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ordhuille
เข้าร่วมเมื่อ 16 พ.ย. 2022
Creating glTF Material Variants in Blender 3.0
Resources used:
Blender 3.0: download.blender.org/release/Blender3.0/
materials-variants plugin: github.com/takahirox/glTF-Blender-IO-materials-variants
Model Viewer: modelviewer.dev/editor/
GLB Packer: glb-packer.glitch.me/
Blender 3.0: download.blender.org/release/Blender3.0/
materials-variants plugin: github.com/takahirox/glTF-Blender-IO-materials-variants
Model Viewer: modelviewer.dev/editor/
GLB Packer: glb-packer.glitch.me/
มุมมอง: 7 463
hey @hodhuille, txs for the video. If you have some stime to spend , I would propose some work related to gltf and materials .
Hi, this was very helpful. I had a bit of struggle to realize how to setup variations in glTF file until client pointed me to your video. I didn't knew that material variants are not supported at export out of the box in Blender. Thanks.
This is very helpful, I feel like I'm getting closer and closer to the workflow I'm looking for, I guess the point of confusing I'm still having is, can I use different materials for different meshes separately with in the same glTF file? or should I have separate glTF files for this use case.. please bear with me I'm still new to 3d :')
Exactly what i'm looking for. Thanks
this video will be helpful for many 3d artist who work within webgl environment and relation to gltf format great workflow thanks for sharing your knowledge with everyone
Thank you so much for sharing
this is great
i feel like im the one doing something wrong , but i've tried everything even with a simple cube and 3 simple materials ( red , green and blue ) but still when i export it and upload it to the ModelEditor i still can not see the variants .. the only different thing is my blender version which is the 3.5 .. :(
That's why I specified using Blender 3.0 and materials-variants 0.0.2! It's unfortunately the only combination of software and plugin that I can reliably get to work together. My guess is that there's something in recent Blender updates that broke the materials-variants plugin's functionality. Annoying, but it's totally possible to have multiple versions of Blender installed for different things so long as you have the hard drive space!
thank you! couldn't for the life of me figure out how to have my Blender models look exactly the same in ModelViewer ♥
Thank you! ... it's a battle of a workflow to attempt without guidance, and this was very well explained, with clear steps to the workflow and the ecosystem of tools. There is a huge gap for Blender to glTF workflow tutorials for WebGL ect, that I would love to see more videos on.
Thanks for your comment! If you (or anyone else!) have any specific areas of the workflow you'd like explained I'm all ears - most of my experience is in the AR realm only, but I've done so much experimenting with glTF that I might be able to help :)
Search term question: I have a 3rd-party model with what I guess translate to a ton of meshes and material combinations -- a 47,000+ line file converted to .gltf. With such a long file, It's hard to search for the exact place/term to get the variant I want to show up on loading, as the default. While everything else is working - thanks, in part, to you, each search for this last step returns hundreds of results. (You do show how to force a default, but only seem to have to change the order in two places in your example file.) Did I miss something? Regardless, thanks for the excellent tutorial...
@mitchynz Man --> You mean Lady
Excellent, very concise video with clear instructions and explanations. Thank you for this.