Let's Make a VR Game Part 10 - Sound Effect

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  • เผยแพร่เมื่อ 5 ก.ย. 2024
  • In this new episode we're going to add some music and some sound effect to our game !
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ความคิดเห็น • 27

  • @mariofeito4020
    @mariofeito4020 11 หลายเดือนก่อน +1

    first pls pin

    • @noscope6163
      @noscope6163 11 หลายเดือนก่อน +1

      lies.

    • @mariofeito4020
      @mariofeito4020 11 หลายเดือนก่อน

      @@noscope6163 sorry I did not see your commet oh and i think your lieing but whatever

    • @noscope6163
      @noscope6163 11 หลายเดือนก่อน +1

      List the comment as newest and i am the last one in that list . So yeah i was the first one to comment. No hate tho.@@mariofeito4020

    • @mariofeito4020
      @mariofeito4020 11 หลายเดือนก่อน

      @@noscope6163 ok I will check

  • @Itharhadnana1999
    @Itharhadnana1999 2 หลายเดือนก่อน

    Thank you so much

  • @lalo319
    @lalo319 11 หลายเดือนก่อน +4

    Do you have the sound effect files available for download?

  • @andresordonezbolanos3528
    @andresordonezbolanos3528 9 หลายเดือนก่อน +1

    Hi valem, thank you so much for your great tutorials. You've helped me a lot. I need to manage the sounds of my character's footsteps, which change depending on what type of floor he plays. Do you know how I could fix it? Maybe a tutorial?

  • @yuohonov_iive8445
    @yuohonov_iive8445 9 หลายเดือนก่อน +2

    Where is sound?
    Please send link

  • @federob3243
    @federob3243 11 หลายเดือนก่อน +1

    Let's gooo

  • @user-cv1li3rp5j
    @user-cv1li3rp5j 11 หลายเดือนก่อน

    You are the best teacher

  • @PRodi_
    @PRodi_ 11 หลายเดือนก่อน +1

    Can you do tutorial about publishing on App Lab???

  • @DuranMediaSolutions
    @DuranMediaSolutions 11 หลายเดือนก่อน

    All of Your Videos are Absolutely Amazing! A+++

  • @Gudnitee
    @Gudnitee 11 หลายเดือนก่อน

    can you make a sound effect when swinging a sword, it would really help me if you made a video, thank youuu

  • @asimdeyaf
    @asimdeyaf 11 หลายเดือนก่อน

    That AudioManager class looks like it's meant to handle one off sound effects. But if you had like 50 doors, hypothetically, in a scene, I would assume you would have to modify your AudioManager class. For example, you might have the door script pass it's audio source as a parameter, along with the sound name, to the AudioManager, or have it pass it's world position and the AudioManager manages a pool of audio sources that it can move to that position before playing (although I would probably go with my first example instead to avoid complexity).
    Is my thinking right, or am I unaware of some better solution to handling this case?

    • @asimdeyaf
      @asimdeyaf 11 หลายเดือนก่อน

      Great tutorial btw. This is the best XR dev resource on TH-cam so far. (No offense other channels.)

  • @64jcl
    @64jcl 9 หลายเดือนก่อน

    Uuugh... this sort of demonstrates how much clicking and stuff you have to do to play a sound using this affordance part of the framework. The Audio Manager way is way better/simpler for sounds imo. Surely there must be some way to just just have the same thing for the pickup of objects over the affordance stuff. Some kind of event dispatch on pickup object that can be centrally managed and map it to a sound setup in the manager?

  • @Gerlumb
    @Gerlumb 11 หลายเดือนก่อน

    Nicee

  • @user-sy9jd7zp1n
    @user-sy9jd7zp1n 11 หลายเดือนก่อน

    When is the next episode😂

  • @colbyc8181
    @colbyc8181 11 หลายเดือนก่อน

    How many total parts are in this series?

    • @colbyc8181
      @colbyc8181 11 หลายเดือนก่อน

      Nvm

    • @ValemTutorials
      @ValemTutorials  11 หลายเดือนก่อน +1

      Next one is the last one :'(

  • @user-sy9jd7zp1n
    @user-sy9jd7zp1n 11 หลายเดือนก่อน

    😀

  • @noscope6163
    @noscope6163 11 หลายเดือนก่อน +1

    First.

    • @senditvr
      @senditvr 11 หลายเดือนก่อน +1

      You were

    • @noscope6163
      @noscope6163 11 หลายเดือนก่อน +1

      @@senditvr ty for truth.