TUTORIAL | The New Redshift Subsurface Scattering looks SO REAL!

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  • เผยแพร่เมื่อ 29 ส.ค. 2022
  • In this video, Chad Ashley shows Nick Campbell how to use the new Random Walk Sub Surface Scattering in the latest version of Redshift for Cinema 4D. It’s super easy to use and creates incredibly realistic translucent effects in your C4D Renders.
    Download The 3D Scan Used in this tutorial here - threedscans.com/
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ความคิดเห็น • 53

  • @vytasrauckis6703
    @vytasrauckis6703 ปีที่แล้ว +20

    For anyone that imported the statue and did NOT get the same amount of subsurface scattering, the issue most likely is that the scale you brought the statue in at is 100 times larger than Nick did, effecting the amount of scattering you see on the statue.

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว +4

      Thanks! Scale really matters a lot when messing with SSS.

  • @FrankTank7777
    @FrankTank7777 ปีที่แล้ว

    As always, fantastic info and easy to understand. I just love how Redshift and C4D is evolving, settings that used to be so complex is becoming so easy now. Great job sharing.

  • @studioavisuals
    @studioavisuals ปีที่แล้ว

    Thanks guys! So happy this feature was finally implemented in a more user friendly way.

  • @yinon_tal
    @yinon_tal ปีที่แล้ว +1

    Thank you very much!! GSG You are so fantastic!

  • @Keji839
    @Keji839 ปีที่แล้ว +1

    Got into visual effects cos of you guys. Glad to see y’all still at it.

  • @beniaminovitagliano2839
    @beniaminovitagliano2839 ปีที่แล้ว +2

    Missed your videos! Keep em coming!

  • @fauramusic
    @fauramusic ปีที่แล้ว +1

    Damn, this short tip about RGB 0...1 just made my day! Awesome as always! Thanks you guys!

  • @AB-wf8ek
    @AB-wf8ek ปีที่แล้ว +4

    Anisotropy usually means the direction of the light, so positive means it transports the light in the same direction as the light source, and negative the opposite direction of the light source.

  • @jameschang7274
    @jameschang7274 ปีที่แล้ว

    super doper!

  • @1augh0utL0UD
    @1augh0utL0UD ปีที่แล้ว

    You really love your reds hahahah.
    Great tutorial

  • @kug5075
    @kug5075 ปีที่แล้ว

    I finally understood🤣 Thank very much!

  • @alecfx6657
    @alecfx6657 ปีที่แล้ว

    Thank u soo much. i was wondering y it didnt soft the sa for as well

  • @marcus_ohreallyus
    @marcus_ohreallyus ปีที่แล้ว +2

    It does look great, but I haven't been using it because of seriously higher render times than the legacy sss.

  • @samgiesbrecht
    @samgiesbrecht ปีที่แล้ว +8

    I'm waiting for the redshift release where the entire material is just one slider labeled "look good"

    • @shermanwellons
      @shermanwellons ปีที่แล้ว

      😂😂😂

    • @silverheadd
      @silverheadd ปีที่แล้ว

      we all do, man, maybe some day it comes. but do you mean the grade between "s*itty looking one and good" or "good and fu*king awesome looking one" ?

  • @MrSheduur
    @MrSheduur ปีที่แล้ว +1

    There is a big catch though with the new SSS and GI. It only properly works with Brute Force and with Irradiance Cache it looks terrible and completely wrong. And so far it does not seem like they have any inclination to fix this. The only workaround is to enabled the old Subsurface Scatter GI, which somewhat brings it closer to how it should look but that will loose a bit of the fidelity that the sss otherwise would have.
    Hopefully we will get a fix to that sooner, rather than later.
    hey Nick, you are always in touch with the guys at Maxon, could you perhaps bring this up?

  • @ArgoBeats
    @ArgoBeats ปีที่แล้ว

    Interesting, despite Octane, for instance, does that since a while... is Redshift faster to solve SSS?

