There was a lot of confusion on how to do the "void dash cancel", so I made another video with a keyboard overlay and added more variants. Video: th-cam.com/video/SR267aTirJA/w-d-xo.htmlsi=IBBHLIxGfeHz4Yl6
Voruna/Nezha main here, my movement is immaculate and my speed is unmatchable. Is what I would say if my maneuverability wasn’t shit and I don’t bump into the next three doorframes
me when i first started using the hit and run mod. but presently i've gotten pretty used to it. so i'll probably be able to get used to this as well. archwing/titania tho? idk if i'll ever be able to get used to that in tight spaces
@@kitsune_gt *Spin Copter:* It's basically a really old bug with melee that's long since been patched out of the game. It pretty much gave birth to the idea of *Bullet Jumping* before it was even a thing. The bug in this video is reminiscent of Coptering, although fundamentally different in way, it's still _"Close enough"_ and thus wholly welcome lol
HOLY SHIT I've been looking for this for ages thank you so much. I've been unintentionally doing the operator dash variant for ages but could never get it working consistently, now I know what's going on
@@rockstar-made You clowns definitely werent around before bullet jumping and stuff was a thing, huh? 😂 Fun I can agree with, and I dont think DE will 'nerf' or 'fix' it. But additional mOvEmEnT tECh is not needed in a game where you can complete a capture mission in under 20 seconds and an exterminate in under a minute. If you feel its still too slow, then Warframe might not be for you.
Good to know. The fastest way to reach extraction though is to not get stuck on the jagged tilesets lol. If you get that down then you will be the fastest already.
everzone with A LITTLE peace of IQ would know to do this and be aware from start pretty much, while most ppl can agree, most of U that ACTUALLY plays WF cant.. Sad , real sad, insted of runnin around pressing things, maybe work out and find out what mechanics are hidden, like this SIMPLEST one.
oh my god I found this like a year ago, I'm so glad someone made a video on it!! I originally found it with revenants Reave ability. With just one speed and parkour velocity just jump to animation cancel reave and you keep the velocity for a pretty good distance. You can also do it with the Archwing, In the open world areas if you melee while dashing you can animation cancel the blink. It will usually sends you forward with some velocity if you cancel late. But if you cancel early it sometimes sends you forward and down at an angle which yields more speed but if you aim it a bit you can us e the downward velocity to you advantage. This doesn't feel muuuch faster but it's a lot more fun than just normal archwing flying I found the operator void sling cancel a few weeks before I had another burn out for the game and when I came back I tried to recreate it and was having some problems and gave up bc I thought they patched it or something. I'm glad they didn't! and thanks for assuring me it's still in the game!! reaaaaly hoping they dont patching these methods of traversal, its so much fun T^T
i am positive ive done this on accident a bunch of times without noticing it (and just thinking i was lagging out while being more pissed at myself for hitting walls). super neat find!
I cant believe ive never figure this out. Thanks for posting this! Knowing DE i kinda doubt theyd outright remove this. Maybe make it so it doesnt work with stuff like Ivara's Prowl.
okay I figured out how to void sling cancel on the ground: be operator (grounded duh) > transference > scroll wheel/spam jump (closer to the end of the transfer)
Yooo this is some sick tech. Love warframes movement overall but seeing random shit like this always just elevates the experience even more. Hopefully it doesn’t get patched, because this is the type of fun unintended mechanics that deserve to stay in the game.
This is some great stuff! Reminds me of the old days of coptering! I will say the void dash cancel is pretty annoying to pull off, still can't consistently do it.
finally someone figured out about this the best abilities to use this with are ones that move you in the air (protea grenade fan, citrine shell, garuda bloodletting)
I tried many different timings for method 1: doesnt work. I tried method 2: i can't do more than one thing at the same time, i can either exit drifter/operator or dash, not both at once. Yeah i'm just gonna stick with kullervo...
