WHAT PERKS NEED A REWORK IN THE NEXT PATCH? (Space Marine 2 Discussion) Patch 5.1

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 81

  • @darkwandervids6717
    @darkwandervids6717 18 วันที่ผ่านมา +28

    Every weapon needs an additional mastery point for completing the xp on relic tier. Would be a great buff to all weapons.

    • @jse_illustrations
      @jse_illustrations 18 วันที่ผ่านมา +3

      bothers me so much that you can't unlock all the weapon perks

    • @darkwandervids6717
      @darkwandervids6717 18 วันที่ผ่านมา +1

      @ same here. I want to be able to use all perks on one row and be able to go down or up one perk in the other row

    • @famalam943
      @famalam943 18 วันที่ผ่านมา

      Maybe not an extra perk but at least a rework. The trees are pretty boring making the only viable option to max out 1 branch other than a mix.
      It would just make things more interesting.

    • @darkwandervids6717
      @darkwandervids6717 17 วันที่ผ่านมา

      @ I try to get as many damage perks as possible just to make it so it feels like I’m not shooting over cooked peas lol. Most perks has are like weapons spread or recoil bs. Weapons need a buff and an extra perk would help

  • @robvogl7178
    @robvogl7178 18 วันที่ผ่านมา +12

    The main change needs to be that a “load out” also includes your perk tree. Therefore switching weapons changes your kit to accommodate. Even then you can swap to a niche extra damage to terminus load out when it’s relevant.

  • @connormcclenaghan392
    @connormcclenaghan392 18 วันที่ผ่านมา +20

    Assault signature perks need a rework, they all suck. First one reloads your weapon when you use jump pack (pistols take .5 seconds to reload), second one damages enemies on jump pack take off (this usually ends up pushing minoris away, thus making the subsequent ground pound hit less minoris), and the last one is the worst, perfect dodge with jump pack refunds its charge. What is the point in that, the risk vs reward is way too low, you either get a perfect dodge and get your jump pack back (and get nothing unless you take the perk that gives you 25% more damage after a perfect jump pack dodge for 5 seconds) or you mistime it and waste a jump pack charge. Compared to vanguard heals, bulwark and tactical insta killing extremis, sniper has cloak on dodge and a save from death every 120 seconds, and heavies last signature is pretty good speeding up allies ability cooldowns while iron halo is up. Assault signatures just suck big time

    • @Sabamonster
      @Sabamonster 18 วันที่ผ่านมา

      The perfect dodge refunding the charge allows you to stay in the air a vast majority of the time. Allowing you to jump slam over and over and over again. It's not useless at all.

    • @Christian021R
      @Christian021R 16 วันที่ผ่านมา

      ​@@Sabamonster jumping up into the air counts as a dodge? No shot

  • @tranzorbrad3292
    @tranzorbrad3292 18 วันที่ผ่านมา +11

    Id like to see if the classes that cant regen health, can have a perk that regens health.

  • @crackdog3523
    @crackdog3523 18 วันที่ผ่านมา +5

    90% of the "perks" (skilltree or weapon tree) are so minimal that they need removal or buff. Like the 5 second timers on a bunch of perks when itll take me 3 seconds to get to the next grouping

  • @chioxin
    @chioxin 18 วันที่ผ่านมา +7

    Looking forward to the perk adjustments, but the one thing I want for both the class and weapon perks, is that they ave per load out =/ I don't want to change perks when I switch builds. I want the build to remember the perks I chose to make that build work. Example, if I use Melta with the heavy, I want multi kill. If I use the bolter, i forget which perk it is but there's a perk really good for it in the same column.

  • @mounoussamypatrice4187
    @mounoussamypatrice4187 18 วันที่ผ่านมา +8

    The class perks that affect only one type of weapon should be reworked.
    It limits changing weapons during a run and are annoying when you are leveling your character and don't want to use one type of weapon or want to level a weapon along your character.

