If you want a bit more oomph for your team, it might be worth looking into having your tanks swap out guard or intercept for the counterattack skill. It costs 1 turn and deals 200% of armor as damage for the next two enemy attacks. Using it together with armor up lets your tank stay at the front of your party most of the time, soaking up damage and retaliating with 20+ dmg with the armor you have at this point.
29:20 I'd imagine later in the game you could have an entire floor dedicated to 1 type of room allowing for potentially an extra room or 2 on that floor
Woooo🎉! So excited to see Snotcutter in action! A ruthless hunter's scaling in multi-unit fight is bonkers! I use one on my execute raider and the consecutive dunks are hype.
Mentally it'd feel better if they die of old age but then it might be bad for those who were planning to use a particular character with really good stats & or traits to make new ones as it would be random when they'd disappear. Another QoL aspect would be to place a buff icon over the goblins who gained the 20% boost dmg against beasts & any other of this style of bonus dmg that may exist. The icon system is already there so it shouldn't be difficult to add.
The way I see it, the bandit is a support class that only needs body to perform well. This means that if you have a gap in your team, you can almost any goblin to fill in that gap, and make the others shine more
Just like to say thanks Retro for showing me this game and Ive been playing non-stop since release date... Im on day 75!!! The bandit is cool, gets even better with the aggressive gene which gives you fury upon kill. And omg the raider with this same gene is sick. The bandit can control your ordering... theres a skill where he can pull players to the front at the cost of 6 life, crucial later if you run with a single guard. The guard with enough armour will not take damage. Also great for pulling healers to the front before you do the final blow. Goof luck man and thanks again!
I use goblins until they're worth 3 souls, then immediately retire them. No matter who they are. Never had a soul problem. Also KEEP GOING WITH THE GOB GOBS!!
still enjoying this! something I noticed, with the rattle on the guard, since its damage is based off of armor instead of power, flabby is actually fine for a guard after the early game
I sometimes wish you could customize names, if only to continue Balmangler's legacy in name, if not blood. But otoh, the magic happens when a delightful name just appears
Still loving this series! It seems like the first time you explore a zone it's the short expedition, then the times after that it's the long one. Missions seem to add the extra super short zone after the exit of the main one.
Ah, I think the goblin's HP is based off of a typical 10 + 4 HP per point in Body + class level HP (which seems to be 5 per level) + class buff HP (for a class like bandit)
Remember all the Bandit's abilities are level one, competing against other class abilities level three or four. A few visits to the Guru should rebalance things a bit.
Retro: I wish they could die of old age so that I wouldn't have to manually kick them out and feel bad about it *30 minutes later* Also Retro: I'm not going to heal him. Whatever happens, happens
I'm not sure if you noticed this but I believe if you hover over their name (when born) you can give them a name. I believe you accidentally hovered over it in a previous episode and I just wanted to point it out.
Did they patch the game I was looking to buy it but read all the feedback on Steam about the game having game breaking bug that would cause you to lose progression. Is it fixed ?
Yeah the bandit current skillset is not that great compared to the unlockable skills it has,also the blade with bleed and self heal is considerably better on them. And yeah probably should run a double guard setup and not use shamans, comparing to what the game looked before full release I can see that shamans were nerfed quite a bit.
This game seems a little buggy, and also has a tendency to misrepresent point and percentile values, so maybe I'll hold off on playing it myself for awhile. Keep these videos coming so we can see where else it needs to improve.
Imo the bandit feels like a jack of all trades class. Decent tankiness with some supporting ability and potential damage with the "deal my missing hp as damage". AND, we still dont know what the locked skills are.
If you want a bit more oomph for your team, it might be worth looking into having your tanks swap out guard or intercept for the counterattack skill.
It costs 1 turn and deals 200% of armor as damage for the next two enemy attacks. Using it together with armor up lets your tank stay at the front of your party most of the time, soaking up damage and retaliating with 20+ dmg with the armor you have at this point.