That orb is terrifying now, aesthetically atleast. The closest I got to this was Xakus's 4th ability. When you slam at a far angle and use it just before they hit the ground. That momentum will be cancelled in the animation and even after the animation finishes
You can press melee instead of Transference to switch out of operator too Just dont aim down at all to avoid slam attacks fi you're not high up enough for the added slam momentum
There is a melee jumping glitch, it throws you further but you can't fully control it. i m beta player it's still remaining so usefull but cant do correctly.
Doing the mexican with melee combo while you have an attack speed buff (volt and wisp) becomes impossible. That's the reason why I hate this pair of warframes so much
nice one! another neat trick is to melee the ground and roll before the animation plays, makes you descend & travel a lot faster than gravity / jumping
I discovered a void cancel tech similar to this right after the Dante unbound update, I am always on Madurai so swapping to op to get strength and ability casting speed was normal, especially for cast speed on Dante, but in a mission I did it too fast and found a way to carry the momentum from the fully charged void sling to the Warframe if you get the timing right
If you add a jumping button on your scroll wheel (like they do in counterstrike games for bunny hopping) - you will be able to do void dash cancel even easier. You'll just need to scroll your wheel while you're switching from operator to warframe, and you can do it both in midair and on the ground. No skill is required :D
It's actually crazy I found something like this before you posted this video and I'm glad people are finding out about this because I've been having so much fun flying around the different maps
Holy fuck, its back? You used to be able to do something like this in Melee 2.0 - if your attack speed was fast enough on, say, Iron Phoenix, the autocombo dash wpuld send you flying. Spaghetti code - cut some out and the strands still remain.
I think this happens with the drifter a lot in the duviri paradox with the syam. Easier to do on consoles, because it’s a frame perfect situation. What i think happens is that during the combo there is a variable that has you move in the forward direction exponentially. Then in some interaction during the combo you will be launched like so at max velocity, till you hit the skybox and reset. I never figured it out but ever wonder if it can be used on the frames
Also barely grasped the ledge mantle super hop. Another frame window thing where grabbing the ledge and jumping as you’re mantling over causes you to be launched at your frames max jump height/pk velocity/speed velocity Not really useful in a LOT of places or at all. But, whenever i get the chance ill try it just to do it
@@KenoTerra Yes I know about the Duviri bug but you can do it with sun and moon as well and I have gotten it to work semi consistently but I still need to do more testing. There is also a bug with the Kaithe that flings you pretty far. Its not really the same mechanic though. Hers a video of it: th-cam.com/video/m7el6_WicnI/w-d-xo.htmlsi=0_66yMJ0vgl71VNq Unfortunately you can't be host for it to work but when you learn it, it is very consistent.
So thx you , the melee one works but I cannot understand how the dash canceling work. I've tryed but cant find a way to cancel the dash no mater how hard i try. Is there something else to do beside : -Bullet jump in the air -press 5 ( to get the tenno or drifter in my case ) - press SPACE ( to start dashing forward) - press 5 to cancel ( this part doesnt work for me ) (while keeping forward all long, i've tryed without i dont even move.) Am i missing something ?
@@gamingaccount1879 When you transference to your frame can depend on fps and ping. So try exiting to your frame the same time as you dash or even slightly before.
I know its possible on controller. I made a video with a keyboard overlay, maybe it can help give you a better idea of the timing. th-cam.com/video/SR267aTirJA/w-d-xo.htmlsi=IBBHLIxGfeHz4Yl6
@@prollyso-yeon211 Yeah, remember: Coptering was way faster than modern Bullet Jump. The Parkour system is just more fluid now. This feels way more like an exploit, and we already have an intended long range forward dash. Void Sling. This breaks Void Sling to be even stronger.
I’ve been doing this for months and loveee it lol. The only problem is if the host is not good. Then it just stops all your momentum when you go back into operator.
Ooh! I’d been doing this with Bloodletting, Firewalker, Shroud of Dynar, and Preserving Shell because they have jumps built-in, but I’ll have to try and make this work with other abilities!
