Super Mario 3D All Stars LOST BITS | Hidden Content & Upgrades Explained [TetraBitGaming]

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  • เผยแพร่เมื่อ 9 ต.ค. 2020
  • ► Support me and get extra perks by becoming a member!: / @tetrabitgaming
    ► TetraBitGaming MERCH: www.tetrabitgaming.com/
    Super Mario 3D All Stars dropped with 3 of Mario's most iconic 3D platformers. Of course, there are a few things hidden in this collection! May not be the Super Mario 64 and Super Mario Galaxy Lost Bits that I know a lot of people are waiting for... but in due time ;)
    Hey guys, welcome to LOST BITS! Where I will cover unused, unreleased and unseen things in various games! In this video we're checking out the Super Mario 3D All Stars collection! This collection has a few suspicious text strings as well as a bunch of emulation tricks!
    Hope you enjoy this Lost Bits video! :D
    If you enjoyed this LOST BIT, don't forget to help out the channel with a LIKE!! :^)
    Main Sources:
    → MelonSpeedruns: / melonspeedruns
    → tcrf.net/Super_Mario_3D_All-S...
    → ecumber: / 1308457717879586817
    ► More LOST BITS: • Lost Bits!
    ► Video Game Mystery Bits: bit.ly/1Qvpa0u
    ►Other things:
    → DISCORD: / discord
    → 2nd CHANNEL: / @tetrabitplus
    → TWITTER: / tetrabitgaming
    → TWITCH: / tetrabitgaming
    → INSTAGRAM: / tetrabitgaming
    → TIKTOK: vm.tiktok.com/3uWH4Q/
    → FACEBOOK: / tetrabitgaming
    Music courtesy of:
    ► Qumu → / qumumusic
    ► Tater-Tot Tunes → / tatertottunes
    SEE YOU GUYS IN A BIT!
    #Nintendo #SuperMario #TetraBitGaming
  • เกม

ความคิดเห็น • 1.2K

  • @TetraBitGaming
    @TetraBitGaming  3 ปีที่แล้ว +861

    Apparently "lazy" texture loading is a common game Dev practice as it might be why the folder was titled "lazy_texture_replace"! Even so, my point still stands, I think it's kind of a half-assed way to "update" the games

    • @zoepurnell
      @zoepurnell 3 ปีที่แล้ว +60

      It is a hack considering how wonderful the SM64 PC port is. I wish they did something more like that.

    • @TetraBitGaming
      @TetraBitGaming  3 ปีที่แล้ว +69

      @Farouk Ahmad I'm not planning on making it for a while still

    • @chickensandwich2193
      @chickensandwich2193 3 ปีที่แล้ว +16

      Farouk Ahmad Don’t be impatient

    • @98ahni
      @98ahni 3 ปีที่แล้ว +12

      At least be happy they didn't pull a Sony…

    • @Snowcart
      @Snowcart 3 ปีที่แล้ว +36

      I was about to comment this. It's not just texture loading, prefixing `lazy` is used across tons of software development, it's just easier on the computer because it's a bit of a hack around the normal way of doing it. I don't think it's lazy and think it's fine.

  • @DomiAnimations
    @DomiAnimations 3 ปีที่แล้ว +491

    Every lost bit found in a game, is every lost nerf dart I’ve lost.

    • @BlueEngland
      @BlueEngland 3 ปีที่แล้ว +11

      Every lost bit in a game is every nerf gun I didn't get

    • @PhoenixFirewastaken
      @PhoenixFirewastaken 3 ปีที่แล้ว +6

      I feel ya

    • @Tekape
      @Tekape 3 ปีที่แล้ว +1

      how is that funny?

    • @inhex1603
      @inhex1603 3 ปีที่แล้ว

      @@BlueEngland same

    • @Tlmmy924
      @Tlmmy924 3 ปีที่แล้ว

      @@Tekape exactly

  • @lolly12252
    @lolly12252 3 ปีที่แล้ว +485

    The "lazy_texture_replace" folder probably isn't them calling themselves lazy.
    It's to distinguish that the textures are loaded in on the fly only when needed ("lazy" loading) rather than being always loaded upon initialization ("eager" loading)

    • @littlea420
      @littlea420 3 ปีที่แล้ว +26

      Nah they had too lol since it’s true

    • @sydneybiscuit
      @sydneybiscuit 3 ปีที่แล้ว +58

      this is 100% correct. eager loading is the opposite of lazy loading. Relevant textures are only loaded when on screen as opposed to always residing in memory

    • @cin2110
      @cin2110 3 ปีที่แล้ว +13

      it works either way

    • @TetraBitGaming
      @TetraBitGaming  3 ปีที่แล้ว +79

      Regardless, my point still stands

    • @cyberbitterdragon
      @cyberbitterdragon 3 ปีที่แล้ว +29

      @@TetraBitGaming wtf does this answer mean

  • @Lemords
    @Lemords 3 ปีที่แล้ว +236

    Alright I know the lazy texture bit was hopefully a joke, but lazy is an actual term used in game development

    • @mistaplayinabox
      @mistaplayinabox 3 ปีที่แล้ว +2

      Why does tetrabit in the sponsership video look like a young version of the grandpa from happy wheels

    • @VEE0034
      @VEE0034 3 ปีที่แล้ว +21

      @@mistaplayinabox how does that relate to the comment at all?

    • @neoqwerty
      @neoqwerty 3 ปีที่แล้ว +8

      I didn't know it was actually a term, but this is why I love programmers: they sneak jokes into the actual terminology and then get to see the laymen encounter it and completely misunderstand it.

    • @davidquezada2116
      @davidquezada2116 3 ปีที่แล้ว +12

      Actually it's common in software development. Not only games.

    • @GavinFromWeb
      @GavinFromWeb 3 ปีที่แล้ว

      Nice pfp

  • @Someonewithaspace
    @Someonewithaspace 3 ปีที่แล้ว +236

    6:56
    *that means only one thing:*
    *nintendo is going to port hotel mario to pc*

    • @Sonictheoofhog4
      @Sonictheoofhog4 3 ปีที่แล้ว +14

      *nintendo was originally were gonna port super Mario maker to the pc but then the Wii U existed*

    • @waluigimayar12
      @waluigimayar12 3 ปีที่แล้ว +4

      @@Sonictheoofhog4 for real?

