I am building a GIANT playable tower for Tabletop Gaming (D&D, Warhammer)
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- เผยแพร่เมื่อ 20 พ.ค. 2024
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I saw this and immediately thought of”Oh what a good display for minis!” Like seriously, put it on a lazy Susan so it spins and this would be an epic display 😅
Put a railing on it in case someone spins it too hard.
@@Spark_Chaser 😂😂😂 "wheeee~!"
Be a bitch to dust tho.
"Where am I gonna put it?"
The age old question for any TTRPG scenery. True happiness is building with styrofoam knowing you will never have to take the whole thing apart or, worst of all, eventually have it find its way in the trash.
Ask @Zorpazorp :D
Wow! What jumps to my mind is a portal-maze where the players have to find the right way to the mad mage on top. Every door has a number and connects only to one other door... Amazing! I will do obe of those! Thank you for your ongoing input!
Ooh that's a fun idea! Nice!
My first thought was Gandalf and the Balrog of Moria battling their way up the Endless Stair to reach to top of the mountain where the final showdown occurs.
That’s a boss idea! And make it the PCs can’t see the door rune until they reach the door. Or have a puzzle to solve at each one if you really want to mess with them…which…I always do.
Inspired idea that ensures the players actually use this terrain piece to the fullest!
I was just typing up a comment with the same idea, then figured I couldn't be the first one! 😁 Each level could be guarded by creatures/minions, and while each door/portal exits at one other door/portal, turning around and going back through the door/portal doesn't go back to the same location. So a differnt path needs to be figured out to get back to the bottom.
I would suggest adding a cutout in the center of it with each level, then grab a pvc pipe at the hardware store to stabilize the entire structure and something heavy to slot it into on the floor, and if you can find a slowly rotating option, you could use the entire thing as a display platform for your minis in a corner, possibly adding lights into it for more detail as well
"I just wanted to make a tower"
That is your inner muse talking and I am so glad you are listening. I LOVE watching you build things. It teaches me so much, and makes me feel confident enough to tackle projects of my own. I too felt the call of the muse, and just wanted to build a bridge. And so I did. It turned out great and I somehow found a spot to store it. Please keep making whatever your muse inspires you to do.
Something like this creation is also a great display stand for your favorite and/or most-used minis.
gotta cut a hole through the entire thing and turn it into a massive dice tower
"Roll to hit!"
*5 minutes of clacking later*
"I rolled a 1"
Like a plinko machine
Okay, the genius of this design, in my humble opinion, is that on the outside you have really unique tactical space, and not all the doors have to be functional, you can roll up transition doors. The inside staircases can be theater of the mind, puzzles, traps, elevators. The versatility is boundless. Super cool build!
The strips around the edges of the platforms make such a big difference by beefing them up and making them look finished.
12:35 "Am I crazy...?" Yes, but that's why we sub. "...Is this a bad idea?" probably not
I wanna see where this insanity is goin. Do not stop.
The cool thing, is you can still totally have the interior be playable. Just have just to make one single interior. You can have that on the table and set dress is for every level. So it's even more functional.
Thats exactly how I’d do the interior. This would also allow you to do a “bigger on the inside” switch.
This is such a great evolution of the modular spiral tower platforms from a while back! It opens the possibilities for other themed tower builds. Can't wait to see it painted!! Also, I'm super excited to see how the build continues!!
I love the potential this tower has for so many different applications! I liked how one person suggested portals that teleport players to different floors, functioning as a sort of puzzle. It definitely has enough of a striking silhouette to stand out against a typical fantasy setting, making it seem alien or impossibly ancient. Maybe it's a tower whose creators could simply phase through the material the doors were made of? So many possibilities... I hope you're able to finish it!
When not in use, you could use it as a central leg of a table. Place a board on top and, boom, your table is complete.
It's looking pretty sick so far! Also, love the voiceover for the sponsor, did not realize it was you at first. Good luck on the next sections of the tower!
looks perfect ! I love all your comments during the "ugly phases" !