  • @jamesmclemore9123
    @jamesmclemore9123 18 วันที่ผ่านมา +7

    I honestly just wish they would give the classes more overlap with weapon availability. There's like 5 primaries in Tactical alone that there's no point in using because something else covers its niche and you can't use it outside Tactical anyway. And for several classes there's only one secondary and/or melee weapon available so there's barely any point in having the option to change it.

  • @mac7858
    @mac7858 18 วันที่ผ่านมา +6

    Please, no more nerfs. The melee system was good example of leaving well alone.

  • @gehtnurdurch
    @gehtnurdurch 18 วันที่ผ่านมา +17

    Ultramarines don’t need perks. The emperor protects and provides

    • @Yeertski
      @Yeertski  18 วันที่ผ่านมา +1

      @@gehtnurdurch Good attitude lol!

    • @user-dy9nr9yg4o
      @user-dy9nr9yg4o 18 วันที่ผ่านมา +1

      We also do not need stims brother.

    • @CodyRoss-e4t
      @CodyRoss-e4t 18 วันที่ผ่านมา +1

      Carcharadons here the red wake says you need more stims you do not see tybaros

    • @K1nsal
      @K1nsal 17 วันที่ผ่านมา

      Death or glory

  • @blackdoom966
    @blackdoom966 18 วันที่ผ่านมา +5

    I want majoris executions to give health back like the Vanguard perk for all classes

  • @montecarlowithdawningornam1817
    @montecarlowithdawningornam1817 18 วันที่ผ่านมา +6

    If they touch my thunder hammer ill riot

  • @changeofseason8054
    @changeofseason8054 18 วันที่ผ่านมา +4

    Still nothing to resolve class that is chosen in matching. It's a pain trying to level weapons when you are constantly having to Use a different class you selected at the start.

    • @DevilHunter236
      @DevilHunter236 17 วันที่ผ่านมา

      I could be misremembering, but I believe they even said this would be a fairly easy thing to implement. So the fact that we still don't have this added is very confusing.

  • @emacwii357
    @emacwii357 18 วันที่ผ่านมา +2

    They should buff the heavy bolter or bolters in general more so that they can stagger Majoris enemies every few shots or stagger based on damage inflicted in a certain amount of time.
    Also heavy bolter should also get the perk that allows you to damage majoris enemies through their guard. Makes no sense why the regular bolter weapons have it but not the heavy bolter especially since it’s supposed to shoot a bigger round.

  • @ethana.kaknes6014
    @ethana.kaknes6014 18 วันที่ผ่านมา +1

    After having completed everything to do in the game on lethal and getting every class to 25 I can definitely say every secondary should be available on every class if they're going to keep primaries so weirdly distributed. That aside on the survivability side of perks I feel we need a way to heal health like armor more than new or reworked perks and just a overall buff to all the weak perks on weapons and classes. Also we need a new class and missions asap more than reworks and perk fixes

  • @kalenwilliams5210
    @kalenwilliams5210 18 วันที่ผ่านมา +2

    Idk how they would go about it but please give the bulwark more melee damage against majors and extremis . I feel like I get more damage out of gun strikes than the big lighting sword in my hands .

  • @JigSawFrags
    @JigSawFrags 15 วันที่ผ่านมา +1

    1. Notify player base on grenade ammo restoration nerf with Emperors vengeance, or reverse back to what it was. 2. Restore fencing parry window to regional (currently said yes, but still slightly nerf’d). 3. Fix Iron Halo (can’t use during character movement). 4. Fix glitches on unable to fire shots in Heavy stance. 5. Notify player base on Multi melta damage nerf or Reverse back to original pre 12.24 patch (damage feels lower than pre patch)

  • @nathancawley8759
    @nathancawley8759 18 วันที่ผ่านมา +3

    Assault does need a little more survivability or ways to recover thru excellence in PvE. However with their damage output its gotta be hard to pull off regularly, or it ends up just being an OP crutch for people.

