Software Dev Reacts to Let's Game It Out Steal ALL THE PIPES

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  • เผยแพร่เมื่อ 28 พ.ย. 2024
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ความคิดเห็น • 599

  • @Krakenfall
    @Krakenfall  2 ปีที่แล้ว +602

    If you're just here to see the cat (Hobbes), watch until the end 😁

    • @kinetic_knife
      @kinetic_knife 2 ปีที่แล้ว +21

      Cat.

    • @acat-likeandstupidanimator275
      @acat-likeandstupidanimator275 2 ปีที่แล้ว +10

      Ayo hi kraken can u react to his 1st satisfactory video?

    • @Krakenfall
      @Krakenfall  2 ปีที่แล้ว +18

      @@acat-likeandstupidanimator275 This one? th-cam.com/video/8htzrqf7G_Q/w-d-xo.html

    • @shimirel
      @shimirel 2 ปีที่แล้ว +11

      When you went "Ohhh!" I was like "yep that is the usual lets game it out reaction".

    • @connorw6335
      @connorw6335 2 ปีที่แล้ว

      @@Krakenfall I think he meant this one th-cam.com/video/dQw4w9WgXcQ/w-d-xo.html

  • @aidanhammans9337
    @aidanhammans9337 2 ปีที่แล้ว +1312

    Let’s Game it out can be described by this sentence. “Am I going overboard? No! I’m not going overboard enough! I will go extra overboard!”

    • @StefanVeenstra
      @StefanVeenstra 2 ปีที่แล้ว +80

      “Only one way to find out if there's a limit.”

    • @jenniferlizbeth1830
      @jenniferlizbeth1830 2 ปีที่แล้ว +35

      Josh treading water in the middle of the ocean, no boat in sight. "Overboard? Nope I'm not overboard. Hang on I got to try something......"

    • @Filcayra72
      @Filcayra72 2 ปีที่แล้ว +13

      Instead of Plus Ultra it’s Minus Frames!

    • @MiggyDLeon
      @MiggyDLeon 2 ปีที่แล้ว +18

      More like: "Am I going overboard? No!? Well clearly I'm not trying enough, hold please" *que funky music

    • @NearlyBatman
      @NearlyBatman 2 ปีที่แล้ว +7

      That is four Sentences...

  • @weeb3244
    @weeb3244 2 ปีที่แล้ว +614

    "I'm scared to see what his toaster looks like"
    I'd bet you Josh microwaves his bread

    • @andregon4366
      @andregon4366 2 ปีที่แล้ว +16

      It's a way to make toast faster.

    • @t0aster_b4th
      @t0aster_b4th 2 ปีที่แล้ว +21

      Nay, he enjoys a nice bath while cuddling the toaster! Josh is immortal and the chaos of a nice warm toaster bath only feeds his madness.. wait, that got weird, I'll see myself out

    • @SevenRedSuns1296
      @SevenRedSuns1296 2 ปีที่แล้ว +1

      No!

    • @lefthand4943
      @lefthand4943 2 ปีที่แล้ว +9

      Nah, He is more like explode it based on cooking simulator.

    • @7thsealord888
      @7thsealord888 2 ปีที่แล้ว +5

      Based on absolutely everything else we've ever seen Josh do, I choose to NOT think about how he makes toast.

  • @Mordak1989
    @Mordak1989 2 ปีที่แล้ว +177

    Josh explained on his Twitch he has macros and auto clickers to set some of these weird things up like for fishing. Then he just leaves the game running over night. But for others things like building giant Tornados that he does himself. Basically if it's a repetitive consistent task he'll automate it depending on how far he wants to go.
    Also he gave you a call out in that same stream, cheers!

    • @TheRobotDragon
      @TheRobotDragon ปีที่แล้ว +6

      I always suspected he at least had an auto-clicker. The RSI would be unreal.

    • @angelojasonsukowijoyo2679
      @angelojasonsukowijoyo2679 ปีที่แล้ว +6

      Thank God Josh didn't click millions of times manually

    • @sunnyhoopes8621
      @sunnyhoopes8621 ปีที่แล้ว

      Do you know what stream that was? I would like to see it.

    • @Mordak1989
      @Mordak1989 ปีที่แล้ว

      It was ages ago, but I think he was playing the Long Drive.@@sunnyhoopes8621

  • @drewferguson4787
    @drewferguson4787 2 ปีที่แล้ว +596

    it wasnt that the last row worked better, its that in the second test he only used the last row; to save the frame rate.

    • @WolfRose11
      @WolfRose11 2 ปีที่แล้ว +15

      and the conveyor was visible for him to film

    • @hystericalgd9497
      @hystericalgd9497 2 ปีที่แล้ว +8

      since when did lets game it out make any efforts to save his frame rate?