    • @WizzOfIzz
      @WizzOfIzz 3 ปีที่แล้ว +5

      Ah yes, we will finally get to hear the line ‘Nice of the princess to invite us, eh Luigi?’ in HD

    • @Sonictheoofhog4
      @Sonictheoofhog4 3 ปีที่แล้ว +2

      @@waluigimayar12 yes

    • @Sonictheoofhog4
      @Sonictheoofhog4 3 ปีที่แล้ว +4

      @@WizzOfIzz And in charles martinet's Mario voice

  • @Gear_Storm
    @Gear_Storm 3 ปีที่แล้ว +368

    Mario 3D All Stars Lost Bits:
    "Turns out because of a single typo in the code, Super Mario Galaxy 2 was removed from the title screen. So its still in there, but unreachable and Nintendo was too lazy to fix the problem and just decided to ship the game as a 3 game collection."

    • @dearsirdearyou4153
      @dearsirdearyou4153 3 ปีที่แล้ว +1

      ok Karen

    • @ShockInazuma
      @ShockInazuma 3 ปีที่แล้ว +89

      dear sir dear you in what way is that an “ok karen” moment?

    • @dilobs
      @dilobs 3 ปีที่แล้ว +39

      @@dearsirdearyou4153 very unfunny

    • @dearsirdearyou4153
      @dearsirdearyou4153 3 ปีที่แล้ว +1

      @@ShockInazuma people are bitching and they can't get what they want so I just said ok Karen

    • @ShockInazuma
      @ShockInazuma 3 ปีที่แล้ว +50

      dear sir dear you i still don’t see how that can be an “ok karen” moment. If anything, Karens are worse than this

  • @memerman9268
    @memerman9268 3 ปีที่แล้ว +249

    YES! I CAN FINALLY STARE AT PEACHES HD EYEBALL ALL DAY!!!

    • @idkwhatishouldmake
      @idkwhatishouldmake 3 ปีที่แล้ว +2

      what about that l o n g 1up

    • @memerman9268
      @memerman9268 3 ปีที่แล้ว +2

      @@idkwhatishouldmake ah yes, the L O N G O N E U P

    • @xxsusmasterxx5491
      @xxsusmasterxx5491 3 ปีที่แล้ว

      @@memerman9268 oh noe

    • @Pyrodiac
      @Pyrodiac 3 ปีที่แล้ว

      wot?

    • @BoogerFart956
      @BoogerFart956 2 ปีที่แล้ว

      Yep, only the finest eyeball textures.

  • @cavifax
    @cavifax 3 ปีที่แล้ว +148

    Lazy texture replace could refer to the "lazy loading" optimization technique, a great example of this is modern websites loading images or videoplayers as you go scrolling, so they dont have to load everything at once, making the website seem faster to load and save bandwith

    • @JoJo-ps8ik
      @JoJo-ps8ik 3 ปีที่แล้ว +4

      but thats not as fun

  • @lunanote-cassettemeower
    @lunanote-cassettemeower ปีที่แล้ว +8

    1:46 that aged excellently!

  • @tigersfan00
    @tigersfan00 3 ปีที่แล้ว +29

    Lost Bit: Luigi is in Mario 64. It’s a very hidden Easter egg the developers added into the game. You have to do every single rumoured way of unlocking him from the original.

    • @harchosmia
      @harchosmia 3 ปีที่แล้ว +7

      So he takes 2401 years to get?

    • @quackman
      @quackman 3 ปีที่แล้ว +2

      @@harchosmia L is Real

  • @zoepurnell
    @zoepurnell 3 ปีที่แล้ว +123

    lazy_texture_replace isn't the devs saying that the method was lazy as you described it. 'lazy loading' is a common development term used when assets are loaded only when they are requested. Because they haven't altered the ROMs the emulator is 'lazily' swapping out the textures when they are requested by the game. It's still pretty funny considering the half arsed job they did.

  • @MrPuretrollin
    @MrPuretrollin 3 ปีที่แล้ว +257

    A n64 virtual library would make me buy 100 years of the online service...

    • @DoraDora1
      @DoraDora1 3 ปีที่แล้ว +9

      Well we have to wait and maybe we might get a game boy soon

    • @moosesues8887
      @moosesues8887 3 ปีที่แล้ว +1

      More like 100 days

    • @near5148
      @near5148 3 ปีที่แล้ว +2

      100 years later

    • @kurisu-2385
      @kurisu-2385 3 ปีที่แล้ว +1

      Then gamecube then Wii then ds then wii u then 3ds

    • @Windows2000K
      @Windows2000K 3 ปีที่แล้ว

      How much would 100 years of Nintendo switch online be?

  • @bebopblue
    @bebopblue 3 ปีที่แล้ว +17

    0:27 I was happy for a split second

  • @pelicanplayer8408
    @pelicanplayer8408 2 ปีที่แล้ว +4

    Looks like those text strings really where for the N64 games on Switch 1:08

  • @LaminGaming
    @LaminGaming 3 ปีที่แล้ว +15

    7:04 The PAL version had the option to switch between 50hz & 60hz. So they must've simply had it set to 60hz and forced progressive scan mode, since the PAL version didn't support 480p only 576i & 480i.

  • @TetraBitGaming
    @TetraBitGaming  3 ปีที่แล้ว +78

    BING BINGWAHOO
    (Become a member to access to these emotes and more in comments/streams :^] th-cam.com/channels/T_dB4i0Jz971GVTA-D2Tbg.htmljoin )

  • @psyk4delik
    @psyk4delik ปีที่แล้ว +5

    1:34 HE PREDICTED IT

  • @mavisgrace5403
    @mavisgrace5403 2 ปีที่แล้ว +5

    Nintendo online + expansion pack 1:24

  • @ashykitty09
    @ashykitty09 3 ปีที่แล้ว +25

    “Back to you, mister lost bits!”

  • @evdestroy5304
    @evdestroy5304 3 ปีที่แล้ว +10

    Mario 64 and Sunshine probably weren't upped to 60 fps as in a lot of older games certain logic and objects were tied to the frame rate so if it was upped things would either go twice as fast as intended or just break completely.

    • @luginess0
      @luginess0 ปีที่แล้ว +2

      Fans have been able to do this type of thing for years, your telling me the richest company in Japan can't though?

  • @bloopy7299
    @bloopy7299 3 ปีที่แล้ว +4

    1:39 One year or so later and New Pokemon Snap is coming very soon, holy frick I'm excited

  • @jacobthefunny
    @jacobthefunny 3 ปีที่แล้ว +33

    1:03 *LeTs A gO*

  • @shingosawatarihgx8345
    @shingosawatarihgx8345 3 ปีที่แล้ว +61

    but what about the most lost bit of all: super mario galaxy 2? why did nintendo lose it? can it be found?