I swear I get more and more excited every time you post a goblin stone video. Love this series so much ❤ thank you for continuing it
29:20 I'd imagine later in the game you could have an entire floor dedicated to 1 type of room allowing for potentially an extra room or 2 on that floor
Two rooms is very optimistic, it looks like one will fit though.
Continue the Balmangler Line!
The Masterful Shamans!
Finally rolled that jackpot 777.
888 is coming
Woooo🎉! So excited to see Snotcutter in action! A ruthless hunter's scaling in multi-unit fight is bonkers! I use one on my execute raider and the consecutive dunks are hype.
WHINE AT THE MEALS
HAMMER THE GULLS
MANGLE THE BALLS
CONTINUE THE SERIES
The legacy of Balmangler was too much to bear for his son.
Mentally it'd feel better if they die of old age but then it might be bad for those who were planning to use a particular character with really good stats & or traits to make new ones as it would be random when they'd disappear.
Another QoL aspect would be to place a buff icon over the goblins who gained the 20% boost dmg against beasts & any other of this style of bonus dmg that may exist. The icon system is already there so it shouldn't be difficult to add.
The way I see it, the bandit is a support class that only needs body to perform well.
This means that if you have a gap in your team, you can almost any goblin to fill in that gap, and make the others shine more
Ah yes goblin eugenics in a nutshell
I got 2 Orcish Artifact worth 3k gold within an hour from a sparkle rumish today. It's now worth it...
plz keep em coming..grateful its gotten this much time but i don't want it to end..
Just like to say thanks Retro for showing me this game and Ive been playing non-stop since release date... Im on day 75!!!
The bandit is cool, gets even better with the aggressive gene which gives you fury upon kill. And omg the raider with this same gene is sick.
The bandit can control your ordering... theres a skill where he can pull players to the front at the cost of 6 life, crucial later if you run with a single guard. The guard with enough armour will not take damage. Also great for pulling healers to the front before you do the final blow. Goof luck man and thanks again!
28:00 “I wish they could die of old age so I wouldn’t have to kick them out and feel bad about it”
I mean I've been wishing you could just put the old goblins in a retirement home instead of taking their soul 🤷😔
I use goblins until they're worth 3 souls, then immediately retire them. No matter who they are. Never had a soul problem.
Also KEEP GOING WITH THE GOB GOBS!!
The bandit is by far the coolest looking class we've seen yet!
8:07 "Pocket sand!"
still enjoying this! something I noticed, with the rattle on the guard, since its damage is based off of armor instead of power, flabby is actually fine for a guard after the early game
Love the series. Hope we get to see more
The genetic lottery winners are here, looking forwards to seeing the 777 Allstars squad on their first outing!
More Gobbies, More Glory
I sometimes wish you could customize names, if only to continue Balmangler's legacy in name, if not blood. But otoh, the magic happens when a delightful name just appears
Love this series!
Still loving this series! It seems like the first time you explore a zone it's the short expedition, then the times after that it's the long one. Missions seem to add the extra super short zone after the exit of the main one.
Lovin the series Reto, keep em comin!
Do love these little gobbos
All hail the goblins!!!!
More goblin stone videos pls
Ah, I think the goblin's HP is based off of a typical 10 + 4 HP per point in Body + class level HP (which seems to be 5 per level) + class buff HP (for a class like bandit)
I'm only six hours late because work is a thing, but it's finally goblin time.
Quite the improvements this episode, set up for greatness
Remember all the Bandit's abilities are level one, competing against other class abilities level three or four. A few visits to the Guru should rebalance things a bit.
the guru buffs are temporary, they last just for the adventure. all abilities are at level one at the start of a new adventure
all class abilities are level one, Guru is mid-run only
Just want to mention that shamans are currently your only source of magic damage unless you give a casting weapon to an acolyte.
Love the series, I REALLY wanna see it continue Also GOBBOOOOOOOO
Holy ! TWO GODBLINS in one episode Pog
Edit: THERE'S EVEN MORE 🤯
Wtf, did the game flip some switch or something?