    • @griffinith
      @griffinith 2 ปีที่แล้ว

      I think he might have also had the rest of the devices attached with water to the last row.

    • @MrMoron-qn5rx
      @MrMoron-qn5rx 2 ปีที่แล้ว +5

      @@hystericalgd9497 only then cause it was just. Too. Bad.

    • @alexeecs
      @alexeecs 2 ปีที่แล้ว

      No, that was the third test. Krakenfall cut out the portion of the video that was the second test.

  • @henrysanecdotes5323
    @henrysanecdotes5323 2 ปีที่แล้ว +257

    9:30
    While he is explaining, I was not paying attention but doing what anyone would: watching the cute cat playing

    • @PromethealBee
      @PromethealBee 2 ปีที่แล้ว +8

      same, also when the ball fell i died inside 😭

    • @TragerM
      @TragerM 2 ปีที่แล้ว

      70th Like on this comment... I'm sorry (sadge frown)

    • @brickmasterhunt4561
      @brickmasterhunt4561 2 ปีที่แล้ว

      Sammmeeee

    • @Daomus
      @Daomus ปีที่แล้ว

      Definitely also got distracted by cat in the background lol

  • @bluicarys732
    @bluicarys732 2 ปีที่แล้ว +107

    16:45 "What is he doing, this is legitimate"
    20 seconds later. "Stunned silence"
    How every Let's game it Out goes.

  • @gundamliam
    @gundamliam 2 ปีที่แล้ว +15

    Fun Let's Game It Out fact:
    His personal record RAM ever used on his computer was (I think) 38+ gigabytes. It was achieved using thousands upon thousands of fireworks in Planet Coaster, so much to the point the game didn't render them because they were out of distance.

    • @SSFallingTTB
      @SSFallingTTB 5 หลายเดือนก่อน +3

      He has now used, I think, 55 GB of RAM while playing a movie tycoon game.

  • @to.kiyoshi
    @to.kiyoshi 2 ปีที่แล้ว +298

    8:08 “i wanna make an art installation with objects in the air” oh well you’re in for a treat my friend 😂😂😂

    • @RedSeabird96
      @RedSeabird96 2 ปีที่แล้ว +21

      I'm dying for him to watch the next episode. 🤣

    • @silvoweiss347
      @silvoweiss347 2 ปีที่แล้ว +16

      If you are interested in making art with various objects in Hydroneer then I suggest you check "I built a 10/10 SUSPENSION BRIDGE in Hydroneer" by Real Civil Engineer

  • @tachrayonic2982
    @tachrayonic2982 2 ปีที่แล้ว +121

    If you were to consider the Pallets/Truck and the stuff stacked on them in a hierarchy, described as a tree such that:
    - The Base is at the bottom of the stack, say the first pallet on the ground or the truck
    - The first branches are sitting on the Base
    - The second branches are sitting on the first branches
    - etc...
    The bugged collisions would probably be third branches colliding with first branches (not including the first branch they are attached to) or the Base (in the case of the truck)
    So when you place a pallet on a pallet on a pallet, the items on the third pallet collide with the other items on the first pallet.
    To sort this out, you either need to recursively check for branched attachments to diable collisions, or as you suggested prevent any double-layer (or more) attaching.
    As for how the object moves during a bugged collision, my best guess would be that the object is trying to un-stuck itself and move outside of the colliding object. This doesn't work because the colliding object is attached and moves as well, resulting in this un-stuck movement being applied every frame.

    • @Krakenfall
      @Krakenfall  2 ปีที่แล้ว +37

      Oh yeah, collision resolution might be a cause too. Good idea

    • @Erkle64
      @Erkle64 2 ปีที่แล้ว

      Yep, this sort of bug is, in my experience, always caused by the collision resolution system pushing two objects apart only for the constraint or parenting system to put them back wrong eg. Part A gets pushed 1 unit left. Part B gets pushed 1 unit right. The the next system jumps in and moves part B 2 units to the left to fix it.
      Even if the second system puts them back correctly it'll probably add rounding errors and make at least a small pseudo-force.

  • @jb_types_stuff
    @jb_types_stuff 2 ปีที่แล้ว +156

    The funniest episode is the one with carts, that one has the most wild physics I've ever seen

    • @aldrinford4876
      @aldrinford4876 2 ปีที่แล้ว +12

      for me, the funniest episode is have his name " wanted " by Hydroneer

    • @TwiliPaladin
      @TwiliPaladin 2 ปีที่แล้ว +7

      I nearly died of laughter when one of them swooped down just to pick up another.