    • @redwidow1358
      @redwidow1358 3 ปีที่แล้ว +7

      The TL;DR is adding Galaxy 2 was going to take too much effort and time, especially with everyone working from home. They might include it as an update or DLC eventually, but don't count on it. They might just leave it out too. Do keep in mind that the menu is configurable, and adding more games and songs to the menu is entirely possible and easy to do.

    • @redwidow1358
      @redwidow1358 3 ปีที่แล้ว +4

      @@ShockInazuma Yes, how lazy of them to port an N64 emulator, write a whole new emulator for the GameCube and Wii, port Galaxy, and do it all while working from home during a pandemic. So lazy.

    • @mrwheatthins2413
      @mrwheatthins2413 3 ปีที่แล้ว +3

      @@redwidow1358 compared to what fans do for free, yeah it is pretty lazy

    • @redwidow1358
      @redwidow1358 3 ปีที่แล้ว +1

      @@mrwheatthins2413 Show me the fan port of Galaxy, Sunshine mod with native widescreen, without physics and timing bugs, and then we'll talk lol

    • @mrwheatthins2413
      @mrwheatthins2413 3 ปีที่แล้ว +3

      @@redwidow1358 literally just use an emulator on pc with fan made fixes

  • @jokuemt
    @jokuemt 3 ปีที่แล้ว +26

    there is some misinformation in this, when you boot up PAL super mario sunshine, it asks if you want to run it at 60HZ, if you chose yes, it runs at 30fps. Many games from that era did that too. Also sunshine is straight up emulated so its more demanding than galaxy, which runs in weird half-emulation half-native way. galaxy, unlike sunshine in this collection, run with variable resolution so its not 1080p all the time and lowers resolution when the system cant keep up.

    • @MelonSpeedruns
      @MelonSpeedruns 3 ปีที่แล้ว +3

      Fps are different from HZ, a game can run at 60hz but 20fps like ocarina of time.

    • @MelonSpeedruns
      @MelonSpeedruns 3 ปีที่แล้ว

      I do see your point though, though the emulator the collection has most-likely patches the fps

    • @redwidow1358
      @redwidow1358 3 ปีที่แล้ว +2

      It's also worth noting that Sunshine's executable is entirely unused. They're actually running a compressed binary separately.

    • @noname-jt6kl
      @noname-jt6kl ปีที่แล้ว

      No the pal version doesn't do that. I have it, and it just boots up without any 60 Hz option. Although that might be because I'm using a wii to play it.

    • @jokuemt
      @jokuemt ปีที่แล้ว

      @@noname-jt6kl I have it too and it DOES ask if you want to play the game in 60hz mode when you boot it up.

  • @burnsy96
    @burnsy96 3 ปีที่แล้ว +5

    6:17 - Refers the technique called 'Lazy Load' which means the textures are loaded into memory when they are needed and not all bulked in at once.

  • @ChristopherMoom
    @ChristopherMoom 3 ปีที่แล้ว +7

    I'd say the game itself will become a Lost Bit but we all know damn well there's a high chance Nintendo DOESN'T go through with the limited time offering
    Galaxy 2 on the other hand...

    • @paperysmm1759
      @paperysmm1759 3 ปีที่แล้ว +1

      Tetra literally said that

  • @weezlewax6839
    @weezlewax6839 3 ปีที่แล้ว +56

    I honestly never really had a problem with 64 and sunshine’s inverted cameras.

    • @thesupervideogamenerdmore3171
      @thesupervideogamenerdmore3171 3 ปีที่แล้ว +8

      I actually prefer them.

    • @antimatter3084
      @antimatter3084 3 ปีที่แล้ว +17

      Imagine Nintendo giving the option to reinverht the camera, crazy I know

    • @wowodirt42
      @wowodirt42 3 ปีที่แล้ว +1

      Me too lol

    • @litpotat5601
      @litpotat5601 3 ปีที่แล้ว +1

      Same

    • @KewelsBri
      @KewelsBri 3 ปีที่แล้ว +1

      Have you ever played the games on real hardware? It generally should only feel strange if you've done so.

  • @marsil602the2nd
    @marsil602the2nd 3 ปีที่แล้ว +29

    In regards to the SMSunshine only being 30fps, I feel like "flipping the switch" between 30 and 60 frames isnt the quick solution everyone thinks it is:
    when Kingdom Hearts 1.5+2.5 released for PS4 boasting the new 60fps framerate, it became apparent all Square Eniix did was just "flip the switch" and the 60fps came with a lovely set of new problems; a number of things ended up functioning FAR TOO FAST to be reasonable, and players had to discover these problems during their initial playthroughs for it to reach Square Enix' attention, and a patch had to be made to ACTUALLY ACCOMMODATE THE CHANGE OF FRAMERATES.
    TLDR: theres no guarantee changing the framerate of a game wont create strange side effects that need more tweaks/adjustments

    • @Ultimatedogfan
      @Ultimatedogfan 3 ปีที่แล้ว +4

      It's literally a anniversary collection of Mario, freaking mario! It's not like they couldn't fix it

    • @aidanquiett668
      @aidanquiett668 3 ปีที่แล้ว +1

      @@Ultimatedogfan It was also made in 8 months, and ported 3 games with some fairly significant updates

    • @Ultimatedogfan
      @Ultimatedogfan 3 ปีที่แล้ว

      @@aidanquiett668 1. 8 months is enough to fix small things like those 2.NO, it's just a emulator with HD filters,Idk what's the big deal here

    • @aidanquiett668
      @aidanquiett668 3 ปีที่แล้ว +5

      @@Ultimatedogfan You've never really looked into the complexities of game design or how difficult emulating games can be, have you? Even assuming the emulator worked perfectly with the game, it has to feel as though it isnt emulated at all to the players since its a home console port and people pay money to not deal with that stuff, and the fact the switch wasnt exactly made with wii ports in mind. Galaxy has a pointing mechanic while the switch is missing the sensor bar that made that mechanic work in the first place, and that is one of likely dozens of small issues that pop up when trying to emulate games onto platforms not designed with the same ideals as the original console

    • @Ultimatedogfan
      @Ultimatedogfan 3 ปีที่แล้ว +1

      @@aidanquiett668 the switch emulated version of Galaxy,it has a little effort on it, but the majority of work was already done with the Nvidia version of the game (exclusive to China)

  • @zacadoole1
    @zacadoole1 3 ปีที่แล้ว +7

    "lazy" is a technical term in programing/algorithms. A "lazy replace" in this context doesn't necessarily say anything about the amount of effort they put in. It's just the name for the particular way they did it.

