Skeleton Princess, Boss Fight! | Roguelite RPG | Goblin Stone | 19
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- เผยแพร่เมื่อ 16 มี.ค. 2024
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Overadventuring has wiped out 90% of the goblins in the wild. Lead these goblins in a desperate struggle to reverse their fate through this turn-based RPG crafted in charming hand-drawn 2D style.
The Let's Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.
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#GoblinStone #Part19 - เกม
It's pretty humorous that adult goblins die in combat or get corrupted by evil totems. But newborn and elderly goblins are kicked out into the wild from a flourishing colony for having bad genes.
It's called natural selection
"natural" selection...its called eugenics lmao@@stefanop8331
@@stefanop8331nope it's called eugenics
I see a Reto Goblin Stone video, I click. It's a simple equation. Keep'em comin brotha this series is so enjoyable.
Same!
Don't forsake Ballmangler's legacy! Continue the series! For Ballmangler!
FOR BALLMANGLER!!!
we should only call his lineage Ballmanglers kin, and it ought to flourish plentily :D
19 episodes in, both we and Retromation are now too invested in the series to give it up now!
A worthy long running series successor of Wildfrost and Isaac!
You've been waiting for 3 years, I say you make it till the end :)
I believe the random low stats when breeding come from recessive genes. The game said earlier in a tool tip that goblins have respective genes somehow and this might be that? Not 100% sure though
This game needs a lot of QoL changes. As an example, there are some junk in your inventory for ages because of how weird the layout is, making it hard to see stuff in the inventory when you want to sell things.
It's a really nice game that can be better.
Guard not working, not able to reroll skills per battle, purify not cleansing old man frustration - all bugs or features? You decide.
@@apackman1822 It works 100% consistently so bug or feature at least you can play around it as soon as you notice it.
@@apackman1822 It did. I'm just waiting for Reto to absorb it too so I don't have to keep watching him being surprised and indignant that the reroll is gone when he used it earlier. I mean we get that it doesn't make sense with that wording but we can all see how it actually works by now, maybe time to move on yes?
Great playthrough, looking forward to next episode
I love this series. I never comment but i love it. Keep it up. We all love a good lengthy darkest dungeon like series
They’re doing their best, these lil goblins
Relevant to 54:13: Gold and materials can be bundled and unbundled by right clicking to bring up an action menu. The game doesn't tell anything about it to you, but you can for example save a slot that way by unbundling gold bags. (Same can be done for moving around rooms and possibly other things)
I feel like Payback and Motivate could be really nice with a 2 bandit squad. Get the tank(s) or acolyte with a heal out front if something nasty is coming, more chances to scold acolytes, scaling damage if a fight is going sideways, and I feel that while the raider has been really nice, all he does now is speed himself and maybe proc the crit for acolytes. Doesn't synergize quite as well as it could. Not bad, but could maybe be revisited. Plus with 2 bandits you can battle cry your aoe's better (ranger/acolyte).
With that said, I also think rattle is really nice for setting up/delaying the enemy line-up, so I anticipate some incoming damage from taking that off that may get uncomfortable.
Just my 2 cents, food for thought, enjoying the series so far, keep it coming please 🥰
Edit: as a secondary thought, the bandits then soaking some damage intentionally may open the possibility of them acting as off-tanks, so maybe dont need 2 guards? 🤔 breed in defensive?
Looking forward to more of the series
it continues! Huzzah!
Really interested to see the Bandit class developed. Also echoing your perception that this game goes a lot deeper than I expected
Hope to see the series continue on!
We can't let the legacy of the Great Ballmangler be forgoten by history.
Continuing to enjoy the series
Can't wait to see what that next zone has!
Love this series
Good news, I figured out what the major problem with using bleed is!
40% of the total damage is in the last tick.
7:12 I think the reason not to use the reroll is that while it does SAY it's once per battle, it's either a bug or misworded tool tip, clearly something is making it 1 reroll per run, as you've pointed out multiple times
It feels like Bandit more than other classes benefits from stacking them. With Cleaving Axe and Final Strike in combo with one another you can do some very respectable damage to entire combats, and with Payback and Motivate you can theoretically use Final Strike multiple times back to back, clearing groups, then using Payback to nuke people once they get low. Pair that with food healing %HP, camps healing %missing HP (which is vastly worse, but better on the Bandit than any other class so far) and Bandits naturally having high HP values, you could get some solid mileage out of them, and if you lose one to a mortal wound you just get the souls out of them for upgrades. It's kinda cool how you can run one as a support or groups of them for pillaging.
As a side note, it seems you only get Guru upgrades for skills you have available, so each upgrade is technically buffing your entire group instead of 1-2 units if you go Mono-Bandit.
Still love this!
Two Boss Episode back to back that’s awesome 🎉
Letting you know 🎉
♪ Skeleton Princess, da na na-na na na na-na-na ♪
GOB AND STONE
UNTIL IT IS DONE
This series helped me find your channel.
Poglin stone, hell yeah brothers
Keep the goblins coming!
Showing my support, hope to see the series through!
Hi! I look forward to every new episode. Pls keep going
I still think the acolytes are definitely hitting the griddy every time they use Divine Fury
Personally, I'm in this for the long haul. I'll watch every dimmadang episode!
Really glad you're playing it!
No you are definitely finishing this!!
I had so much trouble with Skeleton Princess. She TPKd me. No idea how it was so easy for you, with me she always summoned skeleton and skele steward and the steward summoned two more. And it reapeated almost every other turn! o.o
Tbf retro got the 100% ambush chance. So she started wayyyy back and his team is actually very good at dealing with groups of squishies
I have been loving this series so much 🥺🥺
*Good Soup*
Still love this game
Hooray, new video!