I only stumbled this as a glitch when I am speedrunning an extraction using multiple combos of bullet jump, void slings, ability that covers distance, and jump to cancel it, especially with the operator I think I need to optimize it like how you did it
OMG coptering is back, you are as beautiful as the day I lost you I hope they don't fix it, and I'm not sure but I think they might not, coptering was removed cause mele 2.0 so lets dream brothers and sisters
I don't think this should be nerfed because it's high skill based movement. I would guess the devs couldn't even replicate this on livestream if they tried.
There was a lot of confusion on how to do the "void dash cancel", so I made another video with a keyboard overlay and added more variants.
Video: th-cam.com/video/SR267aTirJA/w-d-xo.htmlsi=IBBHLIxGfeHz4Yl6
life changing video. now my team mates are waiting for me at extraction because I cant stop myself from flying into walls
Voruna/Nezha main here, my movement is immaculate and my speed is unmatchable. Is what I would say if my maneuverability wasn’t shit and I don’t bump into the next three doorframes
me when i first started using the hit and run mod. but presently i've gotten pretty used to it. so i'll probably be able to get used to this as well.
archwing/titania tho? idk if i'll ever be able to get used to that in tight spaces
close enough welcome back coptering
Hold up this ain’t noobshowtek 😭🫡
Literally this lol
What?
@@kitsune_gt *Spin Copter:* It's basically a really old bug with melee that's long since been patched out of the game. It pretty much gave birth to the idea of *Bullet Jumping* before it was even a thing.
The bug in this video is reminiscent of Coptering, although fundamentally different in way, it's still _"Close enough"_ and thus wholly welcome lol
@@Atmos_Glitch I thought coptering just got a small nerf or only worked with specific polearms.
History repeating itself
Soon it will be an ingame feature like bullet jumping
so THAT'S why i sometimes get flung into the andromeda galaxy for "no reason" when trying to speedrun
the master is the eternal student
teshin
lr4 and did not know this thanks
@@agrihonoberjorn1612 very few if any people knew about this.
Little reminder that If you don't play conclave, Teshin doesn't like you, he just pretends he does
lr4 means absolutely nothing.
@@Meybiyeah anything past 16 is meaningless just qol
"Any frame can use this with a fast casting ability"
Me, with 2 yellow archon cast speed shards on most frames: 😈
I've got a "fastball" mirage. It's an eso build that has 5 casting shards
Relatable statement. I can never get enough yellow shards because I spam them on every frame lmao
HOLY SHIT I've been looking for this for ages thank you so much. I've been unintentionally doing the operator dash variant for ages but could never get it working consistently, now I know what's going on
warframe needs more movement tech
Real for a game all based around movement there's barely any
@@rockstar-made what u mean there is bullet jumping sliding void slinging wall latching rolling if anything this game has a lot of movement mechanics.
@@amirusewmin6318 thats not tech, those are the basic capabilities of the game. Tech = unintended / discovered technique
No it doesn't. More people need to discover "parkour velocity"
@@rockstar-made You clowns definitely werent around before bullet jumping and stuff was a thing, huh? 😂 Fun I can agree with, and I dont think DE will 'nerf' or 'fix' it. But additional mOvEmEnT tECh is not needed in a game where you can complete a capture mission in under 20 seconds and an exterminate in under a minute. If you feel its still too slow, then Warframe might not be for you.
Good to know. The fastest way to reach extraction though is to not get stuck on the jagged tilesets lol. If you get that down then you will be the fastest already.
God i wish they would fix that. Gauss already has some changes to fix his a bit.
removing my like so the algo hides it a little but know that this is goated
lol
Imma balance it
Commenting about likes to just boost the video even more, got it.
everzone with A LITTLE peace of IQ would know to do this and be aware from start pretty much, while most ppl can agree, most of U that ACTUALLY plays WF cant.. Sad , real sad, insted of runnin around pressing things, maybe work out and find out what mechanics are hidden, like this SIMPLEST one.
@@S1B1B1S hope you're doing ok
Coptering my beloved, you're so back
Any movement tech goes into my arsenal immediately.