    • @berserker_2886
      @berserker_2886 18 วันที่ผ่านมา

      The only thing I feel assault needs is something (I dont know what) but to help the viability on chaos missions with the ranged damage, maybe not take damage whilst in air i dunno, but im pretty happy with assault, I did all the tyranid lethal in a single day with only one fail using assault, struggled a bit more on chaos was averaging 2 or 3 incaps as struggle with ranged enemies just spamming you to death and chaos dont seem to spawn in as big a close group as chaos so you cant hit a lot of damage in one slam and you end up getting hit from all sides which ever way you try to escape with the cultist snipers all over the place

    • @Da-choppa
      @Da-choppa 18 วันที่ผ่านมา

      @@berserker_2886 I entirely agree, while dealing with chaos isn’t too hard, the assault shines against the tyranids and starts to kinda lag behind with the chaos enemies

  • @weediestbroom
    @weediestbroom 18 วันที่ผ่านมา +2

    Every class should have a perk similar to vanguard perk that gives 10% hp back on major kill. It's too good for vanguard to not take and it seems to make vanguard really op compared to other classes

  • @MisterSinister47
    @MisterSinister47 16 วันที่ผ่านมา

    I feel like if they're not gonna change the 'weapon perks'. They need to allow us to unlock the rest of the perks for the weapons.

  • @Hangman1
    @Hangman1 18 วันที่ผ่านมา +3

    I hope they remake all perks

  • @RagnarBlackmane-q8m
    @RagnarBlackmane-q8m 18 วันที่ผ่านมา +1

    I think the way they have set the talent tree is very limited, maybe they need a complete re work or leave it how it is and add a specialized
    talent trees you can pick for each character, you choose 1 tree from a choice of one thats more survivablity, one thats more offensive
    or one that is benefit to the group.

  • @marktrader4205
    @marktrader4205 18 วันที่ผ่านมา +1

    Lore accurate bolter ammo and more enemies

  • @grahamritchie672
    @grahamritchie672 18 วันที่ผ่านมา +4

    perks? sounds like heresy

  • @nfsfreakism
    @nfsfreakism 18 วันที่ผ่านมา +1

    I find I play more conservatively with assault and vanguard than I want to be because their base ability recharge rates are too slow.
    Now tack on assault with a few perks that make them nigh mandatory to run and it sort of builds itself. I understand they dont want to overload assault with bulwark perks but mobility and point control are key imo.
    Besides, the jump pack needs to go higher to jump over walls and gaps like we can in PvP

  • @servalkorion686
    @servalkorion686 18 วันที่ผ่านมา +1

    More perk options that aren’t weapon specific

  • @matteo9054
    @matteo9054 18 วันที่ผ่านมา

    The thunderhammer capstone need to change they just don't cut it. 50 percent on pummel smash? Most of the time I just pummel minors and gunstrike for armor or to trigger the ground slam perk after finisher.

  • @RedCrusader-ph2vk
    @RedCrusader-ph2vk 18 วันที่ผ่านมา +1

    I hope they don't touch Inner Fire. Let it stay the way it is. It's so good and synergizes with the Bulwark's healing banner so perfectly that I'm worried it might get nerfed.

    • @Yeertski
      @Yeertski  18 วันที่ผ่านมา

      @@RedCrusader-ph2vk If that perk gets nerfed the fallout wouldn't be great lol. Even Non-Vanguard players like Inner Fire.

  • @MrBassbump
    @MrBassbump 18 วันที่ผ่านมา

    Running solo with extra terminus damage is helpful with ruthless and lethal

  • @manizarei2134
    @manizarei2134 17 วันที่ผ่านมา

    They should add power sword to assault

  • @averageeughenjoyer6429
    @averageeughenjoyer6429 18 วันที่ผ่านมา +3

    Balancing in 40k games is so weird, like there are weapons that are just straight up better and they try to balance them with their worse counterparts?

    • @IllinInfamous
      @IllinInfamous 18 วันที่ผ่านมา +1

      All they have to do is make every weapons situational so you have to play to its strengths, also having a rock paper scissors mechanic.

