@@Anson_AKB The world grid snap doesn't work with pillars. I found I have to first place a block in order to get the pillar to snap to the world grid and then delete the block.
@@vincewilson1 you have to be careful with the world grid anyway. when placing a 1m/2m/4m foundation on the world grid, it vertically snaps to steps of 0.5m/1m/2m (snapping to the vertical center of foundations?), and thus you should start building on the world grid with a 2m or 4m foundation, or else you might end up with an offset of 0.5m that needs half a ramp (a 1m ramp clipping into a foundation) to connect those two parts which both were built according to the world grid. i'm not surprised at all when other structures don't snap perfectly or at all to the world grid at random foundationless positions in the landscape. nonetheless, having a worldgrid to align separate huge parts of the factory with each other without the need to first temporarily build several kilometers of stretching platforms (or train tracks on platforms) is a giant help for us.
when ppl ask you about having almost 2000 hours in the game, tell them that over half of that was waiting overnight for really slow production chains to make items into a single storage crate
The duality of man. Complaining about the energy waste of cryptocurrency mining but also leaving your computer running constantly to mine for Fiscit Coupons.
@@TylerBridwell imean....while you have a point at the same time bitcoin mining uses alot more energy then a pc running a factory game..while its not good, its also not nearly as bad
@@andrewcurtin7003 I was referring to myself with my comment. I'm not a big fan of how much energy is used to maintain crypto. But I've FOR SURE left my computer on 24/7 to run Satisfactory. "I'm going to bed and when I wake up in the morning there better be enough Heavy Modular Frames in this box to finish this project!" - me probably.
As I started playing Satisfactory, I had the notion that each starting area was a separate world with different terrain, biomes, and locations of ores. But they’re really all the same world where you start somewhere else in it! It’s really quite interesting in my opinion. The world is large enough that you don’t find that out on your own until you get brave enough to adventure out from your tiny starter factory, lol.
when I realized this for the first time, I had walked from the dune desert to grass fields, that feeling definitely contributed to the amount of hours I've put into the game.
Big tip for update 5: they finally fixed the order of operations in the search bar calculator. It does proper PEMDAS calculations instead of just doing operations left to right.
For new players, that’s opened with the N key (by default). It’s very helpful for recalling a recipe for a certain thing as you start planning out a production line for it. For example, maybe you forget the recipe for stators. Press N -> type “sta” -> click on “Stator” -> profit(?)
about the copy and paste of settings: you dont actually need to open the menu of the machine you can just look at it and press ctrl+v or c and it will paste and copy as well just saves a couple extra seconds
If you like the neatness of the manifold setup, you can prime each constructor with a stack of the raw materials and then when you power everything on, the manifold will be pre-balanced and will get up to speed very quickly. So long as your supply conveyors from the splitters are short, like in this video.
or just just turn them all on standby and click them on 1 by 1 as they load up. what i do as fresh loaded player now. learning as i go. but as long as ur math is right they do balance out over time too. + side there is no wrong way
This is exactly what I figured out when I was making my first major early to midgame factories. I noticed the fact everything took a while to warm up so instead or trying to figure out another design I just primed the line. A little more involved at set up, but much sleeker than anything balanced splits.
Just dont power the machines on. Theyll prime themselves from the belt, then come back in a few minutes, or half an hour because you went to something else and power them on
they are nice, but with the pipette function and all the "E" wheels, in the end i used only a single bar, not even all 10 slots of it, and recently only the slot for "power line" to not have to aim for a thin wire with the pipette :-) let's see how useful they will become for me again in update 5 with all the new walls, floors, color options, etc
RE: Keybindings 6. Pipe Styling (1:58) - You don't have to hold "R" and use the selection wheel. If you just tap "R" it will cycle through the available styles (aka splines).
with update 5, the same is now also possible with the other wheels : hold E to use the wheel, and tap E to directly cycle through the wheel's options instead (maybe with some additional key for cycling backwards too, like shift or alt).
Another tips would be to never use your Sink shop tickets to buy consumable resources UNTIL you have purchased all of the permanent utility unlocks as the tickets REALLY begin to scale in cost, and if you start buying circuit boards as a convenience early on then decide you want to buy walk ways after you have a full circuit board production facility, you might end up needing to funnel a days worth of circuit boards into the SINK shop just to get the tickets needed to unlock the walkways. You can always get the statues later, but things like ladders and slopes and walkways are super useful. You can always find circuits while collecting hard drives. You can never find tickets.
At 6:05, CSS has confirmed in one of the extra "little things" videos that Update 5 will allow you to swap lift directions while building lifts. So you can actually place the output first now!
Just a note for newer players (Presumably this has changed since the video was made): Copying Items, you don't need to go into dismantle mode. Just click middle mouse button over an item. Copy/Paste settings, you don't need to actually open the building details, just hit ctrl-c/ctrl-v and it will work!
Tips for new players: 1. The sink/shop are not based on real money. You can build multiple sinks and they will all share the same points/tickets. Your main sink should have a storage box that it draws from, then additional conveyors should feed into that storage box. This allows you to manually sink items, like the stuff you find around crashed pods, for a good amount of tickets early on. 2. Do you hate combat? Are you tired of trying to tickle spitters to death with the zapper? Grab some sink coupons and unlock conveyor walls. Then before you engage the enemy, build a foundation nearby, run over to it, and quickly build conveyor walls on each side. Your instant mini fortress will provide good (but not perfect!) cover against spitters while allowing you to fire out at them. You _did_ remember to bring a gun, right?
