Some great in-depth stuff on what SSS settings mean and what they do. Many know vaguely what each setting means or they know certain values that they've tested and don't go into detail about why it works. Very worthwhile watch. Thank you and keep up the good work!
Hi Elly, is there a reason you use redshifts standard node-space interface instead of the one from the C4D-node-materials? It can be used for redshift too and it‘s sooo much more convenient in my opinion
Hey David! You're right, both are great options, for me personally I use the shader graph more often than the C4D node editor because 1. Habit, it's what I learnt so it's what I'm used to and 2. The shader graph is more feature rich at the moment compared to nodes, for example baking (C4D shaders) - but that being said both have great pros and I am finding myself working between the two more and more :)
@@MaxonTrainingTeam Cool, thank you for answering! I‘ve been using C4D for years but I‘m new to the Redshift-game. As an idea for a new video, I‘d really apreciate a comparison between the two node-spaces!
I love what Maxon Training Team is doing for the community. Keep it up
Some great in-depth stuff on what SSS settings mean and what they do. Many know vaguely what each setting means or they know certain values that they've tested and don't go into detail about why it works. Very worthwhile watch. Thank you and keep up the good work!
This is a great tutorial, thanks!
Good work
Guys it would have so much more useful to have waited three weeks for the new RS3.5 to have been released before doing this. so much has changed in it
😂😂
thanks!
Awesome :)
55:19 Did she just say "a series of tubes"? 😄😄😄
Love how well inofrmative it is but the new standard material :( changed
Hi Elly, is there a reason you use redshifts standard node-space interface instead of the one from the C4D-node-materials? It can be used for redshift too and it‘s sooo much more convenient in my opinion
Hey David! You're right, both are great options, for me personally I use the shader graph more often than the C4D node editor because 1. Habit, it's what I learnt so it's what I'm used to and 2. The shader graph is more feature rich at the moment compared to nodes, for example baking (C4D shaders) - but that being said both have great pros and I am finding myself working between the two more and more :)
@@MaxonTrainingTeam Cool, thank you for answering! I‘ve been using C4D for years but I‘m new to the Redshift-game. As an idea for a new video, I‘d really apreciate a comparison between the two node-spaces!
please please ..use minimal explanation only.