"Guess what? I got a fever, and the only prescription, is more cowbell... and/or also more Tower!" rock legend Bruce Dickinson said it best. Truly. The direction i thought you were going with this was going to end up mounted on a magazine spinner rack or something, so you could turn it without the fear of it falling over like if it was on a lazy susan or something. I was thinking ones that hold comics but I guess they make ones with wheels, making it easy to move. The arch-buttress accents you added really sell it. Im excited to see the chonkier bottom section and where this ends up. Keep making your magic!
Definitely not a bad idea at all, loving how this is going so far. also love that you showed the process of creating it, including your "mistakes" and changing of plans. Great video as always.
Looking sick! Those braces are a great addition, they really bring the whole piece together and make it way more "real" looking. Looking forward to seeing what you add to the top and bottom. Definitely would be cool with a wizard sanctum on top, but also, some sort of prison level could be cool too. You could subvert the underground dungeon idea with a take on the Tower of London/ Rapunzel's tower
So much potential... I'm already imagining games climbing up and down the levels. You could have cages hanging off the ledges. For a rescue scenario. If you use dowels you could have the layers stack and have multiple top layers like a temple or some kinda ritual space or even a giant portal. As I was writing this I thought of if you had each level able to spin around a central shaft like a bicycle combination lock. You could create a rotational puzzle.
This is actually great timing. I just had a one-shot idea involving a party fighting their way up a magic clock tower.
Love this. Looking forward to seeing the rest of the build. Awesome as always 👍
Very much looking forward to the next two sections and then seeing the final piece painted and weathered!
Haha sometimes you've got to follow the muse- that tower is so fun! This was a joy to watch come together, can't wait to see it finished!
This is awesome man. Excited to see where this goes!
This is such an amazing build - great job!
Place it on a "lazy susan" rotate plate
agree! feels like a great combo
I just imagine a bunch of minis flying off as it spins.
Maybe Magnets would help? Or little metal plates or 1inch indentation?
@@BlackMagicCraftOfficial Maybe turn it slowly instead of yeeting it 300 RPM? :D Flying minis can be so immersive too though.
I am picturing this thing on a record turntable with the speed up all the way
Always so inspiring see your creative process working through projects and obstacles with such a great attitude.
Yes, you are crazy for building it. Also yes, it's AWESOME! Looking forward to seeing more tower in the next video!
If you make the other two parts with equall dimentions, but do not conect them permanently, you can add some removable bridges between them, a ceiling or decorated top piece for each of them, make matching modular walls and have a fortress setting or display piece.
Change the decorations of the roofs, maybe create removable ground floor pieces, to spice things up with some variety and increase the usability for many more game sessions.
It can become a 3D maze, forcing the players to go back and fort, up and down, between the towers, soving puzzles to unlock doors, lower drawbridges, chage paths and so on. It can be a castle to lay siege with an army, a magical prison to escape, a portal to allow an apocaliptic entity to pass...
And it would be shorter and easyer to put away for later use.
Reaching out of your comfort zone is never a mistake!! the tower so far looks bad ass
Very cool idea! There's a LOT of uses for such a tower, like portal-maze, storage units, university/training center...
I don't just like shape and concept... but I'm really loving the green colour from the foam. I know not what palette you'll use in the end, but as it is, it looks haunted, ethereal, gives me Castle Greyskull vibes and I really like it.
Nice idea, if he paints it a solid coat with a glossy paint of that color, plus some washes and dry brushing in tones of green and blue, plus some brown-ish yellow washes for an aged/dirty look.
Or a dry brush of metalic gold pigments or other shiny metalic powders, plus an irridescent varnish to look like a magicall, everlasting spire...
It is a cool concept, but it would limit the possible uses only to "that magical building" for "that one single use" on "that one episode of a campanign"...
In the end, gray-ish stone is more versatyle for games, but for a display piece that green would be awesome.
Looks great, need to see the paint job and final set up!
Maybe the ring ledges need to be either twice as deep, so there would be more width for a battle scenario. ( for example: put a party of 4-6 vs 1 large monster, like an owl ear or a party of 8 bugbears. This will give you a dimension of ring width.
Now as far as the ascension, from level to level, either make the rings spiral upwards, like an ongoing ramp. (Not to thrilling to me, but an easy fix.)
Look up the old D & D module: Ghost Tower of the Inverse: for some ideas.
