you. 13:10
Every time i blink theres a new brilliant channel, multiplying like a rat clan.
20:24 "Yes, yes, yes.. You want peace"
Some ambush mechanic advice: At 13 minutes, markus got discovered. Ambush % doesnt affect discoverability. The terrain you are in, and the distance from the enemy you are affect it. If your in the woods, it'll be harder for markus to be discovered. Markus got discovered so he was taken out of ambush. The ai saw your 2nd lord was in the woods giving them a boost to ambush, causign markus to not engage. Unfortunate circumstance
Oh! And a recruiting army will tend to draw the AI attention more. So put them in encampment stance to not get ambushed, get bonuses to melee defence, and recruit as well
As a skaven main it feels nice having skaven be an actual menace (at least at the start)
Group of archers sends a message to their Lord, asking for advice on how to not get splattered by demons. Instantly a Magic Scroll appears bearing the message "We hear you! But your request for payment can not be approved...."
This would've been 100x easier as alith anar and his shadow warriors/stalkers imo though keep in mind the huntsman is one of the few DLC's i don't own so they might actually be good.
Huntsmen are good and you can doomstack them with markus but you need to get some heros and level into markus
Me who deployed similar armies but with Kislevite cossars and crazy priest of legendary lord: **Raughs**
New channel?? Well I can't not sub to a channel that makes some of the best total war warhammer 3 challenges I've ever seen, keep it up
you could have recruited a huntsman general on turn 1 and use it as bait for ambushing with Markus. In fact, you could probably have used 3 huntsman generals + markus for the first battle.
You can see the next campaign at 25:17
Didn't notice that, it sounds interesting tho
This would be a lot easier if you had mother austinkia as an Aly
Sweet mother, sweet mother, send your child unto me. For the sins of the unworthy must be baptized blood and fear
She made my campaign a missreble existance for ku gath the boons and curses were a pain in the ass
Alas, ambush visibility and 'success chance' are two different stats. Very few skills/characters have buffs to ambush visibility.
I've got idea for vid: :CAN YOU BEAT TW WARHAMMER 3 WITHOUT STRATEGY?" Chalange is about playing lorefriendly greenskins so you cant micro just straight up charge at the enemy all the time and on the campaign map you must attack every order faction on sight and always march forword if not recruting. All units/mechanics allowed.
Wasn't that just the Savage Orcs playthrough?
@@Bloodlyshiva Its still kinda chalange bc you always attack and charge no matter the ods and you fight a lot of faction at once: Order, chorfs neutral maybe skaven? Idk its accurate. It may spieral out of control but I dont play much orks and at some point you are op. This goes to any faction though.
It hits more when someone with an expansive vocabulary and real intelligence swears though. Imagine if Dumbledore or Gandalf dropped a few big ones
Allied recruitment is still allowed right? You could get 4 archers from (any) elves or tomb kings for higher tier archers. Or Ork archers for a frontline xD
That's actually a great idea - only issue is getting people to like me lol. Also, immediately surrounded by Cathay and Brettonia who have the absolute worst archer options for me haha
@@BrilliantStupidityLiveI was about to say “hey Cathay has great archers!” But then I remembered that you can’t get their yin Yang buff since you can’t recruit melee 💀
Paucity is another word for scarcity, like pauper also means moneyless.
Also grenade launchers are just extreme archers.
14:30 i think he forgot to cover that up lol
how do you mean?
Edit: Nevermind, I see it
@@jopbraber657the saves under the one hes making says demon only
I don’t think I would have chosen empire for an archers only campaign. Lmao I couldn’t resist using the boom.
Get more huntsmen lords. they have bows too and so its within your purvey rules wise
Secondary army should have been recruiting in encamping stance since you were playing careful.
I swear Wolfhart has only gotten worse as time has gone on. That mans abilities are so incredibly scuffed.
Liked and commenting to boost engagement
I ask myself this decently often, but never have I asked it more than now. Are you alright? These challenges tend to be a bit absurd, but this is just beyond masochism, dear lord. The only advice I could possibly give here is to always have 3-4 armies walk together, and wish you luck
The point of fire while moving on archer type units when they don't fire 360 is the ability to chase routing units while still firing. Simply switch melee mode on with fire at will and then right click the target routing unit!
It’s always [DELIGHTFUL] when TH-cam [ENCOURAGES] their creators for the benefit of some [DELIGHTFUL] company and it’s [AMAZING] product.
I hope you [BUY SOME BOTTLED WATER].
Hmm? Orz?
Next campaign is demon only ?
Possibly...
Saw that too
i like how you point out that yeah Sister of Avalron in checkerboard IS the endgame strategy for high elves
Nooooooo the swearing is what hooked me from the beginning
Let the rivers flow with the blood of the French and the gathering of Twitter uses
That age restriction talk at the beginning reminds me very much of the hunt for permit A 38 from The Twelve Tasks of Asterix. YT is truly mad. 🤣🤣🤣
I’m here for this channel’s fanfic collab with TH-cam’s automated response system TTuTT Good luck, man, I hope the company gets their head out of their AI’s ass.
Yooo new channel just dropped, count me in!! Here since sub 1000 subscribers! Can’t wait for more, love all your vids.
Woo! New channel gang!
New channel alert. I’m coming for that content bröther
If I’m using two armies in an ambush ploy, I usually just put them both in ambush. At least 1 is always foiled, but at least the other might work
I have no idea what it could be that TH-cam doesn't like about this, but I've listed a couple of things that might be issues and given the timestamps.
0:39 colonizing South America
1:09 complaining
2:55 causing mass layoffs
2:59 so much as mentioning the scaven (they aren't real)
4:19 saying a nono word (walking)
hope this helps)
Use Crossbows bows They literally have bow in the name
once you get to a full hunstman army with Markus it's a viable army, the tech tree helps a bit,
also, if you're gonna do ambushes, have the other lord either on force march or recruiting(recruiting is the preferable method) the Ai goes for those like a moth to flame
Love the new outro
Thanks! I considered adding to it, but I didn't want to risk disrupting perfection
Both high and dark elves have great archer spams too, full dark shards or full sisters of avelorn are certainly powerful
Part of the charm is you figuring it out as you go
While I do love Markus Wulfhart, there was Alith Anar or even Sisters of Twilight you could've done
Lots of people are bad at their jobs. That also applies to TH-cam support staff. That doesn't make them AI - it makes them unable or unwilling to read what you're telling them.
Number 1 piece of advice is hope you get to stop fighting skaven as soon as possible the menace below sucks for ranged units, but once you start fighting lizards and the inevitably the french your Huntsman antilarge will destroy them