This is a bit late but one card you dramatically overlooked is the Rogue skill "Justify the Means", especially in the context of the Sawn-Off Shotgun. If you automatically succeed at a test (not to be confused with e.g. automatically evading, as with the Stray Cat), then the difficulty of the test is treated as 0 for the purposes of your success (as a mirror to how autofails treat your stat as zero), and you do not draw a Chaos token. You can still commit cards, though, so with Justify the Means you can usually oversucceed dramatically, at the cost of a few curse tokens.
That's right. I did consider the auto-success cards, like Toe to Toe, as well, but I felt the video was getting a little too bloated. Justify the Means is particularly good since it's a Rogue card!
Your videos are excellent and insightful. I would have put a sixth investigator to the list at the end, though: Minh Ti Phan. She has a weakness, that is kind of a "forced enabler", and she will usually see it at least once per game. So it's kind of an easy push to cards like Guiding Stones to turn her weakness into a positive. She is also next to Darrell the best user of Scavenging (2) and Sharp Vision and can still use her Analytical Mind (which kind of push her into committing only one card) on commits on other people's tests or something, there is no real point on overcommitment, like an investigation on a location with one remaining clue.
Great addition! You're right that with the King in Yellow you might as well be oversucceeding on a test, and her ability lets you do this a lot more often on other tests, too! I somewhat artificially decided on only including 5 investigators in these videos when I started, and I definitely regretted it here!
I tried to make an oversuccess Skids with cards from Core, Dunwich and Carcosa, and failed to do anything. In standard difficulty. You can't either fight nor investigate. His stats are too low. You can often take many actions (Leo de Luca, his ability, quick thinking) but they all fail.
Yeah, Skids needs a lot of help in this archetype. In a succeed by X deck you pretty much have to rely on Lockpicks. 7 isn't even a great number for Lockpicks, so you need a lot of skill cards, like Opportunist. He gets a lot better with a bigger cardpool, though, and probably a different archetype.
This is a bit late but one card you dramatically overlooked is the Rogue skill "Justify the Means", especially in the context of the Sawn-Off Shotgun. If you automatically succeed at a test (not to be confused with e.g. automatically evading, as with the Stray Cat), then the difficulty of the test is treated as 0 for the purposes of your success (as a mirror to how autofails treat your stat as zero), and you do not draw a Chaos token. You can still commit cards, though, so with Justify the Means you can usually oversucceed dramatically, at the cost of a few curse tokens.
That's right. I did consider the auto-success cards, like Toe to Toe, as well, but I felt the video was getting a little too bloated. Justify the Means is particularly good since it's a Rogue card!
Your videos are excellent and insightful. I would have put a sixth investigator to the list at the end, though: Minh Ti Phan. She has a weakness, that is kind of a "forced enabler", and she will usually see it at least once per game. So it's kind of an easy push to cards like Guiding Stones to turn her weakness into a positive. She is also next to Darrell the best user of Scavenging (2) and Sharp Vision and can still use her Analytical Mind (which kind of push her into committing only one card) on commits on other people's tests or something, there is no real point on overcommitment, like an investigation on a location with one remaining clue.
Great addition! You're right that with the King in Yellow you might as well be oversucceeding on a test, and her ability lets you do this a lot more often on other tests, too! I somewhat artificially decided on only including 5 investigators in these videos when I started, and I definitely regretted it here!
I tried to make an oversuccess Skids with cards from Core, Dunwich and Carcosa, and failed to do anything. In standard difficulty. You can't either fight nor investigate. His stats are too low. You can often take many actions (Leo de Luca, his ability, quick thinking) but they all fail.
Yeah, Skids needs a lot of help in this archetype. In a succeed by X deck you pretty much have to rely on Lockpicks. 7 isn't even a great number for Lockpicks, so you need a lot of skill cards, like Opportunist. He gets a lot better with a bigger cardpool, though, and probably a different archetype.