3ds Max - Interior Lighting - set the interior lights much faster (quick tip)
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- เผยแพร่เมื่อ 21 ส.ค. 2024
- Check out how to link your lights to the mesh. Easy and helpful method.
Set the lighting properly when designing the apartment.
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This is the first time I see, It's very useful for me, I practiced and It worked,
Thank you!
this is the most amazing video for 3ds max i've ever seen
Never thought of using the link tool in such an extremely powerful and creative way, hats off master :)
p
Big thank to you VizAcademy UK
This the best tutorial for lighting so far.
Really appreciate it 👍
Keep creating great content like this. Thanks, VizAcademy UK.
Thanks a ton, Michael! This method is insanely useful and straightforward. And btw - great English!
Beautiful
Love this!!! Thanks for sharing this solution
This is awesome thanks for sharing. I work in events and placing lights is a right pain in the ass. This will save me a ton of time.
10:03 not gonna lie that was pretty good.
Thanks!
Wow. just wow!!!
WOW!!! Amazing! Thanks👍
this is brilliant! always thought there has to be a better way to point the light
awesome video!!
Thanks!
Just in time of need,thank you ❤️
awesome. Very useful! Thank you! My life will never be the same.
Thanks so much! Very nice!
Wow! Thank you for video!
Thankyou so much ❤ ... It's really helpful for me ❤❤🤗
Very much useful. Never ever thought about this cool trick. Thanks 😊
Amazing Tut
😍😍😍😍
very useful vid 👏🏼👏🏼👏🏼
Thank You So Much❤️❤️
Love this!!! Thanks for sharing this solution 🤍
Excellent !
Hey man this is a great tutorial. I watched almost all of it. I will definitely be using the linking and info from this tutorial.
amazing video thank you so much
Beautiful ! Love it so much
Absolutely useful, thanks a lot for the great tip!
veryyyyy goooood . thank you
Wow! Awesooooome 😃😃😃
Thank you, thank you, thank you!!
Brilliant ✨👏
Thank you so much ❤
awesome.. thank you for this new video
infect very helpful video. thank you sir
good job
thank you
Didn't think to select and place with targets...that is useful :)) thank you
Thank you so much!
You are welcome :)
Very useful! !! Thank you !
Always Expect unexpected ideas from master! Thanks
Thank you ^^
thanks!
Is this 11:50 a celebrity house? I think it is
Genius as always Mike
A sneak-peek of the entrance area :D
Thanks
Thank u sir great help with this tutorial
Wow/! Thanks!
Very good
😍😍😍
Awesome video! I would love to see a video on how to decrease render times, my scenes (although fairly simple in lack of geometry) take so long to render out because of the materials (and I don't know what else). .Online doesn't provide much hope, I think I speak for a lot of people here too. What do you think?
Thank's we will consider that!
Thank you so much, Absolutely useful tip!
really like it
This was Awes😮me 😁
Great tutorial! I got an problem with Corona Light, I show the target, and move it, somehow it mirrors itself suddenly, and the target box also shifted away from the target line. Anyone meet same issue maybe?
Amazing! thanks
I wish i could get this to work in a stable way. SO many crashes with corona when just doing simple things like moving photometric lights.
Great!
goodddddddd,wowwwwwwwwww, thanks
why can't I do that to Vray IES? it doesnt turn together after I linked them
where can i download this spotlight model?
Hi there, thanks a lor for the content, but when selecting the corona light and trying to select its pivot, it does not show me the highlighted pivot with the 3 arrowed axis, but only the axis itself. any thoughts?
Amazing. Many thanks ^_^
does not working for me :?
There is option in vray? Light control like that?
Using a light object as a base for your "rig" is a bad idea, IMO. In case you need to replace it or change its position relative to the geometry everything instantly becomes way harder than it needs to be. You're much better off making a single look at constrained pair and driving everything based on it... I usually parent a couple of additional objects to the constrained one and filter out all the rotations I need from it.
I agree with you Arcus, great tip!
There are a number of issues of issues with using the light as the base for your rig, particularly as targeted lights can be problematic.
I used an un targeted light, a dummy object placed at the pivot of the assembly, this was driven by another dummy object I used to replace the light target and a look at constraint.
Then the light and the fixture components were linked to the pivot dummy.
Can we do the same for vray?
Yes, It should work the same way
very cool - I have only one problem: when I activate the target of my light its continious increasing its target distance by itself. has anybody a solution for this?
Don't use a targeted light, create a rig with a couple of dummy objects as the base.
You will get the same effect without the light target giving you a headache.
I have tried same way for with IES file it did not work for me
There is no reason why IES would not allow that, but you can bypass any problems like that by linking the light to a helper and helper as the light.
When working as a 3D visualizer, is it necessary that we should know furniture modelling like sofa and beds, or can we just import them from online?
Its helpful to know how to model, but today it is not necessary, in case something is a must you can commission modeling if you don't have the skills yet :)
it works only in this particular case... if the pivot changes everything is fucked up
That's why we setup the pivot :)
out of mind...this amzig
What