  • @hundvd_7
    @hundvd_7 2 ปีที่แล้ว +76

    17:25 This is my favorite part. After a while, you build up some pretty high expectation for Josh's insanity, but he always manages to exceed them.
    > builds 10 machines
    > "I'm going to build a few more of them"
    I'm sure he's going to build like 200
    > builds 2000

  • @josephwoodrell9922
    @josephwoodrell9922 2 ปีที่แล้ว +25

    the truck demon was originally far more prevalent. it was (maybe still is) caused by the tractor tires, they have collision boxes, as does the tractor body, and the suspension "simulates" being weighed down. so when enough weight presses those two collision boxes together, they can't split because the tire has hard limits on its movement but can't escape the truck collision mesh. several versions ago the truck would do this at the drop of a hat whenever you even clipped a rock or debris while driving. nowadays its actually pretty rare unless your specifically trying to glitch the truck

  • @godfathertoya
    @godfathertoya 2 ปีที่แล้ว +77

    Needed to rewatch your explanation for the flying truck at 10 mins twice since the first time i was just too focused on the Cat in the back. Keep it up!😂

  • @the.other.ian.
    @the.other.ian. 2 ปีที่แล้ว +52

    I love that while you were talking about the bug with the trucks and the pallets, you could see someone playing with the cat. Pro tip: peacock feathers are great cat toys. You can wiggle them against the ground or different things, and if the surface is hard the rib of it will make a scritching noise that grabs cats' attention.

    • @Krakenfall
      @Krakenfall  2 ปีที่แล้ว +12

      Yep! We've got a couple of those. Hobbes has torn them up pretty good, but he still loves them

    • @the.other.ian.
      @the.other.ian. 2 ปีที่แล้ว +4

      @@Krakenfall My sister works at a pet store that sells them so I had her buy 50 of them for me at one point. As they get too destroyed I just switch in new ones.

  • @7thsealord888
    @7thsealord888 2 ปีที่แล้ว +20

    I've never ceased to be amazed by all the work that Josh puts into avoiding work.

  • @elijahmahn2394
    @elijahmahn2394 2 ปีที่แล้ว +18

    The best/funniest episode of hydroneer is "I set off so many nukes it ended reality in hydroneer." For reasons not at all pertaining to nukes.

  • @editpes
    @editpes 2 ปีที่แล้ว +14

    Josh's games measured in seconds per frame

  • @QuestioningYourSanity
    @QuestioningYourSanity 2 ปีที่แล้ว +14

    I heard a rumor that Let's Game it Out's house heater broke and he maxes out the games to turn his computer into a space heater.

  • @americanstudent9062
    @americanstudent9062 2 ปีที่แล้ว +14

    Him: explaining a complicated game mechanic.
    Me: Hobbs looks like he's having fun with another human back there

  • @IvyYoshi
    @IvyYoshi 2 ปีที่แล้ว +56

    I really like this channel. You've inspired me to play Satisfactory again for the first time in a year, and I haven't been able to stop.

    • @thesye1014
      @thesye1014 2 ปีที่แล้ว

      Yo if you post vids let me know here! I don't have a pc and it would be fun to see you play bro

  • @gagaplex
    @gagaplex 2 ปีที่แล้ว +11

    21:25 I think it wasn't anything about the individual rows, he just needed to remove basically all drills - except for a single row - for the game to be even partially playable. Before the change, every single drill in that setup did its thing. I must say: I like a lot about Hydroneer, but for a game that's about automation, it's really poorly optimized (at least in those builds) to handle those physics-objects. Once you get past the early stage of digging and washing by hand, you'll naturally have more and more automation with physics-objects falling everywhere and if the game can't handle that, then that's a pretty fundamental flaw. :-\

  • @BigChumby
    @BigChumby 2 ปีที่แล้ว +8

    All of us (josh's fans) LOVE seeing other people's guttural reactions to his madness

  • @maxaquino1971
    @maxaquino1971 2 ปีที่แล้ว +14

    Can we get a "Krakenfall Reacts to Hobbs getting all the scritches?"

  • @jowbabadook8530
    @jowbabadook8530 2 ปีที่แล้ว +52

    Josh's planet zoo videos are his funniest imo, but it isn't really a similar type of game to what you've been watching so I'm not sure if you'd have quite as much to say about them.

    • @derpderpin1568
      @derpderpin1568 2 ปีที่แล้ว +2

      They're alright but definitely not his best. If you've seen one of them you've seen them all.

    • @jamescain9464
      @jamescain9464 2 ปีที่แล้ว +5

      His planet coaster and food simulation are my favorite

    • @DarthZ01
      @DarthZ01 2 ปีที่แล้ว +1

      tank mechanic is my favorite. the jeep is hilarious.

