An In Depth Critique on Spider-Man 2's Combat

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  • เผยแพร่เมื่อ 6 ต.ค. 2024
  • I have so many things to say about Spider-Man 2's Combat systems and a lot of it, isn't good. I don't want to come across as harsh, and hope that I'm not. I just merely want better for this series as the second mainline entry into the franchise has left me very disappointed in the direction they're seemingly going. Join me as I try to articulate how I feel in regards to the systems and mechanics put in place by Insomniac in this go around of Spider-Man 2.
    Join this channel to get access to perks and become a Phenomenal 1:
    / @p1sm

ความคิดเห็น • 205

  • @spideyboy2358
    @spideyboy2358 4 หลายเดือนก่อน +40

    Here are the things I would do to improve the combat
    1. Give peter his gadgets back
    2.make the spider-men more unique fighting animations.
    Peter to me will always fight like his capcom counterpart with how flexible and dynamic his animations are.
    Miles I would make him fight like a kid who watched a lot of martial art movies but since he is inexperienced he makes some imperfections.
    3. Make the base attacks faster
    these guys are superhuman who are know for being fast and nibble but these guys attack so damn slow they should follow web of shadows speed it was fun and made you feel like a superhuman.
    4. Give us more combos.
    The four button combo is so limited what I think they should do for the combo system is follow the spider-man 2 tie in game. That game has so many combinations you would keep finding new ones all the time plus it keeps the game fresh.
    5. Get rid of peters spider arms and give him some unique web abilities
    There are so many things Peter could do web hammers, shields, web wreaking balls, a web boomerang it is damn near limitless with the possibility’s they could do.

    • @cooliongaming8992
      @cooliongaming8992 4 หลายเดือนก่อน +10

      Agree, last game had suit mods and more gadgets. They added the new ability powers (don't remember the name but with the symbiote and miles lightning) which honestly needs more skills in my opinion(like the creative web attacks you said), and stealth needs an improvement, litteraly arkham knight added the fear mechanic litteraly able to take down multiple people with rapid speed.
      Still surprises me that arkham knight competes with a game almost a decade later

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน +1

      Lose the gadgets no one liked them and idk why people do know

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      ​@@cooliongaming8992those were bad

    • @spideyboy2358
      @spideyboy2358 4 หลายเดือนก่อน +6

      @@thegreatacolyt1277 well clearly your wrong a lot of people including me want them back it added so much verity to the combat getting rid of them was a mistake

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน +1

      @@spideyboy2358 most people hated them tho idk why people want them back. They made the game way too easy had no verity and were boring. His arms are much better and fit with his charecter. Gadgets are batmans thing not spider-mans. Make these franchise's different we don't JUST need more arkham. I want spider-man

  • @flamegamer3424
    @flamegamer3424 4 หลายเดือนก่อน +40

    After looking deep into the combat in this game, it doesn’t feel as evolved as it should’ve been. Everything from super abilities to gadgets is just repetitive because there’s little to no variety despite extensions being made. I hope in the next entry they can take cues from past Spidey games to influence the combat to the point where it can feel satisfying.

    • @amateur-madman3047
      @amateur-madman3047 4 หลายเดือนก่อน +4

      Was just playing a minute ago fighting a giant symbiote. I wanted to get it close to the wall and kick it to death but no matter how much I spammed square after parrying it wouldn’t happen

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      It does but it can just go further

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      ​@amateur-madman3047 that's a you problem I never have that

    • @darrylisaac9400
      @darrylisaac9400 4 หลายเดือนก่อน +1

      ​@@thegreatacolyt1277 you can't wall kick a big symbiote

    • @baki484
      @baki484 4 หลายเดือนก่อน +2

      At this point I stopped expecting much from these Insomniac spiderman games. If the game is easy even on ultimate by the third installment I don't expect major changes. I forgave the first game since it was their first attempt with miles morales somewhat steering into the right direction but after this game... Meh is the word I'd use.

  • @ethanjohnson3642
    @ethanjohnson3642 4 หลายเดือนก่อน +15

    Ya it's way to catered causals. Wish we could fuse all the games mechanics...

  • @MChedderbeef
    @MChedderbeef 4 หลายเดือนก่อน +10

    Man I really wish Miles kept his quirks from his game. I liked how his Special Takedowns weren’t tied to a focus bar, they were tied to his combo counter. That small detail was a decent enough change, it should’ve stuck around. No clue why they’d get rid of that. I also definitely miss the unique suit powers from SM 2018. I hate to sound ungrateful but goddamn I felt like everything outside of the web-swinging was just a huge step down.

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +2

      Same dude. Miles not having venom laced enemies do what they did in his game sucks. They took away his web yank kick and gave it to Symbiote Surge, got rid of gravity well, it’s like they took almost everything away from him that made him fun. I’m pretty sure venom dash into a wall has different properties to it now than it did in MM.

    • @MChedderbeef
      @MChedderbeef 4 หลายเดือนก่อน +2

      @@P1SM I genuinely believe this game was unfinished, and rushed out to meet a deadline. I got to play it for free on my friend’s PS5 but I feel bad people paid $70+ for an unfinished product

  • @ArachnidYouth
    @ArachnidYouth 4 หลายเดือนก่อน +11

    His combat also seems a lot slower than in the previous games

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      It's not

    • @hanwers3047
      @hanwers3047 2 หลายเดือนก่อน +2

      ​@@thegreatacolyt1277it isn't as snappy

    • @thegreatacolyt1277
      @thegreatacolyt1277 2 หลายเดือนก่อน

      @hanwers3047 ok and that's so bad that it makes everything that's improved which is literally everything just not matter?