I personally find the combat to be very enjoyable due to how fluid the movements are. Especially after getting the blade runners. B-hopping allows me to survive everything, including combat and from falling when you time it properly.
tip one: use splitters/mergers to redirect belts. It ensures right angles and their grid suits almost any other building. tip two: use the lookout towers for building. It gives a similar experience to the flying mod, in the base game. tip three: belts work well as early game escalators and are easy to build as long as you have line of sight.
I use lookout towers all the time as stairway access to upper floors before hypertubes are researched. Prefer these over plain ladders as entering climbing mode is much more forgiving on the towers than the ladders. Towers are also 5 wall sections high, which means the top platform is flush with a floor built at that height. You can easily walk on and off the platform onto the floor.
There's a small problem with the sorter setup. By only using "overflow" on the middle output some items get left in the splitter's internal buffer. You can see this where the concrete phase spits out one of the first steel pipes. Not so much of an issue with low-value items, but more of a pain with high values ones. It can be fixed by using "any undefined" on the middle output, and setting the left output to overflow and having a chain of mergers on these feeding the sink.
@@justadude7455 No, it doesn't. The selected item goes right, until the container is full. Once it is full it would go left (a true overflow). The other items match "any undefined" and always get passed straight down. Provided the added merger chain is as fast (of faster) than the input belt it will always keep up with any overflow. The sink is at the end of the merger chain. The last centre ("any undefined") should never have anything on it, but can be fed to a container to remind you what you haven't set up a store for yet.
Interesting, thanks. I had it in my head that "any undefined" wouldn't recognize overflow of something that is defined. Glad the game makes that distinction.
Yup, I'm using the same thing. Also, if you don't want a bunch of mergers, you can use programmable splitters, and have side output set to an item you want, and center output to both "overflow" and "any undefined". That way you get cleaner look, like in the video, and still avoid items being stuck in the internal buffer.
@@zoranvujovic998 nice idea ... i did it with 100+ pairs of splitters and mergers to not have a few hundred rare/costly items (including coupons, jetpacks, etc) stuck (i used a few stacks of concrete to "wash them out" of the buffers :-) ... with your suggestion, the splitters will be more expensive, but you need only half as many splitters+mergers and less than half as many belts, and thus half the space and less than half the time to build it.
when using splitters it might also be a good tip to realize while it is beneficial to have a high tier conveyer belt going in, that the output of said belts can often be a lower tier as the main input is split in max 3 directions, effectively ending up in a lower speed requirement per outgoing belt.
power is annoying in the beginning. Underclocking your assemblers helps a lot on the way to coal. Once you are there, you no longer need it tho. There are enough spots in the game where you can just put a couple coal gens. once you have mk3 conveyors, a single pure (or double boosted normal) mk2 miner will give you 240 coal which is enough for 16 coal gens or 1200 MW of power (-150 to 200 for miner and water). There is no reason to not build a coal setup early on as it requires very little resources. Once you have 32 running, there simply isnt a power problem anymore until you are much further into the game.
@@_aullik My problem is that I'm using that same mk2 miner on a rich coal vein not only to power my coal plants but also make steel as well. I might start overclocking my coal plants since I learned through this video that it may be more efficient to overclock the coal factories as oppose to the pumps that are giving them water.
6:14 not anymore, in update 5 you can finally just toggle the input/output on those elevators. So many quality of life fixes in that update, I love it.
12:44 - I don't know of this was available at the time... but hiding control while placing foundations, will snap to the global grid. If you don't mind being locked to a single grid, or it's 45 degree variant, it's a great timesaver.
I've been playing this game since I was able to, and I never knew copy pasting recipes worked with keyboard shortcuts, and worked for pasting recipes without given the copy paste menu. Great video! If I could have told myself any one thing, it was plan ahead and scout for alt recipes
Thanks for sharing this with the Satisfactory community! You're doing FICSIT a good service with your content. I hope to build a factory worthy of your feature some day, so I can hear your soothing voice appreciate my hard work.
This may have been a change since this video was made, but you can copy items without entering the dismantle mode first. Just target something and middle click to enter the construction mode.
With mass destruction you don't have to hold ctrl to select stuff Within mass destrucion mode you can select up to 50 structures by hovering your mouse and then press ctrl to select 1 and then the next structures you want to destroy
Two extra biomass burner tips 1. You can use flower petals although they burn very quickly. 2. The biomass burners you build outside the hub produce 10 extra MW. Consider disconnecting the ones in the hub.
Also a tip if I may suggest. I personally prefer the injection method when setting up my different construction lines.It's not as quick as the load balancing method but things get warmed up much quicker than the straight manifold method, and doesn't take up nearly as much space as load balancing. I've only used this method on constructors and assemblers. I can't say which is more ideal for manufacturers
The number one thing I am now wishing I knew when starting (because I literally just learned this at almost 170 hours) is that the resource nodes that are mined by the buildings are infinite. I so would have been dumping extras into the sink if I had known that. After update 6 I think I might finally restart my world and pay attention to see if that information was something I missed in the beginning.
With the smart storage section, I have all my items flowing into smart splitters and I sometimes find items don't go to the right box and instead go all the way to the end where I have a feedback loop so they rejoin the "queue" and then they will go to their box.
Log off in time 😀 I can work efficient for x time, but then get tirred anoyed when strugling. Then I just say ok, and drag the convoyer belt across each other. It end in a mega mess, lol. So when I feel its been to much, I find the coffee.