Sucks that the game is so long, hopefully we can keep up the activity long enough that you get to finish it
Don't want another Last Spell happening here
Whats with last spell? I dont even know the game lmao
I finished Last Spell though?
Lets keep supporttng this then ^^ this is so fun to watch
Still really enjoying this
Awww, I'd be a pity not to finish, but I totally understand that if it's an extremely long game it might not be feasible. But I am very much enjoying and have watched every episode.
Never stop!!!
MOAR GOBBOLINS!!!!!
We need more!
Let’s keep it going
Keep it going!
I think my only gripe is that you always seem to ignore the poison enemies and then get upset when they do a fair amount of damage to your party 🤣
I love to see the game for sure, beautifully crafted, could be a bit more balanced, when comes what and in what amount, to keep the customer on the edge of their seat, but otherwise no complaints! If I experience the game with you, Retro, or somewhere else is up to you : )
Acolyte has a really good damage move you can unlock. I’ve enjoyed retaliate as well on the guards
Keep it up!
That boss seems to gain 2 bitter for only 1 hit
Love this game
it comes to a point where you have Ungodly goblins with 9 9 9. And you look at the caged goblins and say Meh, and keep walking.
I DEMAND MORE
Keeep em goin
Once 7-7-7 is reached I retire all goblins when they reach 3 souls, and just cycle through as many as possible to harvest souls.
Alright Khorne
@@CED99More blood for the Blood God!
Nice progress.
Between the weird rerolling and questionable guard/intercept perhaps a few bugs to iron out?
Sell your junk retro! Also loving the goblin stone vids
This is a fire game
Keep it going! Also - if you are dropping rattle, do you really need wakey wakey / the raider?
And have you considered a bleed centric build? I bought the game based on this series and have had a lot of success with the slicing dagger/pick wounds combo with multiple raiders
Gobbo gobbo gobbo gobbo!!!
I like it 😁
nice
Goblins!!!!
gogo! :)
When you see 1+ hour and can breathe easy.
Try 3 raiders with sudden strike and frog bile skill combo... its a riot! Works best with raider guild lvl 3
keep goinnnn
Curious if you've encountered the bug where you get stuck in a single encounter and the save is never overwritten - if so, how'd you solve it?
more godblins!
Hi,
I'm not sure bout this but can't you also focus on directly getting more strength/ HP /inherent shielding when breeding goblins? There are differences in these stats too
Seems genetics don't always works as expected.
Are the guru upgrades permanent? I thought they were, and it was changing due to party changes, but now im not so sure?
No, nothing that gets improved mid-excursion is permanent.
@Retromation aww 😢
WOoooooooooooo Gobbboo
Open mind if ya max out the raider guild is effectively Luckyx2
It seems like steam is saying you are playing the game live, but its just looping the first episode over and over - not sure if you are aware.
The game probably rememvers thw genes of the parents. Maybe try and breed 2 777s with defensive and 2 with thickblood and then breed their children.
Gobbling what? Goblin stone
I think that boss fight is undertuned. They should double the skellies hp.
u showed the game perfectly, i myself wouldn't mind the series to end.
I am no longer thinking Retro has terrible luck. I think game randomness is stacked against the player. If he has 40%-60% chance of something, it will never happen. But if the game has 10% - 20% to damage Retro. It is going to happen
Pls more
MORE
mor pls
:D
I'm going to be here for any future video you put out in this series. But I understand that since the series has been going on for some time now, interest is dropping off, especially now when the game has launched. It's a shame that there isn't some magic money tree you can pluck from and be free to play whatever the heck you want. :) I'll be sad to see this series go, but I completely understand if you have to move on soon.
I really want to like this game but it just seems like it was 80% baked and not ready for 1.0. I think you should move on to greener pastures and revisit when its been patched up a bit.
I have unlocked the bandits and he feels very disappointing class, seems have pretty no purpose and needing lot of setup to work barelly good. It's just me or he is really poor designed?
Notice all his abilities scale with power.
By investing three hits of corrupted shrine buffs, and upgrading his weapon once or twice where possible at the blacksmith, my bandit rips through enemies with his AOE fury swipes, or with single target damage, can two-shot certain bosses. He slaughtered the wizard boss from the Fellowhood Adventurers trio before it got an attack off.
Even if you lose a goblin or two on the gamble, successfully completing two or three corrupted shrine power buffs on a goblin has a high chance to succeed.
@@chrisosborn6401 the thing that disappoint me the most is this, his ability scale on power but there is no way to build a serous amount of it, guild buff just give him ton of HP.... Is a bit like raider having lots of bleeding ability that scale on power but he build critical and dot can't critical hit.
i love so much about this game, but locking progress behind repeated battles, esp for a game that locks character classes, is a doodoo move.
These enemies ignoring player abilities is pretty sus. Not a fan of getting XCOMed with questionable percentages, missing mechanics (sneaking), and mobs doing things outside the logic of the rest of the game's stated/displayed rules.
Honestly i wonder why you even keep playing this game, it's full of bugs, UI is awful, and after awhile even the cute graphic can't compensate the grinding and repetitive gameplay, complete lack of customization and progression for your goblins.
You are stuck with the same exact basic skill from day one, can't upgrade anything, skill/weapon/enchantments.. really no incentive to keep going on.
Comment-leaver and algorithm-booster and first-callers oh my!
Wouldn’t it be hilarious if we get one called Markrober?