At the base of this tower, have an outside door to get you on the lowest ring. To the left, there is a wall, going from ceiling to floor. To the right, is the ringed corridor. You travel all around it, until you reach a door on the inner wall.
When you get thru it, you’ll be in half of the center chamber (a wall cuts it half and there is an encounter) and a spiral staircase going up.
When you go up, you’ll be in another half chamber, with a door going out onto the next level’s corridor, where now (from the character’s perspective) there is a wall on the left and the opening is on the right now. Now they will track back around the ring to yet another door going back into the other half of the second level chamber. The party will continue to weave back and forth, ascending each level, until they get to the top.
Make it long term functional by having a glowing eye / LED light at the top so you can use it as standing lamp after you’ve used it for gaming. What an amazing gaming cave addition.
That’s not a crazy idea
Seconded!
@@BlackMagicCraftOfficial- If the tower gets much taller and you decide to store it outside, Civil Aviation rules may require you to put red blinking lights on top of it. 😆😂🤣
There's a painting...or several art pieces i suppose, but the stairs to nowhere concept atleast came to mind for what *could* be happening inside the tower, would allow for players to "go in" the tower on one level and "exit" on any floor(based on chance rolls maybe) and NOT the logical next floor.
Because of how tall the tower is, I also feel like magnets connecting the levels could lead to a potential Tower of Babel gimmick. - players battle their way to the top where some eldrich God is seated, upon defeating it, the players believe they've usurped the God's position, title and associated power, but the tower "collapses" and each floor along with the players are scattered across the map, confused, alone and unable to communicate with anyone they meet npc-wise. Maybe because of this, npcs will attack players until the party can regroup and a new quest can begin.
This is amazing! I love the idea of race to the finish line skirmish games. Maybe an expansion to Idols of Torment with some Dante's Inferno elements added in so the different levels have different rule changes that buff and nerf different aspects of the game?
I can't wait to see how this turns out!
Looks great!
cant wait for the next episode! awesome project!
I like how you show tbe finished product first and tben go baclk as you talk your way through your ideas, sitting here in anticipation watching you figure it out fun
* is fun * .. stupid fingers
The one thing I like about this particular type of "green" XPS foam is that the foam provides really good texture for drybrushing stone work and exposed rocks. The biggest downside with it is that it is not as dense of most other types of XPS foam, so it can be very fragile if not stored or transported properly.
I could see this as a very nice way to display a bunch of minis in a game room as well as for use as a game piece. Very nice, will be using something similar soon.
I love how it's turning out! If you're looking into breaking up it's silhouette around the edges you could add a few small platforms/outcroppings that could have gargoyles, statues, or angels. 🤷🏼♂️ just a thought
Thats some cool big piece of tower!
I'm really digging the analog video look!
Like all things you build, it looks so epic!
Reminds me of the spaceport build I did a year or so ago. I made mine out of plastics and wood so that I could use regular hardware to fasten it all together. That said, I still ended up building a storage crate for it which is about 4'x2'x2'. Oh... And mine has EL-wire around the elevated "landing platforms". :)
I can picture a world where a tower like this could be an awesome way to track progress through the lantern years of Kingdom Death: Monster.
Like, you could place the models of fixed encounters on higher levels so your players get a bit of foreshadowing of what's coming up to hopefully develop a plan or strategy. Characters who die along the way get left on the floor of the respective lantern years... Or something.
It's obviously not a fully baked idea, but i think with a little workshopping it could be an exciting addition to that kinda game.
Neat tower in any case! Gotta get me some of that foam!
I have poles in my basement that are holding up the rest of the house and something like this would be really cool to decorate around it so that it looks like something better than just a boring pole.
That's really cool. The fact it could end up 5+ feet high, makes me really happy, for some reason. Could you construct some damaged levels? Walkway damaged or missing - negotiating that, could be a fun diversion in a game.
Model towers always seem to be huge - in the 1960's TV show 'Thunderbirds', one episode featured a huge towerblock - a vertical shopping mall, in fact, which caught fire. You cannot successfully scale flames, so a model of the 'Thompson Tower' nearly ten feet high was made, and set alight, and filmed from below. Even now, it looks incredible - and terrifying. But it looks utterly convincing. Bigger is occasionally better.