Ah he hit the big of the breeding center, hopefully u dont hit the run ending bug like I did with barracks and breeding lair broke
Bring on goblin glory.
The naked goblins in the thumbnail are only 70% of the reason I'm here....
What if you can merge more to help expand a room even more?
Whoops, missed this one, came back to leave a comment
A nice upgrades in stats
Retro: I wish they could die of old age so that I wouldn't have to manually kick them out and feel bad about it
*30 minutes later*
Also Retro: I'm not going to heal him. Whatever happens, happens
Who am I to get in the way of nature
Fair
If you only have 1 stairwell on a level, it looks like you can get 2 large rooms and an extra small room on that level.
Cant wait for Isaac to come back
Letting you know 🎉
I saw the views dropping a bit on #16. Gotta feed the algorithm.😊
Hi, I noticed that this video is missing from the goblin stone playlist. I was very confused when watching it at we went straight from 16 to 18
Hope you keep going
Stoned goblins!
Son of Balmangler retired too early , but the line continues.
Wonder if stats will get to the point that you scoff at 7/7/7.?
Goblins!
Just to check on the merging, can you put 3 of the rooms into the space for 2 if you merge them?
yaya Mealwhiner! may you have many children
Keep it up!
31:25 Can you connect 4 rooms of the same kind?
Goblin Stone goblins living in the woods can't find stones or wood!
i was moving my base around and somehow my lv.2 blacksmith vanished T__T bummer. Great vid though!
Dark shrine fail % increase might be due to cumulative usage?
Boeing also trying to do more 777, and failing miserably
Hey, I was just wondering if you could purify mortal wounds?
More more more!!!
Heid my goblin warning bosses are coming that can and will wipe your whole squad my gaurd...porkpeeler...he was the only survivor
Mealwhiner, more like chosenwhiner
destroying the shamans guild lowered your shamans health by a lot.
correct! didn't want to have to wait a full hour to play around with making good goblins to show off new class though so it is what it is
@@Retromation I see, that makes sense! Great videos
Nice!
Goblin eugenics!!! Wooo!!!!
Monka
I'm not sure if you noticed this but I believe if you hover over their name (when born) you can give them a name. I believe you accidentally hovered over it in a previous episode and I just wanted to point it out.
Retro said that he knew about that and its not how he want to approach the game.
@@foxinabox5103 ah i guess I didn't catch that
Did they patch the game I was looking to buy it but read all the feedback on Steam about the game having game breaking bug that would cause you to lose progression. Is it fixed ?
I can't comment on that because I've never experienced it
Can you only combine 2? If you can combine 3 of the same you can get an extra room in...
Hey, seems like this video is not on the goblin stone Playlist
Where wonder about how the hell you got 7/7/7 stats in the episode 18 and 19
Yeah the bandit current skillset is not that great compared to the unlockable skills it has,also the blade with bleed and self heal is considerably better on them.
And yeah probably should run a double guard setup and not use shamans, comparing to what the game looked before full release I can see that shamans were nerfed quite a bit.
Have you ever beaten a ❓ I feel like those are always failed.
Gobbo stone
Goblike!
This game seems a little buggy, and also has a tendency to misrepresent point and percentile values, so maybe I'll hold off on playing it myself for awhile. Keep these videos coming so we can see where else it needs to improve.
rooms must be of same type and lvl to merge.
yeah, with the hunter being sooo good, the bandit class is underwhelming. also, 2 tank feels unnecessary but definitely, NOT.
Imo the bandit feels like a jack of all trades class. Decent tankiness with some supporting ability and potential damage with the "deal my missing hp as damage".
AND, we still dont know what the locked skills are.
@@foxinabox5103 he did check the locked skills, that include "deal my missing hp as damage".
@@badcake4915 oh yeah i thought that there were more abilities, mb
no dicebuilder vids😢
What is this title
an accurate one
It's sad to say but it's a shame the game has so many bugs.
The godblins have finally arrived
keep gobbies coming