  • @biggiecheese2544
    @biggiecheese2544 3 ปีที่แล้ว +88

    When there's no mention of Galaxy 2 in the game's code
    😔😔😔😔😔😔😔

    • @samuelthecamel
      @samuelthecamel 3 ปีที่แล้ว +5

      Apparently there were a lot of problems with the development of Galaxy 2, and the developers didn't have good memories of it, so it makes sense for them not to include it.

    • @gregman642
      @gregman642 3 ปีที่แล้ว +1

      YourFairyKing maybe they are saving it for a Wii Nintendo Switch online thing.

    • @letricstudios
      @letricstudios 3 ปีที่แล้ว +1

      It's a collection of mario games a sequel will be out of place and a stupid idea

    • @letricstudios
      @letricstudios 3 ปีที่แล้ว

      @@yourfairyking I dont know anything about megaman so I have no idea what you mean

  • @AmiiboDoctor
    @AmiiboDoctor 3 ปีที่แล้ว +138

    Unlisted crew REPRESENT

    • @mr_manza6531
      @mr_manza6531 3 ปีที่แล้ว +3

      I’m second comment and you’re not
      The people below this comment is gay.

    • @FatherAxeKeeper
      @FatherAxeKeeper 3 ปีที่แล้ว +4

      I'm gay

    • @saniK6947
      @saniK6947 3 ปีที่แล้ว +1

      Hi amiibo doctor

    • @s0nataTF
      @s0nataTF 3 ปีที่แล้ว +1

      Dipper Pines ok?

    • @wolfetteplays8894
      @wolfetteplays8894 3 ปีที่แล้ว +1

      Yess unlisted

  • @sauceman6457
    @sauceman6457 3 ปีที่แล้ว +2

    I do wish Nintendo would've put more effort into making the Graphics better, and the inverted camera controls was just dumb. But, I eventually got used to the camera controls after about 2 days, and it's still really fun to be able to play all three of these games on the Switch. And I can't really play Sunshine otherwise, since my computer is kinda slow and I couldn't get Dolphin to work properly.

  • @concert_sans
    @concert_sans 3 ปีที่แล้ว +30

    Fun fact: if you slide down the tree on pianto village ( i believe its called that ) you can clip through the death border and escape the barrier lol

  • @hubertsingh832
    @hubertsingh832 3 ปีที่แล้ว +33

    The reason they probably didn't upgrade Sunshine to run at 60fps could maybe because some of the in game elements are tied to the framerate.
    I remember running a 60fps patch in an emulator and seeing the ferris wheel in Pinna Park rotating at double the speed, making it impossible to get on it. So, I guess they were just lazy here?

    • @gnarly.bulblax
      @gnarly.bulblax 3 ปีที่แล้ว +7

      The Pinna Park thing is an actual part of the game

    • @Robbie_Haruna
      @Robbie_Haruna 3 ปีที่แล้ว +8

      ​@@gnarly.bulblax I mean yes and no.
      It certainly rotates faster in episode 5, but it rotates much faster than double the speed.

  • @zekromfan1
    @zekromfan1 3 ปีที่แล้ว +4

    I actually like the way Sunshine’s camera was inverted, would have been nice to have the old option available for those who liked it, but I personally was never really able to get a handle on it. Then again, I did way back when I used to play it on the NGC as a kid, but now as an adult it was tough to get used to after the way newer games control.

  • @cosmicjenny4508
    @cosmicjenny4508 3 ปีที่แล้ว +30

    1:48 Uhhh, no, Perfect Dark was never rereleased on a Virtual Console.

  • @adtmadison
    @adtmadison 3 ปีที่แล้ว +4

    Man I'm totally with you, I really wish nintendo had at least tried on this one instead of slapping some stuff together and calling it a day. I mean, I get we are in a pandemic, but nobody said 3d all stars had to come out this year. They could have taken their time and given everyone a much more "nintendo polished" experience.

  • @deimosthesmoker4200
    @deimosthesmoker4200 3 ปีที่แล้ว +11

    Lost Bits On 3D Mario All-Stars Will Be Focus Like Crazy

  • @wariolandgoldpiramid
    @wariolandgoldpiramid 3 ปีที่แล้ว +22

    "Lazy texture replace" is a reference to a real progrmming called "Lazy loading".
    Look it up.

  • @gemstone4348
    @gemstone4348 3 ปีที่แล้ว +6

    6:18 my day is now complete

    • @redwidow1358
      @redwidow1358 3 ปีที่แล้ว +2

      Lazy loading is a common programming term

  • @GreenSwede
    @GreenSwede 3 ปีที่แล้ว +46

    making sunshine run at 60 fps instead of 30 isn't that easy. assuming that the game's speed is tied to the framerate, a common practice for older games back then (and uh Bethesda today lol) upping it to 60 would likely cause the game logic that's tied to the framerate to play out twice as fast/twice as soon. working around this requires a bit more code than just "replacing a few lines of code". the decompilation project of super mario 64 for an example went through a bit of a hurdle to support 60 fps, and even then it's all interpolated (game logic is still running at 30 fps) which is in my opinion a lazy implementation. there's no improvement to the controller input delay this way.

    • @benedani9580
      @benedani9580 3 ปีที่แล้ว +3

      You'd think that, but there is a cheat code that makes the game run at 60 FPS.
      *A cheat code.*

    • @liamsgreatbitgaming
      @liamsgreatbitgaming 3 ปีที่แล้ว +10

      Benedani yeah, it does actually mess up some stuff

    • @camharkness
      @camharkness 3 ปีที่แล้ว +2

      Kingdom hearts 2 had trouble and glitches at first when it got ported to the ps4 and was in 60fps. They fixed all that now but at first.... Oh boy.

    • @AceTrainerX3
      @AceTrainerX3 3 ปีที่แล้ว +1

      @@benedani9580 Maybe so, but some aspects of the game are still gonna get jacked up.

    • @victorford5047
      @victorford5047 3 ปีที่แล้ว

      @@liamsgreatbitgaming Stuff that Nintendo could've fixed.

