Thanks for covering our game! Nice fight there; looked like it was pretty close until the end. I think mixing in some of the tractor beam heavies would've been good there - they do a pretty good job of abducting the enemy's long-range units to force them into close combat and prevent them from building up too much.
its definitely a _standalone_ game "like no other" but its a very popular game-type, in lots of custom games, like Starcraft Arcade Mode. it's style is called Tug-of-War.
While it is a solution, technically your suggestion is about the same level as flanking in effectiveness. Namely the issue is that Long Range ships will retreat , and although they are weaker over a couple of minutes they will outnumber the Most PD/Assault based strats since killing them is hard.
@@mortexia While this is true in most other cases, you can see that the torpedo frigates were able to get past his defences due to the drones and masses of light fighters which were overwhelming his lacking point defence and low number of capable ships with a high number of small fire. This is the same situation the enemy was facing in their backlines due to his drone assaults.
@@Jeff_Enjoyer While i do agree that is what landed the finishing blow, most I think that the actual problem was that for 10 minutes or so those frigates just retreated way into the backlines since the flankers counts as assault ships to maintain distance from while engaging in them. At about the 30min mark you can see, way up at the top left most part , that there's a portion of the fleet that is autotargeting the flankers. I believe that near the end Potato got hit by about 4-~ waves of frigates once they massed enough to instantly kill the drones without needing to retreat. In that respect there's practically no way to build enough PD to not die unless you build them 10 minutes eaerlier
Strictly speaking the issue isn't the flank, but that there's 2 classes of ships AI Stronger Assault ships which ram into the enemy and die. Weaker Artillery/Sniper ships that will retreat to maintain maximum distance. Potato didn't realize that by unsuccessfully pushing in with Assault ships, the AI was pulling back some quantity of Artillery Ships until it hit some critical level
With intention of helping you improve: i feel like you're repeating yourself way too often on small matters which makes it hard to fallow your train of thoughts
I'm going to pass on this one, mostly because you can't control the units. What if I want to save up a bunch of units in reserve? There's no strategy in this except to throw numbers at the problem. Quantity over quality.
Thanks for covering our game! Nice fight there; looked like it was pretty close until the end. I think mixing in some of the tractor beam heavies would've been good there - they do a pretty good job of abducting the enemy's long-range units to force them into close combat and prevent them from building up too much.
I really wanna see you play more of this Orbital Potato
its definitely a _standalone_ game "like no other"
but its a very popular game-type, in lots of custom games, like Starcraft Arcade Mode.
it's style is called Tug-of-War.
Extra point defense and more powerful ships for the frontline would have been the way to win.
While it is a solution, technically your suggestion is about the same level as flanking in effectiveness.
Namely the issue is that Long Range ships will retreat , and although they are weaker over a couple of minutes they will outnumber the Most PD/Assault based strats since killing them is hard.
@@mortexia While this is true in most other cases, you can see that the torpedo frigates were able to get past his defences due to the drones and masses of light fighters which were overwhelming his lacking point defence and low number of capable ships with a high number of small fire. This is the same situation the enemy was facing in their backlines due to his drone assaults.
@@Jeff_Enjoyer While i do agree that is what landed the finishing blow, most I think that the actual problem was that for 10 minutes or so those frigates just retreated way into the backlines since the flankers counts as assault ships to maintain distance from while engaging in them.
At about the 30min mark you can see, way up at the top left most part , that there's a portion of the fleet that is autotargeting the flankers. I believe that near the end Potato got hit by about 4-~ waves of frigates once they massed enough to instantly kill the drones without needing to retreat. In that respect there's practically no way to build enough PD to not die unless you build them 10 minutes eaerlier
I feel like your ships you sent to the side stopped a few waves of their ships so they accumulated into that final big wave.
You tried to get too fancy with the flanking maneuvers when your enemy was focusing on bulldozing your frontline.
Strictly speaking the issue isn't the flank, but that there's 2 classes of ships AI
Stronger Assault ships which ram into the enemy and die.
Weaker Artillery/Sniper ships that will retreat to maintain maximum distance.
Potato didn't realize that by unsuccessfully pushing in with Assault ships, the AI was pulling back some quantity of Artillery Ships until it hit some critical level
Picked this up about 10 mins into the video.
is it "A Matter of Time" if you get Matter over time?
i like the bit where he did the thing
Seen those artillery units massing up at the middle of the map
this looks a lot like an oldschols flash game obliterate everything, seems hella fun too
Seen those artillery units massing up at the middle of the map (guess they are going to be a problem)
Oh I just put this on my wishlist ^^ Time to see how it is :)
Nice mate
Don't forget the materbabie
so the game is basicaly Warcraft 3 Castle Fight in space. Might be interesting if they add multiplayer
With intention of helping you improve: i feel like you're repeating yourself way too often on small matters which makes it hard to fallow your train of thoughts
Feels like space TA.
You lost that one by talking too much obviously 😅
I'm going to pass on this one, mostly because you can't control the units. What if I want to save up a bunch of units in reserve? There's no strategy in this except to throw numbers at the problem. Quantity over quality.
I'm unreasonably angry at the aesthetics of the word "spance". I want to like this game but now I can't.
It's meant to be pronounced "sponse" for what that's worth. I don't know if that's better or worse to you.