This is a great reminder for things if you haven't played in while. I'm sure I'll be back again to rewatch this the next I come back from a break from the game. Unless that is you have a newer video with updated info as I can see somethings that have been changed since this was recorded.
New player here, i just noticed where you said at 3:30 to hold down ctrl + mouse wheel to access multiple hotbars. I just tried it and for me it was holding down the Alt key + mouse wheel. Great tips though, especially being able to access the hot bar :)
Even though I don't play this game anymore, I will always recommend it to anyone over any other game. This game doesn't consist of any timers which makes it a chill game and easy to learn. This game auto saves periodically, so it literally waits for you when you come back from work or school.
I am a newish player have about 370 hours in. Most of the tips I knew, but I struggled with the elevators so I'll definitely be watching again and resetting some of my longer buses to look purdy lol. Also really appreciated the tip on the smart splitter I set up a small chain to handle the biomass I collect along the way, but I had the center set to Any undefined, which seem to not work like I wanted. Ended up sorting it out, but might go back to once again make it PURDY!
When you mass delete it you highlighted something you don't want deleted: while holding ctrl and Lmb if you release ctrl and hover over the undesired object and tap ctrl once it will unselect it
My biggest tip is with respect to railways. It can be almost impossible to make a corner transition smoothly by building out in one direction. The best way to do it is to build the next straight section first, then connect it to your existing track. This is also the best way to make sloped bends and transitions from flat track to sloped track.
You can paste recipe settings just by walking up to the building and when it’s highlighted just press CTRL+V. Same with copying the recipe from a source building. You don’t need to be in the recipe menu. Enjoy!!
Update 5 gives you an opportunity to change the input and output on the elevators/conveyor lifts. I think once you click them in place before you adjust the height and give that final click in place you press R and it changes the input/output. I think it’s R. It was in one of their update videos about update 5.
Great tips. I really enjoy this game (although got significantly less hours than most of you guys I'm sure), although once I reach the 'man, I've got to build this entire factory line to process this new material, that means sourcing the base resources and blah blah blah, there goes my whole evening...', it just feels like a job and a quit for a while. Good tips though, I learned a lot
Yeah, I got to know Satisfactory before update 3. Crazy how much has changed. (For good obviously!) And some of them I did not know until now -- thank you!
great tip, but some of them can be deleted since update 5 :D, one best tip i discover myself = run, crouch jump like warframe, especially with the runner blade, so much speed
Well I wouldn't recommend it for new players because it takes some of the discovery out of the game, but for old players starting new save files it almost feels mandatory for me to unlock all the recipes with the interactive map website.
Don't worry about getting things neat at your first build as you will delete it all once you have built up supplies and can build neat factories. Don't be afraid to delete.
@TotalXclipse after start/basics(T2/T3), go to the high ground, then build a mega storage (for all items and final factory for research) with sky-elevator on top, then get everything in line like your advice, get every factory up in the sky on the same level as your mega storage, then use rails to connect everything, use map tools to check for best mines and build every factory between mine and mega storage
Thanks for the useful tips! Just about overclocking power generator seems like energy consumption is directly proportional to fuel consumption. So you passed from 255MW to 306MW and from 20 to 24 fuel, an increment of 1/6 for both. So probably you just spare materials for construction and machine wear in fully charging power generators! I am am just saying this because the video is really complete and precise. Thank you! 😅
A tip that gets overlooked and usually forgotten is that biomass burners are only active when the power output requires them. They essentially are the "poor man's battery" in a sense of it's easier to build those than batteries, resource wise, but it's more effort to maintain them. But if you keep a block of biomass burners online while you have your fuel and coal generators going, and you have them stocked up along side a block of batteries, they'll kick on as well as your batteries if your generators go down for any reason. So before you consider scrapping them entirely, consider just leaving some of them there just in case. They really are just cheap high maintenance batteries after you get your coal power going, but they can help you in a pinch if you're getting the water and coal balanced out.
As of update 6 (I believe anyway) you can just middle mouse button to copy, no need to do F first :) EDIT: Another way to work with lifts: As he said your first click is the input and 2nd is the output. Hence if you want it to go down, you can do the first click at the top wherever the resources are coming in, then the second at the bottom (and then construct the conveyor or connect to a machine)
0:30 -There is now a very handy mod for vanilla containers that puts a picture and amount of contents for what is in them. It is called "Container Screens".
Interesting start location. I haven't even plopped a mine down there yet, considered it too out of the way. Got the crystal though. Will keep watching to see how you go, keep posting vids :)
i just started playing and after, already, 90 hours, i just figured out you dont have to HOLD space to manually craft. -_-. i was resting my phone on my keyboard so i could walk away. its annoying because if you hold space then let go it stops. but i never just briefly tapped space till today, where it locks in the crafting.
you dont have to hold control to mass delete - if you want to delete alot, say you have foundation and walls and want to delete the machines on each side of the wall but not the wall themselves you can PRESS CTRL and it keeps the selection and yuou can press control again while hovering over something that you selected by accident to deselect it then you can delete everything selected all at once in different places
Recently during the construction of a new train line i ecountered the problem on how to make long straight rail on an obligue platform section like you do in yours
_"even the old ones and including this one"_ should be *"even the old ones including this one"* (after the many changes in update 5 :-) but i still like to watch all kinds of wellmade tutorials and tips, even from update 3 or older ... the two X are most valuable for me: Xterm for factorio and totalX for satis ...