    • @hanwers3047
      @hanwers3047 2 หลายเดือนก่อน +1

      @@thegreatacolyt1277 I never said that it negates everything this game has to offer. And I don't agree they've improved on "everything" in this entry either, I would know I have over 400 hours in this game (kinda sad). They've definetly taken steps forward in some areas and a few steps back in others. The combat not feeling as snappy and quick is a step back for me personally.

    • @thegreatacolyt1277
      @thegreatacolyt1277 2 หลายเดือนก่อน

      @hanwers3047 it's peak combat especially for spider-man. Yes it has flaws but what doesn't

  • @frankensteinsghost9281
    @frankensteinsghost9281 4 หลายเดือนก่อน +10

    What I hate most about the robot spider legs is that they don’t need to exist at all , all his abilities and gadgets should be more web related overall

    • @AlexanderClark-xg2ev
      @AlexanderClark-xg2ev 4 หลายเดือนก่อน

      Yeah that's my biggest complaint with this game the iron arms suck at least in the first game it was optional via suit powers no you have no choice its very annoying web based abilities would be better but they could still keep the iron arms but just make them optional

    • @g2_655
      @g2_655 3 หลายเดือนก่อน

      @@AlexanderClark-xg2ev You don't have to use the spider arms, they can be swapped with the symbiote powers.

  • @DestinySpider
    @DestinySpider 4 หลายเดือนก่อน +7

    Okay, yeah I found it.
    Too lazy to write it all down in extensive detail, but the idea was just 1-pause-mash for a WoS like flurry of punches, 1,2-pause-mash for a breakdance attack which can hit multiple enemies around you, and 1,2,3-pause-4 for an alternative way to start air combos since I think the default launcher looks a little bland, so thought it'd be cooler to have another one which maybe sends Peter and the enemy flying in more of a 45° arc.
    And then in the air I had the idea for a 1-pause-2 divekick combo with interesting properties by turning the enemy into a projectile, and 1,2-pause-3 for the typical roulette spin relaunch.
    Once I got a PC I should probably make a video presenting those suggestions and animating them for better visual reference, but you get me. I think these things could be a pretty fun addition without breaking the core combat loop

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      By that logic arkham also sucks

    • @DestinySpider
      @DestinySpider 4 หลายเดือนก่อน +4

      @@thegreatacolyt1277 uh... I am not really sure what you mean. I don't think I've mentioned Arkham at any point in my comment, nor do I see how it relates to my DMC-inspired pause combo idea

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      @DestinySpider yeah but your acting like spider-mans combat sucks and all the reasons you named would also mean arkham sucks and nether do

    • @whateverkat8122
      @whateverkat8122 4 หลายเดือนก่อน +2

      @@thegreatacolyt1277 What is bro on about 💀

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      @whateverkat8122 they're literally the same genre of action game and extremely similer all it is is preference nether is worse then the other

  • @skgw2010
    @skgw2010 4 หลายเดือนก่อน +4

    This was a great analysis. Although I feel the combat is faster than the previous games, I was hoping that they would do more with the base combat system. The finishers are awesome to me because they are just bring the dynamic poses that Spider-Man does in the comics. That being said, I don’t understand why the parkour is slow, as for acrobatic improvisation, they don’t do enough flips. I expected what you would see in the floor excercise in the gymnastics competitions. I also would have liked more web based combat after all he’s “Spider-Man.” I feel because this was a AAA game, they were going for a more realistic approach to the combat, which is fine, but the combat in Spider-Man 2 is still foundational and didn’t exactly build on what the 1st two games did