    • @seekittycat
      @seekittycat 2 ปีที่แล้ว

      Not recommended for people who can't take the animal cruelty 😊

    • @GoatMilkCookie
      @GoatMilkCookie 2 ปีที่แล้ว

      @@derpderpin1568 Thats what a false fan would say! /j but really, you are completely false, Planet Zoo has so much creative tools and josh is such a good story teller that each one is a completely different video.

  • @CreepyPersonCube.
    @CreepyPersonCube. ปีที่แล้ว +4

    You people talking about Josh finding bugs are so wrong. Josh doesn't find bugs, he discovers HIDDEN FEATURES.

  • @Umbra920
    @Umbra920 2 ปีที่แล้ว +7

    Hydroneer is multiplayer except they couldn't get online multiplayer to work so instead it's split screen local with remote play.

  • @praetorprime
    @praetorprime 2 ปีที่แล้ว +15

    LGIO probably hasn't made a single video that I wouldn't want a reaction to. Planet Coaster and Planet Zoo are probably my favorites, but let's say the latter might trigger some lizard doggo PTSD. If you're looking for something completely different, you might wanna watch Internet Historian's Fall of 76 or The Engoodening of No Man's Sky. They're a bit longer, but I have a feeling you'd appreciate them from a software (& bugs) perspective. Can't wait to catch your next stream.

    • @Krakenfall
      @Krakenfall  2 ปีที่แล้ว +1

      Thanks for the suggestions. I've been playing NMS offline while working on a video (not a let's play sadly) and it really is engoodened. I got burned by really trying to give it a chance at launch and I'm surprised to be enjoying it so much!

  • @artisticwolvesgaming
    @artisticwolvesgaming 2 ปีที่แล้ว +2

    I love your reaction to lets game it out, also I'm a software developer in Seattle, WA . Keep up the great work

  • @kurtbada8920
    @kurtbada8920 2 ปีที่แล้ว +2

    I suggest reacting to 'Real Civil Engineer'. He has hilarious commentary, and like josh as a... tendency... in his building projects.
    He like bridges. Anything, a ship, a building, a vehicle, will eventually be sued to make a bridge. And yes, he also did some Hydroneer videos

  • @ericbright1742
    @ericbright1742 2 ปีที่แล้ว +7

    Fun Fact: In Hydroneer, one of the towns has a sign:
    WANTED
    Let's Game It Out
    REWARD
    c1,000,000,000

    • @MrThehatlord
      @MrThehatlord 2 ปีที่แล้ว

      Shhh. He’ll find that sign when Josh did

  • @JustCaIlMeDevon
    @JustCaIlMeDevon 2 ปีที่แล้ว +3

    when you were explaining the floating truck i spaced out and focused on your cat

  • @clemensfreudenthaler5130
    @clemensfreudenthaler5130 2 ปีที่แล้ว +19

    I feel like you have been blessed by the TH-cam Algorithmn because up until a month ago i didnt even know your channel existed and then all of a sudden i see a video of you on my recommended list. Honestly best thing that has happened to me. Love your Videos and your cat. I hope you get the recognition you deserve because i think you have a unique way of organizing stuff in Games and in general and i love it. Wish you all the best and greetings from austria :)

  • @marioborgen
    @marioborgen 2 ปีที่แล้ว +5

    9:00 I couldn’t focus on anything other than the cat

    • @Krakenfall
      @Krakenfall  2 ปีที่แล้ว

      Understandable, have a nice day 😂

  • @SuperExplosivegames
    @SuperExplosivegames 2 ปีที่แล้ว +5

    Loving your reactions man, love the chill beats you have in the back too! Keep doing what you enjoy, we love the reactions for the personality man

  • @nameless3544dwb
    @nameless3544dwb 2 ปีที่แล้ว +1

    the disclaimer man he actually sounds like one of those people who says the fine print super fast at the end of these medicine commercials

  • @thomaskrick8183
    @thomaskrick8183 2 ปีที่แล้ว +5

    The developer of hydroneer is working on a multiplayer format. He has a small video about it on steam

  • @lordofducks3430
    @lordofducks3430 2 ปีที่แล้ว +9

    Your videos are never boring, keep up the good work!

    • @Krakenfall
      @Krakenfall  2 ปีที่แล้ว

      Glad you like them!

  • @thesye1014
    @thesye1014 2 ปีที่แล้ว +2

    I've been hoping for more explanation since I watch for the game dev reacts part... you did awesome bro!! Love your explanations

  • @emmy1990
    @emmy1990 2 ปีที่แล้ว +2

    I It just me or when he was talking about the floating truck. All I was paying attention to was the adorable day in the background. Also I love your videos.

