You have no idea how much your words mean to me and how much they fuel my desire to create more and more. Thank you for your positive vibes, Zero Billd.
@@TheReflectedOne I know it might be tough for you to keep creating such Great videos in the case of this low views, but I sincerely wish you can keep going and be successful. You can do it, 加油!
thank you for the tutorial, I have a question that I have a camera with path constraint, then I link the camera to the box with noise position controller, but camera doesn t have the same noise as the box. May I ask how should I fix it?
Hi there! Because you’ve added Path constraint to the camera it will lock its movement. So you can create a dummy and Link it to the path and link the camera to the dummy! So instead of assigning the Path constraint to the camera, you are assigning the Path constraint to the dummy. Now you can add noise directly to the camera. If your camera is targeted, create a dummy for the target as well. The point here is linking the dummy to the path, not the camera. (so the camera is not locked!) I hope I’m clear! You can cheat here as well. Link the path directly to the Noise! So the whole path will shake.
@@davidmiller1354 If there are moving objects in the scene you cannot save the UHD Cache to reduce render time. So you need to calculate UHD Cache for each frame. In Performance tab,>> change "UHD Cache" from still frame to animation. don't change the "Precomputation". the default "calculate from scratch" is fine. if there is still flickering increase the "Precision" which makes the render time even worse.
Hello sir, Can you please make video on corona lights. Actually I'm working on car's Animation so i just need my headlamps to glow on and off periodically just like our phones camera automatically blinks lights due to camera's shutter speed.
Hello Ayush it’s a pretty interesting topic to cover I will put this tutorial on my list for the future. But for now Grab your corona light and go to the curve editor click on: object (corona light) Open it up Right Click on: intensity >> assign controller And add: Noise Float And there you can adjust the noise parameters and replicate the light flickering. If you want it to be more uniform instead of “noise float” you can add “waveform Float” Learn more about curve editor from one of my previous tutorials: th-cam.com/video/GqBGq8_vmcQ/w-d-xo.html
It was about 8 min per frame ( Resolution 1152*1440_ 65 passes ) And this is a 100 frames animation so it was 800 min or about 13.5 hours With AMD Ryzen 9 3950X 16-Core Processor
Great tutorial, really EZ to understand, I personally think you deserve much more viewers.
You have no idea how much your words mean to me and how much they fuel my desire to create more and more.
Thank you for your positive vibes, Zero Billd.
@@TheReflectedOne I know it might be tough for you to keep creating such Great videos in the case of this low views, but I sincerely wish you can keep going and be successful. You can do it, 加油!
@@0billd299 thank you so much for your support. I'll try my best to make it happen.
Great job! Great channel! Notification bell is on!
thanks for your kind word.
Great solution - thank you very much !
Im glad you found it helpful.thanks
Your render so great.
Thanks buddy
cool!!!
thanks!
thank u brother..
Thanks brother
Well done, this is a very helpful TH-cam video 👌🏽💯
Great to hear! :) Thanks Hirad!
Thank you for creating and sharing these informative videos 🙏🏼🙏🏼
@@hightechmiccheck You are welcome! Glad you found it useful!
Great...👍
double thanks!
thank you for the tutorial, I have a question that I have a camera with path constraint, then I link the camera to the box with noise position controller, but camera doesn t have the same noise as the box. May I ask how should I fix it?
Hi there!
Because you’ve added Path constraint to the camera it will lock its movement. So you can create a dummy and Link it to the path and link the camera to the dummy!
So instead of assigning the Path constraint to the camera, you are assigning the Path constraint to the dummy.
Now you can add noise directly to the camera.
If your camera is targeted, create a dummy for the target as well.
The point here is linking the dummy to the path, not the camera. (so the camera is not locked!)
I hope I’m clear!
You can cheat here as well.
Link the path directly to the Noise! So the whole path will shake.
@@TheReflectedOne Oh man, you are the best, thank you for explaining❤❤❤I will try it.
@@gurrrgurrr8194 You’re welcome! Feel free to ask more questions if weren’t able to figure it out.
Hello sir i tried to DR render using another pc but showing error (cannot load uhd cache from flie) how to solve this
what if you having moving objects?
What's the problem?
@@TheReflectedOne I get flickering in shadow areas
@@davidmiller1354 If there are moving objects in the scene you cannot save the UHD Cache to reduce render time.
So you need to calculate UHD Cache for each frame.
In Performance tab,>> change "UHD Cache" from still frame to animation.
don't change the "Precomputation". the default "calculate from scratch" is fine.
if there is still flickering increase the "Precision" which makes the render time even worse.
Hello sir,
Can you please make video on corona lights. Actually I'm working on car's Animation so i just need my headlamps to glow on and off periodically just like our phones camera automatically blinks lights due to camera's shutter speed.
Hello Ayush
it’s a pretty interesting topic to cover I will put this tutorial on my list for the future.
But for now
Grab your corona light and go to the curve editor click on: object (corona light)
Open it up
Right Click on: intensity >> assign controller
And add: Noise Float
And there you can adjust the noise parameters and replicate the light flickering.
If you want it to be more uniform instead of “noise float” you can add “waveform Float”
Learn more about curve editor from one of my previous tutorials: th-cam.com/video/GqBGq8_vmcQ/w-d-xo.html
@@TheReflectedOne thnku sir for replying. I will surely try this method.
@@AyushSharma-pz8fi I hope it will help you.
How long does a short animation like that takes to render ?
It was about 8 min per frame ( Resolution 1152*1440_ 65 passes )
And this is a 100 frames animation so it was 800 min or about 13.5 hours
With AMD Ryzen 9 3950X 16-Core Processor