  • @youngspecial64
    @youngspecial64 4 หลายเดือนก่อน +8

    Here are some "mechanics" that insomniac could implement and take forward in Spider-Man 3.
    -
    1. Bring back the Web of Shadows "Web-Strike" system, but CATERED to fit their acrobatic improvisation slogan.
    - i honestly do love their own version of the Web-Strike because it's a replacement over an actual "Free Flow" system, but one that gives you the control on how you get to a specific enemy. But i do agree that's it's basic... so they should definitely add a *(SUPER)* web-strike mechanic that has more of a specific depth when compared to their normal web strike. (R2+🔺️) is honestly the only way for them to achieve this! This web strike should be inspired heavily by the one from Web of Shadows and should be easily cancel'able to create unique combos in the air by players who know how to improvise.
    2. Upgrade the Web-Pull mechanic to achieve cool moves that are inspired by the (Swing-Kick) combo.
    - After seeing them add that combo input for the swing kick? I knew that there was potential to be brought towards the web-pull mechanic for ground and air! They already did it by utilizing R2 and L2 within the middle of our pull for we to directional yank an enemy on the ground or in the air... either if the enemy is in the same level as you, below you, or above you. So imagine if they incorporate 🟥, ❌️, and ⭕️ within the middle of that pull? They could literally come up with outrageous and cool moves that bring so much improvisation to the players experimentation. Either on ground or air! Either if the enemy is below, above, or in the same level as you. Each move for one of those specific button presses and the position you're in will all be unique to serve an improvisational purpose for a player made combo.
    3. Give us a grab mechanic.
    - How this can work could be through a button input between attacks utilizing R2. For example... 🟥, 🟥, 🟥, *(HOLD)* R2.
    I believe their grab mechanic (on the ground specifically) should most likely act a bit of the same to the one from Shattered Dimensions, but they can surprise me! What about in the air, though? I think it should be a simple move that would crash enemies toward the ground... like that "Downward Spiral" move from ninja gaiden.
    4. Upgrade the "Aim System" to act as an actual *(WEB-TETHER)* system that we can use against our enemies.
    - look... they already did that through stealth! The way we can create web lines? At this point, they need to upgrade it further in Spider-Man 2, where we can actually use the system against our enemies.
    Do you know how *GOOD* it would feel within the middle of a combo, we jump away from our enemy and shoot a web-line at them through the aim system... then proceed to aim at a ceiling and connect the dude there? Which hangs the enemy and immobilizes the sucka???
    That's the most Spider-man'y thing that no other game has ever tried to touch upon. It would be such an improvisational thing to have, so i definitely hope they try it in Spider-Man 3.
    5. Incorporate Combo Inputs by utilizing 🟥 and 🔺️ specifically.
    - The 4 attack prompts using Square are alright, but they've been getting repetitive... i think it's about time to diversify the number of attacks that Spider-Man can achieve on the ground and in the air. Insomniac doesn't utilize two attack systems, like a heavy or light attack! Which is smart, because if they do utilize 🟥 and 🔺️to achieve other attack prompts and special moves for combo inputs in Spider-Man 3... players wouldn't become confused or overwhelmed because they don't have two attack systems.
    Triangle is the Web-Strike system! Something that transfers you towards an enemy. So utilizing triangle to be a combo amplifier within one of the attacks of square could be a nice evolution to their combat system... hell, even if it's 🟥, and 🔺️? They could utilize other button within those inputs, like R1.
    The possibilities are endless.
    6. They should upgrade their counter system to be more simpler, but still have the same features at the same time.
    - What do i mean by this? I do agree that the counter system is a little off and kinda hard and overwhelming to handle. So i think they should make their parry/counter system simpler. Instead of that push back move? If the enemy is about to land a normal attack... the counter should honestly act the same way to how the arkham games handled it. Conecting and Smooth. BUT if an enemy is about land a HARD attack! Then we gotta perfect parry those sucka's. I'm bassically talking about the ones that have those swirling circle prompts shown all over them.
    7. Uograde their dodge system to do more stuff.
    - here's how they can uograde their dodge system! In Spider-Man 3, the dodge system is opened up to achieve 3 things.
    1. A roll
    2. A continuous dodge system
    3. A slide mechanic
    How the roll can work is by holding ⭕️ by pointing towards any direction. The continuous dodge is bassically Spider-Man doing backflips (like the one from Marvel Nemesis). How that'll work is whenever you do the normal dodge by pressing circle? You hold ⭕️ after that and he does those backflips... like an input. it can be directed the way you want it to move. The slide system should work by pressing ⭕️ whenever we run.
    -
    So far in Spider-Man 2? They got their combat system design down... what do i mean by that? Bassically, they got everything down for the layout of Spider-Man's combat indefinitely. So in Spider-Man 3? All they need to do is bring greater refinement to the system they placed down, bring a greater balance to their enemy system, and to deliver a SLEW of mechanics that evolves their combat system beyond newer hights.
    Like the one's i described.
    Let's hope for the best.

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      Definitely don't bring that back its too crazy I want this more grounded combat

    • @youngspecial64
      @youngspecial64 4 หลายเดือนก่อน +6

      @@thegreatacolyt1277 Don't bring WHAT UP? I put numbers for a reason, my friend.

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      @youngspecial64 what up? Idk what your talking about. Also tldr. All I'm saying is keep this games combat grounded and realistic like it already is but just make it more Spider-man like and a little cooler and maybe crazier

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      @youngspecial64 also I know what you mean now😅I meant don't bring back anything from web of shadows that game does not fit this genre plus its outdated and boring and way too easy to the point where I could best the game without dying while drunk and high

    • @youngspecial64
      @youngspecial64 4 หลายเดือนก่อน +7

      @@thegreatacolyt1277 Um... that web-strike CLEARLY fits with insomniac's style! Not the moveset of the black suit that deals with grinding crap, but the acrobatic look that was presented with the red suit.
      It WILL fit with insomniac's combat becuase their system is ALL about Acrobatic Improvisation... always had been. Besides, you won't be forced to use it ALL the damn time.
      You can go through the game without using it at all.
      But i will use it continuously for combos... insomniac can make it fit, while not making it a full blown copy of Web of Shadows but something that fits their "grounded combat."

  • @Jerseymad93
    @Jerseymad93 3 หลายเดือนก่อน +2

    This is the biggest reason why I dropped this game after I completed the story and NG+ not being available at launch. 2018 Spider-Man felt like it had depth and complexity to it. They haven’t go all in on the combat system in Spider-Man 3. The stealth system could also be improved

  • @demon_warrior870
    @demon_warrior870 4 หลายเดือนก่อน +7

    I will say this for me, your video is speaking tons of noise in a toxic vacuum for some people I loved each point you gave.
    But for me, I really want people to see your video as a great talking piece to fix certain issues with combat in insomnic spidey games.

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +2

      I’m not even trying to appeal to that toxic demographic either, I’m just frustrated by a game that I know I should like but don’t. I feel so restricted in Spider-Man 2.

    • @demon_warrior870
      @demon_warrior870 4 หลายเดือนก่อน

      @@P1SM it's ok, I didn't mean to try to make it say you should appeal to them I'm happy you are very different from others who praise these games

  • @TheAnimatedGamer
    @TheAnimatedGamer 4 หลายเดือนก่อน +5

    Honestly the fix is easy for the hand to hand combat. Just make it like batman arkham where depending on your combo counter and the way you time your hits you can go into a freeflow focused state where your moves and properties change giving the player incentive to not mash square. Even in amazing spiderman 1 his combos changed based on the amount of hits done

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +3

      I don’t think making the game Arkham but with Spider-Man is the answer. The game needs its own identity while being inspired by that system. I think 2018 had something special with its gadget play that SM2 and MM completely disregarded, but didn’t replace with something better. Offering different combo paths, attacks with properties (not sure why something like the launcher uppercut for example no longer has knockback on hit) is a good way to go about moving forward but variety is also needed with gadget and character ability play if they choose to keep that. There needs to be a synergy to these things and Spider-Man 2 has about 10% synergy.