  • @editpes
    @editpes 2 ปีที่แล้ว +4

    I love your reaction videos, you talk about the technical aspect about the bug Josh exploit

  • @charlieawerbuch5352
    @charlieawerbuch5352 2 ปีที่แล้ว +2

    When Josh puts that card up that says "11 Hours Later" he means it.

  • @MoofyMoofy
    @MoofyMoofy 2 ปีที่แล้ว +9

    Omg I love game grumps, my favourite lets play of theirs was super metroid, every year I boot up my snes and play along side them and enjoy the nostalgia

  • @lillie3029
    @lillie3029 2 ปีที่แล้ว +5

    I love how your significant other/roommate is playing with the cat while editor kraken was talking

  • @litefire01
    @litefire01 2 ปีที่แล้ว +12

    The cat’s cool, but I’m totally here for your brain going wtf as let’s game it out destroys the game.

  • @Gwill-i-am
    @Gwill-i-am 2 ปีที่แล้ว +7

    I can't wait to see Hobbes, and the vid of course but mainly Hobbes

  • @gamemode_1
    @gamemode_1 2 ปีที่แล้ว +2

    9:00 Who is this silly person petting Mr. Hobbes🥰 in the back round 🤔

  • @drewgamerkid1157
    @drewgamerkid1157 2 ปีที่แล้ว +1

    krakenfall: complexly explaining why the truck was gliching
    in the backround: random person playing with his cat.

  • @darkproductions8742
    @darkproductions8742 2 ปีที่แล้ว +1

    The truck is a buyable object, which can be attached to the pallet. The pallets can be attached to other pallets. The pipes can also be attached to pallets. Each item has collision as well, but no clips when on a single pallet. Using 2 pallets, everything is colliding and causing forced movement outside of its space

  • @alexissly8951
    @alexissly8951 2 ปีที่แล้ว +1

    Started watching about a month ago, the watching let's game it out got me, your personality and games you enjoy got me to stay, keep it up and keep being you.

  • @coreytaggart128
    @coreytaggart128 2 ปีที่แล้ว +1

    I want to say thank you for linking to the video you are reacting to. Far to many reactions give credit in words but can't be bothered to provide a link to those that let them do the reaction.

  • @jan_harald
    @jan_harald 2 ปีที่แล้ว +6

    wait did we have kraken the editor in front of kraken the kat skractcher, talking about stuff while having the original kraken paused?
    krakenception!

  • @silvoweiss347
    @silvoweiss347 2 ปีที่แล้ว +3

    About all those shenanigans Josh experienced with flying truck and palettes filled with objects..That is not just due to Hydroneer being an early access game. In fact it has to do by which physics engine Hydroneer is using. Since Hydroneer is made with Unity game engine I'm guessing it is also using the default Physics engine that comes with unity and that is PhysX.
    So why is this bad? That is because PhysX is using so called single stage physics simulation. What does that mean? That means that as soon as physics engine manages to calculate forces that are acting to a specific object ti moves that object to a new position based on those forces and then proceeds calculating forces for the next object which is bad. Why is it bad? Because as soon as you have moved your first object to a new position the forces between the first object and some other object that it might have been in contact have changed. This means that the physical simulation longer follows the Newtons third law that states that if object A is acting with certain force to object B then object B is is also acting with same but opposite force to the object A.
    This erroneous physical calculation gets more noticeable when you have many objects interacting with each other and generally increase with the number of objects piled up. That is why you tend to see bigger piles of objects constantly jitering or spontaneously launching into air.
    And the thing gets a lot worse when you have multiple objects connected to each other in cyclical way. Like A connects to B, B connects to C, C connects to D and then D connects back to A. Quite often when you have objects connected in cyclical way in PhysX simulation goes haywire. Many people started calling such scenario as "Encountering the Kraken".
    The solution to avoid such problems is to use physical engine that uses two stage approach where in first stage it calculates all the physical forces for each object similar as single stage simulation but instead of moving the object right away it saves the future position of the object into memory. Only when forces for all objects have been calculated does the simulation actually proceeds moving these objects to new position. The main advantage of such approach is accurate physical simulation. But main disadvantage is that you are basically doubling the memory required by the simulation. And it does involves some additional processing.
    Sorry for long comment but it can't explain this in shorter form. And I can no longer find an old video where one of the Microsoft programmers that worked on first Forza game explained this in much greater detail.