  • @chipwhich
    @chipwhich 3 ปีที่แล้ว +5

    The way he said “let’s a go” made me feel threatened

  • @Jackall1993
    @Jackall1993 3 ปีที่แล้ว +2

    7:55 confused me, you yourself already declared that sunshine was fully emilated and galaxy only partial, so in theory, sunchine is much more ressource taxing on the switch than galaxy is in this case, since both basically run from the almost same initial hardware, just with one being recoded to run almost natively, when it comes to logic calculation. Seing how finicky sunshine emulation, especially polution maps etc is, and how messy the games code is, it make a lot of sence that they where both being cautious about changing it or massively making changes and debugging the framerate.
    Aside from that mor eminor nitpick, incredible video as always

  • @mariodelrio2387
    @mariodelrio2387 3 ปีที่แล้ว +127

    How is there a LOST BITS here? They're literally emulation of the games
    Edit: after the video was over, I got a ad for Super mario 64 in super mario 3d all-stars
    The irony

    • @goatmilk1
      @goatmilk1 3 ปีที่แล้ว +17

      That isn't irony that's a coincidence.

    • @AngelPlayMc
      @AngelPlayMc 3 ปีที่แล้ว +4

      Its called a coincidence not irony

    • @oceanautical
      @oceanautical 3 ปีที่แล้ว +10

      It’s actually called Google personalized ads not coincidence

    • @DanielReyes-up5sf
      @DanielReyes-up5sf 3 ปีที่แล้ว

      Ocean yeah!

    • @theofficialpurpleguy1404
      @theofficialpurpleguy1404 3 ปีที่แล้ว

      Oh the irony it’s too much

  • @dillonwright13
    @dillonwright13 3 ปีที่แล้ว +4

    I feel like Sunshine doesn't get enough love. Most people found it too hard, which I can understand in some parts of the game, but the camera was ahead of its time, which is proven to be true when it was reused in Super Mario Odyssey, and it debuted some fan favorite characters that stayed in the series for years, such as Bowser Jr.

  • @KorporalKReephdmkiytrecv69
    @KorporalKReephdmkiytrecv69 3 ปีที่แล้ว +8

    The biggest lost bit of all is Mario Galaxy 2 and Bowser's gayness. I heard they are being kept in area 51.

    • @kirbythekirb59
      @kirbythekirb59 3 ปีที่แล้ว

      Fan of 8 bites no but seriously how are people pretending a 3ds game to be ported to console gaming, hd and all. I get the other complains but this one is just stupid

    • @kirbythekirb59
      @kirbythekirb59 3 ปีที่แล้ว

      Fan of 8 bites captain toad was a wii u game to begin with, also a game like 3d land was made specifically for the 3ds, putting it without a complete overhaul, and i mean also gameplay wise, the game would just feel off

    • @kirbythekirb59
      @kirbythekirb59 3 ปีที่แล้ว

      Fan of 8 bites also what other 3ds games did nintendo port on switch?

    • @kirbythekirb59
      @kirbythekirb59 3 ปีที่แล้ว

      Fan of 8 bites the levels were developed for 4 player in mind so i don't think an 3d land extension level would work. And if you mean they could use that as the base for a remake, then i guess that would works. Still you didn't answer my question about 3ds games ported on switch

    • @kirbythekirb59
      @kirbythekirb59 3 ปีที่แล้ว

      Fan of 8 bites Fan of 8 bites team kirby is based on the star allies engine, so it's not a port, same thing with kirby fighter 2. Shantae was not made by nintendo. Mario maker was a wii u game and 2 is most likely based on that, same thing with hyrule warriors, even if that wasn't made by nintendo too. Don't get what you mean with the mario kart series, cause wile there was a title for 3ds, 8 isn't a port of it

  • @Thewaterspirit57
    @Thewaterspirit57 2 ปีที่แล้ว +1

    Honestly, sunshine’s 30fps cap might be because of how old the game is, and also cuz of how it’s entirely running on emulator, whereas Galaxy is runnin part natively and part emulated. It also might have something to do with how emulators for some reason have strange oddities with the aspect ratio at 16:9 with 60fps

  • @FatKidWitAJetPak
    @FatKidWitAJetPak 3 ปีที่แล้ว +2

    Oh thanks now I can print off peaches HD eyeball and spread them around town.

  • @bigstonefoot
    @bigstonefoot 3 ปีที่แล้ว +6

    i really enjoy that a company so strict towards people emulating/remaking their older titles (which scalpers charge out the ass for if you want to get them nowadays) uses emulation in their half-assed, full priced ports

    • @lpfan4491
      @lpfan4491 3 ปีที่แล้ว

      @OctagonalSM64 except that the gamecube emulator sucks, so it would have been better to just steal dolphin.

    • @Starwort
      @Starwort 3 ปีที่แล้ว

      @@lpfan4491 I'm like 90% sure the official emulator currently has fewer emulation bugs than dolphin*
      *Haven't played sunshine in dolphin so idk if the debug cubes show or not but they patched that in 3das

    • @lpfan4491
      @lpfan4491 3 ปีที่แล้ว

      @@Starwort As far as I am aware, all of the issues in official sunshine are not present on dolphin.

    • @Starwort
      @Starwort 3 ปีที่แล้ว

      @@lpfan4491 there are still emulation issues in sunshine?

  • @aidannolastname
    @aidannolastname 3 ปีที่แล้ว +3

    Fun fact: Super Mario Sunshine was already in widescreen when it was released. Even though widescreen TVs were not very common back in the early 2000s. Nintendo was very ahead of their time.

    • @MelonSpeedruns
      @MelonSpeedruns 3 ปีที่แล้ว

      There was no widescreen mode in the gamecube release, what are you talking about exactly?

    • @aidannolastname
      @aidannolastname 3 ปีที่แล้ว

      @@MelonSpeedruns there was! There were a few games on gamecube that supported widescreen. Another one was Starfox Adventures. If you look it up, there is a reddit thread. I am not saying that reddit is a reliable source. Since the thread is in r/wii, it could have been on the wii that Sunshine had widescreen. I am pretty sure that it was widescreen though.

    • @aidannolastname
      @aidannolastname 3 ปีที่แล้ว

      @@MelonSpeedruns actually, it seems that there wasn't in normal play. I think nintendo was able to play it in 16:9 but I am not sure. Sorry about this, I was just kinda confused lol.

    • @cartergamegeek
      @cartergamegeek 3 ปีที่แล้ว

      @@aidannolastname Progressive Scan Mode on GameCube put a few games into 480i and a few went widescreen. Sunshine never had the widescreen support but it does support the Progressive Scan mode so you can use the correct GameCube with the Progressive Scan cable to get 480i. GameCube did use that for widescreen but not all Progressive Scan games are widescreen but they are all really crisp looking. So Sunshine might have been tested in widescreen even if they never used it. Look up Progressive Scan for more info. Cool thing to research.

  • @churupinha3510
    @churupinha3510 3 ปีที่แล้ว +2

    1:03 that was a great Mario impression

    • @AceTrainerX3
      @AceTrainerX3 3 ปีที่แล้ว

      Reminded me of Bowser's Inside Story, when mario enters a battle. Pretty good impression.