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      Don't do that just make it faster period we don't need an arkham copy its spider-man not batman

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      @@P1SM yeah its spider-man not batman

    • @Owen-sx4jj
      @Owen-sx4jj 4 หลายเดือนก่อน +2

      ​@@P1SMI'd ditch the gadget system all together and make more Spidey combat moves. The older games didn't have gadgets and they were good. If make them different web configurations on the web shooter like tether web, web balls, web turret, web net

    • @P1SM
      @P1SM  4 หลายเดือนก่อน

      @@Owen-sx4jj gadgets are fun though and the best ones also add variety to the much too stale stealth system. Trip mines in particular are so much fun setting up traps that its removal is so mind boggling. The game can have both things and still be fun, but as it stands it barely has either and feels stale all together.

  • @Webshocker21
    @Webshocker21 4 หลายเดือนก่อน +4

    Thanks for making this video. I appreciate Insomniac Games for bringing us modern current day Spider-Man games although they’re far from perfect respectfully and not immune to criticism. You said a lot of things I had on my mind but just wanted to add some things too.
    Unfortunately people will conflate constructive criticism of them in any shape or form with appealing to or being part of toxicity and thus they will react defensively out of emotion. Don’t mind them. Ignore them. Give them the pin of shame. Any attention is good attention for you in this case 😌
    But I digress. Moving on and focusing on the subject of the video which is combat.
    The removal of suit tech mods and Peter’s gadgets make no sense from a gameplay and lore perspective. Arkham games mostly kept their gadgets and added new ones in every game.
    Bruce Wayne not having the gadgets he had in previous games wouldn’t make sense and in this case for Peter it doesn’t either. Before anyone says it, Peter has been a gadget/tech guy in comics and even more so in this specific adaptation. So there isn’t a logical and valid excuse.
    Why did Insomniac do the opposite? That only achieves restriction of player expression and freedom in terms of gameplay. It also doesn’t make sense in terms of the story, Peter limiting himself to fewer gadgets with less applications is not in character for him. But then again, the writing for the sequel was questionable at points but again, I digress.
    Restricting Peter’s base move set to Spider Arms is the most bland and laziest thing they have done and people aren’t talking about this enough or they dismiss it and the criticisms for it and say we’re being nit picky or whatever gaslighting, manipulative excuses they make to paint the criticism as hate.
    I like the Spider Arms but taking away almost everything that made base Peter unique to Miles in their solo games and reducing his move set to either spider arms, 4 gadgets that he shares with Miles is something that has to be highlighted.
    Spider Arms should have been an option, just like the variety of gadgets and/or suit tech mods unique to both Peter and Miles from the previous games.
    They added a few new animations for combat, the wall kick beat down is cool but the same mash square plus spider arms/4 gadgets is absolutely stale.
    What they could have done is take inspiration from previous games. Web Of Shadows, PS1 Spider-Man, PS2 Spider-Man the movie game.
    Switching between base Peter and symbiote Peter mid combat. Giving Peter unique animations in his fighting style during normal combat without using abilities or gadgets between base form and symbiote form, giving him webbed fists and web constructs (not crazy ones like Edge Of Time’s massive ones) like shields or bats like he did in older games and illustrated in comics. Wall combat.
    They had so many blueprints and they gave us the most basic formula. They added a few new animations, a parry/block option and streamlined mechanics instead of the gadget wheel which is the only decent thing.
    The combat isn’t bad but it is bland/vanilla compared to the previous two games. I still play marvel spider-man 2018 remastered and the amount of options you have to switch up gameplay style for Peter makes it superior. Not to mention his suit options but that’s another subject.
    There’s a lot I can say for Miles as well but to be fair his venom and his new blue electric powers make him more appealing to play than base Peter. Symbiote Peter is great but the mashing square and using one of the 4 abilities is a plain formula.
    Arkham’s complete freeflow system may be simple but it works and stays engaging. The speed builds up and you have to be mindful and careful of what you do.
    In this sequel, I’m just mashing square, with a parry here and there and spamming a limited amount of gadgets and abilities.
    I hope if they do a DLC they add some changes or if not they take a good look at their current combat system and make some significant changes.

    • @baki484
      @baki484 4 หลายเดือนก่อน

      A very common thing in this fanbase in particular especially in recent years and has only gotten worse after Spiderman 2 and some of those people you describe are in this very comment section.
      I agree with all your criticisms.

    • @BiggieJ4224
      @BiggieJ4224 หลายเดือนก่อน +1

      @@baki484exactly, it’s like insomniac somehow paid millions of fans to bootlick them because I refuse to believe this many people are this oblivious and ignorant to obvious flaws and constructive criticism, it’s terribly sad personas for me to see a studio like insomniac create some of my favorite games like ratchet and clank, resistence, pyro, and the first Spider-Man game turn into this generic, corporate stale and lifeless husk of what it once was, all of their decisions feel comically ironic

    • @baki484
      @baki484 หลายเดือนก่อน

      @@BiggieJ4224 Look at TH-cam channels that think insomniac is their friend. Look at their audiences in their respective channels' comment sections. I've never seen anyone use the word "let them cook" to the point of it becoming nauseating like they have to gas up a studio so much that the creative director now has the balls to tell audiences that "he doesn't give a sh*t about" their criticisms in interviews.
      Watching them get snubbed at the game awards was so satisfying honestly and how they cried about people "switching up" on a game that only had hype.