  • @Raida7
    @Raida7 2 ปีที่แล้ว +2

    Ah, clever. Combining interesting explanation with cat.
    Results: watch part of the video twice

  • @LucyMusic1999
    @LucyMusic1999 ปีที่แล้ว +1

    I love the petting the cat in the background during editing the video 😍

  • @BigFrankieC
    @BigFrankieC 2 ปีที่แล้ว +1

    I am loving the background battle around the 9-10 minute mark. =]

  • @NikolaiManning
    @NikolaiManning 2 ปีที่แล้ว +3

    wait until you see pallets on carts... its magical

  • @tylerrinehart2116
    @tylerrinehart2116 2 ปีที่แล้ว +1

    Ok but the part where your explaining the pallets and truck all I was paying attention too was the kitty in the background getting love

  • @davidaward82
    @davidaward82 2 ปีที่แล้ว +1

    given what i've seen in other hydroneer vids, the glitching truck issue is when you stack a pallet so that the items on it poke into the truck's collision mesh. it can happen without a pallet.
    sometimes it even happens when you hit a wall wrong.
    it seems worse when pallets are involved, my guess it's because the pallet keeps pulling the item into the collision mesh, meaning the truck reacts to constant small collisions, that the physics can only resolve as coming from inside the truck, pushing it in a random direction, which can make for some interesting pinball physics

  • @f688xt6
    @f688xt6 2 ปีที่แล้ว +2

    I love your reaction to the scale of Josh's insanity. That's what makes it worth watching. Welcome to "Let's Game It Out"!

  • @chickentender7897
    @chickentender7897 2 ปีที่แล้ว +1

    Dude, I don't really like reviews or reactions, but this dude makes it worth while to watch, really fun

  • @jpanokealii4502
    @jpanokealii4502 2 ปีที่แล้ว +1

    I think it was Hydroneer and similar to his truck god and pallet demon, Josh sent what seemed like hundreds of wagons loaded with pallets and items flying thru the air and i mean FLYING fast, think any kind of sci-fi movies flying traffic, it was so entertaining lol.

  • @JadeAislin
    @JadeAislin 2 ปีที่แล้ว +4

    I like to watch Let's game it out. His hijinks are always funny. And if you look past his shenanigans, you can see what the game is like. He's the reason I got Hydroneer, though I don't try to break the game.

  • @rattleheadx
    @rattleheadx 2 ปีที่แล้ว +4

    After watching LGIO's series of Hydroneer vids, I finally decided to pick the game up a few weeks ago. It's definitely the sort of thing I enjoy, similar to Satisfactory, Stationeers, Factorio, etc. However, while I like Hydroneer, and look forward to where they take it, right now it felt a little lacking in something. Not sure what, but I think it needs more content and things to do, and more motivation for the work involved in setting processes up. In Stationeers and Satisfactory, you always seem to have some new project to pursue or thing to explore. Hydroneer doesn't seem to have that level of depth (YET). But, I think it will get there one day!
    Also, yes, all of the tummy rubs and chin scritches to Hobbes!

  • @briceson1139
    @briceson1139 2 ปีที่แล้ว +1

    Honestly the single fact that your a fan of game grumps just earned you a subscriber

  • @NINJAKCDX
    @NINJAKCDX 2 ปีที่แล้ว +2

    He always goes the extra 4 parallel universes

  • @JRMurdock99
    @JRMurdock99 2 ปีที่แล้ว +1

    I discovered Josh shortly after his partner went off to do something else. I've shared some of them with My Favorite Daughter and we both get a LOT of laughs out of his videos. I'm glad you've discovered them. Also, was fun seeing kitty getting scritches in the background.
    You might want to explore DarkViperAU's videos for GTAv where he does things like no hit runs and passivist runs. Those are some interesting challenges and he finds fun ways to break the game.

  • @gothfalcon
    @gothfalcon 2 ปีที่แล้ว +6

    Very good video. Much good cat. Much good reactions and speculation about glitches.

  • @kevinm4701
    @kevinm4701 2 ปีที่แล้ว +2

    So I just found justgameitout and yourself. You’re both legends. Keep up the good work

  • @VIP854
    @VIP854 2 ปีที่แล้ว +1

    I absolutely love Lets Game It Out and the Hydroneer series is one of my favorites. This is great.

  • @TomOtero1984
    @TomOtero1984 2 ปีที่แล้ว

    I love hearing the insight into why you think the truck was floating!

  • @birphon
    @birphon 2 ปีที่แล้ว +1

    8:24 man the cat is loving the scritches

  • @mixednarwhal
    @mixednarwhal 2 ปีที่แล้ว +2

    What if josh from let’s game it out is actually someone who keeps their home super neat and clean and hates dirt or things being unorganized and is a masochist so he found out he could fulfill his desires and get money through TH-cam at the same time?

    • @ahks4evr
      @ahks4evr 2 ปีที่แล้ว

      if you've seen the physical state of his PC, you would not agree with your own hypothesis...