Most of the things you use mods for in this video are now in the vanilla game as of update 5. For example, the new zoop which I love lets you build up to 10 items at a time if you have the resources. .It makes foundations and such build really fast. Especially with the [r] options.
You actually dont have to hit "F" and then the middle mouse button to copy buildings. Not sure if it's a newer feature, but you can just hit the middle mouse button and it will copy whatever you've selected
I just played over 100 hours of this game in the last couple of weeks, and thought more than once how nice it would be to have a container preview only to watch this... and 40 seconds into this video I slammed my forehead on my desk...
I believe I saw where 6:45 is no longer true. Apparently just a keystroke will reverse the direction of flow in the elevators/lifts. Experimental introduces a number of changes, hopefully you'll revisit the video with an update or a new one?
Overclocking is really only beneficial for coal, uranium, and oil extractors. There you will generate more power than you consume. Power is the real late game limiter, and that limit is determined by the amount of Fuel resources you can extract from the ground. The resources required to build more refiners and processors is a one time cost, the amount of power you can produce is the only real limiting factor, and that is only limited by the amount of fuel you can extract, so boosting that increases your power output, and by not boosting the other non-fuel machines, you reduce the power consumed. Temporarily boosting some fabricator is fine, so long as you undo it at some point.
I'm still starting and my factory is kind of a mess.... TT thanks for the tips as I didn't know how to do most of the things mentioned (that's why the mess;P)
16:48 Wait, the status light being white instead of green actually means something? I thought that was just a glitch (similar to the "missing texture" glitch where all buildings turn black); I swear 99% of the time my buildings are lit green when running, no matter what their clock speed
You don't even need to switch to build or removal mode to copy buildings. You can look at a building with anything in your hand and press mb3 and it will switch you to build mode with the selected building.
you can use the middle mouse button on a building to copy it without using build mode now. for context, I am at a certain point in time where we are on update 7.
OMG, I still remember playing Update 4 and some things being *so* frustrating... how did we ever build super neat stuff without things like floor holes?
Just thought I should mention, I know that as of Update 5 you can now change conveyor lift directions :)
tip 20 : and now (after minor update #8 during experimental update 5, but before release of EA update 5) there is also a world grid :-)
@@Anson_AKB The world grid snap doesn't work with pillars. I found I have to first place a block in order to get the pillar to snap to the world grid and then delete the block.
@@vincewilson1 you have to be careful with the world grid anyway. when placing a 1m/2m/4m foundation on the world grid, it vertically snaps to steps of 0.5m/1m/2m (snapping to the vertical center of foundations?), and thus you should start building on the world grid with a 2m or 4m foundation, or else you might end up with an offset of 0.5m that needs half a ramp (a 1m ramp clipping into a foundation) to connect those two parts which both were built according to the world grid.
i'm not surprised at all when other structures don't snap perfectly or at all to the world grid at random foundationless positions in the landscape.
nonetheless, having a worldgrid to align separate huge parts of the factory with each other without the need to first temporarily build several kilometers of stretching platforms (or train tracks on platforms) is a giant help for us.
You can tell you're one of the streamers they watched for "feedback".
Also update you no longer have to press F first for the middle click 'picker' tool function.
when ppl ask you about having almost 2000 hours in the game, tell them that over half of that was waiting overnight for really slow production chains to make items into a single storage crate
The duality of man. Complaining about the energy waste of cryptocurrency mining but also leaving your computer running constantly to mine for Fiscit Coupons.
factorio's achievement "lazy bastard" got it all wrong, the laziest way is to just handcraft most items
@@TylerBridwell hahaha made my day !
@@TylerBridwell imean....while you have a point at the same time bitcoin mining uses alot more energy then a pc running a factory game..while its not good, its also not nearly as bad
@@andrewcurtin7003 I was referring to myself with my comment. I'm not a big fan of how much energy is used to maintain crypto. But I've FOR SURE left my computer on 24/7 to run Satisfactory. "I'm going to bed and when I wake up in the morning there better be enough Heavy Modular Frames in this box to finish this project!" - me probably.
Watching this after Update 5 and can't help noticing how many of these things were addressed. These are some of the most awesome devs:3
do we need an update of this video for U5, only 2 weeks after TotalX finished his hard work and published it ? :-) :-(
Best devs!
Yeah a lot of the issues with elevators are just gone now
I have to disagree they do alot of things half ass backwards
@@shawno8253 like what specifically? The game seems pretty polished to me for an early access title
Spline (rhymes with 'wine'): a mathematical description of a curved line.
Spleen (rhymes with 'green'): an organ common to vertebrates.
Reticulating Spleens?
As I started playing Satisfactory, I had the notion that each starting area was a separate world with different terrain, biomes, and locations of ores. But they’re really all the same world where you start somewhere else in it! It’s really quite interesting in my opinion. The world is large enough that you don’t find that out on your own until you get brave enough to adventure out from your tiny starter factory, lol.
when I realized this for the first time, I had walked from the dune desert to grass fields, that feeling definitely contributed to the amount of hours I've put into the game.
I spotted you putting the second smart splitter on the left output. :p Sneaky fixing it in a cutaway.
Big tip for update 5: they finally fixed the order of operations in the search bar calculator. It does proper PEMDAS calculations instead of just doing operations left to right.