Fun video, thank you for sharing.
Nice one. 👍👍👍
I think you're inventing Fantasy Space Hulk. I assume you will have various places for stairs on that. Might i suggest that you place 2+ stair location on ever floor. This would give you branching paths, which would then allow you to use barricades to create places only accessible from the above floor, and you could chain that idea and make multiple vertical paths that lead up several floors and then back down to get a quest item and then back up. anyway i think your project is very cool and now i want one.
Building things! Yes!! That's what I'm here for.
Oh man, you need to do playable interior. Can you imagine a D and D campaign climbing each floor of the tower? That would be insane
I love the tower and would love to see it get finished.
That seems like a great idea, and easily could be used as a mini display piece.
That green foam look is great for a haunted glowing ghost tower.
It’s ok to abandon bad ideas! Love it!
The reason verticality isn’t often used (beyond things like a rooftop chase), is that it doesn’t add much.
Racing to the top (or bottom) of a tower is conceptually identical to racing along a very long corridor… oh, your mage has fly prepared?..
Or it has an exclusivity to it (as the mage races ahead while the rest slog through the encounters).
Racing down you can offer gravity shortcuts; but remember Keyleth…
The ideas often sound cool; but they rarely turn out that way on the tabletop.
Getting some real tower of bable vibes from this, I can see epic fights with divine beings over the fate of the world
You could have a Defense/Attack game where the Defense is trying to hold the top of the tower, and the Attackers are trying to climb up the tower. Like a big ol' game of Tug o' War.
You could totally even set it in the world of Idols of Torment too ;)
Boss of the Hill scenario in F28 is exactly that
Bad idea? No. This is amazing!
It looks awesome and your vision for the full project sounds great.
That being said, there are some things, that don't add up.
- Using that tower, you probably won't get as much verticality into the fights, as you would like, since yousimply can't observe another level, from wherever your model is standing. And the big center column, is limiting every models vision ,to only a small piece of the outer ring.
Maybe on one of the other sections, you can "split the ascend into multiple different routes, that could see each other, to enable more vertical fighting, if that still fits your idea.
- Conceptually it is more likely, that you would find a tower ascend game, than a tower escape onem but even so, you can, most likely, just inverse the rules to achieve the same thing.
- I find your thought process fascinating. Having no idea, what you could use it for, this far into the design/construction, realy speaks for your passion of building and creating awesome models. Cudos to you, for that.
The green makes me think of that retro "uranium glassware" and I think a green, crystal tower would be awesome.
It looks really cool man
I like it. Reminds me of the old videogame magic sword, where you fight monsters to get keys on each level to either open chests or skip to a certain tower level. Keep it going!
Amazing. This would be great terrain for a module I was writing. Basically a 1 session roguelike where they go against increasing challenges in arena-like modes with increased difficulty and even shopping. Each layer can be set aside and built, like a trophy tower to see how far they climbed up.
Whether it is a bad idea or not, the little details took it from 'Yeah, this is a thing' to 'Oh, this is THE thing'. I'm here for it as I'm trying to construct modernish high rise buildings and currently getting stuck in the realm of "what if".
Keep it up, love seeing what you come up with.
Only been making DnD buildings for maybe a year and the first 2 buildings I ever attempted to make just weren't working out the way I'd imagined so I trashed them and started anew. Just took me few tries to figure out a process that worked for me and the materials I have access to. Sometimes you just gotta start over with new knowledge gained from past failures. Looks like that's working out amazingly for you here!
I'm feeling extremely inspired!
ok, now I want to see you make the insides of a giant space vessel. Something like a giant Space Hulk grid that you could switch the rooms around into whatever pattern you wanted!
I love it. You have clearly gone mad with craft-fever and this thing is already absolutely gigantic and impractical in the best way. But sometimes in the hobby you’ve got to do something just to see if it can be done. Can’t wait for the next installment
I like this format where the design evolved as you worked on it. Would be cool to have some levels be higher in between to add a platform, or stairs, to break it up.