  • @RaiginAnimator
    @RaiginAnimator 4 หลายเดือนก่อน +2

    I agree with a lot of this but ngl
    When I was playing 2018 I found the combat really boring by the time I was playing the Doc
    The gadgets were never super inticing because they felt like slightly different versions of the same thing.
    I liked the combats flow but opening the gadget wheel largely killed flow
    I much prefer the super attack approach They are a bit OP in this game but they always add just enough physical spectacle and stop 100 of enemy encounters from lasting hours

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +4

      Once you mastered how to quick swap in SM2018 gadget wheel was nonexistent. I think the problem with the “physical spectacle” is once you’ve seen it, you can’t unring that bell. Symbiote Surge is a perfect example. Seeing the same three to four attacks before the random combo gets stale after the second time, as does abilities. With the right gadgets you can open up a ton of possibilities for combat. This game doesn’t do that.

  • @Mr_ULTMT
    @Mr_ULTMT 4 หลายเดือนก่อน +3

    Damn I love hearing you talk about spiderman in depth. You nailed it here. Spidey 2, while it’s a good game, has a ton of flaws once you look underneath the hood, with both gameplay, but even more so the story. I miss the days of WoS where the combat system for a Spidey game was like a sandbox. I took WoS for granted honestly. I think you should make a re-review of it, maybe just for an excuse to replay it lol. WoS was great because it let you experiment so much. Don’t get me wrong I could break that game over my knee, but that’s cuz I’ve been playing it since I was a kid and know how to cheese it. Here’s hoping for SM3 they do a bit of a 180 on a lotta things lol

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +2

      I’m slowly starting to embrace that no one cares about me unless I post Spider-Man content.

    • @Mr_ULTMT
      @Mr_ULTMT 4 หลายเดือนก่อน

      @@P1SM Damn that’s harsh I wouldn’t say that😭I like hearing you talk bout other games like the Arkham games and Blasto and Avengers lol

  • @Vman_95
    @Vman_95 2 หลายเดือนก่อน +1

    I do missed gadgets like Trap Mines, Impact Webs and Web Bombs😅🔥

  • @DestinySpider
    @DestinySpider 4 หลายเดือนก่อน +4

    Interesting. Considering I don't own a PS5 I haven't been able to play Playstation-Man 2 yet, but so far I've usually heard more positive opinions on the combat, aside from special abilities being handled with cooldowns now instead of a meter.
    It certainly looked pretty cool with the additional variation to the enemy step and the new options out of web yank.
    Although you do make a good point with the sort of "absolutes" argument. Maybe not as much for Miles, because his animations look a lot more swift and like there's room to stylishly follow them up, but practically every Peter ability I've seen seems to have a crazy amount of recovery on it where the enemy will likely just land on the floor and put a stop to the fun before you can continue your beating.
    I've been wondering for a little while now about pause combos in this series. I dunno whether you played Web of Shadows on the Nintendo DS, but that kick flurry they showed in the gameplay reveal was actually a pause combo with the red suit in that game, so it left me optimistic they might have added some more utility and variety to doing attacks on the ground, but from what I've seen it seems to be contextual to the wall, which I guess is good for balancing, but still a bit of a shame considering what we could have had.
    I really wish I still remembered my ideas for the ground and air strings, because similar to Nero in DMC or Death in Darksiders, a 4 hit combo is the perfect length to add distinct strings by pausing after the first, second or third hit, one of them usually being some sorta 360 crowd control one. Could flesh things out a bit more, especially if according to your analysis of the bosses Insomniac wants to kinda keep you grounded and make you use that lameass looking parry, so you should probably be allowed to do a little more than just a 4 hit combo or sliding between people's legs and kicking them in the back.
    I shall end my insane ramblings by saying that I always appreciate when people look at these games critically aaaaaand if you're interested sometime ago I made a video in similar vain, critiquing the PS4-Man parkour mechanic, and since you seem to know your shit I'd be interested to hear your thoughts on it lmao

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +1

      I'll give it a watch! I always did feel they could've done more with parkour.

    • @DestinySpider
      @DestinySpider 4 หลายเดือนก่อน +1

      @@P1SM To me before the game came out I perceived it as one of the selling points, so when it released and I quickly realised how trying to implement any sort of parkour in between swings and wallruns felt like threading through mud, I was let down quite a bit.
      Thought my video had some ideas that'd make it a lot more fun, although it would be quite the drastic overhaul

    • @Owen-sx4jj
      @Owen-sx4jj 4 หลายเดือนก่อน +1

      Yes they really thought special Gow moves was enough were didn't really need to improve the core combat. Feels arcady and lazy.. same thing goes for the swing

  • @johnferranti3566
    @johnferranti3566 4 หลายเดือนก่อน +6

    You lost me at a couple points in this video. You said that insomniacs system is taking influence from the Norse god of war games and souls games. How? I’m pretty good at all 3 series and I literally feel almost no overlap. Also, as far as the crossbow enemies go, they knock you off of them after a few hits but that’s the enemy type. It makes you have to do a little extra thinking while attacking a group of enemies. You make a comparison to Arkham, but Arkham has the same problem just in a different way. You can be free flowing all around building your combo, and then you suddenly attack a shield or stun baton enemy, ending your flow and combo. It’s the same thing, you’re just attacking more than one person. So I don’t really understand some of this

    • @P1SM
      @P1SM  3 หลายเดือนก่อน +1

      Whenever Arkham has introduced an enemy it specifically states what it is that you need to do to handle them. Asylum had knife enemies you couldn't hit head on, batons, gun wielders, and shields in the later entries. The point is, the game would always let you know if something new was coming in to play and would tell you how to deal with it. Spider-Man does no such thing. You find out the hard way, and while that's fine from that perspective it shouldn't be something as random as it is and given the overall pace of the game and how hard it is to keep track of things or discern enemies due to the speed and verticality of it all not to mention how the developers backtracked on their cheap hits aka stacked hits, it's stupid to introduce enemies that just for no reason whatsoever, shove you off and immediately shoot you with very little time to react. It accomplishes nothing other than frustration and feeling like your attacks do nothing, much like in Souls games where your attacks won't stifle an enemy's attack and you'll just get tagged, just because *difficulty*. It's a cheap way out, and again not good difficulty design for this type of game. The game also has input reading which is just even more of a headscratcher because it just confirms what I'm saying, they just react to you like an old coin op arcade game trying to penny pinch your quarters. lol The God of War comparison however is pretty obvious, the emphasis on special attacks which are on cooldowns, a rage mode, parrying, and de-emphaizing air combat and trying to keep everything as grounded as it can be. makes this Spider-Man game feel pretty limiting. It worked for GOW, don't think Spider-Man needs to go that route. We should be getting more and the game feels less. That's all.