  • @SammyRenard
    @SammyRenard 2 ปีที่แล้ว +1

    Additionally, while forcing a game to run at 60fps is relatively easy, it can break all sorts of physics and such that were tuned for 30fps gameplay

  • @Sonictheoofhog4
    @Sonictheoofhog4 3 ปีที่แล้ว +3

    Got a super Mario 3d all stars ad on this video

  • @BlueSparxLPs
    @BlueSparxLPs 3 ปีที่แล้ว +8

    Lazy is a development term. They're not calling the textures lazy.

    • @christopherl.1072
      @christopherl.1072 3 ปีที่แล้ว

      What does it mean?

    • @christopherl.1072
      @christopherl.1072 3 ปีที่แล้ว +1

      Nevermind, i think i found it: lazy loading: is a design pattern commonly used in computer programming to defer initialization of an object until the point at which it is needed. (source wikipedia)

    • @BlueSparxLPs
      @BlueSparxLPs 3 ปีที่แล้ว +2

      @@christopherl.1072 More specifically, it's short for "Lazy Loading." Here's an excerpt from TechTerms that might help:
      "Lazy loading is a programming technique that delays loading resources until they are needed. A common example is a webpage that defers loading images until the user scrolls to their location within the page. Lazy loading is used on the web and in software programs, such as mobile and desktop applications
      ...
      While lazy loading has become increasingly popular on the web, it has been used in software development for a long time. For example, an operating system may only display thumbnail images for the visible icons in a folder. Similarly, an image viewing program may only load the visible images in a photo library. This uses less memory and improves application performance because the program does not load unnecessary data."
      Tl;dr: it's a memory saving technique that provides a performance boost.

  • @scrubbbsyboy844
    @scrubbbsyboy844 3 ปีที่แล้ว +2

    4:50 - Melon's accent is delightful

    • @thenintendoistx
      @thenintendoistx 22 วันที่ผ่านมา

      He sounds like Iwata 😆❤️

  • @codysvlogdays
    @codysvlogdays 10 หลายเดือนก่อน +2

    2:33 aged beautifully

  • @CyanicSonic
    @CyanicSonic 3 ปีที่แล้ว +6

    Gotta love early uploads

  • @Caliber_1579
    @Caliber_1579 3 ปีที่แล้ว +11

    I'm playing this right now so good timing

  • @invaderzim2243
    @invaderzim2243 2 ปีที่แล้ว +2

    Mario 3D All-stars predicted N64 switch online... Wow

  • @fireaza
    @fireaza 3 ปีที่แล้ว +1

    Now that you mention it, a Pikmin VR game would be really interesting. One of the most surprising "genres" I've discovered since I got into VR are what I like to call "diorama" games, games that have you looking in on a small environment ala Moss or Lucky's Tale. These are really great for VR, they replicate the charm of looking at a model train set, and since you're so far away, the assets can be much lower-fidelity, so it help with lightening up the processing load. Pikmin would be a good fit for this style of game, as they already have a miniature garden vibe to them.

  • @sirflimflam
    @sirflimflam 3 ปีที่แล้ว +7

    They probably WERENT confident they could run Sunshine on the switch at 60fps. The reason why Galaxy runs as well as it does is because it's not emulated. Even I have my doubts the Switch version would be able to run GameCube games at 60fps without troubles.

    • @benedani9580
      @benedani9580 3 ปีที่แล้ว +1

      Only Galaxy's code is not emulated. Everything else is.

    • @sirflimflam
      @sirflimflam 3 ปีที่แล้ว

      @@benedani9580 Yep, and emulating the code is the slowest part in the process.

  • @wrenren2112
    @wrenren2112 3 ปีที่แล้ว +33

    “Lazy texture replace”
    lol

    • @littlea420
      @littlea420 3 ปีที่แล้ว +5

      True tho

    • @wariolandgoldpiramid
      @wariolandgoldpiramid 3 ปีที่แล้ว +8

      Actually, "Lazy loading" is a real programming thing.

  • @HeadmostCantaloupe
    @HeadmostCantaloupe ปีที่แล้ว

    Him: "i hope there would be a N64 collection like NES online or SNES online."
    that one kid who can perdict the future: "I am 4 parallel Universes ahead of you"

  • @Kerfufflefuf
    @Kerfufflefuf 3 ปีที่แล้ว +2

    Yup, I was disappointed that they didn’t overhaul the camera system in SM64. 20 years later and the camera controls are still abysmal.

  • @AevilJ
    @AevilJ 3 ปีที่แล้ว +3

    This will be the closest that we will get to super mario 64 lost bits.

  • @DylanMatthewTurner
    @DylanMatthewTurner 3 ปีที่แล้ว +2

    I've noticed some changes to Sunshine while I was playing though. For instance, they fixed the physics in pachinko in Sunshine. On the GameCube, once shot, you basically can't control your aerial movement, even with the hover nozzle as your mom's time keeps going. On the switch version, you gain control immediately. I've seen lots of little changes like that.

    • @lpfan4491
      @lpfan4491 3 ปีที่แล้ว

      Might just be luck. I already saw someone have more issues than on gamecube in that stage.

    • @DylanMatthewTurner
      @DylanMatthewTurner 3 ปีที่แล้ว

      @@lpfan4491 No. It wasn't just that I had an easier time. The physics themselves are distinctly different. This is from multiple enterings of that level on both Switch and GameCube.

    • @noname-jt6kl
      @noname-jt6kl ปีที่แล้ว

      @@DylanMatthewTurner it could be because of the region. Do you live in America or a PAL region. The switch version is smoother than the original pal version, yet uses the PAL version, so that could change the way the physics work.

    • @DylanMatthewTurner
      @DylanMatthewTurner ปีที่แล้ว

      @@noname-jt6kl I live in an NTSC region

    • @noname-jt6kl
      @noname-jt6kl ปีที่แล้ว

      @@DylanMatthewTurner ah. Then it's likely that you're feeling the PAL physics. Although the original version of the pal one still loses control in this area.

  • @TheEmeraldBlaziken
    @TheEmeraldBlaziken 3 ปีที่แล้ว +2

    I love how as soon as I clicked on this video, I got a Super Mario 3D All-Stars ad.

  • @ryanh920
    @ryanh920 3 ปีที่แล้ว +2

    4:29 " a close-up of my eye?"

