Working Turret with Create Mod
ฝัง
- เผยแพร่เมื่อ 10 ก.พ. 2025
- A guide to how my turret design works and all of it without clockwork or valkiryen skies. It's definitely not a tutorial like my older block-by-block turret video i made.
This is also my first attempt with this style of editing so hope you like it! (yes it took me a month to make it)
Join the discord to get all of my schematics: / discord
#minecraft #createmod #turret #guide #trainmod
This is incredible editing; I cant wait to see more turret vids and tutorials!
@@40omens60 thank you so much, i spent a lot of time on this one
@@Tha_Seagull you got a loyal viewer in me good shit man
good work👍
Tren diesel tutorial pliss🙏
Wow Amazing technology For people!!!
New tram tutorial pls😢
In the making. 😎👍
Wow
😎🤝😎
Even though the build is sub-par, the graphic, editing, timing and everything is absolutely amazing. Is it okay for me to ask you to share some of your secrets?
Thank you! I've put a lot of effort in this one video but it wasn't very succesful. Sure, share everything that seems useful to you. I'm here for this!
@Tha_Seagull what kind of method did you use to make the smooth transiton and greenscreen like that, just normal video editing with extra effort or something special?
So, for the green screen i used the "little pictures frames" mod (that lets you put images in minecraft), put a green image in it and made it 100x100 blocks frame but you can also do it with just green concrete. For the isometric view, the "immersive portals" mod got you covered with the command "/portal debug isometric_enable (number)". For the editing part, the transition it's called ease in/out > quartic (i use Shotcut). And while the image it's moving, the opacity goes from 0 to 100, to make it look like it appears out of nowhere. That's all!
@@Tha_Seagull that was very helpful, thank you!!
Nice video, tho the transition at 1:56 and the numbers around 2:15 could probably be a bit faster (the first because it is just a random moment of nothing happening and the second because it doesn't take that long to read the numbers), but these would just be slight speed ups
I know, in that bit the editor was going slow (idk why), i tought it was fine
can you control the speed of mech arm (reload time) to make it realisic (like 10 seconds for cruiser main and ~35 sec for battleship main)?
Just change the RPM: at 1 RPM it takes 2 minutes to "reload". For a 10 seconds cooldown, should be 9/10 RPM and the 35 sec one, 4 RPM.
@@Tha_Seagull I appreciate it ♥