    • @johnferranti3566
      @johnferranti3566 3 หลายเดือนก่อน

      @@P1SM I agree with you that spider man should tell you how to deal with enemies up front but I still don’t think those small comparisons between GOW and spider man make the combat systems remotely similar.you can still perform plenty of air combat in spider man, and parry is very obviously super important and rewarding in GOW where as in spider man you don’t need it at all and in some cases you’re worse off parrying. I get the rage and cool down stuff but I still don’t think the overall system is close enough to say it’s going in that direction

    • @ye87
      @ye87 2 หลายเดือนก่อน

      Implementing things like the party first off when it’s never been a mandatory option what I mean is instead of it being something you can unlock and choose and use it’s pretty mandatory for basic combat another way it’s grabbing from the GOW games is instead of you playing the game your watching think about it they removed the old system of having to button mash to catch a car to now tap button once and watch a cinematic that take control out of the players hands they you have things like dedicated arenas I can’t tell you how many times screem beat me because she jumped on a roof and while I’m punching her Spider-Man web zips back to the middle of the arena and she can still do damage when she can kill you in like 2 hits on ultimate that’s not fun

  • @Dropped40onyourteam
    @Dropped40onyourteam หลายเดือนก่อน +1

    Yeah this whole series needs a complete overhaul for combat it's just not up to standard you can't even wall run down buildings it just feels so rushed and incomplete I'm kind of losing faith in insomniac because they like to play it safe instead of innovating or creating new mechanics combat sucks stealth sucks
    Mission design is lackluster

  • @ssssssssssssssssss50
    @ssssssssssssssssss50 4 หลายเดือนก่อน +3

    Aleays nice seeing videos from you man
    Please review Spider-Man 2 PC 2004 at some point. Not great, but childhood favourite❤

  • @nondeunyurso
    @nondeunyurso 3 หลายเดือนก่อน +1

    Finally someone said it lmao. I beat all of Marvels Spider-Man 2 but was just kinda bored throughout most of it. No amazing gadget combos like in Spiderman 2018. No unique venom interactions like Miles Morales. They watered down the combat to ability spams and I was very dissatisfied overall. I ended up going back to Spider-Man 2018 after and I’ve had way more fun with the tighter combat and gadgets tbh

    • @P1SM
      @P1SM  3 หลายเดือนก่อน +2

      I’ve been saying it since my review of the game lol

  • @lexxismarin4012
    @lexxismarin4012 2 หลายเดือนก่อน

    Ive been feeling like im the only one so now that i see this i know im not alone

  • @BiggieJ4224
    @BiggieJ4224 หลายเดือนก่อน +1

    I feel like I’m dropping this series, I dream of a spiderman game with developers that actually make a combat system FOR people who play combat games or at the bare minimum are good at them, but they just keep catering to casuals with spectacle and “cool new ability wheels” and generic mechanics. I don’t really blame them from a company standpoint, if people are going to give you free money then take it, it’s just disappointing, and honestly kind of gets me heated seeing people praise this games combat, and you’ll see their gameplay and they have no clue what combat even is. I’ll maybe try out Wolverine, from the leaks it seems promising even for being unfinished but as far as spiderman goes, to me the combat, story, characters, and world they’ve built once started out spectacular with great potential, but now I’m ngl it feels like they’ve done irreparable damage going forward
    Ps, I really wanted to comment all my ideas on here as I’m not joking I had full pages of ideas on my notes app lmao, and not just basic ideas but a lot of very specific minute changes and things of that nature, but I now just feel like hopeless to even do so, I like discussing potential mechanics and changes when it’s plausible but I literally have no hope for this series anymore

    • @baki484
      @baki484 หลายเดือนก่อน

      I'd like to hear these ideas because I share the same sentiment.
      Wolverine is shaping up to be another game that's playing it safe while making the same mistakes Spiderman 2 is making like Beserker rage similar to the symbiote surge. It's failing to refine the old while bringing nothing new to the table. Not pre-order worthy let alone a day one purchase for any of these Insomniac games.

  • @Kukki21
    @Kukki21 4 หลายเดือนก่อน +1

    My biggest gripe with the combat in SM 2 is reverting back to the first games focus and finisher system from the first game.
    I much preferred Miles system of the focus (or venom) bars being used for abilities and healing and your finishers being tied to flawless combat, it led to much better on the fly decision making since you could use the venom powers whenever you wanted and allowed you much more creativity.
    The abilities each having their own seperate cool down makes them so much more situational and honestly just a bonus to the combat rather than them being an integral part of the combat loop like in miles.
    And the rate you gain focus and ability charge is absolutely abysmal you’re lucky to get 1 finisher and 2 uses of an ability in combat.

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +2

      I don't hate SM2018's focus/finisher system, but I do believe a compromise could have been made like you said where you could use the meter either to heal, for finishers, or to piggy back and offer my own suggestion for abilities. My gripe with Miles' finisher system was that being able to tell when you had stored finishers was way too small on the UI. Tying all three to meter makes it way more accessible, and I agree focus meter gains are horrendous.