For new players, that’s opened with the N key (by default). It’s very helpful for recalling a recipe for a certain thing as you start planning out a production line for it. For example, maybe you forget the recipe for stators. Press N -> type “sta” -> click on “Stator” -> profit(?)
about the copy and paste of settings: you dont actually need to open the menu of the machine you can just look at it and press ctrl+v or c and it will paste and copy as well just saves a couple extra seconds
If you like the neatness of the manifold setup, you can prime each constructor with a stack of the raw materials and then when you power everything on, the manifold will be pre-balanced and will get up to speed very quickly. So long as your supply conveyors from the splitters are short, like in this video.
or just just turn them all on standby and click them on 1 by 1 as they load up. what i do as fresh loaded player now. learning as i go. but as long as ur math is right they do balance out over time too. + side there is no wrong way
This is exactly what I figured out when I was making my first major early to midgame factories. I noticed the fact everything took a while to warm up so instead or trying to figure out another design I just primed the line. A little more involved at set up, but much sleeker than anything balanced splits.
Just dont power the machines on. Theyll prime themselves from the belt, then come back in a few minutes, or half an hour because you went to something else and power them on
Why not simply let it run for a while? Until you built the next part of your factory it should be balanced out
I had no idea there were multiple hotbars! This is going to make things so much easier when I jump back in with Update 5.
they are nice, but with the pipette function and all the "E" wheels, in the end i used only a single bar, not even all 10 slots of it, and recently only the slot for "power line" to not have to aim for a thin wire with the pipette :-) let's see how useful they will become for me again in update 5 with all the new walls, floors, color options, etc
RE: Keybindings 6. Pipe Styling (1:58) - You don't have to hold "R" and use the selection wheel. If you just tap "R" it will cycle through the available styles (aka splines).
with update 5, the same is now also possible with the other wheels : hold E to use the wheel, and tap E to directly cycle through the wheel's options instead (maybe with some additional key for cycling backwards too, like shift or alt).
Another tips would be to never use your Sink shop tickets to buy consumable resources UNTIL you have purchased all of the permanent utility unlocks as the tickets REALLY begin to scale in cost, and if you start buying circuit boards as a convenience early on then decide you want to buy walk ways after you have a full circuit board production facility, you might end up needing to funnel a days worth of circuit boards into the SINK shop just to get the tickets needed to unlock the walkways. You can always get the statues later, but things like ladders and slopes and walkways are super useful. You can always find circuits while collecting hard drives. You can never find tickets.
6:32
you can change the flow direction of the conveyor lift by pressing R now
Been playing for over a year, and even so I learned SIX new things before the 4:00 mark. Good job, thanks for this. :)
At 6:05, CSS has confirmed in one of the extra "little things" videos that Update 5 will allow you to swap lift directions while building lifts. So you can actually place the output first now!
Just a note for newer players (Presumably this has changed since the video was made): Copying Items, you don't need to go into dismantle mode. Just click middle mouse button over an item. Copy/Paste settings, you don't need to actually open the building details, just hit ctrl-c/ctrl-v and it will work!
Tips for new players:
1. The sink/shop are not based on real money. You can build multiple sinks and they will all share the same points/tickets. Your main sink should have a storage box that it draws from, then additional conveyors should feed into that storage box. This allows you to manually sink items, like the stuff you find around crashed pods, for a good amount of tickets early on.
2. Do you hate combat? Are you tired of trying to tickle spitters to death with the zapper? Grab some sink coupons and unlock conveyor walls. Then before you engage the enemy, build a foundation nearby, run over to it, and quickly build conveyor walls on each side. Your instant mini fortress will provide good (but not perfect!) cover against spitters while allowing you to fire out at them. You _did_ remember to bring a gun, right?
I personally find the combat to be very enjoyable due to how fluid the movements are. Especially after getting the blade runners. B-hopping allows me to survive everything, including combat and from falling when you time it properly.
Elite stinger: hi from above
You mean taking on multiple alpha spitters with just a zapper isn't normal?
Ladders are your friend with alpha hogs, walls are your friend with alpha spitters. There is no friendship when stingers are involved.
@@paulelderson934That's why I have ammunition factory beside my base. I have all types of ammunition and having no problems killing them
tip one: use splitters/mergers to redirect belts. It ensures right angles and their grid suits almost any other building.
tip two: use the lookout towers for building. It gives a similar experience to the flying mod, in the base game.
tip three: belts work well as early game escalators and are easy to build as long as you have line of sight.
I use lookout towers all the time as stairway access to upper floors before hypertubes are researched. Prefer these over plain ladders as entering climbing mode is much more forgiving on the towers than the ladders. Towers are also 5 wall sections high, which means the top platform is flush with a floor built at that height. You can easily walk on and off the platform onto the floor.
@@WestOfEarth I'm guessing that would work better now with the complex/soft clearance too.
@@roax206 I hadn't considered it, but you're likely correct.
There's a small problem with the sorter setup. By only using "overflow" on the middle output some items get left in the splitter's internal buffer. You can see this where the concrete phase spits out one of the first steel pipes. Not so much of an issue with low-value items, but more of a pain with high values ones. It can be fixed by using "any undefined" on the middle output, and setting the left output to overflow and having a chain of mergers on these feeding the sink.
Ah, but doesn't that give you the problem of items not Sinking and the whole line getting blocked once the container is full?
@@justadude7455 No, it doesn't. The selected item goes right, until the container is full. Once it is full it would go left (a true overflow). The other items match "any undefined" and always get passed straight down. Provided the added merger chain is as fast (of faster) than the input belt it will always keep up with any overflow. The sink is at the end of the merger chain. The last centre ("any undefined") should never have anything on it, but can be fed to a container to remind you what you haven't set up a store for yet.
