Fantastic demonstration. I dont know why more people don't use weighted bevels or subdivision creases when modeling. I guess it's because it doesn't translate well to games or other software? I think I just answered my own question, but I love it because it's non-destructive.
That was quite interesting! Question: Let's assume you have imported Open Street Map 3D data to Blender, maybe a part on Manhattan. Then you would have a lot of N-Gons on the buildings. Is there a way to do the quads not manually but automated? Goal: I am looking for a time-efficient way to bevel the cities buildings and basically rounding up all their shapes a bit.
This is like I dont have words. Topology looks like shit but it works almost perfectly and it is fast as fuck... It stands in opposite for what i have learned but WOW its amazing.
I really like using this workflow, also adding a weighted normal modifier can help with face transitions in between the weighted edges
I always learn something from watching your videos. Thanks for posting.
More like A lot of things
Fantastic demonstration. I dont know why more people don't use weighted bevels or subdivision creases when modeling. I guess it's because it doesn't translate well to games or other software? I think I just answered my own question, but I love it because it's non-destructive.
I use this exact workflow for sub d modeling. Its so simple for most holding edges 👍
Nice Video👌 Can you do one about creating a low poly game version out of the high poly bake version?
My Bevel Modifier doesn't have all the features of the one shown here. What am I missing setting up for these exact same Bevel Modifier options?
🤔
It does, just arranged differently. Have to look through the menus.
Great video. May I ask for a theme link?
That's what I wanted too lol
That was quite interesting! Question: Let's assume you have imported Open Street Map 3D data to Blender, maybe a part on Manhattan. Then you would have a lot of N-Gons on the buildings. Is there a way to do the quads not manually but automated? Goal: I am looking for a time-efficient way to bevel the cities buildings and basically rounding up all their shapes a bit.
For distant objects try using a bevel shader, can be baked. For geo, a regular modifier by angle is your best bet.
@@pzthree Thanks a lot!
What's the addon you're using that shows you the cut angle while using the knife tool?
Preferences / key map / knife tool ... change settings. Save preferences.
Thank you very much!
This is like I dont have words. Topology looks like shit but it works almost perfectly and it is fast as fuck... It stands in opposite for what i have learned but WOW its amazing.
You learn good topology first so you know when and where you can get away with bad topology.