  • @BleachWizz
    @BleachWizz 2 ปีที่แล้ว +1

    9:20 - I think it's the pallet trying to get stuck into the vehicle then it collides, tries to move away but it's fixed at the truck so it collides again and jitter happens

  • @00ad
    @00ad 2 ปีที่แล้ว +2

    Editing krakenfall, it’s not kinetic energy, just hitboxes going wacky

    • @Krakenfall
      @Krakenfall  2 ปีที่แล้ว

      Someone else mentioned collision detection, too, which I forgot about. Could be it! I was going off the sounds made by the pipes when they stick to the pallets. I think it's probably collision though

  • @trudivination8497
    @trudivination8497 2 ปีที่แล้ว +1

    Ooh it’s so cool that you’ve got a plausible theory of what happened with the pallet to make the sleep paralysis demon!

  • @whiteomega6567
    @whiteomega6567 2 ปีที่แล้ว +1

    Josh always find his own way to get in the closed bar and blow it up with fried rice

  • @DL-12_
    @DL-12_ 2 ปีที่แล้ว +1

    You were really nice in the intro, you have gotten my subscription🎉

  • @kathdemitry1259
    @kathdemitry1259 2 ปีที่แล้ว +1

    Josh ended up having a bounty in that game..😂😂😂

  • @LastKnight0727
    @LastKnight0727 2 ปีที่แล้ว +1

    Ah good old Hydroneer vehicle physics. They were so great, and still are.

  • @Azragamel
    @Azragamel 2 ปีที่แล้ว +1

    As far as the truck/player connection is concerned. I'm betting the truck may just be a modified player object which would make sense as to why items can no longer interact with the truck outside of the store if they haven't been purchased. Would also explain why you can't pallet a truck/player. Definitely possible some other logic is handling those interactions. That's just the simplest explanation I could come up with. Also, Josh makes the most hilarious videos(I've watched all of them). As a Software Developer this man is my worst nightmare.

  • @WolfRose11
    @WolfRose11 2 ปีที่แล้ว +1

    8:35 bonus points for fitting in a Hobbes petting.

  • @thebardsdungeon
    @thebardsdungeon 2 ปีที่แล้ว

    8.25 I know you got into Satisfactory about the same time as me; if you build foundations over the edge of a bottomess waterfall in Satisfactory, then accidentally drive your tractor off the road it will freeze in mid spin, mid fall with you in it, and there is no way to unfreeze it! So you could try your Art Installation in Satisfactory! You just have to die every time you get out of a frozen in time tractor so make sure you have an empty inventory each time!

  • @endwalker1927
    @endwalker1927 2 ปีที่แล้ว +1

    "To much work josh are you ok"
    Those are the exact words when i saw this video on his channel

  • @Xanthelei
    @Xanthelei 2 ปีที่แล้ว +1

    If you want to see a master at work breaking game code, Spiffing Brit is definitely the place to go (not sure if he's broken any games in a way that would be good for reactions, but I'll drop the general recommendation anyway.) If you ever get into Factorio (like Satisfactory but not) to where you know the buildings and a general idea of how things work, Trupen has done some hilarious short videos memeing the game. DangerouslyFunny has also done some fun jank in Raft, Satisfactory and Hydroneer, though he doesn't go quite as hard as Josh does.
    Other than that, I think reacting to some of the wild glitches used in speed runs could be fun with your bit of coding knowledge. Things like how you can use bombs to wiggle-zoom across the world in Breath of the Wild, or effectively teleport across the map in Elden Ring.

  • @xavier6130
    @xavier6130 2 ปีที่แล้ว +1

    Let's Game It Out Shoplifts All The Pipes, or the episode where Josh becomes a dragon.

  • @angelmcfarland1189
    @angelmcfarland1189 2 ปีที่แล้ว +3

    Want to know how he does it, for most of us we just kinda feel like he plays the game sleep deprived slowly sinking into insanity while finding ways to break the game or frame rate in the many creative ways that he can find :3

  • @tehcyde
    @tehcyde 2 หลายเดือนก่อน

    The very core essence of Josh's gaming philosophy: "Ten of these worked pretty efficiently. Twenty would probably be perfect... nah, let's build seven hundred instead."

  • @abbadon9693
    @abbadon9693 2 ปีที่แล้ว +1

    the cat in the background at 10:00 is adorable.