    • @averageeughenjoyer6429
      @averageeughenjoyer6429 18 วันที่ผ่านมา

      @@IllinInfamous a power sword is always better than a chainsword, volkite is better plasma etc

  • @Emacspirate
    @Emacspirate 18 วันที่ผ่านมา +2

    At this point I'm afraid of them touching anything! haha I expect nerfs to things performing well, I expect things fans want looked at to be largely ignored, some buffs or shiny things in X place to entice fans to try something new.. or give us another thing to grind to keep people playing because they won't release new maps. HAHA This all sounds way more gloom and doom then I intended! I would absolutely like for some creative ways for melee classes to deal with flying enemies more! That's my wish.

    • @Sabamonster
      @Sabamonster 18 วันที่ผ่านมา +1

      They will release new maps; it's just going to take time. Creating functional maps that are well thought out and play to each class in a consistent way isn't as simple as it would seem. Also, I think for the moment they are more concerned with addressing player concerns, which IMO is where their attention should be. It's something we don't see very often anymore and as a result I actually have a lot of faith in Saber. They are at least trying to change things that are sensible and when they make a mistake, they are quick to walk it back.

  • @SageOfLimitlessHands
    @SageOfLimitlessHands 18 วันที่ผ่านมา

    Why doesnt the Assault get more damage reduction while in the air? Or a way to heal given the need to literally be in the face if the enemey. Weapon perks do need a rework too in that changing tracks shouldnt prevent you from reaching the end. It basically means you dedicate yourself to one side or another.

  • @mikeg2092
    @mikeg2092 18 วันที่ผ่านมา

    I want perk trees thst change with loadouts. Orherwise why would I change in mid-mission.

  • @Oakeybloke
    @Oakeybloke 18 วันที่ผ่านมา

    There really are so many weapons to upgrade! Probably doesn't help that I keep switching classes 😄

  • @LordCharles2213
    @LordCharles2213 18 วันที่ผ่านมา +1

    I want plasma pistol on tac

  • @BertsBalls
    @BertsBalls 16 วันที่ผ่านมา

    I’d really enjoy if they just make enemies less spongy. It’s always just lame having enemies being damage sponges as a “difficulty gate”. It would be cool if everything dies quick to make us feel really powerful, but have us be easy to kill in turn. Making all weapons and builds viable but keeping the enemies dangerous and punish bad plays.

  • @mrself5824
    @mrself5824 18 วันที่ผ่านมา

    A perk for every class that gives them the ability to use the melta if they cant

  • @forgottenone9879
    @forgottenone9879 15 วันที่ผ่านมา

    Every class needs the 10% health regain. When killing a majoris enemy like the Vanguard has.

  • @UNSCHELLJUMPERS
    @UNSCHELLJUMPERS 18 วันที่ผ่านมา

    Unyielding ceramite needs a rework because if it was instant and only for the player it could help for solo runs

    • @Sabamonster
      @Sabamonster 18 วันที่ผ่านมา +1

      Why would they completely change a perk on the predication of making it better for solo runs, in a team oriented game?

    • @UNSCHELLJUMPERS
      @UNSCHELLJUMPERS 18 วันที่ผ่านมา

      @@Sabamonster bc make it take less time to activate

  • @Sargatas
    @Sargatas 18 วันที่ผ่านมา

    At very least all time-related perks should last no less then 10 sec. Because for example 5 sec damage buff is not even enough to perform full melee combo. And volkite pistol bottom perk line with 2 perks lasting 2 sec is just bullshit incarnate.

  • @felipegontijo5812
    @felipegontijo5812 18 วันที่ผ่านมา +4

    My opinion: I've seen a lot of complaints about the amount of content delivered in each patch, which is limited to one enemy, one weapon (not used by everyone) and one map, not to mention that there are 2 months between each one. We need more content for PvP, such as new maps, more weapon variety for all classes and improvements to melee weapons so that it makes sense to attack at close range. Each bolter shot should be explosive or have an explosion area (since each bullet is a mini missile). Balance the assault class, which can jump 3 times in a row without consequences, and give the shield guy a stamina bar.