We got Destiny well/shatter skating in Warframe before GTA 6
And you dont even need to charge a Super to do it
oh my god I found this like a year ago, I'm so glad someone made a video on it!! I originally found it with revenants Reave ability. With just one speed and parkour velocity just jump to animation cancel reave and you keep the velocity for a pretty good distance.
You can also do it with the Archwing, In the open world areas if you melee while dashing you can animation cancel the blink. It will usually sends you forward with some velocity if you cancel late. But if you cancel early it sometimes sends you forward and down at an angle which yields more speed but if you aim it a bit you can us e the downward velocity to you advantage. This doesn't feel muuuch faster but it's a lot more fun than just normal archwing flying
I found the operator void sling cancel a few weeks before I had another burn out for the game and when I came back I tried to recreate it and was having some problems and gave up bc I thought they patched it or something. I'm glad they didn't! and thanks for assuring me it's still in the game!!
reaaaaly hoping they dont patching these methods of traversal, its so much fun T^T
Let's gooo well skating and shatter skating in Warframe
I’ve been doing void dash cancelling for ages and never assumed this was a glitch lol.
Good job with the guide!
WAKE UP BABE COPTERING 2.0 IS BACK
i am positive ive done this on accident a bunch of times without noticing it (and just thinking i was lagging out while being more pissed at myself for hitting walls). super neat find!
A new era has begun. Tysm
Oh cool I can swap out my parkour shards now.
I cant believe ive never figure this out. Thanks for posting this! Knowing DE i kinda doubt theyd outright remove this. Maybe make it so it doesnt work with stuff like Ivara's Prowl.
seems one of these explains why i would sometimes be sent flying across distances that make no sense when moving properly
okay I figured out how to void sling cancel on the ground:
be operator (grounded duh) > transference > scroll wheel/spam jump (closer to the end of the transfer)
Ok, i practiced this for 2 hours, and yes this is amazing, melee slash at will, now to learn the operator variant. Best vid right here
goated transition on the first clip
Yooo this is some sick tech. Love warframes movement overall but seeing random shit like this always just elevates the experience even more. Hopefully it doesn’t get patched, because this is the type of fun unintended mechanics that deserve to stay in the game.
Tysm for this video!
Will be using it a lot
This is some great stuff! Reminds me of the old days of coptering! I will say the void dash cancel is pretty annoying to pull off, still can't consistently do it.
@@AniUniX Keep trying and you’ll get more consistent, once you do it’s going to become an everyday part of your gameplay.
And here I thought me mastering horizontal ground slam was impressive... Look at this absolute unit of a warframe gamer
Can't wait for DE to turn this in to a feature.
finally someone figured out about this
the best abilities to use this with are ones that move you in the air (protea grenade fan, citrine shell, garuda bloodletting)
this is legit well skating from destiny LMAOAOA, insane stuff!
There's also a way to trigger plunging attacks horizontally, but so far I could only trigger it on accident.
ive been doing dash cancels on accident on my melee centric builds wondering why i got slingshot, this explains so much!
I tried many different timings for method 1: doesnt work.
I tried method 2: i can't do more than one thing at the same time, i can either exit drifter/operator or dash, not both at once.
Yeah i'm just gonna stick with kullervo...
I made a Video with a keyboard overlay: th-cam.com/video/SR267aTirJA/w-d-xo.htmlsi=IBBHLIxGfeHz4Yl6
Looks a lot cleaner than slam jumping. Will give it a bash thanks mate
Mom wake up, they reinvented coptering
promote this guy to CEO immediately
I can't get this working manually let alone with an AHK macro. I tried the timing the person put in below, but it doesn't even get close to working.
Oh gawd, i thought warframe wouldnt have a shatter skate equivalent, but it does
It's poetic, isn't it
How do you even do the void dash cancel, it's like transference back to Warframe is blocked, no matter how I time it it doesn't work :(
same... i don't get it.. i can't switch back to my warframe fast enough, the entire void sling animation plays out no matter what i do
@@smortonmedia I made a video with a keyboard overlay: th-cam.com/video/SR267aTirJA/w-d-xo.htmlsi=IBBHLIxGfeHz4Yl6
Hope it helps.
yay we got well skate in warframe
That orb is terrifying now, aesthetically atleast.