Interesting, thanks. I had it in my head that "any undefined" wouldn't recognize overflow of something that is defined. Glad the game makes that distinction.
Yup, I'm using the same thing.
Also, if you don't want a bunch of mergers, you can use programmable splitters, and have side output set to an item you want, and center output to both "overflow" and "any undefined". That way you get cleaner look, like in the video, and still avoid items being stuck in the internal buffer.
@@zoranvujovic998 nice idea ... i did it with 100+ pairs of splitters and mergers to not have a few hundred rare/costly items (including coupons, jetpacks, etc) stuck (i used a few stacks of concrete to "wash them out" of the buffers :-) ... with your suggestion, the splitters will be more expensive, but you need only half as many splitters+mergers and less than half as many belts, and thus half the space and less than half the time to build it.
when using splitters it might also be a good tip to realize while it is beneficial to have a high tier conveyer belt going in, that the output of said belts can often be a lower tier as the main input is split in max 3 directions, effectively ending up in a lower speed requirement per outgoing belt.
Thank you for the video. Underclocking constructors is the best tip, because I struggle with power all the time LOL
power is annoying in the beginning. Underclocking your assemblers helps a lot on the way to coal. Once you are there, you no longer need it tho. There are enough spots in the game where you can just put a couple coal gens. once you have mk3 conveyors, a single pure (or double boosted normal) mk2 miner will give you 240 coal which is enough for 16 coal gens or 1200 MW of power (-150 to 200 for miner and water). There is no reason to not build a coal setup early on as it requires very little resources. Once you have 32 running, there simply isnt a power problem anymore until you are much further into the game.
@@_aullik My problem is that I'm using that same mk2 miner on a rich coal vein not only to power my coal plants but also make steel as well. I might start overclocking my coal plants since I learned through this video that it may be more efficient to overclock the coal factories as oppose to the pumps that are giving them water.
6:14 not anymore, in update 5 you can finally just toggle the input/output on those elevators. So many quality of life fixes in that update, I love it.
Yup, it''s not really fully released yet. It's still experimental.
12:44 - I don't know of this was available at the time... but hiding control while placing foundations, will snap to the global grid. If you don't mind being locked to a single grid, or it's 45 degree variant, it's a great timesaver.
I've been playing this game since I was able to, and I never knew copy pasting recipes worked with keyboard shortcuts, and worked for pasting recipes without given the copy paste menu.
Great video!
If I could have told myself any one thing, it was plan ahead and scout for alt recipes
Actually it's a feature added by Update 4!
Thanks for sharing this with the Satisfactory community! You're doing FICSIT a good service with your content.
I hope to build a factory worthy of your feature some day, so I can hear your soothing voice appreciate my hard work.
This may have been a change since this video was made, but you can copy items without entering the dismantle mode first. Just target something and middle click to enter the construction mode.
With mass destruction you don't have to hold ctrl to select stuff
Within mass destrucion mode you can select up to 50 structures by hovering your mouse and then press ctrl to select 1 and then the next structures you want to destroy
this somehow changed in U5 and you now can also deselect items from the mass deletion.
Two extra biomass burner tips
1. You can use flower petals although they burn very quickly.
2. The biomass burners you build outside the hub produce 10 extra MW. Consider disconnecting the ones in the hub.
Are you saying the biomass burners in the hub produce 10 MW less for burning the same amount?
@@duncanreeves225 not quite; their max capacity is 10 MW less in the hub.
@@kevinwolfenden4685 -- If Hub Burners produce the same energy per fuel, what disadvantage is there to having them connected to the grid?
Also a tip if I may suggest. I personally prefer the injection method when setting up my different construction lines.It's not as quick as the load balancing method but things get warmed up much quicker than the straight manifold method, and doesn't take up nearly as much space as load balancing. I've only used this method on constructors and assemblers. I can't say which is more ideal for manufacturers
So far, the tip about belt upgrading. I had no idea and had been manually tearing down my old belts and placing new ones. Thanks!
The number one thing I am now wishing I knew when starting (because I literally just learned this at almost 170 hours) is that the resource nodes that are mined by the buildings are infinite.
I so would have been dumping extras into the sink if I had known that. After update 6 I think I might finally restart my world and pay attention to see if that information was something I missed in the beginning.
With the smart storage section, I have all my items flowing into smart splitters and I sometimes find items don't go to the right box and instead go all the way to the end where I have a feedback loop so they rejoin the "queue" and then they will go to their box.
Log off in time 😀 I can work efficient for x time, but then get tirred anoyed when strugling. Then I just say ok, and drag the convoyer belt across each other. It end in a mega mess, lol. So when I feel its been to much, I find the coffee.
This is a great reminder for things if you haven't played in while. I'm sure I'll be back again to rewatch this the next I come back from a break from the game. Unless that is you have a newer video with updated info as I can see somethings that have been changed since this was recorded.
New player here, i just noticed where you said at 3:30 to hold down ctrl + mouse wheel to access multiple hotbars. I just tried it and for me it was holding down the Alt key + mouse wheel. Great tips though, especially being able to access the hot bar :)
Fortunately, with update 5 and complex collisions for certain buildings, refinery included, you can do things without having to use cheat crete.