  • @xenongd6974
    @xenongd6974 2 ปีที่แล้ว +2

    If josh's computer (64gb ram) dies this much, i believe my pc can become a tactical warhead if i do this

  • @spankyramone9796
    @spankyramone9796 2 ปีที่แล้ว +1

    this is amazing, more devs should do this, also watching this while playing hydroneer

  • @blakedoesmc
    @blakedoesmc 2 ปีที่แล้ว +1

    9:10 peep the adorable kitty getting loves ❤️

  • @DreadKyller
    @DreadKyller 2 ปีที่แล้ว +1

    As a hobbyist game developer, the issue is more likely simply that the palette's hitbox and the truck's hitbox overlapped, and the items placed in the truck are parented to it, think of it like glued to each other. So the physics engine is trying to push the objects away from each other but can't, causing a constant impulse force. I don't think it has much to do with multiple palettes specifically, just that the palettes are large and are relatively easy to have clip into the truck's hitbox. The time the three palettes went flying on their own was likely for the same reason, the hitboxes of them probably were overlapping. The truck probably has it's rigidbody velocity locked when the player isn't inside of it to prevent it from being moved.
    In most game engines you can parent an object to another object, this effectively makes their position relative to that other object, so when the parent object moves the child object does as well. If in addition you lock the position then you stick the object to the other object at a fixed position and rotation. It's very common for this bug to occur in games, and especially during development. When parenting objects it's recommended to disable the collision or preferably the physics entirely for the child objects, if the engine supports it the parent object should instead use a composite collider which will make the parent object act as if its hitbox is the sum of itself and all it's children, but the child objects themselves have no physics by themselves. But this can be very easy to forget to do. The number of times I've had my player character pickup an item that I then set to show in the character's hands, only to have it cause the player to gain the ability of flight, is more than I can count.

    • @DreadKyller
      @DreadKyller 2 ปีที่แล้ว

      Also it wasn't that the back row worked better than the first, at first he had the water hooked up to *all* rows, he removed the connection to all rows except for the last one, so it was the fact that a single row worked better than all rows at once.

  • @OliveHugh2
    @OliveHugh2 2 ปีที่แล้ว +2

    Great video and I love the reactions, two great channels/ creators I like

  • @austinferris2598
    @austinferris2598 2 ปีที่แล้ว +1

    Let’s game it out has sent a bunch of in the sky and just let it fly around

  • @MrOtakuNE
    @MrOtakuNE 2 ปีที่แล้ว +1

    Extra mile? No.
    Extra lightyear? I think that may be approaching Josh's mentality.

  • @deeeeniiiiss
    @deeeeniiiiss 5 หลายเดือนก่อน

    8:33 I am so sorry I did not hear a single world, I was tunnel visioning HARD on that cat in the back, dude is absolutely loving those scratches

  • @beastdude
    @beastdude 2 ปีที่แล้ว +1

    GrayStillPlays is another gaming channel where the guy tries crazy stuff. I found him randomly looking for universe simulator gameplay, and those are the videos of his I watch the most. Probably not your type of game but I'd say it's worth checking out. Not sure on a specific video to start with, but this one's a good one: "when you make one grain of sand 1,000,000,000,000x heavier".

    • @Krakenfall
      @Krakenfall  2 ปีที่แล้ว +1

      I honestly hadn't heard what kind of content he did and I love space/scifi/what-if kinda stuff, so I'm interested. I don't think I'd enjoy actually playing universe simulator, but I'm curious about what people have done with it. Thanks!

    • @beastdude
      @beastdude 2 ปีที่แล้ว

      @@Krakenfall No problem.

  • @DennisRyu
    @DennisRyu 2 ปีที่แล้ว

    Think the dev of the game explained what happened with the truck and pallet at some point. Can't remember if it was in a video or in discord. But it was basically due to some race conditions.
    There was a thread that checked if items collide or are clipping into each other and would apply force in oposite directions to separate items.
    Then whenever you put sommething on the truck or pallet the item should get its physics removed. But he also wanted the bounding box to still be there so that stuff would not clip into each other. But that was at some point part of the physics, so there was also a thread checking items if they were still needed to have no physics but keep their boundings.
    But when there were too many objects so one of the threads works faster then the other and/or they were too slow to finish between frames somehow the collide check would apply force but the item was still connected to the parent (truck or pallet) physics, so force was applied to the parent object. When that adds up you got tons of force applied to the truck or pallet that ended up in sending the items into space.
    In the current version of the game that got fixed.
    Oh and if you want to play the game go for it. It is a lot of fun. Also different from other games with the unique aspect that you don't have an inventory and everything is a world object so you have to carry around everything.

  • @trevorhaddox6884
    @trevorhaddox6884 2 ปีที่แล้ว +1

    Keep in mind that vid is two years old, some of the mechanics of the game are different now and many of the bugs have been fixed (notibly the trucks don't fly). There is multiplayer now, but for some reason they went for old school splitscreen style multiplayer (there's no LAN multiplayer).