  • @Pobaika
    @Pobaika 2 หลายเดือนก่อน

    Honestly I’m so glad u mentioned the combat man cuz this was what I been saying I was really disappointed cuz not enough was added. you can’t bloody double/ triple finish enemies or even dodge 2 enemies at the same time, Lack of button combination is what killed this game, it’s the same spam one button. You’d think Peter who’s been spidey for almost a decade will be more than one dimensional on how he fights. Heck even the damn black suit there’s no damn difference to how Peter fights or dodges, it’s the same animations…. apart from rage mode but outside of that, ur playing the same way.

  • @Timsweet503
    @Timsweet503 4 หลายเดือนก่อน +1

    I don’t even use the gadgets or ability’s to make the game harder I didn’t even put one upgrade into damage to make the game an actualy challenge for once

  • @lszel
    @lszel 4 หลายเดือนก่อน +4

    I really don't like the spider arms. It looked out a place, and it feels out of place

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      It looks amd feels great

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +5

      100% agree with you! I'm fine with it being optional but integral? Not so much.

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      @P1SM its not integral tho you literally have the symbiote moves and yoy don't have to use any moves at all

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +2

      @@thegreatacolyt1277 the game forces you to use them in a tutorial at the beginning of the game and is a core gameplay mechanic throughout. To say that is just to be completely wrong. Quit being a contrarian for contrarians sake.

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      @@P1SM ok and then you don't have to use them the rest of the game

  • @douglastyser5510
    @douglastyser5510 4 หลายเดือนก่อน +3

    I think it is better in this game but I see your point you had options when it came to combat in spider man 2018

  • @judadavila2773
    @judadavila2773 4 หลายเดือนก่อน +1

    So far I know another youtuber by the name of Dorito God who does not like the Spider Arms which neither do I. What I don't like about them is the automatic Spider Arms takedowns whenever I use the finisher takedown or when there's a Miles Morales team up animation and the Spider Arms pop up. It's looks fine when Spider-Man is wearing the costume that uses the Spider Arms but on others it looks off. I'm surprised there's no Symbiote arms takedowns as a spider arms variant

  • @Owen-sx4jj
    @Owen-sx4jj 4 หลายเดือนก่อน +2

    It boils down to mash Square. The depth to combat is very surface level. It's meant to be pretty to look at like the whole game but when substance is called upon it dosent have it. The combat does not compare to older games where they added combos and each move can lead to another. Hate insomniacs games. They used special moves as a crutch to hide the fact that combat wasn't touched. The fame got to their heads

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +1

      I wouldn’t say that fame got to their head. There might be a bit of an inflated ego over there a bit sure, but I just think that like I said in my video they far too much see what other people are doing and try and do that instead of carving their own path.

    • @Owen-sx4jj
      @Owen-sx4jj 4 หลายเดือนก่อน +1

      @@P1SM yes. Innovation, creativity.

  • @greatminikwu9089
    @greatminikwu9089 3 หลายเดือนก่อน

    I’ve played miles morales and I think it’s a big step up from that game it’s so cool and has good mechanics and air combat is just phenomenal y’all are crazy

  • @Tiringharbor
    @Tiringharbor 3 หลายเดือนก่อน

    Those minutes where you show gameplay of spiderman wos where you fight on the walls while changing between black and red suit and changing combos also literally throw away spiderman 2 that is done with so much more money and with so much more advanced technology

  • @JPmoney99
    @JPmoney99 หลายเดือนก่อน

    Yeah I don’t agree with a lot of what you said but I’m not the best at typing my arguments out, so if you’re comfortable with a vc. I have a public discord server if we can talk about it there. If not that’s fine, I understand

  • @MahmoudAlgayar-dd5sq
    @MahmoudAlgayar-dd5sq 3 หลายเดือนก่อน

    i agree with every aspect you said
    i noticed everything you said and they really was upsetting me while playing

  • @rajamohanareddygayam5309
    @rajamohanareddygayam5309 4 หลายเดือนก่อน

    I think Spider-Man should be more of a hardcore puncher. I remember how people complained that he uses gadgets too much in the movies

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +1

      I would like a more punchy Spider-Man if he has to get close, but other than that I don’t mind if he chooses to use a gadget or two in combat. If you’ve got the utility why not use it if it helps. Efficiency is key at any point in life.

    • @Webshocker21
      @Webshocker21 4 หลายเดือนก่อน +3

      I agree that Spider-Man should throw punches however Spider-Man’s fighting style should not be limited to one particular aspect. He has a broad range of skills in the comics and depending on the situation he approaches it differently.
      People’s complaints and criticisms for the movies and their praises in terms of combat boils down to preference or the fact they didn’t showcase all aspects. Each live actor has shown a different aspect of Spidey and in this case the combat especially.
      That’s the kind of freedom and options and expansion from previous projects this game should have given us. You want a brawler, punch heavy type Spidey play style like Tobey? Here are the options for those abilities. You want a speed, agility type Spidey play style like Andrew? Same. You want a gadget, tech heavy, hacking, all rounder like Tom? There we go. But we didn’t get that, unfortunately. We actually get punished for trying a certain play style. Unless you’re doing throw cancelling and air combos which aren’t viable for actual combat scenarios involving many enemies and gets boring and stale fast.
      Which proves the point. This game stripped so much of what made Peter and Miles both unique in their previous games and reduced player expression and freedom by confining us to a certain play style involving a parry mechanic we’re forced to use because the enemies at a higher level are spammy and aggressive and the combat gets extremely messy. Plus with limited gadgets that both Miles and Peter share.