Plus now there are conveyor and pipe holes for foundations, so now you can send stuff through foundations without awkward clipping
Even though I don't play this game anymore, I will always recommend it to anyone over any other game. This game doesn't consist of any timers which makes it a chill game and easy to learn. This game auto saves periodically, so it literally waits for you when you come back from work or school.
I am a newish player have about 370 hours in. Most of the tips I knew, but I struggled with the elevators so I'll definitely be watching again and resetting some of my longer buses to look purdy lol. Also really appreciated the tip on the smart splitter I set up a small chain to handle the biomass I collect along the way, but I had the center set to Any undefined, which seem to not work like I wanted. Ended up sorting it out, but might go back to once again make it PURDY!
You don't know how good it sounds to finally hear someone talk about how manifolds exactly the same efficiency wise at balancing.
You should mention conveyor lift holes available from the awesome shop. I found them quite useful.
They also weren't in the game when this video was released 😅
300 hours in....never knew about middle-mouse button copying! THANK YOU!
When you mass delete it you highlighted something you don't want deleted: while holding ctrl and Lmb if you release ctrl and hover over the undesired object and tap ctrl once it will unselect it
@6:48 if you press R wile placing the convyer lift you can swap the inputs, Before placing it down with the last click.
My biggest tip is with respect to railways. It can be almost impossible to make a corner transition smoothly by building out in one direction. The best way to do it is to build the next straight section first, then connect it to your existing track. This is also the best way to make sloped bends and transitions from flat track to sloped track.
You can paste recipe settings just by walking up to the building and when it’s highlighted just press CTRL+V. Same with copying the recipe from a source building. You don’t need to be in the recipe menu. Enjoy!!
Thank you for the guide, many usefull tips. Here a tip from me. The Input/Output side of the elevators can be changed pressing "R" befor placing it.
Damn, been playing this game since release, and most of your advices are new to me, Thanks man.☺ will make building much faster now.
Update 5 gives you an opportunity to change the input and output on the elevators/conveyor lifts. I think once you click them in place before you adjust the height and give that final click in place you press R and it changes the input/output. I think it’s R. It was in one of their update videos about update 5.
Great tips.
I really enjoy this game (although got significantly less hours than most of you guys I'm sure), although once I reach the 'man, I've got to build this entire factory line to process this new material, that means sourcing the base resources and blah blah blah, there goes my whole evening...', it just feels like a job and a quit for a while.
Good tips though, I learned a lot
I feel the same sometimes, but making little goals for myself in game helps a ton
Best tutorial video ever. So many tips.
Wish I knew all this when I started.
Thanks alot.
Yeah, I got to know Satisfactory before update 3. Crazy how much has changed. (For good obviously!)
And some of them I did not know until now -- thank you!
Inbuilt calculator, wow, i did not know that! And here i thought i knew most things. Gonna save alot of time!
great tip, but some of them can be deleted since update 5 :D, one best tip i discover myself = run, crouch jump like warframe, especially with the runner blade, so much speed
If you could tell your future self one piece of advice for starting a fresh, what would it be?
ok
Well I wouldn't recommend it for new players because it takes some of the discovery out of the game, but for old players starting new save files it almost feels mandatory for me to unlock all the recipes with the interactive map website.
Don't worry about getting things neat at your first build as you will delete it all once you have built up supplies and can build neat factories. Don't be afraid to delete.
@@Alex__32 I ran into the same issue. I might get on tonight and redo all of my factories and make them more vertical
@TotalXclipse
after start/basics(T2/T3), go to the high ground, then build a mega storage (for all items and final factory for research) with sky-elevator on top, then get everything in line like your advice, get every factory up in the sky on the same level as your mega storage, then use rails to connect everything, use map tools to check for best mines and build every factory between mine and mega storage
6:05 it actually can I have no idea when it was added but after you click your first time if you press R it will swap the input and output locations
Thanks for the useful tips!
Just about overclocking power generator seems like energy consumption is directly proportional to fuel consumption. So you passed from 255MW to 306MW and from 20 to 24 fuel, an increment of 1/6 for both. So probably you just spare materials for construction and machine wear in fully charging power generators!
I am am just saying this because the video is really complete and precise.
Thank you! 😅
A tip that gets overlooked and usually forgotten is that biomass burners are only active when the power output requires them. They essentially are the "poor man's battery" in a sense of it's easier to build those than batteries, resource wise, but it's more effort to maintain them. But if you keep a block of biomass burners online while you have your fuel and coal generators going, and you have them stocked up along side a block of batteries, they'll kick on as well as your batteries if your generators go down for any reason. So before you consider scrapping them entirely, consider just leaving some of them there just in case. They really are just cheap high maintenance batteries after you get your coal power going, but they can help you in a pinch if you're getting the water and coal balanced out.
thank you so much!!!! a real eye opener video, especially the part with the pipe styling. much love!
13:00 grid can be made with mod called UNIFIED GRID you place an foundation that is in sync with core one, speeding this process up.
We now have the universal Grid. Which can be activated by holding CTRL whilst placing a foundation in the world - no need for a mod now
@@TotalXclipse I havent played for few updates, I came by this video as youtube noticed I want to go back. its good to know, thanks
As of update 6 (I believe anyway) you can just middle mouse button to copy, no need to do F first :)
EDIT: Another way to work with lifts: As he said your first click is the input and 2nd is the output. Hence if you want it to go down, you can do the first click at the top wherever the resources are coming in, then the second at the bottom (and then construct the conveyor or connect to a machine)
Just a note for the lifts, you said there isn't a way to change it, but pressing R will switch the input/output.