  • @b1uesi1ver66
    @b1uesi1ver66 3 ปีที่แล้ว +21

    i wish they didnt fix the backward long jump glitch

    • @apox1376
      @apox1376 3 ปีที่แล้ว

      really hoping they bring us an n64 collection with either the japanese 1.0 or standard usa release available for online members tbh

    • @andricode
      @andricode 3 ปีที่แล้ว +3

      That was fixed since 1997

    • @groszak1
      @groszak1 3 ปีที่แล้ว +1

      talk to Nintendo in 1997 about this in the Shindou version

  • @projectpst
    @projectpst 3 ปีที่แล้ว +4

    FINALLY MARIO 64 GOT SOME LOST BITS! WHEN IS THE EPISODE?

    • @Sonictheoofhog4
      @Sonictheoofhog4 3 ปีที่แล้ว

      too many personalised copies of super Mario 64 is to find beta content of-

  • @karacakerimalperen
    @karacakerimalperen 11 หลายเดือนก่อน +1

    It's been 2 fricking years and still no SM64 Lost Bits.

  • @marcov.r5315
    @marcov.r5315 3 ปีที่แล้ว +1

    Super Mario All Stars: I have full remakes of past games for the new console!
    Super Mario 3D All Stars: 3 roms you can get online sold for 60 dollars.

  • @dakotakirkpatrick1335
    @dakotakirkpatrick1335 3 ปีที่แล้ว +3

    I hope they make a anniversary Zelda collection

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 3 ปีที่แล้ว

      I hope we get a reimagining of Zelda 1 and 2 at some point. 2 is criminally underrated due to fans of the series thinking of it as "bad" just because it doesn't follow the Zelda formula, even though it was only the second in the series so there wasn't a formula yet. And people didn't like formulaic sequels in the 80's, so it wouldn't have sold as well as it did if it was just more of Zelda 1. Plus it actually was pretty well received at the time, with most of the dislike coming from younger fans who were introduced to the series through A Link to the Past or Ocarina of Time.

    • @dakotakirkpatrick1335
      @dakotakirkpatrick1335 3 ปีที่แล้ว

      @@OtakuUnitedStudio I honestly think if they make a collection they should include ocarina of Time and Majora's mask

  • @FransenYT
    @FransenYT 3 ปีที่แล้ว +70

    This sounds like the collection is pretty disappointing. I don’t know why. I didn’t buy it because no switch here but it sounds disappointing when you mention it works as normal Roms

    • @elycegrimes7205
      @elycegrimes7205 3 ปีที่แล้ว +8

      It is. They screwed up sunshine controlls and its just a releases for very cheap games now, with new texture but for the price of a brand new game

    • @__4762
      @__4762 3 ปีที่แล้ว +8

      It's immensely disappointing. All 3 games suffer from issues with the controls. The uninverted camera in 64 and Sunshine as he and his french buddy mentioned, but also completely and unnecessarily reconfiguring Sunshine's control scheme outside of what was necessary to get FLUDD working properly. Sunshine also lacks GameCube controller support despite the switch having an adapter allowing them to do that. They also removed left handed pointer options from Galaxy. (the Wiimote and Nunchuk weren't designed for any specific hand to hold so lefties could use the pointer with their dominant hand just as easily as righties could, but now the pointer is mapped exclusively to the right joy-con's gyro and the pro controller's gyro despite the left joy-con also having gyro.) As they pointed out, it's just standard roms with some upscaled textures. 3D All Stars has inferior versions of each game in the collection and is overall an incredibly disappointing product. This doesn't even go into the bugs introduced through the emulation.

    • @bowtieproductions6708
      @bowtieproductions6708 3 ปีที่แล้ว +10

      @@__4762 Counterpoint: You're not wrong that it has a lot of issues, but for a lot of people, myself included, this is the only official way we have to play these games, and the first time I'm going to properly experience sunshine and most of galaxy 1. Sure, I could emulate all the games, but for me emulation isn't quite good enough. Whether it's an issue with the controls, or performance, or just not being worth the effort, I would much rather an official way to play them, even if it should be a bit better.

    • @oceanautical
      @oceanautical 3 ปีที่แล้ว +1

      @@bowtieproductions6708 I agree it is really cool that more people can experience some 3D Mario games and Sunshine getting a new platform but this port is very lazy.
      Compared to what modders have done to these games and even comparing this collection to their past collections (Kirby’s Dream Collection), they are very weak ports. Super Mario 64 was especially disappointing and it just felt like a good way to sell half assed ports back to us at $60. And I don’t even want to talk about the limited timed release...

    • @bowtieproductions6708
      @bowtieproductions6708 3 ปีที่แล้ว +1

      @@oceanautical Heck yeah it's lazy, and I am as disappointed with nintendo as anyone, I'm just so stoked about playing this games on my switch that it doesn't matter much to me, and the more egregious problems I am hopeful nintendo will address.

  • @leadbman
    @leadbman 3 ปีที่แล้ว +1

    FPS can sometimes be tied to physics engines so it's possible they only bumped the frame rate up to 30fps so the physics engine of the game didn't have any issues.

  • @Minal_Aurapine
    @Minal_Aurapine 3 ปีที่แล้ว +2

    I also noticed in 64 low polly Mario make far more frequent appearances

    • @Robbie_Haruna
      @Robbie_Haruna 3 ปีที่แล้ว

      He doesn't.
      It's just easier to notice it because the game isn't low resolution, the lower quality models are easier to see when the higher resolution allows you to clearly see things far away.

    • @Minal_Aurapine
      @Minal_Aurapine 3 ปีที่แล้ว

      @@Robbie_Haruna oh ok

  • @stolasch4368
    @stolasch4368 3 ปีที่แล้ว +3

    came here because i was wating for this

  • @ARentz07
    @ARentz07 3 ปีที่แล้ว +3

    Not sure if you're joking, but "lazy" actually refers to replacing the textures at runtime. "Lazy" is often used in programming to refer to things that are loaded only when asked for by whatever workflow requires them.

  • @mockingdream02
    @mockingdream02 3 ปีที่แล้ว +1

    Sir, I just wanted to say I love your content always keeping it interesting. Thanks for the amazing content

  • @DeveloperCampfire
    @DeveloperCampfire ปีที่แล้ว +2

    2:30 Looks like you predicted pikmin 4 tetra

  • @brianbudowick2751
    @brianbudowick2751 3 ปีที่แล้ว +3

    We already know that Pokemon snap is coming to switch

  • @stolencommentcorp.3694
    @stolencommentcorp.3694 3 ปีที่แล้ว +3

    I like that North Korea has the PAL version of Super Mario 64, Kim Jong Un really loves Super Mario 64 PAL Version.