  • @MahmoudAlgayar-dd5sq
    @MahmoudAlgayar-dd5sq 3 หลายเดือนก่อน

    i agree with every aspect you said
    and every thing you said i really noticed it and it was upsetting me

  • @vercetti0077
    @vercetti0077 4 หลายเดือนก่อน

    can any one tell me why peter & miles feet glow red during combat in SM2 😭😭😭

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +1

      My estimate is that it’s due to an error in the code from the canceled Spider-Man multiplayer game that lingers in SM2’s code (same code used for it)

    • @spideyboy2358
      @spideyboy2358 4 หลายเดือนก่อน

      It is a suit tech upgrade when you use airborne combat your feet turn red and the longer you stay up in the air the more damage you do but you lose it when you touch to the ground.

    • @baki484
      @baki484 4 หลายเดือนก่อน

      It's one of the mods if I'm not mistaken because I haven't had that as someone who can stay in the air in a long confrontation.

  • @thegreatacolyt1277
    @thegreatacolyt1277 4 หลายเดือนก่อน +1

    I disagree with alot of what you said. Theres nothing removed from this game that was in the others except the garbage gadgets and the skill tree matters alot. The only real problem this games combat has is its too slow and doesn't feel as fast as spider-man should and everything recharges too slow thats really it. People who act like its "so under cooked" tend too love the souls type games which are not comparable. These games don't need nor would they benefit from that amount of verity. Peters abilitys are great symbiote and arms are great and miles is electric everything is covered here. If you think this game is repetitive or bad then arkham would have to suck cuz its far less evolved and has way less

  • @jingleballs9935
    @jingleballs9935 หลายเดือนก่อน

    ALL FACTS

  • @Shahriyararin63
    @Shahriyararin63 4 หลายเดือนก่อน +2

    Combat in this game is awesome. It has more variety and depth then the previous 2 games. The combat in the first one is good but basic, and Miles Morales just gave us Miles abilities. There is parry feature which adds depth to the combat and avoids the repetition. Even combat varieties like spider arm, symbiote abilities and Miles' bio electric abilities are good addition.
    My only gripes here is that while getting rid of the gadgets from the first 2 games is a good decision (too op and you would mainly use them rather then fighting), Peter and Miles should have their own set of gadgets. Symbiote Peter should have different base combat animations.Try not to make it too op. Balance realisim and comic book visuals.
    1:55 the story while its good, only the third act felt rushed as per Bryan Intihar. Sony shouldn't pressure them though. Still a great game no doubt.

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      Fr

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      The third act didn't fall apart tho

    • @Shahriyararin63
      @Shahriyararin63 4 หลายเดือนก่อน +1

      @@thegreatacolyt1277 I know but it could have been better is what I'm saying

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      @Shahriyararin63 everything can be better im so tired of that lazy criticism no offense

    • @Shahriyararin63
      @Shahriyararin63 4 หลายเดือนก่อน +1

      @@thegreatacolyt1277 yeah me too, people are so annoying these days and it shows that they are the problem not the game. What I meant the third act falling apart, I meant to say that it's good but could have been couple hours longer. It didn't fell apart so my apologies for the confusion.

  • @BRGEA
    @BRGEA 4 หลายเดือนก่อน

    I Respect Your Opinion

    • @P1SM
      @P1SM  4 หลายเดือนก่อน

      Thanks

  • @kabeloramaema5720
    @kabeloramaema5720 4 หลายเดือนก่อน

    Maybe this is not your game

    • @BERKANBOSSBLAM
      @BERKANBOSSBLAM 4 หลายเดือนก่อน +5

      Maybe stop licking up to Sony

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +6

      I don't know man, I've been playing Spider-Man games since I was a kid, so I may have some knowledge about what I'm talking about here.

  • @NeoReoxis
    @NeoReoxis 4 หลายเดือนก่อน +3

    The souls comparisons are kinda dumb ngl 😭

    • @thegreatacolyt1277
      @thegreatacolyt1277 4 หลายเดือนก่อน

      Exactly

    • @baki484
      @baki484 4 หลายเดือนก่อน

      Not when the game picks up a similar parry system similar to the Souls games.

    • @NeoReoxis
      @NeoReoxis 4 หลายเดือนก่อน

      @@baki484 tapping a button to parry does not make it like a souls game dawg 😭

  • @BruckSav
    @BruckSav 4 หลายเดือนก่อน +2

    whole game was a disappointment icl

  • @extramen100
    @extramen100 4 หลายเดือนก่อน +1

    Delete ur channel please. MSM 2 has one of the best combat ever. There are so many new core-moves that even Miles didn't have.

    • @P1SM
      @P1SM  4 หลายเดือนก่อน +14

      Nah.

    • @TheAnimatedGamer
      @TheAnimatedGamer 4 หลายเดือนก่อน +13

      The glazing is crazy lol

    • @Ares_-JM
      @Ares_-JM 4 หลายเดือนก่อน

      You are delusional af go and play dmc or ninja gaiden pls lol

    • @raemonn15
      @raemonn15 4 หลายเดือนก่อน +9

      Web Of Shadows is still unmatched in terms of Combat. Combat from the older Spider-Man Games in general still beat the Insomniac games’ repetitive 4x Square Pressing with occasional Triangle, Circle, R1, and L1 Combat.

    • @extramen100
      @extramen100 4 หลายเดือนก่อน +1

      @@P1SM why do need gadgets so much? They are ruin ur flow. Spider-Man combat is about DMC-like non stop action. Ratchet's gadgets are stupid

  • @ye87
    @ye87 2 หลายเดือนก่อน +1

    The biggest issue with the combat to me has to be the parry system by design it meant to makes you slow down a fight because look back at miles morales the game I feel got the fluidity of Spider-Man right there is no parry and the combat is constant 100mph the dodge fit perfectly because while it did slow down the world around you it doesn’t break your fluidity but with a parry it’s like a hard stop because you have to usually stop fighting someone else completely to parry do his animation kick 🦵