Yes there is now, but wasn't at the time the video was made
Yeah, I saw the date after my comment, but left the comment just in case someone else wonders about it lol
0:30 -There is now a very handy mod for vanilla containers that puts a picture and amount of contents for what is in them. It is called "Container Screens".
Interesting start location. I haven't even plopped a mine down there yet, considered it too out of the way. Got the crystal though. Will keep watching to see how you go, keep posting vids :)
Honestly i think theres a weird kind of satisfaction in a messy factory thats works
Regarding 6:13, the input and output of vertical conveyors can be swapped by pressing 'r'.
i just started playing and after, already, 90 hours, i just figured out you dont have to HOLD space to manually craft. -_-. i was resting my phone on my keyboard so i could walk away. its annoying because if you hold space then let go it stops. but i never just briefly tapped space till today, where it locks in the crafting.
you dont have to hold control to mass delete - if you want to delete alot, say you have foundation and walls and want to delete the machines on each side of the wall but not the wall themselves you can PRESS CTRL and it keeps the selection and yuou can press control again while hovering over something that you selected by accident to deselect it then you can delete everything selected all at once in different places
Great info! Thank you! I'm a new player (less than 100 hours) and got a treasure trove out of your video.
Recently during the construction of a new train line i ecountered the problem on how to make long straight rail on an obligue platform section like you do in yours
thanks for posting... while i've been playing for quite a while, it's nice to have a place to reference things i may have forgotten about!! :)
Hey, I've recently discovered your channel and I find your videos really helpfull even the old ones and including this one! thank you!
Welcome! I'm so glad you find the content useful! Don't worry we've got plenty more in the works!
_"even the old ones and including this one"_ should be *"even the old ones including this one"* (after the many changes in update 5 :-)
but i still like to watch all kinds of wellmade tutorials and tips, even from update 3 or older ...
the two X are most valuable for me: Xterm for factorio and totalX for satis ...
you'r able to switch the direction with converer lifts. Same button as with the pipes
6:00 Elevator input/output can now be toggled with "R". :)
OMG THE CONTROL TO SNAP AHHHH IM SO MAD IVE BEEN SO PICKY ABOUT IT BUT NOW ITLL BE SO MUCH EASIER THANK YOU😭😭
24:36 just that pause of uncertanty made him think "damnit now i have to rewrite the script"
Just started playing and haven't had to upgrade belts yet but so glad you can click upgrade!!
Most of the things you use mods for in this video are now in the vanilla game as of update 5. For example, the new zoop which I love lets you build up to 10 items at a time if you have the resources. .It makes foundations and such build really fast. Especially with the [r] options.
You actually dont have to hit "F" and then the middle mouse button to copy buildings. Not sure if it's a newer feature, but you can just hit the middle mouse button and it will copy whatever you've selected
I just played over 100 hours of this game in the last couple of weeks, and thought more than once how nice it would be to have a container preview only to watch this... and 40 seconds into this video I slammed my forehead on my desk...
I believe I saw where 6:45 is no longer true. Apparently just a keystroke will reverse the direction of flow in the elevators/lifts. Experimental introduces a number of changes, hopefully you'll revisit the video with an update or a new one?
very useful. lots of tips i never knew. playing 5 now. just built a nuke plant. grinding on the last space elevator quest.
Great video! Really helped out a lot.
Kinda felt like the fist time I learned about hotkeys etc in excel and word :')
Overclocking is really only beneficial for coal, uranium, and oil extractors. There you will generate more power than you consume. Power is the real late game limiter, and that limit is determined by the amount of Fuel resources you can extract from the ground. The resources required to build more refiners and processors is a one time cost, the amount of power you can produce is the only real limiting factor, and that is only limited by the amount of fuel you can extract, so boosting that increases your power output, and by not boosting the other non-fuel machines, you reduce the power consumed. Temporarily boosting some fabricator is fine, so long as you undo it at some point.
I'm still starting and my factory is kind of a mess.... TT
thanks for the tips as I didn't know how to do most of the things mentioned (that's why the mess;P)
16:48 Wait, the status light being white instead of green actually means something? I thought that was just a glitch (similar to the "missing texture" glitch where all buildings turn black); I swear 99% of the time my buildings are lit green when running, no matter what their clock speed
There is a world grid you can snap to. there is no need to build lines of foundations to line things up. :)
6:07, you can now press R to change elevator direction. Sadly does not work for convayers.
You can swap the input/output on lifts with R (default).
OMG, that inbuilt calculator is awesome!
I wish the hotbars could be switched using alt + the hotbar number, would make it so much faster to switch between them.
You don't even need to switch to build or removal mode to copy buildings. You can look at a building with anything in your hand and press mb3 and it will switch you to build mode with the selected building.
Thank you for the guide, it was actually quite helpful and I learned a lot. I like your voice too. :)
you can use the middle mouse button on a building to copy it without using build mode now.
for context, I am at a certain point in time where we are on update 7.
Conver lifts output can be changed by hitting R at any point of the build
6:14 this can now be changed in Update 5
Guys best thing is to find out yourself! Really. Best feeling ever.
Very useful still, for new players like me. Thank you very much for this tipps
yeah they got rid of the cheatcrete thing, but the AWESOME Store sells floor, ceiling and wall holes for belts, pipes and lifts
as of update 5 Conveyer lifts have reversible flow options during placement
OMG, I still remember playing Update 4 and some things being *so* frustrating... how did we ever build super neat stuff without things like floor holes?