The closest I got to this was Xakus's 4th ability. When you slam at a far angle and use it just before they hit the ground. That momentum will be cancelled in the animation and even after the animation finishes
You can press melee instead of Transference to switch out of operator too
Just dont aim down at all to avoid slam attacks fi you're not high up enough for the added slam momentum
I guess DE has to rework bullet jumps to phase through walls and teleport you halfway through the tileset.
This kicks ass thanks for showing it
Unfortunately, this won't stop me from running into doorways or getting stuck on "bad pixels".
HOLY SHIT THIS IS EVEN FASTER THAN ZIPPING :O
Zorencopter 2.0... well done.
They came for the Zorencopter, they'll come for us.
It's been years since I've seen movement tech in warframe
There is a melee jumping glitch, it throws you further but you can't fully control it. i m beta player it's still remaining so usefull but cant do correctly.
If you have clip of you doing it I would love to see it. Maybe there's a consistent way to do it
Soon it will be an ingame feature like bullet jumping
Welcome back wave dashing
alright time to turn myself into a railgun
Doing the mexican with melee combo while you have an attack speed buff (volt and wisp) becomes impossible. That's the reason why I hate this pair of warframes so much
nice one!
another neat trick is to melee the ground and roll before the animation plays, makes you descend & travel a lot faster than gravity / jumping
@@CatalysedCat If you bind an emote and double tap it, that will stop all momentum as well.
seeing this made me realize ive been doing it but with the blinks on archwings, blink and melee and you keep all of the speed
Babe we found new tech
Now I just need to work out what default keybinds do
Destiny 2 wants your shenanigans back.
We got well skating and gambit in warframe before GTA6
I discovered a void cancel tech similar to this right after the Dante unbound update, I am always on Madurai so swapping to op to get strength and ability casting speed was normal, especially for cast speed on Dante, but in a mission I did it too fast and found a way to carry the momentum from the fully charged void sling to the Warframe if you get the timing right
I just turn into a wrecking ball with Grendel Prime and move at the speed of light itself.
If you add a jumping button on your scroll wheel (like they do in counterstrike games for bunny hopping) - you will be able to do void dash cancel even easier. You'll just need to scroll your wheel while you're switching from operator to warframe, and you can do it both in midair and on the ground. No skill is required :D
It's actually crazy I found something like this before you posted this video and I'm glad people are finding out about this because I've been having so much fun flying around the different maps
Eagerin' my Edge
I've done void dash cancelling by accident. I guess now I know what its called.
warframe has well skating, LOG IN🗣
Holy fuck, its back? You used to be able to do something like this in Melee 2.0 - if your attack speed was fast enough on, say, Iron Phoenix, the autocombo dash wpuld send you flying. Spaghetti code - cut some out and the strands still remain.
I think this happens with the drifter a lot in the duviri paradox with the syam. Easier to do on consoles, because it’s a frame perfect situation.
What i think happens is that during the combo there is a variable that has you move in the forward direction exponentially. Then in some interaction during the combo you will be launched like so at max velocity, till you hit the skybox and reset.
I never figured it out but ever wonder if it can be used on the frames
Also barely grasped the ledge mantle super hop. Another frame window thing where grabbing the ledge and jumping as you’re mantling over causes you to be launched at your frames max jump height/pk velocity/speed velocity
Not really useful in a LOT of places or at all. But, whenever i get the chance ill try it just to do it
@@KenoTerra Yes I know about the Duviri bug but you can do it with sun and moon as well and I have gotten it to work semi consistently but I still need to do more testing.
There is also a bug with the Kaithe that flings you pretty far. Its not really the same mechanic though. Hers a video of it: th-cam.com/video/m7el6_WicnI/w-d-xo.htmlsi=0_66yMJ0vgl71VNq Unfortunately you can't be host for it to work but when you learn it, it is very consistent.