  • @MTOcreations
    @MTOcreations ปีที่แล้ว

    They mentioned at siggraph an even betterrr, updated SSS is coming in the next RS update as well as blackbody emission on VDBs and material stacking🤘🏼

    • @MTOcreations
      @MTOcreations ปีที่แล้ว

      th-cam.com/video/wGD4Zfw476E/w-d-xo.html elly from Maxon did an in depth tutorial on it as well and mentions future update 😊

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว

      Sweet! Can't wait!

  • @allieholmes2192
    @allieholmes2192 ปีที่แล้ว

    if you want to add leaf details where would you plug it in :(

  • @r1pperuk
    @r1pperuk ปีที่แล้ว +1

    as someone that uses C4D professionally, I just stick to VRAY as my render engine :)

  • @Jordanc87
    @Jordanc87 ปีที่แล้ว

    I have the latest redshitf/c4d. I dont see any random walk or weight in the subsurface category

  • @Migo0ogiM
    @Migo0ogiM ปีที่แล้ว

    that is useful thank you so mush
    I have a question what is your GPU card

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว +1

      Dual 3090s. Here are more specs from our machines. greyscalegorilla.com/choosing-puget-a-system-built-for-3d/

  • @iamYork_
    @iamYork_ ปีที่แล้ว +2

    IMPRESSIVE... maybe I will have to make the shift to redshift finally... No pun intended... I feel Maxon has been forcing it on me for years... I should just give in already... Great Videos as always

    • @cia5374
      @cia5374 ปีที่แล้ว

      Recently switched from octane, Its been great so far 🤍

    • @jbdh6510
      @jbdh6510 หลายเดือนก่อน

      @@cia5374Are you getting similar results? Have you also tested Arnold GPU?

  • @jamesgreen1593
    @jamesgreen1593 ปีที่แล้ว

    Random question - Will there be a future update to allow the shaders to be directly imported into the Node Editor?

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว

      Hi James. That is definitely on our radar to add to the Greyscalegorilla Library workflow.

  • @bilaladvertizer
    @bilaladvertizer ปีที่แล้ว

    great share octane tips share

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว

      Here is our Octane Tutorials. th-cam.com/video/HI6Hy9S-scs/w-d-xo.html

    • @bilaladvertizer
      @bilaladvertizer ปีที่แล้ว +1

      @@Greyscalegorilla Thanks Architecture Rendering Tips Share Sir

  • @dynamicshit
    @dynamicshit ปีที่แล้ว

    can we get a video for subsurface scattering materials in c4d & octane 😭

  • @kolish679
    @kolish679 6 หลายเดือนก่อน

    where is the phase option?

  • @fahadal-asmari6893
    @fahadal-asmari6893 ปีที่แล้ว

    Is it still nowhere near Arnold SSS ?

  • @papahuge
    @papahuge ปีที่แล้ว

    So is Redshift now more realistic than Arnold?

  • @georgeprieto7075
    @georgeprieto7075 ปีที่แล้ว

    I guarantee tNice tutorials - I am going to pursue soft one way or another. It is my dream to make art that inspires people and shows them so

  • @jeremypaul7
    @jeremypaul7 ปีที่แล้ว

    sa bruh

  • @angelosalvacion3389
    @angelosalvacion3389 ปีที่แล้ว

    just woke up in hospital.

  • @iamYork_
    @iamYork_ ปีที่แล้ว

    I am a big fan and love everything you do but after finally adding Redshift, after years of pushing it off... wow it renders slow even with a rtx3090 its taking a few minutes to get one frame at low quality... I will have to review some of your render tutorials again but so far I have been really disappointed with render speeds... I am coming from a standard and physical CPU workflow with a threadripper though... I will keep playing with it...

  • @kishorsaikia89
    @kishorsaikia89 ปีที่แล้ว

    rarp

  • @Ricardo-de9ju
    @Ricardo-de9ju ปีที่แล้ว

    Still very slow compared to Cycles, RS should be seriously revised IMO. Especially for displacement usage, what pain in neck.

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว +1

      Sounds like you are happy with Cycles. That's good.

    • @Ricardo-de9ju
      @Ricardo-de9ju ปีที่แล้ว

      @@Greyscalegorilla Did I say that? Someone deleted the text, can't remember.

  • @Cggela
    @Cggela ปีที่แล้ว

    See u later 😂😂😂😂