The first thing that came to mind for me was a centerpiece area from the game "Kings Field the Ancient City" there is a massive tower in the center of the underworld that has some functioning bridges, some broken, stairs on certain parts, inner stairways that essentially are just a hub to get you between the levels that are surrounding the entire tower. The tower itself is huge and imposing, but the inside is mainly just a way to get to each respective floor. It might be something to explore in regards to adding things to the outside.
damn that already looks cool as hell!
I know the feeling! I build overly large 1/12 scale action figure dioramas and I typically build them with no clue what I'm going to actually do with them.
Hello... I have started the video saw your build for five seconds and got an idea to upgrade shelf for my dwarven army. Thanks for the idea and now I´m gonna watch rest of the video :-D
Best advise EVER at the 1:40 mark!
Great idea. Immediately I can see a zigaraut for the base. Hope to see your vision.
I really appreciate the struggle and letting yourself walk away from a failed project. Its great to see the reality of the hobby.
I have been waiting ages for a tower video! I can die happy now! Lol looks awesome!
I would LOVE to hear some vertical battle ideas. I'm running a mountain campaign.
SUGGESTION FOR STORAGE/DISPLAY:
if this structure is sturdy enough (which seems to be your goal), you can put a hook in the top and hang it from the ceiling like a crazy birdhouse.
I would cut it in half and use it as a wall mounted twin tower display. Attach both halves together to play with it. Lower layers should probably be larger and upper layers smaller.
About throwing things away and the like I live by: Don't cling to a misstake, just because it took a long time to make.
You might want to keep the top and bottom pieces separate from the middle piece. That way, it'll be easier to store. (And you could use each piece separately in other contexts). It's not as much of a problem with being knocked out of place if it's only three pieces, rather than a piece for every level.
Also, you could make some thinner, shorter towers that connect to the central one via bridges (kept as separate pieces). Some are intact, others are broken. So you not only have more room to branch out horizontally, but there's a greater ability for models to snipe at models on other levels. As it stands, the tower's structure limits ranged play to very short distances.
I imagine making it in sections, like the one you have there, and then make the one the the next one just 'insert' into the opening on its top. Then you can save space.
A potential solution to make a tower that better matches the circumference you were hoping for is to make it in 4 quarters. That way you can build maybe 3 levels that you can mix and match, stack them 2x2 or 1x4 or 4x1, prioritizing footprint, width or height at any given moment.
I also have been planning this. Mine is more like a mountain, but has the Dante's inferno lairs underneath.
I switched to 15-18mm minis a few years ago and have never looked back. In hindsight if I could do it all over again I would probably go even smaller and choose 10mm, but 3d printing hadn't yet penetrated the market as fully as now and 15-18mm had a much wider range of minis available. You can just get SO MUCH grander in scale if you keep your play area and buildings more or less the same size as for 28-32mm minis, but scale things form 10-18mm instead. Makes for truly epic games. ^_^
I'm too har into 28mm. But I wish I'd gone with 15m or 20 m. There are so many options. And even a 28 mm werewolf mini against then looks great for example.
It also makes gargantuan opponents easier to produce.
You also have an option for Lilliputian sized figures if you want to do a Gulliver's Travels type setup. IE: 6mm figures as compared to what you are using now.
@@Conan_Burns Yeah that's a big benefit I find - I can use a LOT of 28mm minis as larger versions of things. Like all the D&D Attack Wing dragons are basically small dragons at 28mm, but at 15mm they become truly scary beasties. ^_^
I considered 6mm, but that was just getting a bit too small for individual minis - there is so little detail, and they are so tiny that one might as well switch to tokens at that point, I feel.
I built the last tower you showed. It was awesome and I used it 2x. Then I couldn't find a great spot to store it. Have fun figuring that out.
With it being hollow all the way through I'd consider running some light strips or leds down the inside to make torches running down the structure
So hyped!❤
I can't help but think of the big spiraling tower during the "Desert of the Knaaren" level in Rayman 3
very cool build. super dwarven looking!
Haha love everything about this video, great job.
Well, it's going to be "Epic," after all, even the Romans couldn't build anything fourteen stories tall. Looks fantastic. Can't wait to see it painted.
Really cool. 👍
I like the vhs quality flashback trappings.