I love the movement side of warframe's community
Shout-out to Molt having no cast animation
ok its not the mexian melee cancel we are safe for now
That casting ability one was cool 😮
So thx you , the melee one works but I cannot understand how the dash canceling work. I've tryed but cant find a way to cancel the dash no mater how hard i try. Is there something else to do beside :
-Bullet jump in the air
-press 5 ( to get the tenno or drifter in my case )
- press SPACE ( to start dashing forward)
- press 5 to cancel ( this part doesnt work for me ) (while keeping forward all long, i've tryed without i dont even move.)
Am i missing something ?
@@gamingaccount1879 When you transference to your frame can depend on fps and ping. So try exiting to your frame the same time as you dash or even slightly before.
@@Harkovffdoesn't matter when i try cancel dash it don't work
Its actualy crazy you can do that without breaking Ivara's stealth.
I sometimes accidentally do this and never knew what it was called or what caused it
I did not know this was new tech, I could've had a hit video! I do this with Rhino charge, friggin' zooming!
I've been doing the void sling one forever lmao. The melee one is new to me nice
Im on ps how do i cancel the void sling it wont cancel until the end of the sling
I know its possible on controller. I made a video with a keyboard overlay, maybe it can help give you a better idea of the timing.
th-cam.com/video/SR267aTirJA/w-d-xo.htmlsi=IBBHLIxGfeHz4Yl6
I've managed to do this a few times on accident, but was never sure how it worked.
you shouldn't have said that it's fun. now DE is fixing it for sure
The last time this happened though we got bullet jumping and more, directly because people said it was fun.
@@prollyso-yeon211 this is excessive though, doubt we're getting this level of mobility
@@prollyso-yeon211 Yeah, remember: Coptering was way faster than modern Bullet Jump. The Parkour system is just more fluid now. This feels way more like an exploit, and we already have an intended long range forward dash. Void Sling. This breaks Void Sling to be even stronger.
This is no faster than general mobility with Praedos. You guys are overhyping how good this tech is.
@@prollyso-yeon211 Last time coptering was nerfed was like 2020 actually. Aweblade was doing some science behind it right before it got nerfed.
I’ve been doing this for months and loveee it lol. The only problem is if the host is not good. Then it just stops all your momentum when you go back into operator.
well there goes reave of all my builds
I get locked from using transference when I void dash, what am I doing wrong?
@@joeybobbson2622 You should be using transference slightly before the void dash pushes you forward.
RIP Innodem users (aka my self 😭😭😭)
nah I gotchu th-cam.com/video/RnqAKdtxidE/w-d-xo.html
Remember when there was collision damage
You can also do something similar with archwing blinks on open world, canceling with a melee
I will not make a zaw designed specifically for this purpose
Ooh! I’d been doing this with Bloodletting, Firewalker, Shroud of Dynar, and Preserving Shell because they have jumps built-in, but I’ll have to try and make this work with other abilities!
they did NOT like coptering, this will get changed now that its public.
Me who slam attack dashes across 15k meters in 3 seconds
I only stumbled this as a glitch when I am speedrunning an extraction using multiple combos of bullet jump, void slings, ability that covers distance, and jump to cancel it, especially with the operator
I think I need to optimize it like how you did it
OMG coptering is back, you are as beautiful as the day I lost you
I hope they don't fix it, and I'm not sure but I think they might not, coptering was removed cause mele 2.0 so lets dream brothers and sisters
this is faster than a max range excalibur slash dash
Doesn’t seem to be possible on console, can’t switch back to frame until dash animation is done
@@finleymorris04 It is, I’ve seen my friend do it
wait how do i do the operator one i cant switch back after slinging
@@piedoom This video might help th-cam.com/video/SR267aTirJA/w-d-xo.htmlsi=y1f2Zn5hfRZ7-TGs
I don't think this should be nerfed because it's high skill based movement. I would guess the devs couldn't even replicate this on livestream if they tried.