M79 Testing

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  • เผยแพร่เมื่อ 17 ธ.ค. 2023
  • I fixed the RPG plugin and wanted to try the rocket guns plugin as an alternative and was doing some testing, I thought the damage came from grenade effects but when you shoot the grounds, there are invisible bullets that shoot the enemies from the spot you aimed at, and you kill them instantly even if the explosion didn't yet reach, essentially making it a hipfire awp the kills multiple people in an area... and the lack of projectile makes it look like it shoots blanks so I think I should just stick to RPG and make it available for both sides
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ความคิดเห็น • 9

  • @98b40
    @98b40 5 หลายเดือนก่อน +1

    One difference between the RPG plugin and the rocket guns plugin is that when you use the RPG plugin and shoot, bullet damage is reduced to 0 and projectile entities are generated, which explode when the projectile entity touches the object. When the rocket guns plugin is used and fired, the bullet damage is unchanged and no projectile entities are generated, and the impact point explodes. In addition, the rocket guns plugin supports multiple weapons, while the RPG plugin does not.

    • @PhantomCSSMS
      @PhantomCSSMS  5 หลายเดือนก่อน

      Oh is see, Thank you for the insight, a delay damage could work, So that it kinda syncs up with the explosion

  • @kesserd092
    @kesserd092 5 หลายเดือนก่อน

    super cool, the 1 thing i notice is that when you fire the weapon, the damage comes first and then the explosion effect, i think its delay in here 1:05 and also here to 1:19
    edited: you already said that on the description hehe

    • @PhantomCSSMS
      @PhantomCSSMS  5 หลายเดือนก่อน

      Yeah, I dont know if its a bug or it was made that way

    • @98b40
      @98b40 5 หลายเดือนก่อน

      The grenade does not travel that fast, so the explosion delay is set to simulate this time difference.

    • @PhantomCSSMS
      @PhantomCSSMS  5 หลายเดือนก่อน

      @@98b40 Oh, so thats why theres a delay

  • @MiTical_Official
    @MiTical_Official 5 หลายเดือนก่อน

    The only logic i noticed is where's the shell after shooting?
    But overall, it's a good plugin

    • @PhantomCSSMS
      @PhantomCSSMS  5 หลายเดือนก่อน +1

      Its an animation problem, theres no shell removal in the animation

  • @WizardSquadron_OADF
    @WizardSquadron_OADF 5 หลายเดือนก่อน

    why so many explosives?