    • @felipegontijo5812
      @felipegontijo5812 18 วันที่ผ่านมา

      and just like Helldivers (the most popular multiplayer game at the moment) they could try to deliver more items with each patch, such as weapons, enemies and maybe even vehicles.

    • @averageeughenjoyer6429
      @averageeughenjoyer6429 18 วันที่ผ่านมา +3

      Bolts are not HE missiles, they are inside exploding charges. It’s explosion does not goes further than the target

    • @bostondavis4084
      @bostondavis4084 18 วันที่ผ่านมา +2

      They need to balance out the melee spam too. Add like stamina or something along that line. Assault needs that nerf too. Like you said jump pack spam is so stupid.

    • @montecarlowithdawningornam1817
      @montecarlowithdawningornam1817 18 วันที่ผ่านมา +1

      Assult can only jump twice and yeah no shit, what kind of class ability has concequences? You can auspex scan with no concequences, you can banner with no concequences, you can grapple with no concequences.
      Assults in a good place if your not trash and level him up

    • @Drivaawwrrr
      @Drivaawwrrr 18 วันที่ผ่านมา +1

      ​@@montecarlowithdawningornam1817 assualt can jump 3 times in pvp. The spam is annoying and a guaranteed kill, even two (max of three) if it's used in the right time or place. Easy & guaranteed kills that anyone can do without ever having to swing your melee weapon, shoot, or use a grenade.

  • @jjdelany8130
    @jjdelany8130 18 วันที่ผ่านมา

    Sniper needs a rebuild

  • @thatsjustprime8096
    @thatsjustprime8096 18 วันที่ผ่านมา

    You got a time machine son. If not just no⌚🤣🤣

  • @franciscoverjan7397
    @franciscoverjan7397 4 ชั่วโมงที่ผ่านมา

    Just buff every weapon in PvE make them all viable. You're not playing against other players anyways it shouldnt matter if all the weapons and classes are overpowered

  • @miroandr9527
    @miroandr9527 18 วันที่ผ่านมา

    Missinformation! Weapon perk rebalance/rework is coming in patch 7.0, not in the next one!

    • @Yeertski
      @Yeertski  18 วันที่ผ่านมา

      From what I gathered in Dev Updates they said Perk Reworks are in patch 6.

    • @miroandr9527
      @miroandr9527 18 วันที่ผ่านมา +1

      @@Yeertski „Further into the future, with Patch 7, we are planning to focus on reworking Weapons Perks.“ - This is a direct Quote from patch 5.0

    • @Yeertski
      @Yeertski  18 วันที่ผ่านมา

      @@miroandr9527 I tried to focus on class perks here.

  • @TheDwarfishjoe
    @TheDwarfishjoe 18 วันที่ผ่านมา

    Even if they dont need changing, they're just so lame... whoever was in charge of Assault or whomever signed off on it has NEVER played a game in their life surely.

  • @davidduane3182
    @davidduane3182 18 วันที่ผ่านมา +1

    I see nerfs coming!

  • @thedarkgenious7967
    @thedarkgenious7967 18 วันที่ผ่านมา +1

    I do hope when they finally get around to nerfing the Bolt Rifle w/ grenade launcher to no longer restore grenades on executions with that one perk, they revert the nerf so it can refill from ammo caches. they're already limited in ruthless/lethal, so that change needs to be reverted.
    They said they understand doing so right now would just kill the weapon, so maybe.

    • @Sabamonster
      @Sabamonster 18 วันที่ผ่านมา

      I honestly don't think they are going to touch it given what they've said. Without that mechanic the class won't be used and they know it.

    • @thedarkgenious7967
      @thedarkgenious7967 18 วันที่ผ่านมา

      @Sabamonster I mean they literally said it was a glitch they intended to fix, but also that they understood it'd kill the weapon if they didn't also do something to mitigate it, so they'd wait on that fix until they had something to balance it with.
      So it's probably going to get fixed, eventually. Just hoping whatever buff they give it makes it worth it