  • @AwesomeDrawer2017
    @AwesomeDrawer2017 2 ปีที่แล้ว +2

    I saw super Mario 3D all stars in target yesterday

  • @Traumachu
    @Traumachu 3 ปีที่แล้ว +1

    Hi Tetra! I love the lost bits series! Anymore streams soon?

  • @GaminGlaceon3707
    @GaminGlaceon3707 3 ปีที่แล้ว +5

    I won’t lie, I think the new Sunshine controls WAY better than the GameCube, while the other 2 don’t control as well as the original (for 64 I’m referring to the fact that I think the US version is better to control).

    • @GaminGlaceon3707
      @GaminGlaceon3707 3 ปีที่แล้ว +1

      RosesBubble 64 makes long jumping and back flipping more annoying, Sunshine plays WAY differently with a pro controller than a GC controller, and the spin in Galaxy can be delayed or just not come out at all.

  • @thewanderinggamer1369
    @thewanderinggamer1369 3 ปีที่แล้ว +2

    Wow, this game is underrated.
    A. It's actually decently priced, in my opinion.
    B. It's accessible.
    C. It's a way to have a new generation access to the classics, like myself.
    It may be a little more expensive in America or outside my area, but it is way too overhated.
    I wish YT Comments showed dislikes.

  • @TheSewDew
    @TheSewDew 3 ปีที่แล้ว +2

    I like watching this when making games. It convinces me to hide things :)

  • @fieratheproud
    @fieratheproud 3 ปีที่แล้ว +1

    Peach's HD eye...?
    *(inhales)*
    _HEY ANDY SWEETIE_

  • @hidd3n-4li
    @hidd3n-4li 3 ปีที่แล้ว +7

    Bingest wahoo ever

  • @gamerboygaming
    @gamerboygaming 3 ปีที่แล้ว +2

    A lot of people complain about FPS and stuff, but your average consumer isn’t really going to notice or care about whether a game runs at 4,762 FPS or 60.

    • @gamerboygaming
      @gamerboygaming 3 ปีที่แล้ว

      Gamer Player I said nothing about everyone. I said your average consumer.

    • @antimatter3084
      @antimatter3084 3 ปีที่แล้ว

      30 fps is just plain awful though, 60 fps should be the gold standard across the board especially for platformers.

    • @gamerboygaming
      @gamerboygaming 3 ปีที่แล้ว

      Antimatter30 I honestly don’t see a difference most of the time.

    • @NinjaWeedle
      @NinjaWeedle 3 ปีที่แล้ว

      @@antimatter3084 30 is fine. anything below 24 is where things get unacceptable.

  • @ImWhyMortalsCry
    @ImWhyMortalsCry ปีที่แล้ว

    0:26 That would've been sooooo cool
    I still enjoyed finally being able to play Sunshine and Galaxy tho

  • @NZMild
    @NZMild 3 ปีที่แล้ว +1

    YES WHAT I'VE BEEN WAITING FOR THIS!!!😁👍

  • @ThePonyGuy1998
    @ThePonyGuy1998 3 ปีที่แล้ว +4

    While I would've loved that Super Mario Sunshine ran at 60FPS, I believe the Switch wouldn't really handle it smoothly. The game already suffers from random hiccups in Delfino Plaza and sometimes in other places too. I guess it has to do with the game being emulated instead of being half-native, half-emulated like in Galaxy.
    Anyway, really informative video, dude! I really like the way you speak and how you give your opinions on them as well.

    • @andricode
      @andricode 3 ปีที่แล้ว

      You can do it with AR codes in dolphin, but the physics are weird at some point

    • @redwidow1358
      @redwidow1358 3 ปีที่แล้ว

      The thing is, Sunshine's framerate is tied to the timing of a lot of things in the game. It really isn't "just a few lines of code" but actually a major undertaking to properly make the game run at 60.

    • @BetaAngelModding
      @BetaAngelModding 3 ปีที่แล้ว

      Sunshine had 0 lag spikes for me, I heard it has lag spikes on modded consoles tho.

    • @redwidow1358
      @redwidow1358 3 ปีที่แล้ว

      @@BetaAngelModding I've run it both with and without an overclock. At 1.7GHz, it's smooth as butter. At the stock speeds, it only drops a couple of frames at a time. Not much at all, hardly noticable.

    • @BetaAngelModding
      @BetaAngelModding 3 ปีที่แล้ว

      @@redwidow1358 yeah which is why I dont understand him saying "random hiccups"

  • @drakelord6229
    @drakelord6229 3 ปีที่แล้ว +3

    notification gang
    Super Mario Bros 35 lost bits next?

  • @19Szabolcs91
    @19Szabolcs91 3 ปีที่แล้ว +1

    Actually the PAL versions of GameCube games do run on 60 Hz and therefore 30 FPS for Sunshine, there was no upgrade there.

  • @BetaAngelModding
    @BetaAngelModding 3 ปีที่แล้ว +1

    The issue with unlocking sunshine is that frame timers will be off. Some objects in the game use the framerate for timing, you can even see this effect when you emulate sunshine in 60 fps. Some things will be 2x faster than they should be in terms of executing code

  • @furret002
    @furret002 3 ปีที่แล้ว +18

    Does anyone know that starmans fort is in the remake, still unused though

    • @FluffyWinterz
      @FluffyWinterz 3 ปีที่แล้ว +1

      a couple thousand, mate.

    • @furret002
      @furret002 3 ปีที่แล้ว +3

      @@FluffyWinterz ???

    • @FluffyWinterz
      @FluffyWinterz 3 ปีที่แล้ว

      @Offhead47 Oh, i thought you mean starbits.

    • @oceanautical
      @oceanautical 3 ปีที่แล้ว +2

      It’s probably just copy and pasted Galaxy code that’s optimized to run natively on Switch. So yes, I’d imagine all of the cut content from Galaxy is still in the 3DAS port.

    • @furret002
      @furret002 3 ปีที่แล้ว +2

      @@oceanautical The problem is that it looks more finished than both galaxy games version

  • @dakotakirkpatrick1335
    @dakotakirkpatrick1335 3 ปีที่แล้ว +12

    I wish that Luigi was included in super Mario Sunshine as DLC in the collection

  • @mariomaster8442
    @mariomaster8442 3 ปีที่แล้ว

    I’ve been waiting to see you make a lost bits about Super Mario 3D all stars lost bits and it’s finally here I can’t wait to see what they remove and what was the beta version if things in this game

  • @harchosmia
    @harchosmia 3 ปีที่แล้ว +2

    Petition to re-add the BLJ as DLC.